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-rw-r--r--backends/gp32/gp32.cpp1555
1 files changed, 0 insertions, 1555 deletions
diff --git a/backends/gp32/gp32.cpp b/backends/gp32/gp32.cpp
deleted file mode 100644
index a2cb85ad38..0000000000
--- a/backends/gp32/gp32.cpp
+++ /dev/null
@@ -1,1555 +0,0 @@
-/*
- * ScummVM - Scumm Interpreter
- * Copyright (C) 2001 Ludvig Strigeus
- * Copyright (C) 2001/2002 The ScummVM project
- * Copyright (C) 2002 ph0x (GP32 port)
- */
-
-/*
- TODO:
- - replce constants (ie 320, 200)
- - implement time() ?
- - fix rgb macro in util.h
- - implement save/load
- - add music
- - relative path
- - kbd cursor
- - error/warning
- - shake
- */
-
-//#define GPDEBUG //uncomment for debug messages (use DarkFader's emudebug.exe)
-#include "gp32.h"
-
-#define MARK printf("%s, %s, %d", __FUNCTION__, __FILE__, __LINE__) //ph0x
-#define GP_RGB16(r,g,b) (((((r>>3))&0x1f)<<11)|((((g>>3))&0x1f)<<6)|((((b>>3))&0x1f)<<1))
-void GpSetPaletteEntry(u8 i, u8 r, u8 g, u8 b);
-
-#define GAME_SURFACE 0
-#define NAMEME_SURFACE 1
-#define DEBUG_SURFACE 2
-
-GPDRAWSURFACE gpDraw[2]; // surfaces
-int mx=1, my=1; // wrong if 0?
-char currsurface;
-
-// Set colors of the palette
-void OSystem_GP32::set_palette(const byte *colors, uint start, uint num) {
- const byte *b = colors;
- uint i;
- SDL_Color *base = _currentPalette + start;
- for(i = 0; i < num; i++) {
- base[i].r = b[0];
- base[i].g = b[1];
- base[i].b = b[2];
- b += 4;
- }
-
- if (start < _paletteDirtyStart)
- _paletteDirtyStart = start;
-
- if (start + num > _paletteDirtyEnd)
- _paletteDirtyEnd = start + num;
-}
-
-// Set the size of the video bitmap.
-// Typically, 320x200
-void OSystem_GP32::init_size(uint w, uint h) {
- // Avoid redundant res changes
- if ((int)w == _screenWidth && (int)h == _screenHeight)
- return;
-
- _screenWidth = w;
- _screenHeight = h;
- CKSUM_NUM = (_screenWidth*_screenHeight/(8*8));
- if (_dirty_checksums)
- free(_dirty_checksums);
- _dirty_checksums = (uint32*)calloc(CKSUM_NUM*2, sizeof(uint32));
-
- unload_gfx_mode();
- load_gfx_mode();
-
-}
-
-void OSystem_GP32::add_dirty_rect(int x, int y, int w, int h) {
- if (_forceFull)
- return;
-
- if (_num_dirty_rects == NUM_DIRTY_RECT)
- _forceFull = true;
- else {
- SDL_Rect *r = &_dirty_rect_list[_num_dirty_rects++];
-
- // Extend the dirty region by 1 pixel for scalers
- // that "smear" the screen, e.g. 2xSAI
- if (_mode_flags & DF_UPDATE_EXPAND_1_PIXEL) {
- x--;
- y--;
- w+=2;
- h+=2;
- }
-
- // clip
- if (x < 0) { w+=x; x=0; }
- if (y < 0) { h+=y; y=0; }
- if (w > _screenWidth-x) { w = _screenWidth - x; }
- if (h > _screenHeight-y) { h = _screenHeight - y; }
-
- r->x = x;
- r->y = y;
- r->w = w;
- r->h = h;
- }
-}
-
-#define ROL(a,n) a = (a<<(n)) | (a>>(32-(n)))
-#define DOLINE(x) a ^= ((uint32*)buf)[0+(x)*(_screenWidth/4)]; b ^= ((uint32*)buf)[1+(x)*(_screenWidth/4)]
-void OSystem_GP32::mk_checksums(const byte *buf) {
- uint32 *sums = _dirty_checksums;
- uint x,y;
- const uint last_x = (uint)_screenWidth/8;
- const uint last_y = (uint)_screenHeight/8;
-
- /* the 8x8 blocks in buf are enumerated starting in the top left corner and
- * reading each line at a time from left to right */
- for(y=0; y != last_y; y++, buf+=_screenWidth*(8-1))
- for(x=0; x != last_x; x++, buf+=8) {
- uint32 a = x;
- uint32 b = y;
-
- DOLINE(0); ROL(a,13); ROL(b,11);
- DOLINE(2); ROL(a,13); ROL(b,11);
- DOLINE(4); ROL(a,13); ROL(b,11);
- DOLINE(6); ROL(a,13); ROL(b,11);
-
- a*=0xDEADBEEF;
- b*=0xBAADF00D;
-
- DOLINE(1); ROL(a,13); ROL(b,11);
- DOLINE(3); ROL(a,13); ROL(b,11);
- DOLINE(5); ROL(a,13); ROL(b,11);
- DOLINE(7); ROL(a,13); ROL(b,11);
-
- /* output the checksum for this block */
- *sums++=a+b;
- }
-}
-#undef DOLINE
-#undef ROL
-
-
-void OSystem_GP32::add_dirty_rgn_auto(const byte *buf) {
- assert( ((uint32)buf & 3) == 0);
-
- /* generate a table of the checksums */
- mk_checksums(buf);
-
- if (!cksum_valid) {
- _forceFull = true;
- cksum_valid = true;
- }
-
- /* go through the checksum list, compare it with the previous checksums,
- and add all dirty rectangles to a list. try to combine small rectangles
- into bigger ones in a simple way */
- if (!_forceFull) {
- int x,y,w;
- uint32 *ck = _dirty_checksums;
-
- for(y=0; y!=_screenHeight/8; y++) {
- for(x=0; x!=_screenWidth/8; x++,ck++) {
- if (ck[0] != ck[CKSUM_NUM]) {
- /* found a dirty 8x8 block, now go as far to the right as possible,
- and at the same time, unmark the dirty status by setting old to new. */
- w=0;
- do {
- ck[w+CKSUM_NUM] = ck[w];
- w++;
- } while (x+w != _screenWidth/8 && ck[w] != ck[w+CKSUM_NUM]);
-
- add_dirty_rect(x*8, y*8, w*8, 8);
-
- if (_forceFull)
- goto get_out;
- }
- }
- }
- } else {
- get_out:;
- /* Copy old checksums to new */
- memcpy(_dirty_checksums + CKSUM_NUM, _dirty_checksums, CKSUM_NUM * sizeof(uint32));
- }
-}
-
-// Draw a bitmap to screen.
