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Diffstat (limited to 'backends/fs/wii/wii-fs.h')
-rw-r--r-- | backends/fs/wii/wii-fs.h | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/backends/fs/wii/wii-fs.h b/backends/fs/wii/wii-fs.h new file mode 100644 index 0000000000..fd160624ca --- /dev/null +++ b/backends/fs/wii/wii-fs.h @@ -0,0 +1,76 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + */ + +#ifndef WII_FILESYSTEM_H +#define WII_FILESYSTEM_H + +#include "backends/fs/abstract-fs.h" + +/** + * Implementation of the ScummVM file system API based on Wii. + * + * Parts of this class are documented in the base interface class, AbstractFSNode. + */ +class WiiFilesystemNode : public AbstractFSNode { +protected: + Common::String _displayName; + Common::String _path; + bool _exists, _isDirectory, _isReadable, _isWritable; + + virtual void initRootNode(); + virtual bool getDevopChildren(AbstractFSList &list, ListMode mode, bool hidden) const; + virtual void setFlags(const struct stat *st); + virtual void clearFlags(); + +public: + /** + * Creates a WiiFilesystemNode with the root node as path. + */ + WiiFilesystemNode(); + + /** + * Creates a WiiFilesystemNode for a given path. + * + * @param path Common::String with the path the new node should point to. + */ + WiiFilesystemNode(const Common::String &path); + WiiFilesystemNode(const Common::String &p, const struct stat *st); + + virtual bool exists() const; + virtual Common::String getDisplayName() const { return _displayName; } + virtual Common::String getName() const { return _displayName; } + virtual Common::String getPath() const { return _path; } + virtual bool isDirectory() const { return _isDirectory; } + virtual bool isReadable() const { return _isReadable; } + virtual bool isWritable() const { return _isWritable; } + + virtual AbstractFSNode *getChild(const Common::String &n) const; + virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const; + virtual AbstractFSNode *getParent() const; + + virtual Common::SeekableReadStream *createReadStream(); + virtual Common::WriteStream *createWriteStream(); +}; + +#endif |