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-rw-r--r--backends/gp32/gp32.cpp3469
1 files changed, 2578 insertions, 891 deletions
diff --git a/backends/gp32/gp32.cpp b/backends/gp32/gp32.cpp
index 844ec5ace6..c8912ed166 100644
--- a/backends/gp32/gp32.cpp
+++ b/backends/gp32/gp32.cpp
@@ -1,7 +1,8 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
- * Copyright (C) 2001/2002 The ScummVM project
- * Copyright (C) 2002 ph0x (GP32 port)
+ * Copyright (C) 2001/2004 The ScummVM project
+ * Copyright (C) 2002 Ph0x - GP32 Backend
+ * Copyright (C) 2003/2004 DJWillis - GP32 Backend
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@@ -16,35 +17,194 @@
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+/*
+ *
+ * Main Source for ScummVM for the GP32
+ *
*/
+// TODO:
+// Clean up GP leftovers and strip backend to only bits the GP32 needs.
+// Finish restructure.
+// Sort all remaining GCC 3.4 warnings.
+// setTimerCallback: function call doesnt use * ?
+
+//#define REAL_MAIN
+
+#ifdef GP32_GDB
+#include <gdb-stub.h>
+#endif /*GP32_GDB */
+
+#include "backends/gp32/setup.h"
+
+#include "backends/gp32/gp32.h"
+
+#include "backends/gp32/gfx_splash.h"
+//#include "backends/gp32/resources/gfx_splash_alt.h"
-//#define GPDEBUG //uncomment for debug messages (use DarkFader's emudebug.exe)
-#include "gp32.h"
+#define gpRGB16(r,g,b) (((((r)>>3)&0x1F) << 11) | ((((g)>>3)&0x1F) << 6) | (((b)>>3)&0x1F)<<1)
+#define RGB_TO_16(r,g,b) (((((r)>>3)&0x1F) << 11) | ((((g)>>3)&0x1F) << 6) | (((b)>>3)&0x1F)<<1)
+
+int nflip, keydata; // Flip Index
+GP_HPALETTE PAL; //palette
+GPDRAWSURFACE LCDbuffer[BUFFERCOUNT + 1]; //buffers
-#define MARK printf("%s, %s, %d", __FUNCTION__, __FILE__, __LINE__) //ph0x
-#define GP_RGB16(r,g,b) (((((r>>3))&0x1f)<<11)|((((g>>3))&0x1f)<<6)|((((b>>3))&0x1f)<<1))
void GpSetPaletteEntry(u8 i, u8 r, u8 g, u8 b);
-#define GAME_SURFACE 0
-#define NAMEME_SURFACE 1
-#define DEBUG_SURFACE 2
+// FIXME: No global init!
+
+float gammatab[256], gammatab2[256]; // fixme: one table
+const float scrGamma[] = { 1.0, 1.001, 1.002, 1.003, 1.004, 1.005 };
+char gindex = 3;
+
+int mx = 1, my = 1;
+int scrofsy = 239;
+char currentsurf;
+
+// FIXME!!
+// crashes if here and not buildgammatab() not called as very first line! check
+// check if sav file handling overwrites something!
+// float gammatab[256];
-GPDRAWSURFACE gpDraw[3]; // surfaces
-int mx=1, my=1; // wrong if 0?
-char currsurface;
FILE *fstderr, *fstdout, *fstdin;
-// Set colors of the palette
-void OSystem_GP32::setPalette(const byte *colors, uint start, uint num) {
+/****************************************************************
+ GP32 Input mappings - Returns Button Pressed.
+****************************************************************/
+int gpTrapKey(void)
+{
+ int value = 0;
+
+#define rKEY_A 0x4000
+#define rKEY_B 0x2000
+#define rKEY_L 0x1000
+#define rKEY_R 0x8000
+#define rKEY_UP 0x0800
+#define rKEY_DOWN 0x0200
+#define rKEY_LEFT 0x0100
+#define rKEY_RIGHT 0x0400
+#define rKEY_START 0x0040
+#define rKEY_SELECT 0x0080
+#define rPBDAT (*(volatile unsigned *)0x1560000c)
+#define rPEDAT (*(volatile unsigned *)0x15600030)
+
+ unsigned long gpb = rPBDAT; // 0x156
+ unsigned long gpe = rPEDAT;
+
+ if ((gpb & rKEY_LEFT) == 0)
+ value |= GPC_VK_LEFT;
+ if ((gpb & rKEY_RIGHT) == 0)
+ value |= GPC_VK_RIGHT;
+ if ((gpb & rKEY_UP) == 0)
+ value |= GPC_VK_UP;
+ if ((gpb & rKEY_DOWN) == 0)
+ value |= GPC_VK_DOWN;
+ if ((gpb & rKEY_A) == 0)
+ value |= GPC_VK_FA;
+ if ((gpb & rKEY_B) == 0)
+ value |= GPC_VK_FB;
+ if ((gpb & rKEY_L) == 0)
+ value |= GPC_VK_FL;
+ if ((gpb & rKEY_R) == 0)
+ value |= GPC_VK_FR;
+ if ((gpe & rKEY_SELECT) == 0)
+ value |= GPC_VK_SELECT;
+ if ((gpe & rKEY_START) == 0)
+ value |= GPC_VK_START;
+
+ return value;
+}
+
+/****************************************************************
+ GP32 ScummVM OSystem Implementation.
+****************************************************************/
+
+//OSystem *OSystem_GP32::create()
+//{
+// //OSystem_GP32 *syst = new OSystem_GP32();
+// //return syst;
+// return new OSystem_GP32();
+//}
+
+OSystem *OSystem_GP32_create()
+{
+//
+// OSystem_GP32 *syst = new OSystem_GP32();
+////
+//// //syst->_mode = gfx_mode;
+//// //syst->_full_screen = full_screen;
+//
+// // allocate palette storage
+// syst->_currentPalette = (gpColor*)calloc(sizeof(gpColor), 256);
+//
+// // allocate the dirty rect storage
+// syst->_mouseBackup = (byte*)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2);
+// return syst;
+// return new OSystem_GP32();
+
+ //return OSystem_GP32::create();
+ return new OSystem_GP32();
+}
+
+OSystem_GP32::OSystem_GP32() :
+//#ifdef USE_OSD
+// _osdSurface(0), _osdAlpha(SDL_ALPHA_TRANSPARENT), _osdFadeStartTime(0),
+//#endif
+ _hwscreen(0), _screen(0), _screenWidth(0), _screenHeight(0),
+ _tmpscreen(0), _overlayVisible(false),
+// _cdrom(0),
+// _scaler_proc(0),
+ _modeChanged(false), _dirty_checksums(0),
+ _mouseVisible(false), _mouseDrawn(false), _mouseData(0),
+ _mouseHotspotX(0), _mouseHotspotY(0),
+ _currentShakePos(0), _newShakePos(0),
+ _paletteDirtyStart(0), _paletteDirtyEnd(0), _graphicsMutex(0) {
+
+ // allocate palette storage
+ _currentPalette = (gpColor *) calloc(sizeof(gpColor), 256);
+
+ // allocate the dirty rect storage
+ _mouseBackup =
+ (byte *) malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2);
+
+ // reset mouse state
+ memset(&km, 0, sizeof(km));
+
+ _scaleFactor = 1;
+ _scaler_proc = Normal1x;
+
+ _mode = GFX_NORMAL;
+ _full_screen = true;
+ _adjustAspectRatio = false;
+ _mode_flags = 0;
+
+ //init_intern();
+}
+
+OSystem_GP32::~OSystem_GP32() {
+ if (_dirty_checksums)
+ free(_dirty_checksums);
+ free(_currentPalette);
+ free(_mouseBackup);
+ deleteMutex(_graphicsMutex);
+ quit();
+}
+
+// Set colors of the palette
+void OSystem_GP32::setPalette(const byte * colors, uint start, uint num) {
const byte *b = colors;
uint i;
- SDL_Color *base = _currentPalette + start;
- for(i = 0; i < num; i++) {
+ gpColor *base = _currentPalette + start;
+ for (i = 0; i < num; i++) {
base[i].r = b[0];
base[i].g = b[1];
base[i].b = b[2];
- b += 4;
+ b += 4;
}
if (start < _paletteDirtyStart)
@@ -54,24 +214,51 @@ void OSystem_GP32::setPalette(const byte *colors, uint start, uint num) {
_paletteDirtyEnd = start + num;
}
-// Set the size of the video bitmap.
-// Typically, 320x200
-void OSystem_GP32::initSize(uint w, uint h) {
- // Avoid redundant res changes
+// Set the size of the video bitmap.
+// Typically, 320x200 (x240 for FMTowns)
+
+// FIXME: Is there a clean way to get the Game_ID in the backend, I still like the virual keymap feature below.
+//#include "base/gameDetector.h"
+//#include "scumm/scumm.h"
+//extern ScummEngine *g_scumm;
+
+const char shortkey0[] = "";
+const char shortkey1[] = "gpuolscty"; // give, pick up, use, open, look at, push, close, talk to, pull
+const char shortkey2[] = "qwerasdfzxcv"; //push, open, walk to, use, pull, close, pick up, turn on, give, look, what is, turn off
+const char shortkey3[] = "wlptuo"; // samnmax
+const char *shortkey;
+int skindex = 0;
+
+void OSystem_GP32::initSize(uint w, uint h) {
+ /*switch (menu[MENU_SCREENPOS].index) {
+ * case 0 : scrofsy = 239 - (240 - h)/2; break;
+ * case 1 : scrofsy = 239; break;
+ * }
+ */
+ //switch (g_scumm->_gameId) { //fixme: add all
+ // case GID_TENTACLE : case GID_MONKEY2 : case GID_INDY4 : shortkey=shortkey1; break;
+ // case GID_INDY3 : case GID_ZAK256 : case GID_MONKEY : shortkey=shortkey2; break;
+ // case GID_SAMNMAX : shortkey=shortkey3; break;
+ // default : shortkey=shortkey0; break;
+ //}
+
+ shortkey = shortkey0;
+
+ // Avoid redundant res changes
if ((int)w == _screenWidth && (int)h == _screenHeight)
return;
_screenWidth = w;
_screenHeight = h;
- CKSUM_NUM = (_screenWidth*_screenHeight/(8*8));
+ CKSUM_NUM = (_screenWidth * _screenHeight / (8 * 8));
if (_dirty_checksums)
free(_dirty_checksums);
- _dirty_checksums = (uint32*)calloc(CKSUM_NUM*2, sizeof(uint32));
- _mouseData = NULL;
+ _dirty_checksums = (uint32 *) calloc(CKSUM_NUM * 2, sizeof(uint32));
+ _mouseData = NULL;
unload_gfx_mode();
load_gfx_mode();
-
+ return;
}
void OSystem_GP32::add_dirty_rect(int x, int y, int w, int h) {
@@ -81,23 +268,32 @@ void OSystem_GP32::add_dirty_rect(int x, int y, int w, int h) {
if (_num_dirty_rects == NUM_DIRTY_RECT)
_forceFull = true;
else {
- SDL_Rect *r = &_dirty_rect_list[_num_dirty_rects++];
-
- // Extend the dirty region by 1 pixel for scalers
- // that "smear" the screen, e.g. 2xSAI
+ gpRect *r = &_dirty_rect_list[_num_dirty_rects++];
+
+ // Extend the dirty region by 1 pixel for scalers
+ // that "smear" the screen, e.g. 2xSAI
if (_mode_flags & DF_UPDATE_EXPAND_1_PIXEL) {
x--;
y--;
- w+=2;
- h+=2;
+ w += 2;
+ h += 2;
}
-
// clip
- if (x < 0) { w+=x; x=0; }
- if (y < 0) { h+=y; y=0; }
- if (w > _screenWidth-x) { w = _screenWidth - x; }
- if (h > _screenHeight-y) { h = _screenHeight - y; }
-
+ if (x < 0) {
+ w += x;
+ x = 0;
+ }
+ if (y < 0) {
+ h += y;
+ y = 0;
+ }
+ if (w > _screenWidth - x) {
+ w = _screenWidth - x;
+ }
+ if (h > _screenHeight - y) {
+ h = _screenHeight - y;
+ }
+
r->x = x;
r->y = y;
r->w = w;
@@ -105,45 +301,46 @@ void OSystem_GP32::add_dirty_rect(int x, int y, int w, int h) {
}
}
-#define ROL(a,n) a = (a<<(n)) | (a>>(32-(n)))
-#define DOLINE(x) a ^= ((uint32*)buf)[0+(x)*(_screenWidth/4)]; b ^= ((uint32*)buf)[1+(x)*(_screenWidth/4)]
void OSystem_GP32::mk_checksums(const byte *buf) {
uint32 *sums = _dirty_checksums;
- uint x,y;
- const uint last_x = (uint)_screenWidth/8;
- const uint last_y = (uint)_screenHeight/8;
+ uint x, y;
+ const uint last_x = (uint) _screenWidth / 8;
+ const uint last_y = (uint) _screenHeight / 8;
+
+ const uint BASE = 65521; /* largest prime smaller than 65536 */
/* the 8x8 blocks in buf are enumerated starting in the top left corner and
* reading each line at a time from left to right */
- for(y=0; y != last_y; y++, buf+=_screenWidth*(8-1))
- for(x=0; x != last_x; x++, buf+=8) {
- uint32 a = x;
- uint32 b = y;
-
- DOLINE(0); ROL(a,13); ROL(b,11);
- DOLINE(2); ROL(a,13); ROL(b,11);
- DOLINE(4); ROL(a,13); ROL(b,11);
- DOLINE(6); ROL(a,13); ROL(b,11);
-
- a*=0xDEADBEEF;
- b*=0xBAADF00D;
+ for (y = 0; y != last_y; y++, buf += _screenWidth * (8 - 1))
+ for (x = 0; x != last_x; x++, buf += 8) {
+ // Adler32 checksum algorithm (from RFC1950, used by gzip and zlib).