-// The screen will not be updated to reflect the new bitmap
-void OSystem_GP32::copy_rect(const byte *buf, int pitch, int x, int y, int w, int h) {
- if (_screen == NULL)
- return;
-
- if (pitch == _screenWidth && x==0 && y==0 && w==_screenWidth && h==_screenHeight && _mode_flags&DF_WANT_RECT_OPTIM) {
- /* Special, optimized case for full screen updates.
- * It tries to determine what areas were actually changed,
- * and just updates those, on the actual display. */
- add_dirty_rgn_auto(buf);
- } else {
- /* Clip the coordinates */
- if (x < 0) { w+=x; buf-=x; x = 0; }
- if (y < 0) { h+=y; buf-=y*pitch; y = 0; }
- if (w > _screenWidth-x) { w = _screenWidth - x; }
- if (h > _screenHeight-y) { h = _screenHeight - y; }
-
- if (w <= 0 || h <= 0)
- return;
-
- cksum_valid = false;
- add_dirty_rect(x, y, w, h);
- }
-
- /* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
- if (_mouseDrawn)
- undraw_mouse();
-
- ///if (SDL_LockSurface(_screen) == -1)
- /// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
-
- byte *dst = (byte *)_screen->pixels + y * _screenWidth + x;
- do {
- memcpy(dst, buf, w);
- dst += _screenWidth;
- buf += pitch;
- } while (--h);
-
- ///SDL_UnlockSurface(_screen);
-}
-
-
-SDL_Surface *SDL_CreateRGBSurface
- (Uint32 flags, int width, int height, int depth,
- Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) {
-
- SDL_Surface *surf = (SDL_Surface*)malloc(sizeof(SDL_Surface));
- surf->format = (SDL_PixelFormat*)malloc(sizeof(SDL_PixelFormat));
-
- if ((flags & SDL_HWSURFACE) == SDL_HWSURFACE) {
- error(">HW surface (w=%d, h=%d)", width, height);
- } else
- if ((flags & SDL_SWSURFACE) == SDL_SWSURFACE) {
- int size=width*height*(depth/8);
- printf(">SW surface (w=%d, h=%d, size=%d, depth=%d)", width, height, size, depth);
- surf->pixels = malloc(size);
- } else {
- error(">unknown surface", width, height);
- return NULL;
- }
- surf->w=width;
- surf->h=height;
- surf->pitch=width*(depth/8);
- surf->format->BitsPerPixel=depth;
- surf->format->BytesPerPixel=depth/8;
- return surf;
-}
-
-SDL_Surface *SDL_SetVideoMode
- (int width, int height, int bpp, Uint32 flags) {
-
- return SDL_CreateRGBSurface(flags, width, height, bpp, 0, 0, 0, 0);
-}
-
-void SDL_FreeSurface(SDL_Surface *surface) {
- // implement
-}
-
-SDL_Surface *SDL_CreateRGBSurfaceFrom(void *pixels,
- int width, int height, int depth, int pitch,
- Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) {
-
-// FIXME dont reuse code
-
- SDL_Surface *surf = (SDL_Surface*)malloc(sizeof(SDL_Surface));
- surf->format = (SDL_PixelFormat*)malloc(sizeof(SDL_PixelFormat));
-
- surf->w=width;
- surf->h=height;
- surf->pitch=pitch;
- surf->pixels=pixels;
- surf->format->BitsPerPixel=depth;
- surf->format->BytesPerPixel=depth/8;
- return surf;
-}
-
-int SDL_FillRect
- (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color) {
-
- // implement
- return 0;
-}
-
-
-void SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects) {
-
- // FIXME dont duplicate code :)
-
- if (screen->format->BitsPerPixel==8)
- while (numrects--) {
- u8 *s=(u8*)((u8*)screen->pixels+rects->y*320+rects->x);
- u8 *d=(u8*)((u8*)gpDraw[GAME_SURFACE].ptbuffer+rects->x*240+239-rects->y);
- u8 *s2=s, *d2=d;
-
- for (int x=rects->w; x; x--) {
- for (int y=rects->h; y; y--) {
- *d--=*s;
- s+=320; // FIXME? screen->pitch;
- }
- d2+=240;
- d=d2;
- s2++;
- s=s2;
- }
- rects++;
- }
- else
- if (screen->format->BitsPerPixel==16)
- while (numrects--) {
- u16 *s=(u16*)((u16*)screen->pixels+rects->y*320+rects->x);
- u16 *d=(u16*)((u16*)gpDraw[GAME_SURFACE].ptbuffer+rects->x*240+239-rects->y);
- u16 *s2=s, *d2=d;
-
- for (int x=rects->w; x; x--) {
- for (int y=rects->h; y; y--) {
- *d--=*s;
- s+=320; // FIXME? screen->pitch;
- }
- d2+=240;
- d=d2;
- s2++;
- s=s2;
- }
- rects++;
- }
- else error("blitting surface with wrong depth (%d)", screen->format->BitsPerPixel);
- // eh? works also when rects++ is here??
-}
-
-//#define SDL_BlitSurface SDL_UpperBlit
-int SDL_BlitSurface(SDL_Surface *screen, SDL_Rect *rects,
- SDL_Surface *dst, SDL_Rect *dstrect) {
-
- // FIXME? role??
