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-rw-r--r--backends/fs/windows/windows-fs.cpp32
1 files changed, 32 insertions, 0 deletions
diff --git a/backends/fs/windows/windows-fs.cpp b/backends/fs/windows/windows-fs.cpp
index 49549b83cb..b43686f911 100644
--- a/backends/fs/windows/windows-fs.cpp
+++ b/backends/fs/windows/windows-fs.cpp
@@ -244,4 +244,36 @@ Common::WriteStream *WindowsFilesystemNode::createWriteStream() {
return StdioStream::makeFromPath(getPath(), true);
}
+bool WindowsFilesystemNode::create(bool isDirectory) {
+ bool success;
+
+ if (isDirectory) {
+ success = CreateDirectory(toUnicode(_path.c_str()), NULL) != 0;
+ } else {
+ success = CreateFile(toUnicode(_path.c_str()), GENERIC_READ|GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL) != INVALID_HANDLE_VALUE;
+ }
+
+ if (success) {
+ //this piece is copied from constructor, it checks that file exists and detects whether it's a directory
+ DWORD fileAttribs = GetFileAttributes(toUnicode(_path.c_str()));
+ if (fileAttribs != INVALID_FILE_ATTRIBUTES) {
+ _isDirectory = ((fileAttribs & FILE_ATTRIBUTE_DIRECTORY) != 0);
+ _isValid = true;
+ // Add a trailing slash, if necessary.
+ if (_isDirectory && _path.lastChar() != '\\') {
+ _path += '\\';
+ }
+
+ if (_isDirectory != isDirectory) warning("failed to create %s: got %s", isDirectory ? "directory" : "file", _isDirectory ? "directory" : "file");
+ return _isDirectory == isDirectory;
+ }
+
+ warning("WindowsFilesystemNode: Create%s() was a success, but GetFileAttributes() indicates there is no such %s",
+ isDirectory ? "Directory" : "File", isDirectory ? "directory" : "file");
+ return false;
+ }
+
+ return false;
+}
+
#endif //#ifdef WIN32