+ // This computes the Adler32 checksum of a 8x8 pixel block. Note
+ // that we can do the modulo operation (which is the slowest part)
+ // of the algorithm) at the end, instead of doing each iteration,
+ // since we only have 64 iterations in total - and thus s1 and
+ // s2 can't overflow anyway.
+ uint32 s1 = 1;
+ uint32 s2 = 0;
+ const byte *ptr = buf;
+ for (int subY = 0; subY < 8; subY++) {
+ for (int subX = 0; subX < 8; subX++) {
+ s1 += ptr[subX];
+ s2 += s1;
+ }
+ ptr += _screenWidth;
+ }
- DOLINE(1); ROL(a,13); ROL(b,11);
- DOLINE(3); ROL(a,13); ROL(b,11);
- DOLINE(5); ROL(a,13); ROL(b,11);
- DOLINE(7); ROL(a,13); ROL(b,11);
+ s1 %= BASE;
+ s2 %= BASE;
/* output the checksum for this block */
- *sums++=a+b;
+ *sums++ = (s2 << 16) + s1;
}
}
-#undef DOLINE
-#undef ROL
-
void OSystem_GP32::add_dirty_rgn_auto(const byte *buf) {
- assert( ((uint32)buf & 3) == 0);
-
+ assert(((uint32) buf & 3) == 0);
+
/* generate a table of the checksums */
mk_checksums(buf);
@@ -153,24 +350,25 @@ void OSystem_GP32::add_dirty_rgn_auto(const byte *buf) {
}
/* go through the checksum list, compare it with the previous checksums,
- and add all dirty rectangles to a list. try to combine small rectangles
- into bigger ones in a simple way */
+ * and add all dirty rectangles to a list. try to combine small rectangles
+ * into bigger ones in a simple way */
if (!_forceFull) {
- int x,y,w;
+ int x, y, w;
uint32 *ck = _dirty_checksums;
-
- for(y=0; y!=_screenHeight/8; y++) {
- for(x=0; x!=_screenWidth/8; x++,ck++) {
+
+ for (y = 0; y != _screenHeight / 8; y++) {
+ for (x = 0; x != _screenWidth / 8; x++, ck++) {
if (ck[0] != ck[CKSUM_NUM]) {
/* found a dirty 8x8 block, now go as far to the right as possible,
- and at the same time, unmark the dirty status by setting old to new. */
- w=0;
+ * and at the same time, unmark the dirty status by setting old to new. */
+ w = 0;
do {
- ck[w+CKSUM_NUM] = ck[w];
+ ck[w + CKSUM_NUM] = ck[w];
w++;
- } while (x+w != _screenWidth/8 && ck[w] != ck[w+CKSUM_NUM]);
-
- add_dirty_rect(x*8, y*8, w*8, 8);
+ } while (x + w != _screenWidth / 8
+ && ck[w] != ck[w + CKSUM_NUM]);
+
+ add_dirty_rect(x * 8, y * 8, w * 8, 8);
if (_forceFull)
goto get_out;
@@ -178,30 +376,45 @@ void OSystem_GP32::add_dirty_rgn_auto(const byte *buf) {
}
}
} else {
- get_out:;
+ get_out:;
/* Copy old checksums to new */
- memcpy(_dirty_checksums + CKSUM_NUM, _dirty_checksums, CKSUM_NUM * sizeof(uint32));
+ memcpy(_dirty_checksums + CKSUM_NUM, _dirty_checksums,
+ CKSUM_NUM * sizeof(uint32));
}
}
// Draw a bitmap to screen.
// The screen will not be updated to reflect the new bitmap
-void OSystem_GP32::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
+void OSystem_GP32::copyRectToScreen(const byte *buf, int pitch, int x, int y,
+ int w, int h) {
if (_screen == NULL)
return;
- if (pitch == _screenWidth && x==0 && y==0 && w==_screenWidth && h==_screenHeight && _mode_flags&DF_WANT_RECT_OPTIM) {
+ if (pitch == _screenWidth && x == 0 && y == 0 && w == _screenWidth
+ && h == _screenHeight && _mode_flags & DF_WANT_RECT_OPTIM) {
/* Special, optimized case for full screen updates.
* It tries to determine what areas were actually changed,
* and just updates those, on the actual display. */
add_dirty_rgn_auto(buf);
} else {
/* Clip the coordinates */
- if (x < 0) { w+=x; buf-=x; x = 0; }
- if (y < 0) { h+=y; buf-=y*pitch; y = 0; }
- if (w > _screenWidth-x) { w = _screenWidth - x; }
- if (h > _screenHeight-y) { h = _screenHeight - y; }
-
+ if (x < 0) {
+ w += x;
+ buf -= x;
+ x = 0;
+ }
+ if (y < 0) {
+ h += y;
+ buf -= y * pitch;
+ y = 0;
+ }
+ if (w > _screenWidth - x) {
+ w = _screenWidth - x;
+ }
+ if (h > _screenHeight - y) {
+ h = _screenHeight - y;
+ }
+
if (w <= 0 || h <= 0)
return;
@@ -213,162 +426,243 @@ void OSystem_GP32::copyRectToScreen(const byte *buf, int pitch, int x, int y, in
if (_mouseDrawn)
undraw_mouse();
- ///if (SDL_LockSurface(_screen) == -1)
- /// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
-
- byte *dst = (byte *)_screen->pixels + y * _screenWidth + x;
+ byte *dst = (byte *) _screen->pixels + y * _screenWidth + x;
do {
memcpy(dst, buf, w);
dst += _screenWidth;
buf += pitch;
} while (--h);
-
- ///SDL_UnlockSurface(_screen);
}
+gpSurface *gpCreateRGBSurface(Uint32 flags, int width, int height, int depth,
+ Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) {
-SDL_Surface *SDL_CreateRGBSurface
- (Uint32 flags, int width, int height, int depth,
- Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) {
-
- SDL_Surface *surf = (SDL_Surface*)malloc(sizeof(SDL_Surface));
- surf->format = (SDL_PixelFormat*)malloc(sizeof(SDL_PixelFormat));
+ gpSurface *surf = (gpSurface *) malloc(sizeof(gpSurface));
+ surf->format = (gpPixelFormat *) malloc(sizeof(gpPixelFormat));
- if ((flags & SDL_HWSURFACE) == SDL_HWSURFACE) {
- error(">HW surface (w=%d, h=%d)", width, height);
- } else
- if ((flags & SDL_SWSURFACE) == SDL_SWSURFACE) {
- int size=width*height*(depth/8);
- printf(">SW surface (w=%d, h=%d, size=%d, depth=%d)", width, height, size, depth);
+ if ((flags & gpHWSurface) == gpHWSurface) {
+ error(">HW surface (w=%d, h=%d)", width, height);
+ } else if ((flags & gpSWSurface) == gpSWSurface) {
+ int size = width * height * (depth / 8);
+ printf(">SW surface (w=%d, h=%d, size=%d, depth=%d)", width,
+ height, size, depth);
surf->pixels = malloc(size);
} else {
error(">unknown surface", width, height);
return NULL;
- }
- surf->w=width;
- surf->h=height;
- surf->pitch=width*(depth/8);
- surf->format->BitsPerPixel=depth;
- surf->format->BytesPerPixel=depth/8;
+ }
+ surf->w = width;
+ surf->h = height;
+ surf->pitch = width * (depth / 8);
+ surf->format->BitsPerPixel = depth;
+ surf->format->BytesPerPixel = depth / 8;
return surf;
}
-SDL_Surface *SDL_SetVideoMode
- (int width, int height, int bpp, Uint32 flags) {
-
- return SDL_CreateRGBSurface(flags, width, height, bpp, 0, 0, 0, 0);
+gpSurface *gpSetVideoMode(int width, int height, int bpp, Uint32 flags) {
+ return gpCreateRGBSurface(flags, width, height, bpp, 0, 0, 0, 0);
}
-void SDL_FreeSurface(SDL_Surface *surface) {
+void gpFreeSurface(gpSurface *surface) {
// implement
}
-SDL_Surface *SDL_CreateRGBSurfaceFrom(void *pixels,
- int width, int height, int depth, int pitch,
- Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) {
+gpSurface *gpCreateRGBSurfaceFrom(void *pixels,
+ int width, int height, int depth, int pitch,
+ Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) {
// FIXME dont reuse code
- SDL_Surface *surf = (SDL_Surface*)malloc(sizeof(SDL_Surface));
- surf->format = (SDL_PixelFormat*)malloc(sizeof(SDL_PixelFormat));
+ gpSurface *surf = (gpSurface *) malloc(sizeof(gpSurface));
+ surf->format = (gpPixelFormat *) malloc(sizeof(gpPixelFormat));
- surf->w=width;
- surf->h=height;
- surf->pitch=pitch;
- surf->pixels=pixels;
- surf->format->BitsPerPixel=depth;
- surf->format->BytesPerPixel=depth/8;
+ surf->w = width;
+ surf->h = height;
+ surf->pitch = pitch;
+ surf->pixels = pixels;
+ surf->format->BitsPerPixel = depth;
+ surf->format->BytesPerPixel = depth / 8;
return surf;
}
-int SDL_FillRect
- (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color) {
-
- // implement
+int gpFillRect(gpSurface *dst, gpRect *dstrect, Uint32 color) {
+ // FIXME: implement
return 0;
}
+int mcshake = 0;
-void SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects) {
-
+void gpUpdateRects(gpSurface *screen, int numrects, gpRect *rects) {
// FIXME dont duplicate code :)
+ // CHECK: shake causes crash? mcshake can get negative?
+
+ if (screen->format->BitsPerPixel == 8)
+ while (numrects--) {
+ //if (mcshake && rects->h == LCD_HEIGHT) { //fixme?
+ if (mcshake && rects->h == /*_screenHeight*/ 200) { //fixme?
+ //printf("shaking %d", mcshake);
+ rects->h -= mcshake;
+ GpRectFill(NULL, &LCDbuffer[GAME_SURFACE], 0, rects->h + scrofsy, 320, mcshake, 0); //black border
+ }
- if (screen->format->BitsPerPixel==8)
- while (numrects--) {
- u8 *s=(u8*)((u8*)screen->pixels+rects->y*320+rects->x);
- u8 *d=(u8*)((u8*)gpDraw[GAME_SURFACE].ptbuffer+rects->x*240+239-rects->y);
- u8 *s2=s, *d2=d;
-
- for (int x=rects->w; x; x--) {
- for (int y=rects->h; y; y--) {
- *d--=*s;
- s+=320; // FIXME? screen->pitch;
+ u8 *s =
+ (u8 *) ((u8 *) screen->pixels + (rects->y +
+ mcshake) * 320 + rects->x);
+ u8 *d =
+ (u8 *) ((u8 *) LCDbuffer[GAME_SURFACE].ptbuffer +
+ rects->x * 240 + scrofsy - rects->y);
+ u8 *s2 = s, *d2 = d;
+
+ for (int x = rects->w; x; x--) {
+ for (int y = rects->h; y; y--) {
+ *d-- = *s;
+ s += 320; // FIXME? screen->pitch;
+ }
+ d2 += 240;
+ d = d2;
+ s2++;
+ s = s2;
}
- d2+=240;
- d=d2;
- s2++;
- s=s2;
- }
- rects++;
- }
- else
- if (screen->format->BitsPerPixel==16)
- while (numrects--) {
- u16 *s=(u16*)((u16*)screen->pixels+rects->y*320+rects->x);
- u16 *d=(u16*)((u16*)gpDraw[GAME_SURFACE].ptbuffer+rects->x*240+239-rects->y);
- u16 *s2=s, *d2=d;
-
- for (int x=rects->w; x; x--) {
- for (int y=rects->h; y; y--) {
- *d--=*s;
- s+=320; // FIXME? screen->pitch;
+ rects++;
+ } else if (screen->format->BitsPerPixel == 16)
+ while (numrects--) {
+ u16 *s =
+ (u16 *) ((u16 *) screen->pixels + rects->y * 320 +
+ rects->x);
+ u16 *d =
+ (u16 *) ((u16 *) LCDbuffer[GAME_SURFACE].ptbuffer +
+ rects->x * 240 + scrofsy - rects->y);
+ u16 *s2 = s, *d2 = d;
+
+ for (int x = rects->w; x; x--) {
+ for (int y = rects->h; y; y--) {
+ *d-- = *s;
+ s += 320; // FIXME? screen->pitch;
+ }
+ d2 += 240;
+ d = d2;
+ s2++;
+ s = s2;
}
- d2+=240;
- d=d2;
- s2++;
- s=s2;
- }
- rects++;
- }
- else error("blitting surface with wrong depth (%d)", screen->format->BitsPerPixel);
+ rects++;
+ } else
+ error("blitting surface with wrong depth (%d)",
+ screen->format->BitsPerPixel);
// eh? works also when rects++ is here??
}
-//#define SDL_BlitSurface SDL_UpperBlit
-int SDL_BlitSurface(SDL_Surface *screen, SDL_Rect *rects,
- SDL_Surface *dst, SDL_Rect *dstrect) {
-
+//#define gpBlitSurface gpUpperBlit
+int gpBlitSurface(gpSurface *screen, gpRect *rects, gpSurface *dst, gpRect *dstrect) {
// FIXME? role??