- //SDL_UpdateRects(screen, 1, rects); //ph0x! sdl_hwscreen
- return 0;
-}
-
-int SDL_SetColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors) {
- if (currsurface == DEBUG_SURFACE) return 1;
-
- GpPaletteEntryChangeEx(firstcolor, ncolors, (GP_LOGPALENTRY*)colors, 0);
- return 1;
-}
-
-// Moves the screen content around by the given amount of pixels
-// but only the top height pixel rows, the rest stays untouched
-void OSystem_GP32::move_screen(int dx, int dy, int height) {
- if ((dx == 0) && (dy == 0))
- return;
-
- if (dx == 0) {
- // vertical movement
- if (dy > 0) {
- // move down
- // copy from bottom to top
- for (int y = height - 1; y >= dy; y--)
- copy_rect((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1);
- } else {
- // move up
- // copy from top to bottom
- for (int y = 0; y < height + dx; y++)
- copy_rect((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1);
- }
- } else if (dy == 0) {
- // horizontal movement
- if (dx > 0) {
- // move right
- // copy from right to left
- for (int x = _screenWidth - 1; x >= dx; x--)
- copy_rect((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height);
- } else {
- // move left
- // copy from left to right
- for (int x = 0; x < _screenWidth; x++)
- copy_rect((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height);
- }
- } else {
- // free movement
- // not neccessary for now
- }
-}
-
-void OSystem_GP32::load_gfx_mode() {
-
- GpRectFill(NULL,&gpDraw[GAME_SURFACE], 0, 0, 320, 240, 0); //black border
-
- _forceFull = true;
- _mode_flags = DF_WANT_RECT_OPTIM | DF_UPDATE_EXPAND_1_PIXEL;
-
- sdl_tmpscreen = NULL;
- TMP_SCREEN_WIDTH = (_screenWidth + 3);
-
- switch(_mode) {
-
- case GFX_NORMAL:
-normal_mode:;
- _scaleFactor = 1;
- _scaler_proc = Normal1x;
- break;
- default:
- error("unknown gfx mode");
- _scaleFactor = 1;
- _scaler_proc = NULL;
- }
-
- //
- // Create the surface that contains the 8 bit game data
- //
- _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth, _screenHeight, 8, 0, 0, 0, 0);
- if (_screen == NULL)
- error("_screen failed");
-
-
- //
- // Create the surface that contains the scaled graphics in 16 bit mode
- //
- sdl_hwscreen = SDL_SetVideoMode(_screenWidth * _scaleFactor, _screenHeight * _scaleFactor, 16,
- _full_screen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
- );
- if (sdl_hwscreen == NULL)
- error("sdl_hwscreen failed");
-
- //
- // Create the surface used for the graphics in 16 bit before scaling, and also the overlay
- //
-
-/*
- // Distinguish 555 and 565 mode
- if (sdl_hwscreen->format->Rmask == 0x7C00)
- Init_2xSaI(555);
- else
- Init_2xSaI(565);
-*/
- //Init_2xSaI(555); // ph0x fixme?
-
- //ph0x fixme - tmpscreen needed?
- // Need some extra bytes around when using 2xSaI
- uint16 *tmp_screen = (uint16*)calloc(TMP_SCREEN_WIDTH*(_screenHeight+3),sizeof(uint16));
- sdl_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen,
- TMP_SCREEN_WIDTH, _screenHeight + 3, 16, TMP_SCREEN_WIDTH*2,
- sdl_hwscreen->format->Rmask,
- sdl_hwscreen->format->Gmask,
- sdl_hwscreen->format->Bmask,
- sdl_hwscreen->format->Amask);
-
- if (sdl_tmpscreen == NULL)
- error("sdl_tmpscreen failed");
-
-
- // keyboard cursor control, some other better place for it?
- km.x_max = _screenWidth * _scaleFactor - 1;
- km.y_max = _screenHeight * _scaleFactor - 1;
- km.delay_time = 25;
- km.last_time = 0;
-
-}
-
-void OSystem_GP32::unload_gfx_mode() {
- if (_screen) {
- SDL_FreeSurface(_screen);
- _screen = NULL;
- }
-
- if (sdl_hwscreen) {
- SDL_FreeSurface(sdl_hwscreen);
- sdl_hwscreen = NULL;
- }
-
- if (sdl_tmpscreen) {
- free((uint16*)sdl_tmpscreen->pixels);
- SDL_FreeSurface(sdl_tmpscreen);
- sdl_tmpscreen = NULL;
- }
-}
-
-
-#include "common/util.h"
-void OSystem_GP32::draw_mouse() {
- if (!_overlay_visible) {
-
- if (_mouseDrawn || !_mouseVisible)
- return;
-
- int x = _mouse_cur_state.x - _mouseHotspotX;
- int y = _mouse_cur_state.y - _mouseHotspotY;
- int w = _mouse_cur_state.w;
- int h = _mouse_cur_state.h;
- byte color;
- byte *src = _mouseData; // Image representing the mouse
- byte *bak = _mouseBackup; // Surface used to backup the area obscured by the mouse
- byte *dst; // Surface we are drawing into
-
- // clip the mouse rect, and addjust the src pointer accordingly
- if (x < 0) {
- w += x;
- src -= x;
- x = 0;
- }
- if (y < 0) {
- h += y;
- src -= y * _mouse_cur_state.w;
- y = 0;
- }
- if (w > _screenWidth - x)
- w = _screenWidth - x;
- if (h > _screenHeight - y)
- h = _screenHeight - y;
-
- // Quick check to see if anything has to be drawn at all
- if (w <= 0 || h <= 0)
- return;
-
- // Store the bounding box so that undraw mouse can restore the area the
- // mouse currently covers to its original content.
- _mouse_old_state.x = x;
- _mouse_old_state.y = y;
- _mouse_old_state.w = w;
- _mouse_old_state.h = h;
-
- // Draw the mouse cursor; backup the covered area in "bak"
-
- ///if (SDL_LockSurface(_screen) == -1)
- /// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
-
- // Mark as dirty
- add_dirty_rect(x, y, w, h);
-
- dst = (byte *)_screen->pixels + y * _screenWidth + x;
- while (h > 0) {
- int width = w;
- while (width > 0) {
- *bak++ = *dst;
- color = *src++;
- if (color != 0xFF) // 0xFF = transparent, don't draw
- *dst = color;
- dst++;
- width--;
- }
- src += _mouse_cur_state.w - w;
- bak += MAX_MOUSE_W - w;
- dst += _screenWidth - w;
- h--;
- }
-
- ///SDL_UnlockSurface(_screen);
-
- // Finally, set the flag to indicate the mouse has been drawn
- _mouseDrawn = true;
- }
-
- if (_mouseDrawn || !_mouseVisible)
- return;
-
- int x = _mouse_cur_state.x - _mouseHotspotX;
- int y = _mouse_cur_state.y - _mouseHotspotY;
- int w = _mouse_cur_state.w;
- int h = _mouse_cur_state.h;
- byte color;
- byte *src = _mouseData; // Image representing the mouse
- uint16 *bak = (uint16*)_mouseBackup; // Surface used to backup the area obscured by the mouse
- uint16 *dst; // Surface we are drawing into
-
- // clip the mouse rect, and addjust the src pointer accordingly
- if (x < 0) {
- w += x;
- src -= x;
- x = 0;
- }
- if (y < 0) {
- h += y;
- src -= y * _mouse_cur_state.w;
- y = 0;
- }
-
- // Quick check to see if anything has to be drawn at all
- if (w <= 0 || h <= 0)
- return;
-
- if (w > _screenWidth - x)
- w = _screenWidth - x;
- if (h > _screenHeight - y)
- h = _screenHeight - y;
-
- // Store the bounding box so that undraw mouse can restore the area the
- // mouse currently covers to its original content.
