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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#ifndef PS2_FILESYSTEM_H
+#define PS2_FILESYSTEM_H
+
+#include "backends/fs/abstract-fs.h"
+
+/**
+ * Implementation of the ScummVM file system API based on the Ps2SDK.
+ *
+ * Parts of this class are documented in the base interface class, AbstractFSNode.
+ */
+class Ps2FilesystemNode : public AbstractFSNode {
+
+friend class Ps2FilesystemFactory;
+
+protected:
+ Common::String _displayName;
+ Common::String _path;
+ bool _isDirectory;
+ bool _isRoot;
+ bool _isHere;
+ bool _verified;
+
+private:
+ const char *getDeviceDescription() const;
+ void doverify();
+
+public:
+ /**
+ * Creates a PS2FilesystemNode with the root node as path.
+ */
+ Ps2FilesystemNode();
+
+ /**
+ * Creates a PS2FilesystemNode for a given path.
+ *
+ * @param path Common::String with the path the new node should point to.
+ */
+ Ps2FilesystemNode(const Common::String &path);
+ Ps2FilesystemNode(const Common::String &path, bool verify);
+
+ /**
+ * Copy constructor.
+ */
+ Ps2FilesystemNode(const Ps2FilesystemNode *node);
+
+ virtual Common::String getDisplayName() const { return _displayName; }
+ virtual Common::String getName() const { return _displayName; }
+ virtual Common::String getPath() const { return _path; }
+
+ virtual bool exists() const {
+ // printf("%s : is %d\n", _path.c_str(), _isHere);
+ return _isHere;
+ }
+
+ virtual bool isDirectory() const {
+ // printf("%s : dir %d\n", _path.c_str(), _isDirectory);
+ return _isDirectory;
+ }
+
+ virtual bool isReadable() const {
+ return _isHere;
+ }
+
+ virtual bool isWritable() const {
+ if (strncmp(_path.c_str(), "cdfs", 4)==0)
+ return false;
+ return true; // exists(); // creating ?
+ }
+
+ virtual AbstractFSNode *clone() const { return new Ps2FilesystemNode(this); }
+ virtual AbstractFSNode *getChild(const Common::String &n) const;
+ virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
+ virtual AbstractFSNode *getParent() const;
+
+ virtual Common::SeekableReadStream *createReadStream();
+ virtual Common::WriteStream *createWriteStream();
+
+ int getDev() { return 0; };
+};
+
+#endif