- //SDL_UpdateRects(screen, 1, rects); //ph0x! sdl_hwscreen
+ //gpUpdateRects(screen, 1, rects); //ph0x! _hwscreen
return 0;
}
-int SDL_SetColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors) {
- if (currsurface == DEBUG_SURFACE) return 1;
+int gpSetColors(gpSurface *surface, gpColor *colors, int firstcolor, int ncolors) {
+ float rr, gg, bb;
+ gpColor colors2[256];
- GpPaletteEntryChangeEx(firstcolor, ncolors, (GP_LOGPALENTRY*)colors, 0);
+ if (currentsurf == DEBUG_SURFACE)
+ return 1;
+
+ for (int i = firstcolor; i < firstcolor + ncolors; i++) {
+ rr = colors[i].r * gammatab[colors[i].r];
+ gg = colors[i].g * gammatab[colors[i].g];
+ bb = colors[i].b * gammatab[colors[i].b];
+
+ if (rr > 255)
+ rr = 255;
+ if (gg > 255)
+ gg = 255;
+ if (bb > 255)
+ bb = 255;
+
+ colors2[i].r = (u8) rr;
+ colors2[i].g = (u8) gg;
+ colors2[i].b = (u8) bb;
+ }
+
+ GpPaletteEntryChangeEx(firstcolor, ncolors, (GP_LOGPALENTRY *) colors2,
+ 0);
return 1;
}
+// Moves the screen content around by the given amount of pixels
+// but only the top height pixel rows, the rest stays untouched
+//void OSystem_GP32::move_screen(int dx, int dy, int height)
+//{
+// if ((dx == 0) && (dy == 0))
+// return;
+//
+// if (dx == 0) {
+// // vertical movement
+// if (dy > 0) {
+// // move down
+// // copy from bottom to top
+// for (int y = height - 1; y >= dy; y--)
+// copyRectToScreen((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1);
+// } else {
+// // move up
+// // copy from top to bottom
+// for (int y = 0; y < height + dx; y++)
+// copyRectToScreen((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1);
+// }
+// } else if (dy == 0) {
+// // horizontal movement
+// if (dx > 0) {
+// // move right
+// // copy from right to left
+// for (int x = _screenWidth - 1; x >= dx; x--)
+// copyRectToScreen((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height);
+// } else {
+// // move left
+// // copy from left to right
+// for (int x = 0; x < _screenWidth; x++)
+// copyRectToScreen((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height);
+// }
+// } else {
+// // free movement
+// // not necessary for now
+// }
+//}
+
+int16 OSystem_GP32::get_height() {
+ return _screenHeight;
+}
+
+int16 OSystem_GP32::get_width() {
+ return _screenWidth;
+}
+
+//void OSystem_GP32::warpMouse(int, int)
+//{
+//}
+
+void OSystem_GP32::warpMouse(int x, int y) {
+// set_mouse_pos(x, y);
+}
+
void OSystem_GP32::load_gfx_mode() {
- GpRectFill(NULL,&gpDraw[GAME_SURFACE], 0, 0, 320, 240, 0); //black border
+ GpRectFill(NULL, &LCDbuffer[GAME_SURFACE], 0, 0, 320, 240, 0); //black border
_forceFull = true;
_mode_flags = DF_WANT_RECT_OPTIM | DF_UPDATE_EXPAND_1_PIXEL;
- sdl_tmpscreen = NULL;
+ _tmpscreen = NULL;
TMP_SCREEN_WIDTH = (_screenWidth + 3);
-
- switch(_mode) {
+
+ switch (_mode) {
case GFX_NORMAL:
-normal_mode:;
+ //???????
+ //normal_mode:;
_scaleFactor = 1;
_scaler_proc = Normal1x;
+
break;
default:
- error("unknown gfx mode");
+ error("Unknown graphics mode");
_scaleFactor = 1;
_scaler_proc = NULL;
}
@@ -376,159 +670,168 @@ normal_mode:;
//
// Create the surface that contains the 8 bit game data
//
- _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth, _screenHeight, 8, 0, 0, 0, 0);
+ _screen =
+ gpCreateRGBSurface(gpSWSurface, _screenWidth, _screenHeight, 8, 0,
+ 0, 0, 0);
if (_screen == NULL)
error("_screen failed");
-
//
// Create the surface that contains the scaled graphics in 16 bit mode
//
- sdl_hwscreen = SDL_SetVideoMode(_screenWidth * _scaleFactor, _screenHeight * _scaleFactor, 16,
- _full_screen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
- );
- if (sdl_hwscreen == NULL)
- error("sdl_hwscreen failed");
-
+ _hwscreen =
+ gpSetVideoMode(_screenWidth * _scaleFactor,
+ _screenHeight * _scaleFactor, 16,
+ _full_screen ? (gpFullScreen | gpSWSurface) : gpSWSurface);
+ if (_hwscreen == NULL)
+ error("_hwscreen failed");
+
//
// Create the surface used for the graphics in 16 bit before scaling, and also the overlay
//
/*
// Distinguish 555 and 565 mode
- if (sdl_hwscreen->format->Rmask == 0x7C00)
+ if (_hwscreen->format->Rmask == 0x7C00)
InitScalers(555);
else
InitScalers(565);
*/
//InitScalers(555); // ph0x fixme?
- //ph0x fixme - tmpscreen needed?
+ //ph0x fixme - tmpscreen needed?
+
// Need some extra bytes around when using 2xSaI
- uint16 *tmp_screen = (uint16*)calloc(TMP_SCREEN_WIDTH*(_screenHeight+3),sizeof(uint16));
- sdl_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen,
- TMP_SCREEN_WIDTH, _screenHeight + 3, 16, TMP_SCREEN_WIDTH*2,
- sdl_hwscreen->format->Rmask,
- sdl_hwscreen->format->Gmask,
- sdl_hwscreen->format->Bmask,
- sdl_hwscreen->format->Amask);
-
- if (sdl_tmpscreen == NULL)
- error("sdl_tmpscreen failed");
-
-
+ uint16 *tmp_screen =
+ (uint16 *) calloc(TMP_SCREEN_WIDTH * (_screenHeight + 3),
+ sizeof(uint16));
+ _tmpscreen =
+ gpCreateRGBSurfaceFrom(tmp_screen, TMP_SCREEN_WIDTH,
+ _screenHeight + 3, 16, TMP_SCREEN_WIDTH * 2,
+ _hwscreen->format->Rmask, _hwscreen->format->Gmask,
+ _hwscreen->format->Bmask, _hwscreen->format->Amask);
+
+ if (_tmpscreen == NULL)
+ error("_tmpscreen failed");
+
// keyboard cursor control, some other better place for it?
km.x_max = _screenWidth * _scaleFactor - 1;
km.y_max = _screenHeight * _scaleFactor - 1;
- km.delay_time = 25;
+ //km.delay_time = 25;
+ km.delay_time = 15;
km.last_time = 0;
}
void OSystem_GP32::unload_gfx_mode() {
if (_screen) {
- SDL_FreeSurface(_screen);
- _screen = NULL;
+ gpFreeSurface(_screen);
+ _screen = NULL;
}
- if (sdl_hwscreen) {
- SDL_FreeSurface(sdl_hwscreen);
- sdl_hwscreen = NULL;
+ if (_hwscreen) {
+ gpFreeSurface(_hwscreen);
+ _hwscreen = NULL;
}
-
- if (sdl_tmpscreen) {
- free((uint16*)sdl_tmpscreen->pixels);
- SDL_FreeSurface(sdl_tmpscreen);
- sdl_tmpscreen = NULL;
+
+ if (_tmpscreen) {
+ free((uint16 *) _tmpscreen->pixels);
+ gpFreeSurface(_tmpscreen);
+ _tmpscreen = NULL;
}
}
-
#include "common/util.h"
+
void OSystem_GP32::draw_mouse() {
- if (!_overlay_visible) {
+ if (!_overlayVisible) {
- if (_mouseDrawn || !_mouseVisible)
- return;
+ if (_mouseDrawn || !_mouseVisible)
+ return;
- int x = _mouse_cur_state.x - _mouseHotspotX;
- int y = _mouse_cur_state.y - _mouseHotspotY;
- int w = _mouse_cur_state.w;
- int h = _mouse_cur_state.h;
- byte color;
- byte *src = _mouseData; // Image representing the mouse
- byte *bak = _mouseBackup; // Surface used to backup the area obscured by the mouse
- byte *dst; // Surface we are drawing into
+ int x = _mouseCurState.x - _mouseHotspotX;
+ int y = _mouseCurState.y - _mouseHotspotY;
+ int w = _mouseCurState.w;
+ int h = _mouseCurState.h;
+ byte color;
+ byte *src = _mouseData; // Image representing the mouse
+ byte *bak = _mouseBackup; // Surface used to backup the area obscured by the mouse
+ byte *dst; // Surface we are drawing into
+
+ // clip the mouse rect, and addjust the src pointer accordingly
+ if (x < 0) {
+ w += x;
+ src -= x;
+ x = 0;
+ }
+ if (y < 0) {
+ h += y;
+ src -= y * _mouseCurState.w;
+ y = 0;
+ }
+ if (w > _screenWidth - x)
+ w = _screenWidth - x;
+ if (h > _screenHeight - y)
+ h = _screenHeight - y;
- // clip the mouse rect, and addjust the src pointer accordingly
- if (x < 0) {
- w += x;
- src -= x;
- x = 0;
- }
- if (y < 0) {
- h += y;
- src -= y * _mouse_cur_state.w;
- y = 0;
- }
- if (w > _screenWidth - x)
- w = _screenWidth - x;
- if (h > _screenHeight - y)
- h = _screenHeight - y;
+ // Quick check to see if anything has to be drawn at all
+ if (w <= 0 || h <= 0)
+ return;
- // Quick check to see if anything has to be drawn at all
- if (w <= 0 || h <= 0)
- return;
+ // Store the bounding box so that undraw mouse can restore the area the
+ // mouse currently covers to its original content.
+ _mouseOldState.x = x;
+ _mouseOldState.y = y;
+ _mouseOldState.w = w;
+ _mouseOldState.h = h;
- // Store the bounding box so that undraw mouse can restore the area the
- // mouse currently covers to its original content.
- _mouse_old_state.x = x;
- _mouse_old_state.y = y;
- _mouse_old_state.w = w;
- _mouse_old_state.h = h;
+ // Draw the mouse cursor; backup the covered area in "bak"
- // Draw the mouse cursor; backup the covered area in "bak"
+ ///if (gpLockSurface(_screen) == -1)
+ /// error("gpLockSurface failed: %s.\n", gpGetError());
- ///if (SDL_LockSurface(_screen) == -1)
- /// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
-
- // Mark as dirty
- add_dirty_rect(x, y, w, h);
+ // as dirty
+ add_dirty_rect(x, y, w, h);
- dst = (byte *)_screen->pixels + y * _screenWidth + x;
- while (h > 0) {
- int width = w;
- while (width > 0) {
- *bak++ = *dst;
- color = *src++;
- if (color != _mouseKeycolor) // transparent, don't draw
- *dst = color;
- dst++;
- width--;
+ dst = (byte *) _screen->pixels + y * _screenWidth + x;
+ while (h > 0) {
+ int width = w;
+ while (width > 0) {
+ *bak++ = *dst;
+ color = *src++;
+ if (color != _mouseKeycolor) // Transparent, don't draw
+ *dst = color;
+ dst++;
+ width--;
+ }
+ src += _mouseCurState.w - w;
+ bak += MAX_MOUSE_W - w;
+ dst += _screenWidth - w;
+ h--;
}
- src += _mouse_cur_state.w - w;
- bak += MAX_MOUSE_W - w;
- dst += _screenWidth - w;
- h--;
- }
- ///SDL_UnlockSurface(_screen);
+ ///gpUnlockSurface(_screen);
- // Finally, set the flag to indicate the mouse has been drawn
- _mouseDrawn = true;
+ // Finally, set the flag to indicate the mouse has been drawn
+ _mouseDrawn = true;
}
if (_mouseDrawn || !_mouseVisible)
return;
- int x = _mouse_cur_state.x - _mouseHotspotX;
- int y = _mouse_cur_state.y - _mouseHotspotY;
- int w = _mouse_cur_state.w;
- int h = _mouse_cur_state.h;
+ int x = _mouseCurState.x - _mouseHotspotX;
+ int y = _mouseCurState.y - _mouseHotspotY;
+ int w = _mouseCurState.w;
+ int h = _mouseCurState.h;
byte color;
- byte *src = _mouseData; // Image representing the mouse
- uint16 *bak = (uint16*)_mouseBackup; // Surface used to backup the area obscured by the mouse
- uint16 *dst; // Surface we are drawing into
+ //byte *src = _mouseData; // Image representing the mouse
+ //uint16 *src = _mouseData; // Image representing the mouse
+ const byte *src = _mouseData; // Image representing the mouse
+ //byte *bak = _mouseBackup; // Surface used to backup the area obscured by the mouse
+ //byte *dst; // Surface we are drawing into
+
+ //uint16 *bak = (uint16*)_mouseBackup; // Surface used to backup the area obscured by the mouse
+ //uint16 *dst; // Surface we are drawing into
// clip the mouse rect, and addjust the src pointer accordingly
if (x < 0) {
@@ -538,10 +841,9 @@ void OSystem_GP32::draw_mouse() {
}
if (y < 0) {
h += y;
- src -= y * _mouse_cur_state.w;
+ src -= y * _mouseCurState.w;
y = 0;
}
-
// Quick check to see if anything has to be drawn at all
if (w <= 0 || h <= 0)
return;
@@ -553,218 +855,234 @@ void OSystem_GP32::draw_mouse() {
// Store the bounding box so that undraw mouse can restore the area the
// mouse currently covers to its original content.
