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-rw-r--r--backends/fs/wii/wii-fs-factory.cpp49
1 files changed, 49 insertions, 0 deletions
diff --git a/backends/fs/wii/wii-fs-factory.cpp b/backends/fs/wii/wii-fs-factory.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#if defined(__WII__)
+
+#include <unistd.h>
+
+#include "backends/fs/wii/wii-fs-factory.h"
+#include "backends/fs/wii/wii-fs.cpp"
+
+DECLARE_SINGLETON(WiiFilesystemFactory);
+
+AbstractFilesystemNode *WiiFilesystemFactory::makeRootFileNode() const {
+ return new WiiFilesystemNode();
+}
+
+AbstractFilesystemNode *WiiFilesystemFactory::makeCurrentDirectoryFileNode() const {
+ char buf[MAXPATHLEN];
+
+ if (getcwd(buf, MAXPATHLEN))
+ return new WiiFilesystemNode(buf, true);
+ else
+ return new WiiFilesystemNode();
+}
+
+AbstractFilesystemNode *WiiFilesystemFactory::makeFileNodePath(const String &path) const {
+ return new WiiFilesystemNode(path, true);
+}
+#endif
+