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-rw-r--r--backends/fs/windows/windows-fs-factory.cpp6
-rw-r--r--backends/fs/windows/windows-fs.cpp113
-rw-r--r--backends/fs/windows/windows-fs.h123
3 files changed, 144 insertions, 98 deletions
diff --git a/backends/fs/windows/windows-fs-factory.cpp b/backends/fs/windows/windows-fs-factory.cpp
index ae9485a121..0b240bcbcf 100644
--- a/backends/fs/windows/windows-fs-factory.cpp
+++ b/backends/fs/windows/windows-fs-factory.cpp
@@ -22,13 +22,13 @@
* $Id$
*/
+#if defined(WIN32)
+
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
-#if defined(WIN32)
-
#include "backends/fs/windows/windows-fs-factory.h"
-#include "backends/fs/windows/windows-fs.cpp"
+#include "backends/fs/windows/windows-fs.h"
AbstractFSNode *WindowsFilesystemFactory::makeRootFileNode() const {
return new WindowsFilesystemNode();
diff --git a/backends/fs/windows/windows-fs.cpp b/backends/fs/windows/windows-fs.cpp
index 00f72773c3..8345c9d7b4 100644
--- a/backends/fs/windows/windows-fs.cpp
+++ b/backends/fs/windows/windows-fs.cpp
@@ -22,23 +22,13 @@
* $Id$
*/
-#ifdef WIN32
+#if defined(WIN32)
-#if defined(ARRAYSIZE)
-#undef ARRAYSIZE
-#endif
-#include <windows.h>
-// winnt.h defines ARRAYSIZE, but we want our own one...
-#undef ARRAYSIZE
-#ifdef _WIN32_WCE
-#undef GetCurrentDirectory
-#endif
-#include "backends/fs/abstract-fs.h"
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
+#include "backends/fs/windows/windows-fs.h"
#include "backends/fs/stdiostream.h"
-#include <io.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <tchar.h>
// F_OK, R_OK and W_OK are not defined under MSVC, so we define them here
// For more information on the modes used by MSVC, check:
@@ -55,84 +45,17 @@
#define W_OK 2
#endif
-/**
- * Implementation of the ScummVM file system API based on Windows API.
- *
- * Parts of this class are documented in the base interface class, AbstractFSNode.
- */
-class WindowsFilesystemNode : public AbstractFSNode {
-protected:
- Common::String _displayName;
- Common::String _path;
- bool _isDirectory;
- bool _isPseudoRoot;
- bool _isValid;
-
-public:
- /**
- * Creates a WindowsFilesystemNode with the root node as path.
- *
- * In regular windows systems, a virtual root path is used "".
- * In windows CE, the "\" root is used instead.
- */
- WindowsFilesystemNode();
-
- /**
- * Creates a WindowsFilesystemNode for a given path.
- *
- * Examples:
- * path=c:\foo\bar.txt, currentDir=false -> c:\foo\bar.txt
- * path=c:\foo\bar.txt, currentDir=true -> current directory
- * path=NULL, currentDir=true -> current directory
- *
- * @param path Common::String with the path the new node should point to.
- * @param currentDir if true, the path parameter will be ignored and the resulting node will point to the current directory.
- */
- WindowsFilesystemNode(const Common::String &path, const bool currentDir);
-
- virtual bool exists() const { return _access(_path.c_str(), F_OK) == 0; }
- virtual Common::String getDisplayName() const { return _displayName; }
- virtual Common::String getName() const { return _displayName; }
- virtual Common::String getPath() const { return _path; }
- virtual bool isDirectory() const { return _isDirectory; }
- virtual bool isReadable() const { return _access(_path.c_str(), R_OK) == 0; }
- virtual bool isWritable() const { return _access(_path.c_str(), W_OK) == 0; }
-
- virtual AbstractFSNode *getChild(const Common::String &n) const;
- virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
- virtual AbstractFSNode *getParent() const;
-
- virtual Common::SeekableReadStream *createReadStream();
- virtual Common::WriteStream *createWriteStream();
-
-private:
- /**
- * Adds a single WindowsFilesystemNode to a given list.
- * This method is used by getChildren() to populate the directory entries list.
- *
- * @param list List to put the file entry node in.
- * @param mode Mode to use while adding the file entry to the list.
- * @param base Common::String with the directory being listed.
- * @param find_data Describes a file that the FindFirstFile, FindFirstFileEx, or FindNextFile functions find.
- */
- static void addFile(AbstractFSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data);
-
- /**
- * Converts a Unicode string to Ascii format.
- *
- * @param str Common::String to convert from Unicode to Ascii.
- * @return str in Ascii format.
- */
- static char *toAscii(TCHAR *str);
-
- /**
- * Converts an Ascii string to Unicode format.
- *
- * @param str Common::String to convert from Ascii to Unicode.
