diff options
Diffstat (limited to 'backends/fs/windows')
-rw-r--r-- | backends/fs/windows/windows-fs-factory.cpp | 6 | ||||
-rw-r--r-- | backends/fs/windows/windows-fs.cpp | 113 | ||||
-rw-r--r-- | backends/fs/windows/windows-fs.h | 123 |
3 files changed, 144 insertions, 98 deletions
diff --git a/backends/fs/windows/windows-fs-factory.cpp b/backends/fs/windows/windows-fs-factory.cpp index ae9485a121..0b240bcbcf 100644 --- a/backends/fs/windows/windows-fs-factory.cpp +++ b/backends/fs/windows/windows-fs-factory.cpp @@ -22,13 +22,13 @@ * $Id$ */ +#if defined(WIN32) + // Disable symbol overrides so that we can use system headers. #define FORBIDDEN_SYMBOL_ALLOW_ALL -#if defined(WIN32) - #include "backends/fs/windows/windows-fs-factory.h" -#include "backends/fs/windows/windows-fs.cpp" +#include "backends/fs/windows/windows-fs.h" AbstractFSNode *WindowsFilesystemFactory::makeRootFileNode() const { return new WindowsFilesystemNode(); diff --git a/backends/fs/windows/windows-fs.cpp b/backends/fs/windows/windows-fs.cpp index 00f72773c3..8345c9d7b4 100644 --- a/backends/fs/windows/windows-fs.cpp +++ b/backends/fs/windows/windows-fs.cpp @@ -22,23 +22,13 @@ * $Id$ */ -#ifdef WIN32 +#if defined(WIN32) -#if defined(ARRAYSIZE) -#undef ARRAYSIZE -#endif -#include <windows.h> -// winnt.h defines ARRAYSIZE, but we want our own one... -#undef ARRAYSIZE -#ifdef _WIN32_WCE -#undef GetCurrentDirectory -#endif -#include "backends/fs/abstract-fs.h" +// Disable symbol overrides so that we can use system headers. +#define FORBIDDEN_SYMBOL_ALLOW_ALL + +#include "backends/fs/windows/windows-fs.h" #include "backends/fs/stdiostream.h" -#include <io.h> -#include <stdio.h> -#include <stdlib.h> -#include <tchar.h> // F_OK, R_OK and W_OK are not defined under MSVC, so we define them here // For more information on the modes used by MSVC, check: @@ -55,84 +45,17 @@ #define W_OK 2 #endif -/** - * Implementation of the ScummVM file system API based on Windows API. - * - * Parts of this class are documented in the base interface class, AbstractFSNode. - */ -class WindowsFilesystemNode : public AbstractFSNode { -protected: - Common::String _displayName; - Common::String _path; - bool _isDirectory; - bool _isPseudoRoot; - bool _isValid; - -public: - /** - * Creates a WindowsFilesystemNode with the root node as path. - * - * In regular windows systems, a virtual root path is used "". - * In windows CE, the "\" root is used instead. - */ - WindowsFilesystemNode(); - - /** - * Creates a WindowsFilesystemNode for a given path. - * - * Examples: - * path=c:\foo\bar.txt, currentDir=false -> c:\foo\bar.txt - * path=c:\foo\bar.txt, currentDir=true -> current directory - * path=NULL, currentDir=true -> current directory - * - * @param path Common::String with the path the new node should point to. - * @param currentDir if true, the path parameter will be ignored and the resulting node will point to the current directory. - */ - WindowsFilesystemNode(const Common::String &path, const bool currentDir); - - virtual bool exists() const { return _access(_path.c_str(), F_OK) == 0; } - virtual Common::String getDisplayName() const { return _displayName; } - virtual Common::String getName() const { return _displayName; } - virtual Common::String getPath() const { return _path; } - virtual bool isDirectory() const { return _isDirectory; } - virtual bool isReadable() const { return _access(_path.c_str(), R_OK) == 0; } - virtual bool isWritable() const { return _access(_path.c_str(), W_OK) == 0; } - - virtual AbstractFSNode *getChild(const Common::String &n) const; - virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const; - virtual AbstractFSNode *getParent() const; - - virtual Common::SeekableReadStream *createReadStream(); - virtual Common::WriteStream *createWriteStream(); - -private: - /** - * Adds a single WindowsFilesystemNode to a given list. - * This method is used by getChildren() to populate the directory entries list. - * - * @param list List to put the file entry node in. - * @param mode Mode to use while adding the file entry to the list. - * @param base Common::String with the directory being listed. - * @param find_data Describes a file that the FindFirstFile, FindFirstFileEx, or FindNextFile functions find. - */ - static void addFile(AbstractFSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data); - - /** - * Converts a Unicode string to Ascii format. - * - * @param str Common::String to convert from Unicode to Ascii. - * @return str in Ascii format. - */ - static char *toAscii(TCHAR *str); - - /** - * Converts an Ascii string to Unicode format. - * - * @param str Common::String to convert from Ascii to Unicode. - * @return str in Unicode format. - */ - static const TCHAR* toUnicode(const char *str); -}; +bool WindowsFilesystemNode::exists() const { + return _access(_path.c_str(), F_OK) == 0; +} + +bool WindowsFilesystemNode::isReadable() const { + return _access(_path.c_str(), R_OK) == 0; +} + +bool WindowsFilesystemNode::isWritable() const { + return _access(_path.c_str(), W_OK) == 0; +} void WindowsFilesystemNode::addFile(AbstractFSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data) { WindowsFilesystemNode entry; @@ -314,11 +237,11 @@ AbstractFSNode *WindowsFilesystemNode::getParent() const { } Common::SeekableReadStream *WindowsFilesystemNode::createReadStream() { - return StdioStream::makeFromPath(getPath().c_str(), false); + return StdioStream::makeFromPath(getPath(), false); } Common::WriteStream *WindowsFilesystemNode::createWriteStream() { - return StdioStream::makeFromPath(getPath().c_str(), true); + return StdioStream::makeFromPath(getPath(), true); } #endif //#ifdef WIN32 diff --git a/backends/fs/windows/windows-fs.h b/backends/fs/windows/windows-fs.h new file mode 100644 index 0000000000..8e4880ce23 --- /dev/null +++ b/backends/fs/windows/windows-fs.h @@ -0,0 +1,123 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + */ + +#ifndef WINDOWS_FILESYSTEM_H +#define WINDOWS_FILESYSTEM_H + +#include "backends/fs/abstract-fs.h" + +#if defined(ARRAYSIZE) +#undef ARRAYSIZE +#endif +#include <windows.h> +// winnt.h defines ARRAYSIZE, but we want our own one... +#undef ARRAYSIZE +#ifdef _WIN32_WCE +#undef GetCurrentDirectory +#endif +#include <io.h> +#include <stdio.h> +#include <stdlib.h> +#include <tchar.h> + +/** + * Implementation of the ScummVM file system API based on Windows API. + * + * Parts of this class are documented in the base interface class, AbstractFSNode. + */ +class WindowsFilesystemNode : public AbstractFSNode { +protected: + Common::String _displayName; + Common::String _path; + bool _isDirectory; + bool _isPseudoRoot; + bool _isValid; + +public: + /** + * Creates a WindowsFilesystemNode with the root node as path. + * + * In regular windows systems, a virtual root path is used "". + * In windows CE, the "\" root is used instead. + */ + WindowsFilesystemNode(); + + /** + * Creates a WindowsFilesystemNode for a given path. + * + * Examples: + * path=c:\foo\bar.txt, currentDir=false -> c:\foo\bar.txt + * path=c:\foo\bar.txt, currentDir=true -> current directory + * path=NULL, currentDir=true -> current directory + * + * @param path Common::String with the path the new node should point to. + * @param currentDir if true, the path parameter will be ignored and the resulting node will point to the current directory. + */ + WindowsFilesystemNode(const Common::String &path, const bool currentDir); + + virtual bool exists() const; + virtual Common::String getDisplayName() const { return _displayName; } + virtual Common::String getName() const { return _displayName; } + virtual Common::String getPath() const { return _path; } + virtual bool isDirectory() const { return _isDirectory; } + virtual bool isReadable() const; + virtual bool isWritable() const; + + virtual AbstractFSNode *getChild(const Common::String &n) const; + virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const; + virtual AbstractFSNode *getParent() const; + + virtual Common::SeekableReadStream *createReadStream(); + virtual Common::WriteStream *createWriteStream(); + +private: + /** + * Adds a single WindowsFilesystemNode to a given list. + * This method is used by getChildren() to populate the directory entries list. + * + * @param list List to put the file entry node in. + * @param mode Mode to use while adding the file entry to the list. + * @param base Common::String with the directory being listed. + * @param find_data Describes a file that the FindFirstFile, FindFirstFileEx, or FindNextFile functions find. + */ + static void addFile(AbstractFSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data); + + /** + * Converts a Unicode string to Ascii format. + * + * @param str Common::String to convert from Unicode to Ascii. + * @return str in Ascii format. + */ + static char *toAscii(TCHAR *str); + + /** + * Converts an Ascii string to Unicode format. + * + * @param str Common::String to convert from Ascii to Unicode. + * @return str in Unicode format. + */ + static const TCHAR* toUnicode(const char *str); +}; + +#endif |