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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#include "backends/fs/fs-factory.h"
+
+/*
+ * All the following includes choose, at compile time, which specific backend will be used
+ * during the execution of the ScummVM.
+ *
+ * It has to be done this way because not all the necessary libraries will be available in
+ * all build environments. Additionally, this results in smaller binaries.
+ */
+#if defined(__amigaos4__)
+ #include "backends/fs/amigaos4/amigaos4-fs-factory.cpp"
+#elif defined(__DC__)
+ #include "backends/fs/dc/ronincd-fs-factory.cpp"
+#elif defined(__DS__)
+ #include "backends/fs/ds/ds-fs-factory.cpp"
+#elif defined(__GP32__)
+ #include "backends/fs/gp32/gp32-fs-factory.cpp"
+#elif defined(__MORPHOS__)
+ #include "backends/fs/morphos/abox-fs-factory.cpp"
+#elif defined(PALMOS_MODE)
+ #include "backends/fs/palmos/palmos-fs-factory.cpp"
+#elif defined(__PLAYSTATION2__)
+ #include "backends/fs/ps2/ps2-fs-factory.cpp"
+#elif defined(__PSP__)
+ #include "backends/fs/psp/psp-fs-factory.cpp"
+#elif defined(__SYMBIAN32__)
+ #include "backends/fs/symbian/symbian-fs-factory.cpp"
+#elif defined(UNIX)
+ #include "backends/fs/posix/posix-fs-factory.cpp"
+#elif defined(WIN32)
+ #include "backends/fs/windows/windows-fs-factory.cpp"
+#endif
+
+/**
+ * Creates concrete FilesystemFactory objects depending on the current architecture.
+ *
+ * @return FilesystemFactory* The specific factory for the current architecture.
+ */
+FilesystemFactory *FilesystemFactory::makeFSFactory() {
+ #if defined(__amigaos4__)
+ return &AmigaOSFilesystemFactory::instance();
+ #elif defined(__DC__)
+ return &RoninCDFilesystemFactory::instance();
+ #elif defined(__DS__)
+ return &DSFilesystemFactory::instance();
+ #elif defined(__GP32__)
+ return &GP32FilesystemFactory::instance();
+ #elif defined(__MORPHOS__)
+ return &ABoxFilesystemFactory::instance();
+ #elif defined(PALMOS_MODE)
+ return &PalmOSFilesystemFactory::instance();
+ #elif defined(__PLAYSTATION2__)
+ return &Ps2FilesystemFactory::instance();
+ #elif defined(__PSP__)
+ return &PSPFilesystemFactory::instance();
+ #elif defined(__SYMBIAN32__)
+ return &SymbianFilesystemFactory::instance();
+ #elif defined(UNIX)
+ return &POSIXFilesystemFactory::instance();
+ #elif defined(WIN32)
+ return &WindowsFilesystemFactory::instance();
+ #endif
+}