- _mouse_old_state.x = x;
- _mouse_old_state.y = y;
- _mouse_old_state.w = w;
- _mouse_old_state.h = h;
-
- // Draw the mouse cursor; backup the covered area in "bak"
-
- ///if (SDL_LockSurface(sdl_tmpscreen) == -1)
- /// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
-
- // Mark as dirty
- add_dirty_rect(x, y, w, h);
-
- dst = (uint16 *)sdl_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1);
- while (h > 0) {
- int width = w;
- while (width > 0) {
- *bak++ = *dst;
- color = *src++;
- if (color != 0xFF) // 0xFF = transparent, don't draw
- *dst = RGB_TO_16(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b);
- dst++;
- width--;
- }
- src += _mouse_cur_state.w - w;
- bak += MAX_MOUSE_W - w;
- dst += TMP_SCREEN_WIDTH - w;
- h--;
- }
-
- ///SDL_UnlockSurface(sdl_tmpscreen);
-
- // Finally, set the flag to indicate the mouse has been drawn
- _mouseDrawn = true;
-}
-
-void OSystem_GP32::undraw_mouse() { //return; //fixme!
- if (!_overlay_visible) {
-
- if (!_mouseDrawn)
- return;
- _mouseDrawn = false;
-
- ///if (SDL_LockSurface(_screen) == -1)
- /// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
-
- byte *dst, *bak = _mouseBackup;
- const int old_mouse_x = _mouse_old_state.x;
- const int old_mouse_y = _mouse_old_state.y;
- const int old_mouse_w = _mouse_old_state.w;
- const int old_mouse_h = _mouse_old_state.h;
- int x, y;
-
- // No need to do clipping here, since draw_mouse() did that already
-
- dst = (byte *)_screen->pixels + old_mouse_y * _screenWidth + old_mouse_x;
- for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _screenWidth) {
- for (x = 0; x < old_mouse_w; ++x) {
- dst[x] = bak[x];
- }
- }
-
- add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
-
- ///SDL_UnlockSurface(_screen);
- }
-
- if (!_mouseDrawn)
- return;
- _mouseDrawn = false;
-
- ///if (SDL_LockSurface(sdl_tmpscreen) == -1)
- /// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
-
- uint16 *dst, *bak = (uint16 *)_mouseBackup;
- const int old_mouse_x = _mouse_old_state.x;
- const int old_mouse_y = _mouse_old_state.y;
- const int old_mouse_w = _mouse_old_state.w;
- const int old_mouse_h = _mouse_old_state.h;
- int x, y;
-
- // No need to do clipping here, since draw_mouse() did that already
-
- dst = (uint16 *)sdl_tmpscreen->pixels + (old_mouse_y+1) * TMP_SCREEN_WIDTH + (old_mouse_x+1);
- for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += TMP_SCREEN_WIDTH) {
- for (x = 0; x < old_mouse_w; ++x) {
- dst[x] = bak[x];
- }
- }
-
- add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
-
- ///SDL_UnlockSurface(sdl_tmpscreen);
-}
-
-char * SDL_GetError(void) {
-
- // implement
- return NULL;
-}
-
-// Update the dirty areas of the screen
-void OSystem_GP32::update_screen() {
- assert(sdl_hwscreen != NULL);
-
- // If the shake position changed, fill the dirty area with blackness
- if (_currentShakePos != _newShakePos) {
- SDL_Rect blackrect = {0, 0, _screenWidth*_scaleFactor, _newShakePos*_scaleFactor};
- SDL_FillRect(sdl_hwscreen, &blackrect, 0);
-
- _currentShakePos = _newShakePos;
-
- _forceFull = true;
- }
-
- // Make sure the mouse is drawn, if it should be drawn.
- draw_mouse(); //ph0x
-
- // Check whether the palette was changed in the meantime and update the
- // screen surface accordingly.
- if (_paletteDirtyEnd != 0) {
- SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
- _paletteDirtyStart,
- _paletteDirtyEnd - _paletteDirtyStart);
-
- _paletteDirtyEnd = 0;
-
- _forceFull = true;
- }
-
- // Force a full redraw if requested
- if (_forceFull) {
- _num_dirty_rects = 1;
-
- _dirty_rect_list[0].x = 0;
- _dirty_rect_list[0].y = 0;
- _dirty_rect_list[0].w = _screenWidth;
- _dirty_rect_list[0].h = _screenHeight;
- }
-
- // Only draw anything if necessary
- if (_num_dirty_rects > 0) {
-
- SDL_Rect *r;
- uint32 srcPitch, dstPitch;
- SDL_Rect *last_rect = _dirty_rect_list + _num_dirty_rects;
-
- // Convert appropriate parts of the 8bpp image into 16bpp
- if (!_overlay_visible) {
- SDL_Rect dst;
- for(r = _dirty_rect_list; r != last_rect; ++r) {
- dst = *r;
- dst.x++; // FIXME? Shift rect by one since 2xSai needs to acces the data around
- dst.y++; // FIXME? any pixel to scale it, and we want to avoid mem access crashes.
- if (SDL_BlitSurface(_screen, r, sdl_hwscreen, &dst) != 0) //ph0x! sdl_tmpscreen
- error("SDL_BlitSurface failed: %s", SDL_GetError());
- }
- }
-
- ///SDL_LockSurface(sdl_tmpscreen);
- ///SDL_LockSurface(sdl_hwscreen);
-
-// ph0x! (no scaling) cannot skip intro if commented?
-
- srcPitch = sdl_tmpscreen->pitch;
- dstPitch = sdl_hwscreen->pitch;
- for(r = _dirty_rect_list; r != last_rect; ++r) {
- register int dst_y = r->y + _currentShakePos;
- register int dst_h = 0;
- if (dst_y < _screenHeight) {
- dst_h = r->h;
- if (dst_h > _screenHeight - dst_y)
- dst_h = _screenHeight - dst_y;
-
- dst_y *= _scaleFactor;
-
- _scaler_proc((byte*)sdl_tmpscreen->pixels + (r->x*2+2) + (r->y+1)*srcPitch, srcPitch, NULL,
- (byte*)sdl_hwscreen->pixels + r->x*2*_scaleFactor + dst_y*dstPitch, dstPitch, r->w, dst_h);
- }
- r->x *= _scaleFactor;
- r->y = dst_y;
- r->w *= _scaleFactor;
- r->h = dst_h * _scaleFactor;
- }
-
- ///SDL_UnlockSurface(sdl_tmpscreen);
- ///SDL_UnlockSurface(sdl_hwscreen);
-
- // Readjust the dirty rect list in case we are doing a full update.
