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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#ifndef WII_FILESYSTEM_H
+#define WII_FILESYSTEM_H
+
+#include "backends/fs/abstract-fs.h"
+
+/**
+ * Implementation of the ScummVM file system API based on Wii.
+ *
+ * Parts of this class are documented in the base interface class, AbstractFSNode.
+ */
+class WiiFilesystemNode : public AbstractFSNode {
+protected:
+ Common::String _displayName;
+ Common::String _path;
+ bool _exists, _isDirectory, _isReadable, _isWritable;
+
+ virtual void initRootNode();
+ virtual bool getDevopChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
+ virtual void setFlags(const struct stat *st);
+ virtual void clearFlags();
+
+public:
+ /**
+ * Creates a WiiFilesystemNode with the root node as path.
+ */
+ WiiFilesystemNode();
+
+ /**
+ * Creates a WiiFilesystemNode for a given path.
+ *
+ * @param path Common::String with the path the new node should point to.
+ */
+ WiiFilesystemNode(const Common::String &path);
+ WiiFilesystemNode(const Common::String &p, const struct stat *st);
+
+ virtual bool exists() const;
+ virtual Common::String getDisplayName() const { return _displayName; }
+ virtual Common::String getName() const { return _displayName; }
+ virtual Common::String getPath() const { return _path; }
+ virtual bool isDirectory() const { return _isDirectory; }
+ virtual bool isReadable() const { return _isReadable; }
+ virtual bool isWritable() const { return _isWritable; }
+
+ virtual AbstractFSNode *getChild(const Common::String &n) const;
+ virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
+ virtual AbstractFSNode *getParent() const;
+
+ virtual Common::SeekableReadStream *createReadStream();
+ virtual Common::WriteStream *createWriteStream();
+};
+
+#endif