- _mouse_old_state.x = x;
- _mouse_old_state.y = y;
- _mouse_old_state.w = w;
- _mouse_old_state.h = h;
+ _mouseOldState.x = x;
+ _mouseOldState.y = y;
+ _mouseOldState.w = w;
+ _mouseOldState.h = h;
// Draw the mouse cursor; backup the covered area in "bak"
- ///if (SDL_LockSurface(sdl_tmpscreen) == -1)
- /// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
+ ///if (gpLockSurface(_tmpscreen) == -1)
+ /// error("gpLockSurface failed: %s.\n", gpGetError());
- // Mark as dirty
+ // as dirty
add_dirty_rect(x, y, w, h);
- dst = (uint16 *)sdl_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1);
+ uint16 *bak = (uint16 *) _mouseBackup; // Surface used to backup the area obscured by the mouse
+ uint16 *dst; // Surface we are drawing into
+
+ dst =
+ (uint16 *) _tmpscreen->pixels + (y + 1) * TMP_SCREEN_WIDTH + (x +
+ 1);
while (h > 0) {
int width = w;
while (width > 0) {
*bak++ = *dst;
color = *src++;
if (color != 0xFF) // 0xFF = transparent, don't draw
- *dst = RGBToColor(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b);
+ *dst =
+ RGB_TO_16(_currentPalette[color].r,
+ _currentPalette[color].g,
+ _currentPalette[color].b);
dst++;
width--;
}
- src += _mouse_cur_state.w - w;
+ src += _mouseCurState.w - w;
bak += MAX_MOUSE_W - w;
dst += TMP_SCREEN_WIDTH - w;
h--;
}
- ///SDL_UnlockSurface(sdl_tmpscreen);
-
+ ///gpUnlockSurface(_tmpscreen);
+
// Finally, set the flag to indicate the mouse has been drawn
- _mouseDrawn = true;
+ _mouseDrawn = true;
}
-void OSystem_GP32::undraw_mouse() { //return; //fixme!
- if (!_overlay_visible) {
-
- if (!_mouseDrawn)
- return;
- _mouseDrawn = false;
-
- ///if (SDL_LockSurface(_screen) == -1)
- /// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
+void OSystem_GP32::undraw_mouse() {
+ //return; //fixme!
+ if (!_overlayVisible) {
- byte *dst, *bak = _mouseBackup;
- const int old_mouse_x = _mouse_old_state.x;
- const int old_mouse_y = _mouse_old_state.y;
- const int old_mouse_w = _mouse_old_state.w;
- const int old_mouse_h = _mouse_old_state.h;
- int x, y;
-
- // No need to do clipping here, since draw_mouse() did that already
-
- dst = (byte *)_screen->pixels + old_mouse_y * _screenWidth + old_mouse_x;
- for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _screenWidth) {
- for (x = 0; x < old_mouse_w; ++x) {
- dst[x] = bak[x];
+ if (!_mouseDrawn)
+ return;
+ _mouseDrawn = false;
+
+ byte *dst, *bak = _mouseBackup;
+ const int old_mouse_x = _mouseOldState.x;
+ const int old_mouse_y = _mouseOldState.y;
+ const int old_mouse_w = _mouseOldState.w;
+ const int old_mouse_h = _mouseOldState.h;
+ int x, y;
+
+ // No need to do clipping here, since draw_mouse() did that already
+
+ dst =
+ (byte *) _screen->pixels + old_mouse_y * _screenWidth +
+ old_mouse_x;
+ for (y = 0; y < old_mouse_h;
+ ++y, bak += MAX_MOUSE_W, dst += _screenWidth) {
+ for (x = 0; x < old_mouse_w; ++x) {
+ dst[x] = bak[x];
+ }
}
- }
-
- add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
- ///SDL_UnlockSurface(_screen);
+ add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w,
+ old_mouse_h);
}
if (!_mouseDrawn)
return;
_mouseDrawn = false;
- ///if (SDL_LockSurface(sdl_tmpscreen) == -1)
- /// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
-
- uint16 *dst, *bak = (uint16 *)_mouseBackup;
- const int old_mouse_x = _mouse_old_state.x;
- const int old_mouse_y = _mouse_old_state.y;
- const int old_mouse_w = _mouse_old_state.w;
- const int old_mouse_h = _mouse_old_state.h;
+ uint16 *dst, *bak = (uint16 *) _mouseBackup;
+ const int old_mouse_x = _mouseOldState.x;
+ const int old_mouse_y = _mouseOldState.y;
+ const int old_mouse_w = _mouseOldState.w;
+ const int old_mouse_h = _mouseOldState.h;
int x, y;
// No need to do clipping here, since draw_mouse() did that already
- dst = (uint16 *)sdl_tmpscreen->pixels + (old_mouse_y+1) * TMP_SCREEN_WIDTH + (old_mouse_x+1);
- for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += TMP_SCREEN_WIDTH) {
+ dst =
+ (uint16 *) _tmpscreen->pixels + (old_mouse_y +
+ 1) * TMP_SCREEN_WIDTH + (old_mouse_x + 1);
+ for (y = 0; y < old_mouse_h;
+ ++y, bak += MAX_MOUSE_W, dst += TMP_SCREEN_WIDTH) {
for (x = 0; x < old_mouse_w; ++x) {
dst[x] = bak[x];
}
}
add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
-
- ///SDL_UnlockSurface(sdl_tmpscreen);
}
-char * SDL_GetError() {
-
- // implement
+char *gpGetError(void) {
+ // FIXME: implement
return NULL;
}
-// Update the dirty areas of the screen
-void OSystem_GP32::updateScreen() {
- assert(sdl_hwscreen != NULL);
-
- // If the shake position changed, fill the dirty area with blackness
- if (_currentShakePos != _newShakePos) {
- SDL_Rect blackrect = {0, 0, _screenWidth*_scaleFactor, _newShakePos*_scaleFactor};
- SDL_FillRect(sdl_hwscreen, &blackrect, 0);
-
- _currentShakePos = _newShakePos;
-
- _forceFull = true;
- }
-
- // Make sure the mouse is drawn, if it should be drawn.
- draw_mouse(); //ph0x
-
- // Check whether the palette was changed in the meantime and update the
- // screen surface accordingly.
- if (_paletteDirtyEnd != 0) {
- SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
- _paletteDirtyStart,
- _paletteDirtyEnd - _paletteDirtyStart);
-
- _paletteDirtyEnd = 0;
-
- _forceFull = true;
- }
-
- // Force a full redraw if requested
- if (_forceFull) {
- _num_dirty_rects = 1;
-
- _dirty_rect_list[0].x = 0;
- _dirty_rect_list[0].y = 0;
- _dirty_rect_list[0].w = _screenWidth;
- _dirty_rect_list[0].h = _screenHeight;
- }
-
- // Only draw anything if necessary
- if (_num_dirty_rects > 0) {
-
- SDL_Rect *r;
- uint32 srcPitch, dstPitch;
- SDL_Rect *last_rect = _dirty_rect_list + _num_dirty_rects;
-
- // Convert appropriate parts of the 8bpp image into 16bpp
- if (!_overlay_visible) {
- SDL_Rect dst;
- for(r = _dirty_rect_list; r != last_rect; ++r) {
- dst = *r;
- dst.x++; // FIXME? Shift rect by one since 2xSai needs to acces the data around
- dst.y++; // FIXME? any pixel to scale it, and we want to avoid mem access crashes.
- if (SDL_BlitSurface(_screen, r, sdl_hwscreen, &dst) != 0) //ph0x! sdl_tmpscreen
- error("SDL_BlitSurface failed: %s", SDL_GetError());
- }
- }
-
- ///SDL_LockSurface(sdl_tmpscreen);
- ///SDL_LockSurface(sdl_hwscreen);
-
-// ph0x! (no scaling) cannot skip intro if commented?
-
- srcPitch = sdl_tmpscreen->pitch;
- dstPitch = sdl_hwscreen->pitch;
- for(r = _dirty_rect_list; r != last_rect; ++r) {
- register int dst_y = r->y + _currentShakePos;
- register int dst_h = 0;
- if (dst_y < _screenHeight) {
- dst_h = r->h;
- if (dst_h > _screenHeight - dst_y)
- dst_h = _screenHeight - dst_y;
-
- dst_y *= _scaleFactor;
-
- _scaler_proc((byte*)sdl_tmpscreen->pixels + (r->x*2+2) + (r->y+1)*srcPitch, srcPitch, (byte*)sdl_hwscreen->pixels + r->x*2*_scaleFactor + dst_y*dstPitch, dstPitch, r->w, dst_h);
- }
- r->x *= _scaleFactor;
- r->y = dst_y;
- r->w *= _scaleFactor;
- r->h = dst_h * _scaleFactor;
- }
-
- ///SDL_UnlockSurface(sdl_tmpscreen);
- ///SDL_UnlockSurface(sdl_hwscreen);
-
- // Readjust the dirty rect list in case we are doing a full update.
- // This is necessary if shaking is active.
- if (_forceFull) {
- _dirty_rect_list[0].y = 0;
- _dirty_rect_list[0].h = _screenHeight * _scaleFactor;
- }
-
- // Finally, blit all our changes to the screen
-
- // FIXME (dont use condition)
- if (_overlay_visible)
- SDL_UpdateRects(sdl_hwscreen, _num_dirty_rects, _dirty_rect_list); //ph0x! sdl_hwscreen
- else
- SDL_UpdateRects(_screen, _num_dirty_rects, _dirty_rect_list);
- }
-
- _num_dirty_rects = 0;
- _forceFull = false;
-}
+/////////////////////////////////////////////////////////////////////////////
+//
+// GP32 Screen Update Stuff - Mostly 'borrowed' from GP but using gpSDK
+//
+/////////////////////////////////////////////////////////////////////////////
+
+//// Update the dirty areas of the screen
+void OSystem_GP32::updateScreen() {
+ //Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
+ internUpdateScreen();
+}
+
+// assert(_hwscreen != NULL);
+//
+// // If the shake position changed, fill the dirty area with blackness
+// if (_currentShakePos != _newShakePos) {
+// gpRect blackrect = {0, 0, _screenWidth*_scaleFactor, _newShakePos*_scaleFactor};
+//
+// if (_adjustAspectRatio)
+// blackrect.h = real2Aspect(blackrect.h - 1) + 1;
+//
+// gpFillRect(_hwscreen, &blackrect, 0);
+//
+// _currentShakePos = _newShakePos;
+//
+// _forceFull = true;
+// }
+//
+// // Make sure the mouse is drawn, if it should be drawn.
+// draw_mouse();
+//
+// // Check whether the palette was changed in the meantime and update the
+// // screen surface accordingly.
+// if (_paletteDirtyEnd != 0) {
+// gpSetColors(_screen, _currentPalette + _paletteDirtyStart,
+// _paletteDirtyStart,
+// _paletteDirtyEnd - _paletteDirtyStart);
+//
+// _paletteDirtyEnd = 0;
+//
+// _forceFull = true;
+// }
+//
+// // Force a full redraw if requested
+// if (_forceFull) {
+// _num_dirty_rects = 1;
+//
+// _dirty_rect_list[0].x = 0;
+// _dirty_rect_list[0].y = 0;
+// _dirty_rect_list[0].w = _screenWidth;
+// _dirty_rect_list[0].h = _screenHeight;
+// }
+//
+// // Only draw anything if necessary
+// if (_num_dirty_rects > 0) {
+//
+// gpRect *r;
+// uint32 srcPitch, dstPitch;
+// gpRect *last_rect = _dirty_rect_list + _num_dirty_rects;
+//
+// // Convert appropriate parts of the 8bpp image into 16bpp
+// if (!_overlayVisible) {
+// gpRect dst;
+// for(r = _dirty_rect_list; r != last_rect; ++r) {
+// dst = *r;
+// dst.x++; // FIXME? Shift rect by one since 2xSai needs to acces the data around
+// dst.y++; // FIXME? any pixel to scale it, and we want to avoid mem access crashes.
+//
+// if (gpBlitSurface(_screen, r, _hwscreen, &dst) != 0) //ph0x! _tmpscreen
+// error("gpBlitSurface failed: %s", gpGetError());
+// }
+// }
+//
+//// ph0x! (no scaling) cannot skip intro if commented?
+//
+// srcPitch = _tmpscreen->pitch;
+// dstPitch = _hwscreen->pitch;
+// for(r = _dirty_rect_list; r != last_rect; ++r) {
+// register int dst_y = r->y + _currentShakePos;
+// register int dst_h = 0;
+// if (dst_y < _screenHeight) {
+// dst_h = r->h;
+// if (dst_h > _screenHeight - dst_y)
+// dst_h = _screenHeight - dst_y;
+//
+// dst_y *= _scaleFactor;
+//
+// if (_overlayVisible) //ph0x fixme?
+// _scaler_proc((byte*)_tmpscreen->pixels + (r->x*2+2) + (r->y+1)*srcPitch, srcPitch,
+// (byte*)_hwscreen->pixels + r->x*2*_scaleFactor + dst_y*dstPitch, dstPitch, r->w, dst_h);
+// }
+// r->x *= _scaleFactor;
+// r->y = dst_y;
+// r->w *= _scaleFactor;
+// r->h = dst_h * _scaleFactor;
+// }
+//
+// // Readjust the dirty rect list in case we are doing a full update.
+// // This is necessary if shaking is active.
+// if (_forceFull) {
+// _dirty_rect_list[0].y = 0;
+// _dirty_rect_list[0].h = _screenHeight * _scaleFactor;
+// }
+//
+// // Finally, blit all our changes to the screen
+//
+// // FIXME (dont use condition)
+// if (_overlayVisible)
+// gpUpdateRects(_hwscreen, _num_dirty_rects, _dirty_rect_list); //ph0x! _hwscreen
+// else
+// gpUpdateRects(_screen, _num_dirty_rects, _dirty_rect_list);
+// }
+//
+// _num_dirty_rects = 0;
+// _forceFull = false;
+//}
// Either show or hide the mouse cursor
-bool OSystem_GP32::showMouse(bool visible) {
+bool OSystem_GP32::showMouse(bool visible) {
if (_mouseVisible == visible)
return visible;
-
+
bool last = _mouseVisible;
_mouseVisible = visible;
@@ -775,195 +1093,562 @@ bool OSystem_GP32::showMouse(bool visible) {
return last;
}
-
+
// Set the position of the mouse cursor
-void OSystem_GP32::set_mouse_pos(int x, int y) {
- if (x != _mouse_cur_state.x || y != _mouse_cur_state.y) {
- _mouse_cur_state.x = x;
- _mouse_cur_state.y = y;
+void OSystem_GP32::set_mouse_pos(int x, int y) {
+ if (x != _mouseCurState.x || y != _mouseCurState.y) {
+ _mouseCurState.x = x;
+ _mouseCurState.y = y;
- mx=x; //ph0x fixme
- my=y; //ph0x fixme
+ mx = x; //ph0x fixme
+ my = y; //ph0x fixme
undraw_mouse();
}
}
-void OSystem_GP32::warpMouse(int x, int y) {
- set_mouse_pos(x, y);
-}
-
// Set the bitmap that's used when drawing the cursor.