- // This is necessary if shaking is active.
- if (_forceFull) {
- _dirty_rect_list[0].y = 0;
- _dirty_rect_list[0].h = _screenHeight * _scaleFactor;
- }
-
- // Finally, blit all our changes to the screen
-
- // FIXME (dont use condition)
- if (_overlay_visible)
- SDL_UpdateRects(sdl_hwscreen, _num_dirty_rects, _dirty_rect_list); //ph0x! sdl_hwscreen
- else
- SDL_UpdateRects(_screen, _num_dirty_rects, _dirty_rect_list);
- }
-
- _num_dirty_rects = 0;
- _forceFull = false;
-}
-
-// Either show or hide the mouse cursor
-bool OSystem_GP32::show_mouse(bool visible) {
- if (_mouseVisible == visible)
- return visible;
-
- bool last = _mouseVisible;
- _mouseVisible = visible;
-
- if (visible)
- draw_mouse();
- else
- undraw_mouse();
-
- return last;
-}
-
-// Set the position of the mouse cursor
-void OSystem_GP32::set_mouse_pos(int x, int y) {
- if (x != _mouse_cur_state.x || y != _mouse_cur_state.y) {
- _mouse_cur_state.x = x;
- _mouse_cur_state.y = y;
-
- mx=x; //ph0x fixme
- my=y; //ph0x fixme
- undraw_mouse();
- }
-}
-
-// Set the bitmap that's used when drawing the cursor.
-void OSystem_GP32::set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) {
- _mouse_cur_state.w = w;
- _mouse_cur_state.h = h;
-
- _mouseHotspotX = hotspot_x;
- _mouseHotspotY = hotspot_y;
-
- _mouseData = (byte*)buf;
-
- undraw_mouse();
-}
-
-// Shaking is used in SCUMM. Set current shake position.
-void OSystem_GP32::set_shake_pos(int shake_pos) {
- _newShakePos = shake_pos;
-}
-
-// Get the number of milliseconds since the program was started.
-uint32 OSystem_GP32::get_msecs() {
- return GpTickCountGet();
-}
-
-// Delay for a specified amount of milliseconds
-void OSystem_GP32::delay_msecs(uint msecs) {
- int n = GpTickCountGet();
- while ( ( GpTickCountGet() - n ) < msecs) ;
-}
-
-// Create a thread
-void* OSystem_GP32::create_thread(ThreadProc *proc, void *param) { return NULL;}
-
-// Get the next event.
-// Returns true if an event was retrieved.
-
-bool OSystem_GP32::poll_event(Event *event) { // fixme: make more user-friendly :)
-
- #define EVENT_COUNT 2 // >=1
- #define MOUSE_MIPS 1 // bg updates wrong if >1 ??
-
- static int oldkey, eventcount=EVENT_COUNT, lastevent=0;
- int key;
-
- key=GpKeyGet();
- if (key == GPC_VK_NONE) {
- if (lastevent==EVENT_LBUTTONDOWN) {
- lastevent=0;
- event->event_code = EVENT_LBUTTONUP;
- return true;
- }
- return false;
- }
-
- if (key == oldkey) {
- eventcount--;
- if (eventcount) return false;
- }
- oldkey=key;
- eventcount=EVENT_COUNT;
-
- event->event_code = EVENT_KEYDOWN;
-
- if (key & GPC_VK_FL && key & GPC_VK_FR) { // L+R = save state
- printf("Saving game, please wait...");
-
- extern void autosave(void * engine);
- autosave(NULL); //FIXME?
- do key=GpKeyGet(); while (key != GPC_VK_NONE) ;
- return false;
- } else
-
- if(key & GPC_VK_FL) { // L = debug console
- //GpGraphicModeSet(8, NULL); //FIXME: if 16bit?
- currsurface=DEBUG_SURFACE;
- GpSurfaceFlip(&gpDraw[currsurface]);
- GpSetPaletteEntry ( 0, 0,0,0 );
- GpSetPaletteEntry ( 1, 255,0,0 );
- GpSetPaletteEntry ( 2, 255,255,255 );
- return false;
- } else
-
- if (key & GPC_VK_FR) { // R = game screen
- //if (_overlay_visible) GpGraphicModeSet(16, NULL);
- // else GpGraphicModeSet(8, NULL);
- currsurface=GAME_SURFACE;
- GpSurfaceFlip(&gpDraw[currsurface]);
-
- _paletteDirtyStart=0;
- _paletteDirtyEnd=255; //fixme?
- return false;
- }
-
- if(key & GPC_VK_START) { // START = menu
- event->kbd.keycode = 319;
- event->kbd.ascii = 319;
- return true;
- }
-
- if(key & GPC_VK_SELECT) { // SELECT == escape/skip
- if (_overlay_visible)
- do key=GpKeyGet(); while (key != GPC_VK_NONE) ; // prevent 2xESC
- event->kbd.keycode = 27;
- event->kbd.ascii = 27;
- return true;
- }
-
- if (key & GPC_VK_FA) {
- lastevent=EVENT_LBUTTONDOWN;
- event->event_code = EVENT_LBUTTONDOWN;
- return true;
- }
- if (key & GPC_VK_FB) {
- lastevent=EVENT_RBUTTONDOWN;
- event->event_code = EVENT_RBUTTONDOWN;
- return true;
- }
-
- event->event_code = EVENT_MOUSEMOVE;
-
- if(key & GPC_VK_LEFT) {
- mx-=MOUSE_MIPS;
- if (mx<1) mx=1; // wrong if 0?
- }
-
- if(key & GPC_VK_RIGHT) {
- mx+=MOUSE_MIPS;
- if (mx>319) mx=319;
- }
-
- if(key & GPC_VK_UP) {
- my-=MOUSE_MIPS;
- if (my<1) my=1; // wrong if 0?
- }
-
- if(key & GPC_VK_DOWN) {
- my+=MOUSE_MIPS;
- if (my>199) my=199;
- }
-
- event->event_code = EVENT_MOUSEMOVE;
- km.x = event->mouse.x = mx;
- km.y = event->mouse.y = my;
-
- event->mouse.x /= _scaleFactor;
- event->mouse.y /= _scaleFactor;
-}
-
-// Set the function to be invoked whenever samples need to be generated
-// Format is the sample type format.