- * @return str in Unicode format.
- */
- static const TCHAR* toUnicode(const char *str);
-};
+bool WindowsFilesystemNode::exists() const {
+ return _access(_path.c_str(), F_OK) == 0;
+}
+
+bool WindowsFilesystemNode::isReadable() const {
+ return _access(_path.c_str(), R_OK) == 0;
+}
+
+bool WindowsFilesystemNode::isWritable() const {
+ return _access(_path.c_str(), W_OK) == 0;
+}
void WindowsFilesystemNode::addFile(AbstractFSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data) {
WindowsFilesystemNode entry;
@@ -314,11 +237,11 @@ AbstractFSNode *WindowsFilesystemNode::getParent() const {
}
Common::SeekableReadStream *WindowsFilesystemNode::createReadStream() {
- return StdioStream::makeFromPath(getPath().c_str(), false);
+ return StdioStream::makeFromPath(getPath(), false);
}
Common::WriteStream *WindowsFilesystemNode::createWriteStream() {
- return StdioStream::makeFromPath(getPath().c_str(), true);
+ return StdioStream::makeFromPath(getPath(), true);
}
#endif //#ifdef WIN32
diff --git a/backends/fs/windows/windows-fs.h b/backends/fs/windows/windows-fs.h
new file mode 100644
index 0000000000..8e4880ce23
--- /dev/null
+++ b/backends/fs/windows/windows-fs.h
@@ -0,0 +1,123 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#ifndef WINDOWS_FILESYSTEM_H
+#define WINDOWS_FILESYSTEM_H
+
+#include "backends/fs/abstract-fs.h"
+
+#if defined(ARRAYSIZE)
+#undef ARRAYSIZE
+#endif
+#include <windows.h>
+// winnt.h defines ARRAYSIZE, but we want our own one...
+#undef ARRAYSIZE
+#ifdef _WIN32_WCE
+#undef GetCurrentDirectory
+#endif
+#include <io.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <tchar.h>
+
+/**
+ * Implementation of the ScummVM file system API based on Windows API.
+ *
+ * Parts of this class are documented in the base interface class, AbstractFSNode.
+ */
+class WindowsFilesystemNode : public AbstractFSNode {
+protected:
+ Common::String _displayName;
+ Common::String _path;
+ bool _isDirectory;
+ bool _isPseudoRoot;
+ bool _isValid;
+
+public:
+ /**
+ * Creates a WindowsFilesystemNode with the root node as path.
+ *
+ * In regular windows systems, a virtual root path is used "".
+ * In windows CE, the "\" root is used instead.
+ */
+ WindowsFilesystemNode();
+
+ /**
+ * Creates a WindowsFilesystemNode for a given path.
+ *
+ * Examples:
+ * path=c:\foo\bar.txt, currentDir=false -> c:\foo\bar.txt
+ * path=c:\foo\bar.txt, currentDir=true -> current directory
+ * path=NULL, currentDir=true -> current directory
+ *
+ * @param path Common::String with the path the new node should point to.
+ * @param currentDir if true, the path parameter will be ignored and the resulting node will point to the current directory.
+ */
+ WindowsFilesystemNode(const Common::String &path, const bool currentDir);
+
+ virtual bool exists() const;
+ virtual Common::String getDisplayName() const { return _displayName; }
+ virtual Common::String getName() const { return _displayName; }
+ virtual Common::String getPath() const { return _path; }
+ virtual bool isDirectory() const { return _isDirectory; }
+ virtual bool isReadable() const;
+ virtual bool isWritable() const;
+
+ virtual AbstractFSNode *getChild(const Common::String &n) const;
+ virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
+ virtual AbstractFSNode *getParent() const;
+
+ virtual Common::SeekableReadStream *createReadStream();
+ virtual Common::WriteStream *createWriteStream();
+
+private:
+ /**
+ * Adds a single WindowsFilesystemNode to a given list.
+ * This method is used by getChildren() to populate the directory entries list.
+ *
+ * @param list List to put the file entry node in.
+ * @param mode Mode to use while adding the file entry to the list.
+ * @param base Common::String with the directory being listed.
+ * @param find_data Describes a file that the FindFirstFile, FindFirstFileEx, or FindNextFile functions find.
+ */
+ static void addFile(AbstractFSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data);
+
+ /**
+ * Converts a Unicode string to Ascii format.
+ *
+ * @param str Common::String to convert from Unicode to Ascii.
+ * @return str in Ascii format.
+ */
+ static char *toAscii(TCHAR *str);
+
+ /**
+ * Converts an Ascii string to Unicode format.
+ *
+ * @param str Common::String to convert from Ascii to Unicode.
+ * @return str in Unicode format.
+ */
+ static const TCHAR* toUnicode(const char *str);
+};
+
+#endif