-void OSystem_GP32::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor) {
- _mouse_cur_state.w = w;
- _mouse_cur_state.h = h;
+void OSystem_GP32::setMouseCursor(const byte *buf, uint w, uint h,
+ int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale) {
+
+// assert(w <= MAX_MOUSE_W);
+// assert(h <= MAX_MOUSE_H);
+
+ _mouseCurState.w = w;
+ _mouseCurState.h = h;
_mouseHotspotX = hotspot_x;
_mouseHotspotY = hotspot_y;
_mouseKeycolor = keycolor;
+//??????????
+ _mouseData = (byte *) buf;
+
+ undraw_mouse();
+
if (_mouseData)
free(_mouseData);
- _mouseData = (byte *)malloc(w * h);
- memcpy(_mouseData, buf, w * h);
+ _mouseData = (byte *) malloc(w * h);
- undraw_mouse();
+ memcpy(_mouseData, buf, w * h);
}
-
+
// Shaking is used in SCUMM. Set current shake position.
-void OSystem_GP32::setShakePos(int shake_pos) {
+void OSystem_GP32::setShakePos(int shake_pos) {
_newShakePos = shake_pos;
+ mcshake = shake_pos;
}
-
+
// Get the number of milliseconds since the program was started.
-uint32 OSystem_GP32::getMillis() {
- return GpTickCountGet();
+uint32 OSystem_GP32::getMillis() {
+ return GpTickCountGet();
}
-
+
// Delay for a specified amount of milliseconds
-void OSystem_GP32::delayMillis(uint msecs) {
+void OSystem_GP32::delayMillis(uint msecs) {
int n = GpTickCountGet();
- while ( ( GpTickCountGet() - n ) < msecs) ;
+ while ((GpTickCountGet() - n) < msecs);
}
-
+
// Get the next event.
-// Returns true if an event was retrieved.
+// Returns true if an event was retrieved.
+
+const signed char abc[] = "0123456789abcdefghijklmnopqrstuvwxyz";
+signed int abcindex = -1;
+
+void switchsurf(int surf);
+void buildgammatab(int val);
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// GP32 Event Handlers.
+//
+/////////////////////////////////////////////////////////////////////////////
+
+bool OSystem_GP32::pollEvent(Event & event) {
-bool OSystem_GP32::pollEvent(Event &event) { // fixme: make more user-friendly :)
+#define EVENT_COUNT 2 // >=1
+ //#define MOUSE_MIPS 2 // bg updates wrong if >1 ??
+#define MOUSE_MIPS 1 // bg updates wrong if >1 ??
- #define EVENT_COUNT 2 // >=1
- #define MOUSE_MIPS 1 // bg updates wrong if >1 ??
-
- static int oldkey, eventcount=EVENT_COUNT, lastevent=0;
- int key;
+ static int lastkey, eventcount = EVENT_COUNT, lastevent = 0;
+ static int simulate;
+ static bool backspace = true;
+ static uint32 t;
+ int key;
+
+ key = gpTrapKey();
+
+ if (simulate)
+ simulate--;
+ switch (simulate) {
+ case 5:
+ lastevent = event.type = EVENT_KEYDOWN;
+ event.kbd.keycode = event.kbd.ascii = 8;
+ return true;
+ break;
+ case 3:
+ lastevent = event.type = EVENT_KEYDOWN;
+ event.kbd.keycode = event.kbd.ascii = abc[abcindex];
+ return true;
+ break;
+ case 4:
+ case 2:
+ lastevent = event.type = EVENT_KEYUP;
+ //event.kbd.keycode = event.kbd.ascii =
+ return true;
+ break;
+ case 1:
+ lastkey = key = 0;
+ lastevent = 0;
+ event.type = (EventType) 0;
+ break;
+ }
+
+ if (lastevent == EVENT_KEYDOWN) {
+ lastevent = event.type = EVENT_KEYUP;
+ //event.kbd.keycode = event.kbd.ascii;
+ return true;
+ }
- key=GpKeyGet();
if (key == GPC_VK_NONE) {
- if (lastevent==EVENT_LBUTTONDOWN) {
- lastevent=0;
- event.type = EVENT_LBUTTONUP;
- return true;
- }
+ lastevent = lastkey = 0;
return false;
- }
+ }
- if (key == oldkey) {
+ if (key == lastkey) {
eventcount--;
- if (eventcount) return false;
+ if (eventcount)
+ return false;
}
- oldkey=key;
- eventcount=EVENT_COUNT;
+ eventcount = EVENT_COUNT;
event.type = EVENT_KEYDOWN;
- if (key & GPC_VK_FL && key & GPC_VK_FR) { // L+R = save state
- printf("Saving game, please wait...");
+ if (key & GPC_VK_FL) { // L
+ if (_overlayVisible)
+ return false;
+
+ if (key & GPC_VK_UP) {
+ if (key == lastkey)
+ return false;
+
+ if (gindex < ARRAYSIZE(scrGamma) - 1)
+ gindex++;
+ buildgammatab(gindex);
+ _paletteDirtyStart = 0;
+ _paletteDirtyEnd = 255; //fixme?
+ lastevent = event.type;
+ lastkey = key;
+ return true;
+ } else
+ if (key & GPC_VK_DOWN) {
+ if (key == lastkey)
+ return false;
+
+ if (gindex > 0)
+ gindex--;
+ buildgammatab(gindex);
+ _paletteDirtyStart = 0;
+ _paletteDirtyEnd = 255; //fixme?
+ lastevent = event.type;
+ lastkey = key;
+ return true;
+ }
- //extern void autosave(void * engine);
- //autosave(NULL); //FIXME?
- do key=GpKeyGet(); while (key != GPC_VK_NONE) ;
- return false;
- }
-
- if (key & GPC_VK_FL) { // L = debug console
- //GpGraphicModeSet(8, NULL); //FIXME: if 16bit?
- currsurface=DEBUG_SURFACE;
- GpSurfaceFlip(&gpDraw[currsurface]);
- GpSetPaletteEntry ( 0, 0,0,0 );
- GpSetPaletteEntry ( 1, 255,0,0 );
- GpSetPaletteEntry ( 2, 255,255,255 );
- return false;
+ if (key == lastkey)
+ return false;
+ if (skindex > 0)
+ skindex--;
+ event.kbd.keycode = event.kbd.ascii = shortkey[skindex];
+ lastevent = event.type;
+ lastkey = key;
+ return true;
}
-
- if (key & GPC_VK_FR) { // R = game screen
- //if (_overlay_visible) GpGraphicModeSet(16, NULL);
- // else GpGraphicModeSet(8, NULL);
- currsurface=GAME_SURFACE;
- GpSurfaceFlip(&gpDraw[currsurface]);
- _paletteDirtyStart=0;
- _paletteDirtyEnd=255; //fixme?
- return false;
- }
+ lastkey = key;
+
+ if (key & GPC_VK_FR) { // R
+ if (key & GPC_VK_UP) {
+ if (getMillis() < t)
+ return false;
+ //do key=GpKeyGet(); while (key & GPC_VK_UP);
+ //fixme -2/-1
+ t = getMillis() + 200;
+ if (abcindex == -1)
+ abcindex = 0;
+ else {
+ if (abcindex < sizeof(abc) - 2)
+ abcindex++;
+ else
+ abcindex = 0;
+ }
+ if (backspace)
+ simulate = 6;
+ else {
+ backspace = true;
+ simulate = 4;
+ }
+ return false;
+ }
+
+ if (key & GPC_VK_DOWN) {
+ if (getMillis() < t)
+ return false;
+ //do key=GpKeyGet(); while (key & GPC_VK_DOWN);
+ //fixme -2/-1
+ t = getMillis() + 200;
+ if (abcindex == -1)
+ abcindex = abcindex = sizeof(abc) - 2;
+ else {
+ if (abcindex > 0)
+ abcindex--;
+ else
+ abcindex = sizeof(abc) - 2;
+ }
+ if (backspace)
+ simulate = 6;
+ else {
+ backspace = true;
+ simulate = 4;
+ }
+ return false;
+ }
- if (key & GPC_VK_START) { // START = menu
- event.kbd.keycode = 319;
- event.kbd.ascii = 319;
- return true;
+ if (key & GPC_VK_LEFT) {
+ abcindex = -1;
+ event.kbd.keycode = event.kbd.ascii = 8;
+ lastevent = event.type;
+ do
+ key = gpTrapKey();
+ while (key & GPC_VK_LEFT);
+ return true;
+ } else if (key & GPC_VK_RIGHT) {
+ abcindex = -1;
+ backspace = false;
+ return false;
+ }
+ if (!_overlayVisible) {
+ if (lastevent == EVENT_KEYUP)
+ return false;
+ if (shortkey[skindex + 1])
+ skindex++;
+ event.kbd.keycode = event.kbd.ascii =
+ shortkey[skindex];
+ lastevent = event.type;
+ return true;
+ }
+ } else if (key & GPC_VK_START) { // START = menu/enter
+ if (_overlayVisible)
+ event.kbd.keycode = event.kbd.ascii = 13;
+ else {
+ event.kbd.keycode = event.kbd.ascii = 319;
+ //buildgammatab(ARRAYSIZE(scrGamma)-1); // moved to colortoRBG
+ }
+ lastevent = event.type;
+ return true;
}
- if (key & GPC_VK_SELECT) { // SELECT == escape/skip
- if (_overlay_visible)
- do key=GpKeyGet(); while (key != GPC_VK_NONE) ; // prevent 2xESC
- event.kbd.keycode = 27;
- event.kbd.ascii = 27;
+ if (key & GPC_VK_SELECT) { // SELECT == escape/skip
+ if (_overlayVisible) {
+ do
+ key = gpTrapKey();
+ while (key != GPC_VK_NONE); // prevent 2xESC
+ buildgammatab(gindex);
+ _paletteDirtyStart = 0;
+ _paletteDirtyEnd = 255; //fixme?
+ }
+ event.kbd.keycode = event.kbd.ascii = 27;
+ lastevent = event.type;
return true;
- }
+ }
if (key & GPC_VK_FA) {
- lastevent=EVENT_LBUTTONDOWN;
- event.type = EVENT_LBUTTONDOWN;
+ if (lastevent == EVENT_LBUTTONUP)
+ return false;
+
+ if (lastevent == EVENT_LBUTTONDOWN) {
+ lastevent = EVENT_LBUTTONUP;
+ event.type = EVENT_LBUTTONUP;
+ } else {
+ lastevent = EVENT_LBUTTONDOWN;
+ event.type = EVENT_LBUTTONDOWN;
+ }
return true;
}
+
if (key & GPC_VK_FB) {
- lastevent=EVENT_RBUTTONDOWN;
- event.type = EVENT_RBUTTONDOWN;
+ if (lastevent == EVENT_RBUTTONUP)
+ return false;
+
+ if (lastevent == EVENT_RBUTTONDOWN) {
+ lastevent = EVENT_RBUTTONUP;
+ event.type = EVENT_RBUTTONUP;
+ } else {
+ lastevent = EVENT_RBUTTONDOWN;
+ event.type = EVENT_RBUTTONDOWN;
+ }
return true;
}
- if(key & GPC_VK_LEFT) {
- mx-=MOUSE_MIPS;
- if (mx<1) mx=1; // wrong if 0?
+ if (key & GPC_VK_LEFT) {
+ mx -= MOUSE_MIPS;
+ if (mx < 1)
+ mx = 1; // wrong if 0?
}
- if(key & GPC_VK_RIGHT) {
- mx+=MOUSE_MIPS;
- if (mx>319) mx=319;
+ if (key & GPC_VK_RIGHT) {
+ mx += MOUSE_MIPS;
+ if (mx > 319)
+ mx = 319;
}
- if(key & GPC_VK_UP) {
- my-=MOUSE_MIPS;
- if (my<1) my=1; // wrong if 0?
+ if (key & GPC_VK_UP) {
+ my -= MOUSE_MIPS;
+ if (my < 1)
+ my = 1; // wrong if 0?
}
- if(key & GPC_VK_DOWN) {
- my+=MOUSE_MIPS;
- if (my>199) my=199;
+ if (key & GPC_VK_DOWN) {
+ my += MOUSE_MIPS;
+ if (my > _screenHeight - 1)
+ my = _screenHeight - 1;
}
event.type = EVENT_MOUSEMOVE;
km.x = event.mouse.x = mx;
km.y = event.mouse.y = my;
-
event.mouse.x /= _scaleFactor;
- event.mouse.y /= _scaleFactor;
-
+ event.mouse.y /= _scaleFactor;
set_mouse_pos(event.mouse.x, event.mouse.y);
}
-// Set the function to be invoked whenever samples need to be generated
-// Format is the sample type format.