-// Only 16-bit signed mode is needed for simon & scumm
-bool OSystem_GP32::set_sound_proc(void *param, SoundProc *proc, byte format) {
- return false;
-}
-
-void OSystem_GP32::get_screen_image(byte *buf) {
- /* make sure the mouse is gone */
- undraw_mouse();
-
- ///if (SDL_LockSurface(_screen) == -1)
- /// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
-
- memcpy(buf, _screen->pixels, _screenWidth*_screenHeight);
-
- ///SDL_UnlockSurface(_screen);
-}
-
-void OSystem_GP32::hotswap_gfx_mode() {
- /* We allocate a screen sized bitmap which contains a "backup"
- * of the screen data during the change. Then we draw that to
- * the new screen right after it's setup.
- */
-
- byte *bak_mem = (byte*)malloc(_screenWidth*_screenHeight);
-
- get_screen_image(bak_mem);
-
- unload_gfx_mode();
- load_gfx_mode();
-
- // reset palette
- SDL_SetColors(_screen, _currentPalette, 0, 256);
-
- // blit image
- copy_rect(bak_mem, _screenWidth, 0, 0, _screenWidth, _screenHeight);
- free(bak_mem);
-
- update_screen();
-}
-
-// Get or set a property
-uint32 OSystem_GP32::property(int param, Property *value) {
- switch(param) {
-
- case PROP_GET_FULLSCREEN:
- return _full_screen;
-
- case PROP_OPEN_CD: //fixme?
- /*if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1)
- _cdrom = NULL;
- else {
- _cdrom = SDL_CDOpen(value->cd_num);
- // Did if open? Check if _cdrom is NULL
- if (!_cdrom) {
- warning("Couldn't open drive: %s\n", SDL_GetError());
- }
- }*/
- break;
-
- case PROP_SET_GFX_MODE:
- if (value->gfx_mode >= 7)
- return 0;
- _mode = value->gfx_mode;
- hotswap_gfx_mode();
-
- return 1;
-
- case PROP_SHOW_DEFAULT_CURSOR:
- ///SDL_ShowCursor(value->show_cursor ? SDL_ENABLE : SDL_DISABLE); //fixme?
- break;
-
- case PROP_GET_SAMPLE_RATE:
- ///return SAMPLES_PER_SEC; //ph0x fixme
- return 22050;
- }
-
- return 0;
-}
-
-// Poll cdrom status
-// Returns true if cd audio is playing
-bool OSystem_GP32::poll_cdrom() { return false; }
-
-// Play cdrom audio track
-void OSystem_GP32::play_cdrom(int track, int num_loops, int start_frame, int end_frame) { }
-
-// Stop cdrom audio track
-void OSystem_GP32::stop_cdrom() { }
-
-// Update cdrom audio status
-void OSystem_GP32::update_cdrom() { }
-
-// Add a new callback timer
-void OSystem_GP32::set_timer(int timer, int (*callback)(int)) { }
-
-// Mutex handling
-void* OSystem_GP32::create_mutex(void) { }
-void OSystem_GP32::lock_mutex(void *mutex) { }
-void OSystem_GP32::unlock_mutex(void *mutex) { }
-void OSystem_GP32::delete_mutex(void *mutex) { }
-
-// Quit
-void gphalt(int);
-void OSystem_GP32::quit() {
- gphalt();
-}
-
-// Overlay
-void OSystem_GP32::show_overlay() {
- // hide the mouse
-
- undraw_mouse();
-
-u8* s=(u8*)_screen->pixels;
-u16* d=(u16*)sdl_tmpscreen->pixels;
-u8 c;
-// convert to 16 bit
-for (int y=0; y<200; y++) {
- for (int x=0; x<320; x++) {
- c=*s;
- *d++ = (u16)GP_RGB16(_currentPalette[c].r, _currentPalette[c].g, _currentPalette[c].b);
- s++;
- }
- d+=3; // tmpscreen width is screen+3
-}
-GpGraphicModeSet(16, NULL); //ph0x
-//GpRectFill(NULL,&gpDraw[GAME_SURFACE], 0, 0, 320, 240*2, 0); //black border
-
- _overlay_visible = true;
- clear_overlay();
-}
-
-void OSystem_GP32::hide_overlay() {
- // hide the mouse
- undraw_mouse();
-
-GpGraphicModeSet(8, NULL); //ph0x
-GpRectFill(NULL,&gpDraw[GAME_SURFACE], 0, 200, 320, 40, 0); //black border
-
- _overlay_visible = false;
- _forceFull = true;
-}
-
-void OSystem_GP32::clear_overlay() {
- if (!_overlay_visible)
- return;
-
- // hide the mouse
- undraw_mouse();
-
- // Clear the overlay by making the game screen "look through" everywhere.
- SDL_Rect src, dst;
- src.x = src.y = 0;
- dst.x = dst.y = 1;
- src.w = dst.w = _screenWidth;
- src.h = dst.h = _screenHeight;
- if (SDL_BlitSurface(_screen, &src, sdl_tmpscreen, &dst) != 0) //FIXME
- error("SDL_BlitSurface failed: %s", SDL_GetError());
-
- _forceFull = true;
-}
-
-void OSystem_GP32::grab_overlay(int16 *buf, int pitch) {
- if (!_overlay_visible)
- return;
-
- if (sdl_tmpscreen == NULL)
- return;
-
- // hide the mouse
- undraw_mouse();
-
- ///if (SDL_LockSurface(sdl_tmpscreen) == -1)
- /// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
-
- int16 *src = (int16 *)sdl_tmpscreen->pixels + TMP_SCREEN_WIDTH + 1;
- int h = _screenHeight;
- do {
- memcpy(buf, src, _screenWidth*2);
- src += TMP_SCREEN_WIDTH;
- buf += pitch;
- } while (--h);
-
- ///SDL_UnlockSurface(sdl_tmpscreen);
-}
-
-void OSystem_GP32::copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h) {
- if (!_overlay_visible)
- return;
-
- if (sdl_tmpscreen == NULL)
- return;
-
- // Clip the coordinates
- if (x < 0) { w+=x; buf-=x; x = 0; }
- if (y < 0) { h+=y; buf-=y*pitch; y = 0; }
- if (w > _screenWidth-x) { w = _screenWidth - x; }
- if (h > _screenHeight-y) { h = _screenHeight - y; }
- if (w <= 0 || h <= 0)
- return;
-
- // Mark the modified region as dirty
- cksum_valid = false;
- add_dirty_rect(x, y, w, h);
-
- /* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
- undraw_mouse();
-
- ///if (SDL_LockSurface(sdl_tmpscreen) == -1)
- /// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
-
- int16 *dst = (int16 *)sdl_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1);
- do {
- memcpy(dst, buf, w*2);
- dst += TMP_SCREEN_WIDTH;
- buf += pitch;
- } while (--h);
-
- ///SDL_UnlockSurface(sdl_tmpscreen);
-}
-
-OSystem *OSystem_GP32::create(int gfx_mode, bool full_screen) {
- OSystem_GP32 *syst = new OSystem_GP32();
-
- syst->_mode = gfx_mode;
- syst->_full_screen = full_screen;
-
- // allocate palette storage
- syst->_currentPalette = (SDL_Color*)calloc(sizeof(SDL_Color), 256);
-
- // allocate the dirty rect storage
- syst->_mouseBackup = (byte*)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2);
- return syst;
-}
-
-OSystem *OSystem_GP32_create(int gfx_mode, bool full_screen) {
- return OSystem_GP32::create(gfx_mode, full_screen); // fullscreen
-}
-
-//////////////////////////////////////////////////
-// GP32 stuff
-//////////////////////////////////////////////////
-
-extern "C" int write(int fd, void *p, size_t n);
-int write(int fd, void *p, size_t n) { return 0; } //ph0x hack!