-// Only 16-bit signed mode is needed for simon & scumm
-bool OSystem_GP32::setSoundCallback(SoundProc proc, void *param) {
- return false;
+/////////////////////////////////////////////////////////////////////////////
+//
+// GP32 Graphics Stuff -
+//
+/////////////////////////////////////////////////////////////////////////////
+
+int16 OSystem_GP32::RBGToColor(uint8 r, uint8 g, uint8 b) {
+ float rr, gg, bb;
+
+ rr = r * gammatab2[r];
+ gg = g * gammatab2[g];
+ bb = b * gammatab2[b];
+
+ if (rr > 255)
+ rr = 255;
+ if (gg > 255)
+ gg = 255;
+ if (bb > 255)
+ bb = 255;
+
+ r = (u8) rr;
+ g = (u8) gg;
+ b = (u8) bb;
+
+ //return ((((r>>3)&0x1F) << 11) | (((g>>2)&0x3F) << 5) | ((b>>3)&0x1F)); //ph0x
+ return (((((r) >> 3) & 0x1F) << 11) | ((((g) >> 3) & 0x1F) << 6) |
+ (((b) >> 3) & 0x1F) << 1);
}
+void OSystem_GP32::colorToRBG(int16 color, uint8 &r, uint8 &g, uint8 &b) {
+ float rr, gg, bb;
+ r = ((((color) >> 11) & 0x1F) << 3); //(((color>>11)&0x1F) << 3);
+ g = ((((color) >> 6) & 0x1F) << 3); //(((color>>5)&0x3F) << 2);
+ b = ((((color) >> 1) & 0x1F) << 3); //((color&0x1F) << 3);
+
+ rr = r * gammatab2[r];
+ gg = g * gammatab2[g];
+ bb = b * gammatab2[b];
+
+ if (rr > 255)
+ rr = 255;
+ if (gg > 255)
+ gg = 255;
+ if (bb > 255)
+ bb = 255;
+
+ r = (u8) rr;
+ g = (u8) gg;
+ b = (u8) bb;
+}
+
+void switchsurf(int surf) {
+ GPLCDINFO lcd;
+ GpLcdInfoGet(&lcd);
+
+ if (surf == DEBUG_SURFACE) {
+ if (lcd.lcd_global.U8_lcd.bpp == 16)
+ GpGraphicModeSet(8, NULL);
+
+ currentsurf = DEBUG_SURFACE;
+ GpSurfaceFlip(&LCDbuffer[(int)currentsurf]);
+
+ //GpSetPaletteEntry ( 0, 0,0,0 );
+ //GpSetPaletteEntry ( 1, 0,0,0 );
+ //GpSetPaletteEntry ( 2, 255,255,255 );
+
+ } else if (surf == GAME_SURFACE) {
+ //if (lcd.lcd_global.U8_lcd.bpp == 8) GpGraphicModeSet(16, NULL);
+
+ currentsurf = GAME_SURFACE;
+ GpSurfaceFlip(&LCDbuffer[(int)currentsurf]);
+ //GpSetPaletteEntry ( 2, 0,0,0 );
+ //GpSetPaletteEntry ( 1, 0,107,84 );
+ //GpSetPaletteEntry ( 0, 255,255,255 );
+ } else
+ error("Switching to false stuface");
+}
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// GP32 Sound Stuff -
+//
+/////////////////////////////////////////////////////////////////////////////
+
void OSystem_GP32::clearSoundCallback() {
- //_sound_proc = NULL;
- //_sound_proc_param = NULL;
+// _sound_proc = NULL;
+// _sound_proc_param = NULL;
+}
+
+typedef void SoundProc(void *param, byte *buf, int len);
+
+typedef struct GPSOUNDBUF {
+ PCM_SR freq; /* Taken from gpmm.h */
+ PCM_BIT format; /* Taken from gpmm.h */
+ unsigned int samples; /* Buffer length (in samples) */
+ void *userdata; /* Userdata which gets passed to the callback function */
+ SoundProc *callback;
+ unsigned int pollfreq; /* Frequency of the timer interrupt which polls the playing position
+ * recommended value: 2*(playingfreq in Hz/GPSOUNDBUF.samples) */
+ unsigned int samplesize; /* Size of one sample (8bit mono->1, 16bit stereo->4) - don't touch this */
+} GPSOUNDBUF;
+
+GPSOUNDBUF gpsndbuf; // for scumm
+
+/* Global variables */
+unsigned int frame = 0;
+unsigned int *soundPos = 0;
+volatile int idx_buf;
+unsigned int shiftVal = 0;
+void *buffer;
+GPSOUNDBUF soundBuf;
+
+/* This routine gets called by the timer interrupt and
+ * polls the current playing position within the buffer.
+ */
+
+//void *blah; // holds "this" for mixer.cpp
+
+void soundtimer(void) {
+ unsigned int t =
+ (((unsigned int)(*soundPos) - (unsigned int)buffer) >> shiftVal) >=
+ soundBuf.samples ? 1 : 0;
+ if (t != frame) {
+ unsigned int offs =
+ ((frame == 1) ? (soundBuf.samples << shiftVal) : 0);
+ soundBuf.callback(soundBuf.userdata /*blah */ , (u8 *) ((unsigned int)buffer + offs), soundBuf.samples << shiftVal); //FIXME (*callback)(param) ?
+ frame = t;
+ }
}
+int GpSoundBufStart(GPSOUNDBUF *sb) {
+ frame = 0;
+
+ /* Copy the structure */
+ memcpy(&soundBuf, sb, sizeof(GPSOUNDBUF));
+
+ /* Calculate size of a single sample in bytes
+ * and a corresponding shift value
+ */
+ shiftVal = 0;
+ switch (soundBuf.freq) {
+ case PCM_S11:
+ break;
+ case PCM_S22:
+ break;
+ case PCM_S44:
+ shiftVal++;
+ break;
+ case PCM_M11:
+ break;
+ case PCM_M22:
+ break;
+ case PCM_M44:
+ shiftVal++;
+ break;
+ }
+ if (soundBuf.format == PCM_16BIT)
+ shiftVal++;
+ soundBuf.samplesize = 1 << shiftVal;
+
+ /* Allocate memory for the playing buffer */
+ buffer = malloc(soundBuf.samplesize * soundBuf.samples * 2);
+ memset(buffer, 0, soundBuf.samplesize * soundBuf.samples * 2);
+
+ /* Set timer interrupt #0 */
+ if (GpTimerOptSet(0, soundBuf.pollfreq, 0,
+ soundtimer) == GPOS_ERR_ALREADY_USED)
+ error("timer slot used");
+ GpTimerSet(0);
+ /* Start playing */
+ GpPcmPlay((unsigned short *)buffer,
+ soundBuf.samples * soundBuf.samplesize * 2, 1);
+ GpPcmLock((unsigned short *)buffer, (int *)&idx_buf,
+ (unsigned int *)&soundPos);
+
+ return 0;
+}
+
+void GpSoundBufStop(void) {
+ GpPcmStop();
+ GpPcmRemove((unsigned short *)buffer);
+ GpTimerKill(0);
+ free(buffer);
+}
+
+int OSystem_GP32::getOutputSampleRate() const {
+ return SAMPLES_PER_SEC;
+}
+
+// Set the function to be invoked whenever samples need to be generated
+// Buffer Length and Poll Frequency changed. DJWillis
+bool OSystem_GP32::setSoundCallback(SoundProc proc, void *param) {
+ gpsndbuf.freq = PCM_S22; // Taken from gpmm.h
+ gpsndbuf.format = PCM_16BIT; // Taken from gpmm.h
+ gpsndbuf.samples = 2048; //128; //fixme? // Buffer length (in samples)
+ //FIXME? crashes if not commented?!
+ //gpsndbuf.userdata=g_scumm; //param; //fixme? // Userdata which gets passed to the callback function
+ gpsndbuf.callback = proc; //mycallback; // Callback function (just like in SDL)
+ //2*((float)22025/(float)s.samples);
+ gpsndbuf.pollfreq = 8 * (SAMPLES_PER_SEC / gpsndbuf.samples); //fixme
+ // Frequency of the timer interrupt which polls the playing position
+ // recommended value: 2*(playingfreq in Hz/GPSOUNDBUF.samples)
+ //s.samplesize; // Size of one sample (8bit mono->1, 16bit stereo->4) - don't touch this
+
+ GpPcmInit(PCM_S22, PCM_16BIT);
+ GpSoundBufStart(&gpsndbuf);
+ return true;
+}
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// GP32 Graphics Stuff
+//
+/////////////////////////////////////////////////////////////////////////////
+
void OSystem_GP32::get_screen_image(byte *buf) {
/* make sure the mouse is gone */
undraw_mouse();
-
- ///if (SDL_LockSurface(_screen) == -1)
- /// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
- memcpy(buf, _screen->pixels, _screenWidth*_screenHeight);
+ ///if (gpLockSurface(_screen) == -1)
+ /// error("gpLockSurface failed: %s.\n", gpGetError());
- ///SDL_UnlockSurface(_screen);
+ memcpy(buf, _screen->pixels, _screenWidth * _screenHeight);
+
+ ///gpUnlockSurface(_screen);
}
void OSystem_GP32::hotswap_gfx_mode() {
@@ -971,8 +1656,8 @@ void OSystem_GP32::hotswap_gfx_mode() {
* of the screen data during the change. Then we draw that to
* the new screen right after it's setup.
*/
-
- byte *bak_mem = (byte*)malloc(_screenWidth*_screenHeight);
+
+ byte *bak_mem = (byte *) malloc(_screenWidth * _screenHeight);
get_screen_image(bak_mem);
@@ -980,174 +1665,206 @@ void OSystem_GP32::hotswap_gfx_mode() {
load_gfx_mode();
// reset palette
- SDL_SetColors(_screen, _currentPalette, 0, 256);
+ gpSetColors(_screen, _currentPalette, 0, 256);
// blit image
- copyRectToScreen(bak_mem, _screenWidth, 0, 0, _screenWidth, _screenHeight);
+ copyRectToScreen(bak_mem, _screenWidth, 0, 0, _screenWidth,
+ _screenHeight);
free(bak_mem);
updateScreen();
}
-
-// Get or set a property
-uint32 OSystem_GP32::property(int param, Property *value) {
- switch(param) {
- case PROP_GET_FULLSCREEN:
- return _full_screen;
+// Get or set a property
+//uint32 OSystem_GP32::property(int param, Property *value)
+//{
+// switch(param) {
+//
+// case PROP_GET_FULLSCREEN:
+// return _full_screen;
+//}
- case PROP_OPEN_CD: //fixme?
- /*if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1)
- _cdrom = NULL;
- else {
- _cdrom = SDL_CDOpen(value->cd_num);
- // Did if open? Check if _cdrom is NULL
- if (!_cdrom) {
- warning("Couldn't open drive: %s\n", SDL_GetError());
- }
- }*/
- break;
+void OSystem_GP32::setWindowCaption(const char *caption) {
+ //gGameName = caption; // Would like to return game here like DC port. - DJWillis
+}
- case PROP_SET_GFX_MODE:
- if (value->gfx_mode >= 7)
- return 0;
- _mode = value->gfx_mode;
- hotswap_gfx_mode();
+// CDROM Code - All returns false as the GP32 has no CDROM ;-)
- return 1;
+bool OSystem_GP32::openCD(int drive) {
+ return false;
+}
- case PROP_GET_SAMPLE_RATE:
- ///return SAMPLES_PER_SEC; //ph0x fixme
- return 22050;
- }
+bool OSystem_GP32::pollCD() {
+ return false;
+}
- return 0;
+void OSystem_GP32::playCD(int track, int num_loops, int start_frame, int duration) {
}
-
-// Poll cdrom status
-// Returns true if cd audio is playing
-bool OSystem_GP32::pollCD() { return false; }
-// Play cdrom audio track
-void OSystem_GP32::playCD(int track, int num_loops, int start_frame, int duration) { }
+void OSystem_GP32::stopCD() {
+}
-// Stop cdrom audio track
-void OSystem_GP32::stopCD() { }
+void OSystem_GP32::updateCD() {
+}
-// Update cdrom audio status
-void OSystem_GP32::updateCD() { }
+// End CDROM Code.
// Add a new callback timer
-void OSystem_GP32::setTimerCallback(TimerProc callback, int timer) { }
-// Mutex handling
-OSystem::MutexRef OSystem_GP32::createMutex() {
+// ph0x FIXME: make members
+int _timerinterval;
+int (*_timercallback)(int);
+
+void voidcallback() {
+ //printf("timer running");
+ _timercallback(_timerinterval); //FIXME ?? (*_timercallback)(_timerinterval);
+}
+
+void OSystem_GP32::setTimerCallback(TimerProc callback, int timer) {
+ int timerno = 1; //0 used by sound proc
+
+ if (!callback) {
+ GpTimerKill(timerno);
+ return;
+ }
+
+ if (GpTimerOptSet(timerno, timer, 0,
+ voidcallback) == GPOS_ERR_ALREADY_USED)
+ error("timer slot used");
+
+ _timerinterval = timer;
+ _timercallback = callback;
+ GpTimerSet(timerno);
+}
+
+// Mutex handling - DJWillis Hack
+OSystem::MutexRef OSystem_GP32::createMutex(void) {
return NULL;
}
-void OSystem_GP32::lockMutex(MutexRef mutex) { }
-void OSystem_GP32::unlockMutex(MutexRef mutex) { }
-void OSystem_GP32::deleteMutex(MutexRef mutex) { }
+
+void OSystem_GP32::lockMutex(MutexRef) {
+}
+
+void OSystem_GP32::unlockMutex(MutexRef) {
+}
+
+void OSystem_GP32::deleteMutex(MutexRef) {
+}
// Quit
-void gphalt(int);
-void OSystem_GP32::quit() {
+void OSystem_GP32::quit() {
+ printf("Quitting...");
exit(0);
}
-
+
// Overlay
-void OSystem_GP32::showOverlay() {
+void OSystem_GP32::showOverlay() {
// hide the mouse
-
undraw_mouse();
-u8* s=(u8*)_screen->pixels;
-u16* d=(u16*)sdl_tmpscreen->pixels;
-u8 c;
-// convert to 16 bit
-for (int y=0; y<200; y++) {
- for (int x=0; x<320; x++) {
- c=*s;
- *d++ = (u16)GP_RGB16(_currentPalette[c].r, _currentPalette[c].g, _currentPalette[c].b);
- s++;
- }
- d+=3; // tmpscreen width is screen+3
-}
-GpGraphicModeSet(16, NULL); //ph0x
-//GpRectFill(NULL,&gpDraw[GAME_SURFACE], 0, 0, 320, 240*2, 0); //black border
-
- _overlay_visible = true;
+ u8 *s = (u8 *) _screen->pixels;
+ u16 *d = (u16 *) _tmpscreen->pixels;
+ u8 c;
+ // convert to 16 bit
+ for (int y = 0; y < _screenHeight; y++) {
+ for (int x = 0; x < 320; x++) {
+ c = *s;
+ *d++ =
+ (u16) gpRGB16(_currentPalette[c].r,
+ _currentPalette[c].g, _currentPalette[c].b);
+ s++;
+ }
+ d += 3; // tmpscreen width is screen+3
+ }
+ GpGraphicModeSet(16, NULL); //ph0x
+ // Test code.
+ //???????????
+ //GpRectFill(NULL,&LCDbuffer[GAME_SURFACE], 0, 0, 320, 240, 0); //black border
+ _overlayVisible = true;
clearOverlay();
}
-void OSystem_GP32::hideOverlay() {
+void OSystem_GP32::hideOverlay() {
// hide the mouse
undraw_mouse();
-GpGraphicModeSet(8, NULL); //ph0x
-GpRectFill(NULL,&gpDraw[GAME_SURFACE], 0, 200, 320, 40, 0); //black border
+ GpGraphicModeSet(8, NULL); //ph0x
+ GpRectFill(NULL, &LCDbuffer[GAME_SURFACE], 0, 0, 320, 240, 0); //black border
- _overlay_visible = false;
+ _overlayVisible = false;
_forceFull = true;
}
-void OSystem_GP32::clearOverlay() {
- if (!_overlay_visible)
+void OSystem_GP32::clearOverlay() {
+ if (!_overlayVisible)
return;
-
+
// hide the mouse
undraw_mouse();
// Clear the overlay by making the game screen "look through" everywhere.
- SDL_Rect src, dst;
+ gpRect src, dst;
src.x = src.y = 0;
dst.x = dst.y = 1;
src.w = dst.w = _screenWidth;
src.h = dst.h = _screenHeight;
- if (SDL_BlitSurface(_screen, &src, sdl_tmpscreen, &dst) != 0) //FIXME
- error("SDL_BlitSurface failed: %s", SDL_GetError());
-
+ if (gpBlitSurface(_screen, &src, _tmpscreen, &dst) != 0) //FIXME
+ error("gpBlitSurface failed: %s", gpGetError());
_forceFull = true;
}
-void OSystem_GP32::grabOverlay(int16 *buf, int pitch) {
- if (!_overlay_visible)
+void OSystem_GP32::grabOverlay(int16 *buf, int pitch) {
+ if (!_overlayVisible)
return;
- if (sdl_tmpscreen == NULL)
+ if (_tmpscreen == NULL)
return;
// hide the mouse
undraw_mouse();
- ///if (SDL_LockSurface(sdl_tmpscreen) == -1)
- /// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
+ ///if (gpLockSurface(_tmpscreen) == -1)
+ /// error("gpLockSurface failed: %s.\n", gpGetError());
- int16 *src = (int16 *)sdl_tmpscreen->pixels + TMP_SCREEN_WIDTH + 1;
+ int16 *src = (int16 *) _tmpscreen->pixels + TMP_SCREEN_WIDTH + 1;
int h = _screenHeight;
do {
- memcpy(buf, src, _screenWidth*2);
+ memcpy(buf, src, _screenWidth * 2);
src += TMP_SCREEN_WIDTH;
buf += pitch;
} while (--h);
- ///SDL_UnlockSurface(sdl_tmpscreen);
+ ///gpUnlockSurface(_tmpscreen);
}
-void OSystem_GP32::copyRectToOverlay(const int16 *buf, int pitch, int x, int y, int w, int h) {
- if (!_overlay_visible)
+void OSystem_GP32::copyRectToOverlay(const int16 * buf, int pitch, int x,
+ int y, int w, int h) {
+ if (!_overlayVisible)
return;
- if (sdl_tmpscreen == NULL)
+ if (_tmpscreen == NULL)
return;
// Clip the coordinates
- if (x < 0) { w+=x; buf-=x; x = 0; }
- if (y < 0) { h+=y; buf-=y*pitch; y = 0; }
- if (w > _screenWidth-x) { w = _screenWidth - x; }
- if (h > _screenHeight-y) { h = _screenHeight - y; }
+ if (x < 0) {
+ w += x;
+ buf -= x;
+ x = 0;
+ }
+ if (y < 0) {
+ h += y;
+ buf -= y * pitch;
+ y = 0;
+ }
+ if (w > _screenWidth - x) {
+ w = _screenWidth - x;
+ }
+ if (h > _screenHeight - y) {
+ h = _screenHeight - y;
+ }
if (w <= 0 || h <= 0)
return;
-
+
// Mark the modified region as dirty
cksum_valid = false;
add_dirty_rect(x, y, w, h);
@@ -1155,147 +1872,666 @@ void OSystem_GP32::copyRectToOverlay(const int16 *buf, int pitch, int x, int y,
/* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
undraw_mouse();
- ///if (SDL_LockSurface(sdl_tmpscreen) == -1)
- /// error("SDL_LockSurface failed: %s.\n", SDL_GetError());
+ ///if (gpLockSurface(_tmpscreen) == -1)
+ /// error("gpLockSurface failed: %s.\n", gpGetError());
- int16 *dst = (int16 *)sdl_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1);
+ int16 *dst =
+ (int16 *) _tmpscreen->pixels + (y + 1) * TMP_SCREEN_WIDTH + (x +
+ 1);
do {
- memcpy(dst, buf, w*2);
+ memcpy(dst, buf, w * 2);
dst += TMP_SCREEN_WIDTH;
buf += pitch;
} while (--h);
- ///SDL_UnlockSurface(sdl_tmpscreen);
+ ///gpUnlockSurface(_tmpscreen);
}
-OSystem *OSystem_GP32::create(int gfx_mode, bool full_screen) {
- OSystem_GP32 *syst = new OSystem_GP32();
-
- syst->_mode = gfx_mode;
- syst->_full_screen = full_screen;
-
- // allocate palette storage
- syst->_currentPalette = (SDL_Color*)calloc(sizeof(SDL_Color), 256);
+void OSystem_GP32::internUpdateScreen() {
+ assert(_hwscreen != NULL);
- // allocate the dirty rect storage
- syst->_mouseBackup = (byte*)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2);
- return syst;
+ // If the shake position changed, fill the dirty area with blackness
+
+ if (_currentShakePos != _newShakePos) {
+
+ gpRect blackrect =
+ { 0, 0, _screenWidth * _scaleFactor,
+ _newShakePos * _scaleFactor };
+
+ //if (_adjustAspectRatio)
+ // blackrect.h = real2Aspect(blackrect.h - 1) + 1;
+
+ gpFillRect(_hwscreen, &blackrect, 0);
+
+ _currentShakePos = _newShakePos;
+
+ _forceFull = true;
+ }
+ // Make sure the mouse is drawn, if it should be drawn.
+ draw_mouse();
+
+ // Check whether the palette was changed in the meantime and update the
+ // screen surface accordingly.
+ if (_paletteDirtyEnd != 0) {
+
+ gpSetColors(_screen, _currentPalette + _paletteDirtyStart,
+ _paletteDirtyStart, _paletteDirtyEnd - _paletteDirtyStart);
+
+ _paletteDirtyEnd = 0;
+
+ _forceFull = true;
+ }
+//#ifdef USE_OSD
+// // OSD visible (i.e. non-transparent)?
+// if (_osdAlpha != gpALPHA_TRANSPARENT) {
+// // Updated alpha value
+// const int diff = gpGetTicks() - _osdFadeStartTime;
+// if (diff > 0) {
+// if (diff >= kOSDFadeOutDuration) {
+// // Back to full transparency
+// _osdAlpha = gpALPHA_TRANSPARENT;
+// } else {
+// // Do a linear fade out...
+// const int startAlpha = gpALPHA_TRANSPARENT + kOSDInitialAlpha * (gpALPHA_OPAQUE - gpALPHA_TRANSPARENT) / 100;
+// _osdAlpha = startAlpha + diff * (gpALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration;
+// }
+// gpSetAlpha(_osdSurface, gpRLEACCEL | gpSRCCOLORKEY | gpSRCALPHA, _osdAlpha);
+// _forceFull = true;
+// }
+// }
+//#endif
+
+ // Force a full redraw if requested
+ if (_forceFull) {
+ _num_dirty_rects = 1;
+
+ _dirty_rect_list[0].x = 0;
+ _dirty_rect_list[0].y = 0;
+ _dirty_rect_list[0].w = _screenWidth;
+ _dirty_rect_list[0].h = _screenHeight;
+ }
+ // Only draw anything if necessary
+ if (_num_dirty_rects > 0) {
+
+ gpRect *r;
+ gpRect dst;
+ uint32 srcPitch, dstPitch;
+ gpRect *last_rect = _dirty_rect_list + _num_dirty_rects;
+
+ if (_scaler_proc == Normal1x && !_adjustAspectRatio) {
+
+ gpSurface *target =
+ _overlayVisible ? _tmpscreen : _screen;
+ for (r = _dirty_rect_list; r != last_rect; ++r) {
+ dst = *r;
+
+ if (_overlayVisible) {
+ // FIXME: I don't understand why this is necessary...
+ dst.x--;
+ dst.y--;
+ }
+ dst.y += _currentShakePos;
+ if (gpBlitSurface(target, r, _hwscreen,
+ &dst) != 0)
+ error("gpBlitSurface failed: %s",
+ gpGetError());
+ }
+ } else {
+ if (!_overlayVisible) {
+
+ for (r = _dirty_rect_list; r != last_rect; ++r) {
+ dst = *r;
+ dst.x++; // Shift rect by one since 2xSai needs to acces the data around
+ dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
+ if (gpBlitSurface(_screen, r,
+ _tmpscreen, &dst) != 0)
+ error
+ ("gpBlitSurface failed: %s",
+ gpGetError());
+ }
+ }
+ //gpLockSurface(_tmpscreen);
+ //gpLockSurface(_hwscreen);
+
+ srcPitch = _tmpscreen->pitch;
+ dstPitch = _hwscreen->pitch;
+
+ for (r = _dirty_rect_list; r != last_rect; ++r) {
+
+ register int dst_y = r->y + _currentShakePos;
+ register int dst_h = 0;
+ register int orig_dst_y = 0;
+
+ if (dst_y < _screenHeight) {
+ dst_h = r->h;
+ if (dst_h > _screenHeight - dst_y)
+ dst_h = _screenHeight - dst_y;
+
+ dst_y *= _scaleFactor;
+
+ if (_adjustAspectRatio) {
+ orig_dst_y = dst_y;
+ dst_y = real2Aspect(dst_y);
+
+ }
+
+ _scaler_proc((byte *) _tmpscreen->
+ pixels + (r->x * 2 + 2) + (r->y +
+ 1) * srcPitch, srcPitch,
+ (byte *) _hwscreen->pixels +
+ r->x * 2 * _scaleFactor +
+ dst_y * dstPitch, dstPitch, r->w,
+ dst_h);
+ }
+
+ r->x *= _scaleFactor;
+ r->y = dst_y;
+ r->w *= _scaleFactor;
+ r->h = dst_h * _scaleFactor;
+
+ if (_adjustAspectRatio
+ && orig_dst_y / _scaleFactor <
+ _screenHeight)
+ r->h =
+ stretch200To240((uint8 *)
+ _hwscreen->pixels, dstPitch, r->w,
+ r->h, r->x, r->y, orig_dst_y);
+ }
+ //gpUnlockSurface(_tmpscreen);
+ //gpUnlockSurface(_hwscreen);
+
+ }
+
+ // Readjust the dirty rect list in case we are doing a full update.
+ // This is necessary if shaking is active.
+ if (_forceFull) {
+ _dirty_rect_list[0].y = 0;
+ _dirty_rect_list[0].h = 240;
+
+ }
+#ifdef USE_OSD
+ if (_osdAlpha != gpALPHA_TRANSPARENT) {
+ gpBlitSurface(_osdSurface, 0, _hwscreen, 0);
+ }
+#endif
+
+ // Finally, blit all our changes to the screen
+ gpUpdateRects(_hwscreen, _num_dirty_rects, _dirty_rect_list);
+
+ }
+
+ _num_dirty_rects = 0;
+ _forceFull = false;
}
-OSystem *OSystem_GP32_create(int gfx_mode, bool full_screen) {
- return OSystem_GP32::create(gfx_mode, full_screen); // fullscreen
+// assert(_hwscreen != NULL);
+//
+// // If the shake position changed, fill the dirty area with blackness
+// if (_currentShakePos != _newShakePos) {
+// gpRect blackrect = {0, 0, _screenWidth*_scaleFactor, _newShakePos*_scaleFactor};
+// gpFillRect(_hwscreen, &blackrect, 0);
+//
+// _currentShakePos = _newShakePos;
+//
+// _forceFull = true;
+// }
+//
+// // Make sure the mouse is drawn, if it should be drawn.
+// draw_mouse(); //ph0x
+//
+// // Check whether the palette was changed in the meantime and update the
+// // screen surface accordingly.
+// if (_paletteDirtyEnd != 0) {
+// gpSetColors(_screen, _currentPalette + _paletteDirtyStart,
+// _paletteDirtyStart,
+// _paletteDirtyEnd - _paletteDirtyStart);
+//
+// _paletteDirtyEnd = 0;
+//
+// _forceFull = true;
+// }
+//
+// // Force a full redraw if requested
+// if (_forceFull) {
+// _num_dirty_rects = 1;
+//
+// _dirty_rect_list[0].x = 0;
+// _dirty_rect_list[0].y = 0;
+// _dirty_rect_list[0].w = _screenWidth;
+// _dirty_rect_list[0].h = _screenHeight;
+// }
+//
+// // Only draw anything if necessary
+// if (_num_dirty_rects > 0) {
+//
+// gpRect *r;
+// uint32 srcPitch, dstPitch;
+// gpRect *last_rect = _dirty_rect_list + _num_dirty_rects;
+//
+// // Convert appropriate parts of the 8bpp image into 16bpp
+// if (!_overlayVisible) {
+// gpRect dst;
+// for(r = _dirty_rect_list; r != last_rect; ++r) {
+// dst = *r;
+// dst.x++; // FIXME? Shift rect by one since 2xSai needs to acces the data around
+// dst.y++; // FIXME? any pixel to scale it, and we want to avoid mem access crashes.