-
-// fixme - unnecessary?
-int SerializerStream::fwrite(void *buf, int size, int cnt) {
- // implement me
- return ::fwrite(buf, size, cnt, (FILE*)context);
-}
-
-bool SerializerStream::fopen(const char *filename, const char *mode) {
- // implement me
- (FILE*)context = ::fopen(filename, mode);
- //if (tolower(mode[0])=='w') error("Autosaving..");
- return context != NULL;
-}
-
-void SerializerStream::fclose() {
- // implement me
- ::fclose((FILE*)context);
-}
-int SerializerStream::fread(void *buf, int size, int cnt) {
- // implement me
- return ::fread(buf, size, cnt, (FILE*)context);
-
-}
-
-// Converts 8bit rgb values to a GP32 palette value
-void GpSetPaletteEntry(u8 i, u8 r, u8 g, u8 b) {
- GP_PALETTEENTRY entry = GP_RGB16(r,g,b);
- GpPaletteEntryChange ( i, 1, &entry, 0 );
-}
-
-int gpprintf(const char *fmt, ...) { //return 0; //fixme
- static int y;
- char s[1024]; // ?
- int r;
- va_list marker;
-
- // combine
- va_start(marker, fmt);
- r = vsprintf(s, fmt, marker);
- va_end(marker);
- // print to console
-
-#ifdef GPDEBUG
-//dprintf("mem: %d ", gm_availablesize());
- dprintf(s);
- if (s[strlen(s)-1] != '\n') dprintf("\n");
- //if (s[0]!='>') return r;
-#endif
-
- // print to lcd
- GpTextOut(NULL, &gpDraw[DEBUG_SURFACE], 0, y, s, 1);
- y+= (ENGFONT_H-FONT_LINEGAP);
- if (y>(240/(ENGFONT_H-FONT_LINEGAP)) * (ENGFONT_H-FONT_LINEGAP)) {
- y=0;
- GpRectFill(NULL,&gpDraw[DEBUG_SURFACE], 0, 0, 320, 240, 2);
- }
- return r;
-}
-
-int gpfprintf(FILE *stream, const char *fmt, ...) {
- //printf(fmt, "fixme");
-}
-
-FILE *gpfopen(const char *filename, const char *mode) {
- //FIXME:
- // - allocation ?
- // - mode
- // - malloc -> new
- ulong m;
- FILE *f = (FILE*)malloc(sizeof(FILE) + sizeof(ulong));
-
- //printf(">open %s as %s", filename, mode);
-
- // FIXME add binary/text support
- if (tolower(mode[0])=='r') {
- m=OPEN_R;
- GpFileGetSize(filename, (ulong*)(f+1)); // hack (size in handle :)
- } else
- if (tolower(mode[0])=='w') {
- //printf("open if as W");
-
- *(ulong*)(f+1)=0; // FIXME? new file has no size?
- m=OPEN_W;
- GpFileCreate(filename, ALWAYS_CREATE, f);
- }
- else error("wrong file mode");
-
- if (!f) error("%s: cannot crate F_HANDLE", __FUNCTION__);
- ERR_CODE err = GpFileOpen(filename, m, f);
- if (err) {
- //if (strcmp(filename, "tentacle.000")==0 || strcmp(filename, "TENTACLE.000")==0) error(">bingo!");
- //if (blah>1) error("(%s) %s", filename, __FUNCTION__); else
- return NULL;
- } else return f;
-}
-
-
-
-int gpfclose(FILE *stream) {
- if (*(u32*)((char*)stream-sizeof(u32)) == 0x4321) {
- debug(0, "double closing", __FUNCTION__);
- return 1;
- } // return 1 ??
- ERR_CODE err = GpFileClose(*stream);
- free(stream);
- return err;
-}
-
-int gpfseek(FILE *stream, long offset, int whence) {
- ulong dummy;
-
- switch (whence) {
- case SEEK_SET : whence = FROM_BEGIN; break;
- case SEEK_CUR : whence = FROM_CURRENT; break;
- case SEEK_END : whence = FROM_END; break;
- }
- return GpFileSeek(*stream, whence, offset, (long*)&dummy);
-}
-
-long gpftell(FILE *stream) { // fixme? use standard func
- ulong pos=0;
- ERR_CODE err = GpFileSeek(*stream, FROM_CURRENT, 0, (long*)&pos);
- return pos;
-}
-
-
-size_t gpfread(void *ptr, size_t size, size_t n, FILE *stream) {
- ulong readcount=0;
- ERR_CODE err = GpFileRead(*stream, ptr, size*n, &readcount); //fixme? size*n
- return readcount/size; //FIXME?
-}
-
-size_t gpfwrite(const void *ptr, size_t size, size_t n, FILE *stream) {
- ERR_CODE err=GpFileWrite(*stream, ptr, size*n); //fixme size*n?
- //printf("writing to file");
- return err;
-}
-
-void gpclearerr(FILE *stream) {
- //error("fixme: %s", __FUNCTION__);
-}
-
-int gpfeof(FILE *stream) { //fixme!
- return ftell(stream) >= *(ulong*)(stream+1);
-}
-
-char *gpfgets(char *s, int n, FILE *f) {
- int err, i=0;
-
- while (!feof(f) && i<n) {
- fread(&s[i], 1, 1, f);
- if (s[i]=='\n') {
- s[i+1]=0;
- return s;
- }
- i++;
- }
- if (feof(f))
- return NULL;
- else return s;
-}
-
-int gpfflush(FILE *stream) { return 0;}
-
-void *gpmalloc(size_t size) {
- void *p = gm_malloc(size+sizeof(u32)); // gm_zi_malloc(size+sizeof(u32));
-
- //memset((char*)((char*)p+sizeof(u32)), 0, size);
- //printf("callocing");
- if (p) {
- *(u32*)p = 0x1234;
- return ((char*)p+sizeof(u32));
- } else return NULL;
-}
-
-void *gpcalloc(size_t nitems, size_t size) {
- void *p = gpmalloc(nitems*size); //gpcalloc doesnt clear?
-
- memset(p, 0, nitems*size);
- if (*(u8*)p) warning("%s: calloc doesn't clear!", __FUNCTION__); //fixme: was error
- //printf("callocing");
- return p;
-}
-
-void gpfree(void *block) {
- if (!block) {debug(0, "freeing null pointer"); return;}
- if (*(u32*)((char*)block-sizeof(u32)) == 0x4321) error("%s: double deallocation!", __FUNCTION__);
- if (*(u32*)((char*)block-sizeof(u32)) != 0x1234) error("%s: corrupt block!", __FUNCTION__);
- *(u32*)((char*)block-sizeof(u32)) = 0x4321;
- gm_free((char*)block-sizeof(u32));
-}
-
-void gphalt(int code=0) {
- GpGraphicModeSet(8, NULL);
- currsurface=DEBUG_SURFACE;
- GpSurfaceFlip(&gpDraw[currsurface]);
- GpSetPaletteEntry ( 0, 0,0,0 );
- GpSetPaletteEntry ( 1, 255,0,0 );
- GpSetPaletteEntry ( 2, 255,255,255 );
- printf("HALT!");
- while (1);
-}
-
-//#include <string.h>
-#include "common/gamedetector.h"
-VersionSettings* menu() {
- const VersionSettings *v = version_settings;
- VersionSettings* games[30];
- int n=0;
-
- /*GpSetPaletteEntry ( 0, 0,0,0 );
- GpSetPaletteEntry ( 1, 255,0,0 );
- GpSetPaletteEntry ( 2, 255,255,255 );*/
-
- currsurface=GAME_SURFACE;
- GpSurfaceFlip(&gpDraw[currsurface]);
- printf("menu");
-
- char s[256];
- while (v->filename && v->gamename) {
- sprintf(s, "%s.000", v->filename); //fixme? (extension ok?)
- FILE* f = fopen(s, "r");
- if (f) {
- (const VersionSettings*)games[n++]=v;
- fclose(f);
- }
- v++;
- }
-
- int i, key, fg, bg, choice=0, y=0;
-
- //GpRectFill(NULL,&gpDraw[currsurface], 0, 0, 320, 200, 2);
- GpTextOut(NULL, &gpDraw[currsurface], 0, y, "ScummVM (GP32 port by ph0x)", 255); y+=ENGFONT_H;
-
- if (!n) {
- GpTextOut(NULL, &gpDraw[currsurface], 0, y, "No games found! put game data in gp:\\", 255); y+=ENGFONT_H;
- while (1);
- }
-
-
- if (n==1) return games[choice]; //fixme?
- GpTextOut(NULL, &gpDraw[currsurface], 0, y, "select game:", 255); y+=ENGFONT_H;
- do {
- for (i=0; i<n; i++) {
- if (i==choice) {fg=100; bg=255;} else {fg=123; bg=0;}
- GpRectFill(NULL,&gpDraw[currsurface], 0, y+i*ENGFONT_H, 320, ENGFONT_H, bg);
- GpTextOut(NULL, &gpDraw[currsurface], 0, y+i*ENGFONT_H, (char*)games[i]->gamename, fg);
- }
-
- do key=GpKeyGet(); while (key == GPC_VK_NONE) ;
- if (key & GPC_VK_DOWN)
- {if (choice<n-1) choice++;} else
- if (key & GPC_VK_UP)
- {if (choice>0) choice--;} else
- if (key & GPC_VK_START || key & GPC_VK_FA) return games[choice]; //fixme?
- do key=GpKeyGet(); while (key != GPC_VK_NONE) ;
-
- } while (1);
-}
-
-int gpinit() {
- // Initialize graphics
- GpGraphicModeSet(8, NULL);
- GpLcdSurfaceGet(&gpDraw[DEBUG_SURFACE], DEBUG_SURFACE);
- GpLcdSurfaceGet(&gpDraw[NAMEME_SURFACE], NAMEME_SURFACE);
- GpLcdSurfaceGet(&gpDraw[GAME_SURFACE], GAME_SURFACE);
-
-// gpDraw[GAME_SURFACE].oy=19; //center screen?
-// GpRectFill(NULL,&gpDraw[GAME_SURFACE], 0, 0, 320, 240, 0); //black border
- GpLcdEnable();
- // fixme - use get function
- currsurface=DEBUG_SURFACE;
- GpSurfaceSet(&gpDraw[currsurface]);
-
-// _gp_sdk_init();
-// GpKeyInit();
- GpFatInit();
- GpRelativePathSet("gp:"); // fixme (get path)
-
-/*
- char s[256];
- GpRelativePathGet(s);
- printf("path=%s", s);
-*/
-#ifdef GPDEBUG
- printf(">waiting debugger...");
- InitDebug();
-#endif
- printf(">Running ScummVM");
-
-}
-
-void createfakeini() {
-/*
-char s[] = "\
-[dott]\n\
-gameid=tentacle\n\
-[samnmax]\n\
-gameid=samnmax\n\
-[atlantis]\n\
-gameid=playfate\n\
-";
-FILE *f=fopen("scummvm.ini", "w");
-fwrite(s, 1, sizeof(s)+1, f);
-fclose(f);
-*/
- printf("Creating scummvm.ini, please wait...");
- FILE *f=fopen("scummvm.ini", "w");
- const VersionSettings *v = version_settings;
- char s[256];
- while (v->filename && v->gamename) {
- sprintf(s, "[%s]\ngameid=%s\n", v->filename, v->filename);
- fwrite(s, 1, strlen(s), f);
- v++;
- }
- fclose(f);
-}
-
-extern "C" void GpMain (void * arg); // hack
-void GpMain (void * arg) {
- gpinit();
- createfakeini(); //FIXME: use methods :)
-
- // fixme - use get function
- currsurface=GAME_SURFACE;
- GpSurfaceFlip(&gpDraw[currsurface]);
-
- char *argv[] = { "scummvm", /*(char*)menu()->filename*/ NULL };
- int argc = 1;
-
- extern int main(int argc, char *argv[]);
- main(argc, argv);
-
- error("returned from main ?!");
-}