+//
+// if (gpBlitSurface(_screen, r, _hwscreen, &dst) != 0) //ph0x! gp_tmpscreen
+// error("gpBlitSurface failed: %s", gpGetError());
+// }
+// }
+//
+// ///gp_LockSurface(gp_tmpscreen);
+// ///gp_LockSurface(gp_hwscreen);
+//
+//// ph0x! (no scaling) cannot skip intro if commented?
+//
+// srcPitch = _tmpscreen->pitch;
+// dstPitch = _hwscreen->pitch;
+// for(r = _dirty_rect_list; r != last_rect; ++r) {
+// register int dst_y = r->y + _currentShakePos;
+// register int dst_h = 0;
+// if (dst_y < _screenHeight) {
+// dst_h = r->h;
+// if (dst_h > _screenHeight - dst_y)
+// dst_h = _screenHeight - dst_y;
+//
+// dst_y *= _scaleFactor;
+//
+// if (_overlayVisible) //ph0x fixme?
+// _scaler_proc((byte*)_tmpscreen->pixels + (r->x*2+2) + (r->y+1)*srcPitch, srcPitch,
+// (byte*)_hwscreen->pixels + r->x*2*_scaleFactor + dst_y*dstPitch, dstPitch, r->w, dst_h);
+// }
+// r->x *= _scaleFactor;
+// r->y = dst_y;
+// r->w *= _scaleFactor;
+// r->h = dst_h * _scaleFactor;
+// }
+//
+// ///gp_UnlockSurface(gp_tmpscreen);
+// ///gp_UnlockSurface(gp_hwscreen);
+//
+// // Readjust the dirty rect list in case we are doing a full update.
+// // This is necessary if shaking is active.
+// if (_forceFull) {
+// _dirty_rect_list[0].y = 0;
+// _dirty_rect_list[0].h = _screenHeight * _scaleFactor;
+// }
+//
+// // Finally, blit all our changes to the screen
+//
+// // FIXME (dont use condition)
+// if (_overlayVisible)
+// gpUpdateRects(_hwscreen, _num_dirty_rects, _dirty_rect_list); //ph0x! gp_hwscreen
+// else
+// gpUpdateRects(_screen, _num_dirty_rects, _dirty_rect_list);
+// }
+//
+// _num_dirty_rects = 0;
+// _forceFull = false;
+//}
+
+void OSystem_GP32::setFeatureState(Feature f, bool enable) {
+
+ switch (f) {
+ case kFeatureFullscreenMode:
+ setFullscreenMode(enable);
+ break;
+ case kFeatureAspectRatioCorrection:
+ if (_screenHeight == 200 && _adjustAspectRatio != enable) {
+ Common::StackLock lock(_graphicsMutex);
+
+ //assert(_hwscreen != 0);
+ _adjustAspectRatio ^= true;
+ hotswap_gfx_mode();
+
+#ifdef USE_OSD
+ char buffer[128];
+ if (_adjustAspectRatio)
+ sprintf(buffer,
+ "Enabled aspect ratio correction\n%d x %d -> %d x %d",
+ _screenWidth, _screenHeight, _hwscreen->w,
+ _hwscreen->h);
+ else
+ sprintf(buffer,
+ "Disabled aspect ratio correction\n%d x %d -> %d x %d",
+ _screenWidth, _screenHeight, _hwscreen->w,
+ _hwscreen->h);
+ displayMessageOnOSD(buffer);
+#endif
+
+ // Blit everything to the screen
+ internUpdateScreen();
+
+ // Make sure that an EVENT_SCREEN_CHANGED gets sent later
+ _modeChanged = true;
+ }
+ break;
+ case kFeatureAutoComputeDirtyRects:
+ if (enable)
+ _mode_flags |= DF_WANT_RECT_OPTIM;
+ else
+ _mode_flags &= ~DF_WANT_RECT_OPTIM;
+ break;
+ default:
+ break;
+ }
}
-//////////////////////////////////////////////////
-// GP32 stuff
-//////////////////////////////////////////////////
+bool OSystem_GP32::hasFeature(Feature f) {
+ return false;
+ (f == kFeatureFullscreenMode) || (f == kFeatureAspectRatioCorrection);
+ // ||
+// (f == kFeatureAutoComputeDirtyRects);
+}
-extern "C" int write(int fd, void *p, size_t n);
-int write(int fd, void *p, size_t n) { return 0; } //ph0x hack!
+bool OSystem_GP32::getFeatureState(Feature f) {
-// Converts 8bit rgb values to a GP32 palette value
-void GpSetPaletteEntry(u8 i, u8 r, u8 g, u8 b) {
- GP_PALETTEENTRY entry = GP_RGB16(r,g,b);
- GpPaletteEntryChange ( i, 1, &entry, 0 );
+ switch (f) {
+ case kFeatureFullscreenMode:
+ return _full_screen;
+ case kFeatureAspectRatioCorrection:
+ return _adjustAspectRatio;
+ case kFeatureAutoComputeDirtyRects:
+ return _mode_flags & DF_WANT_RECT_OPTIM;
+ default:
+ return false;
+ }
}
-void switchsurf(int surf) {
- GPLCDINFO lcd;
- GpLcdInfoGet(&lcd);
+void OSystem_GP32::setFullscreenMode(bool enable) {
+ Common::StackLock lock(_graphicsMutex);
- if (surf == DEBUG_SURFACE) {
- if (lcd.lcd_global.U8_lcd.bpp == 16)
- GpGraphicModeSet(8, NULL);
+ if (_full_screen != enable) {
+ assert(_hwscreen != 0);
+ _full_screen ^= true;
+ undraw_mouse();
- currsurface = DEBUG_SURFACE;
- GpSurfaceFlip(&gpDraw[currsurface]);
- GpSetPaletteEntry(0, 0, 0, 0);
- GpSetPaletteEntry(1, 255, 0, 0);
- GpSetPaletteEntry(2, 255, 255, 255);
- } else {
- if (surf == GAME_SURFACE) {
- currsurface = GAME_SURFACE;
- GpSurfaceFlip(&gpDraw[currsurface]);
+ //if (!gpWM_ToggleFullScreen(_hwscreen)) {
+ // if ToggleFullScreen fails, achieve the same effect with hotswap gfx mode
+ // hotswap_gfx_mode();
+ //}
+
+#ifdef USE_OSD
+ if (_full_screen)
+ displayMessageOnOSD("Fullscreen mode");
+ else
+ displayMessageOnOSD("Windowed mode");
+#endif
+
+ // Blit everything to the screen
+ internUpdateScreen();
+
+ // Make sure that an EVENT_SCREEN_CHANGED gets sent later
+ _modeChanged = true;
+ }
+}
+
+static const OSystem::GraphicsMode supportedGraphicsModes[] = {
+ {"1x", "320x240 16bpp", GFX_NORMAL},
+ {0, 0, 0}
+};
+
+const OSystem::GraphicsMode *OSystem_GP32::getSupportedGraphicsModes() const {
+ return supportedGraphicsModes;
+}
+
+int OSystem_GP32::getDefaultGraphicsMode() const {
+ return GFX_NORMAL;
+}
+
+bool OSystem_GP32::setGraphicsMode(int mode) {
+
+ Common::StackLock lock(_graphicsMutex);
+
+ int newScaleFactor = 1;
+ ScalerProc *newScalerProc;
+
+ switch (mode) {
+ case GFX_NORMAL:
+ newScaleFactor = 1;
+ newScalerProc = Normal1x;
+ break;
+ //case GFX_DOUBLESIZE:
+ // newScaleFactor = 2;
+ // newScalerProc = Normal2x;
+ // break;
+ //case GFX_TRIPLESIZE:
+ // newScaleFactor = 3;
+ // newScalerProc = Normal3x;
+ // break;
+ //case GFX_2XSAI:
+ // newScaleFactor = 2;
+ // newScalerProc = _2xSaI;
+ // break;
+ //case GFX_SUPER2XSAI:
+ // newScaleFactor = 2;
+ // newScalerProc = Super2xSaI;
+ // break;
+ //case GFX_SUPEREAGLE:
+ // newScaleFactor = 2;
+ // newScalerProc = SuperEagle;
+ // break;
+ //case GFX_ADVMAME2X:
+ // newScaleFactor = 2;
+ // newScalerProc = AdvMame2x;
+ // break;
+ //case GFX_ADVMAME3X:
+ // newScaleFactor = 3;
+ // newScalerProc = AdvMame3x;
+ // break;
+ //case GFX_HQ2X:
+ // newScaleFactor = 2;
+ // newScalerProc = HQ2x;
+ // break;
+ //case GFX_HQ3X:
+ // newScaleFactor = 3;
+ // newScalerProc = HQ3x;
+ // break;
+ //case GFX_TV2X:
+ // newScaleFactor = 2;
+ // newScalerProc = TV2x;
+ // break;
+ //case GFX_DOTMATRIX:
+ // newScaleFactor = 2;
+ // newScalerProc = DotMatrix;
+ // break;
+
+ default:
+ warning("unknown gfx mode %d", mode);
+ return false;
+ }
+
+ _mode = mode;
+ _scaler_proc = newScalerProc;
+ if (newScaleFactor != _scaleFactor) {
+ _scaleFactor = newScaleFactor;
+ hotswap_gfx_mode();
+ }
+
+ if (!_screen)
+ return true;
+
+#ifdef USE_OSD
+ if (_osdSurface) {
+ const char *newScalerName = 0;
+ const GraphicsMode *g = s_supportedGraphicsModes;
+ while (g->name) {
+ if (g->id == mode) {
+ newScalerName = g->description;
+ break;
+ }
+ g++;
+ }
+ if (newScalerName) {
+ char buffer[128];
+ sprintf(buffer,
+ "Active graphics filter: %s\n%d x %d -> %d x %d",
+ newScalerName, _screenWidth, _screenHeight,
+ _hwscreen->w, _hwscreen->h);
+ displayMessageOnOSD(buffer);
}
}
-
+#endif
+
+ // Blit everything to the screen
+ _forceFull = true;
+ internUpdateScreen();
+
+ // Make sure that an EVENT_SCREEN_CHANGED gets sent later
+ _modeChanged = true;
+
+ return true;
+}
+
+int OSystem_GP32::getGraphicsMode() const {
+ return _mode;
}
-int gpprintf(const char *fmt, ...) { //return 0; //fixme
+////OSystem *OSystem_GP32::create(int gfx_mode, bool full_screen)
+//OSystem *OSystem_GP32::create()
+//{
+// //OSystem_GP32 *syst = new OSystem_GP32();
+//
+// //syst->_mode = gfx_mode;
+// //syst->_full_screen = full_screen;
+// //
+// //// allocate palette storage
+// //syst->_currentPalette = (gpColor*)calloc(sizeof(gpColor), 256);
+//
+// //// allocate the dirty rect storage
+// //syst->_mouseBackup = (byte*)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2);
+// /*return syst;*/
+// return new OSystem_GP32();
+//}
+
+//////////////////////////////////////////////////
+// GP32 stuff
+//////////////////////////////////////////////////
+
+extern "C" int write(int fd, void *p, size_t n);
+int write(int fd, void *p, size_t n) { //ph0x hack!
+ return 0;
+}
+
+// Converts 8bit rgb values to a GP32 palette value
+void GpSetPaletteEntry(u8 i, u8 r, u8 g, u8 b) {
+ GP_PALETTEENTRY entry = gpRGB16(r, g, b);
+ GpPaletteEntryChange(i, 1, &entry, 0);
+}
+
+int gpprintf(const char *fmt, ...) {
+ static bool busy;
static int y;
- char s[1024]; // ?
- int r;
+ char s[1024]; // ?
va_list marker;
-
- // combine
+
+ if (busy)
+ return 0;
+ busy = true;
va_start(marker, fmt);
- r = vsprintf(s, fmt, marker);
- va_end(marker);
- // print to console
+ vsprintf(s, fmt, marker);
+ va_end(marker);
-#ifdef GPDEBUG
-//dprintf("mem: %d ", gm_availablesize());
+#ifdef GPDEBUG
+ //dprintf("mem: %d ", gm_availablesize());
dprintf(s);
- if (s[strlen(s)-1] != '\n') dprintf("\n");
+ if (s[strlen(s) - 1] != '\n')
+ dprintf("\n");
//if (s[0]!='>') return r;
-#endif
-
+#endif
+
+ fprintf(stdout, s);
+
// print to lcd
- GpTextOut(NULL, &gpDraw[DEBUG_SURFACE], 0, y, s, 1);
- y+= (ENGFONT_H-FONT_LINEGAP);
- if (y>(240/(ENGFONT_H-FONT_LINEGAP)) * (ENGFONT_H-FONT_LINEGAP)) {
- y=0;
- GpRectFill(NULL,&gpDraw[DEBUG_SURFACE], 0, 0, 320, 240, 2);
+ GpTextOut(NULL, &LCDbuffer[DEBUG_SURFACE], 0, y, s, 1);
+ y += (ENGFONT_H - FONT_LINEGAP);
+ if (y >
+ (240 / (ENGFONT_H - FONT_LINEGAP)) * (ENGFONT_H - FONT_LINEGAP)) {
+ y = 0;
+ GpRectFill(NULL, &LCDbuffer[DEBUG_SURFACE], 0, 0, 320, 240, 2);
}
- return r;
+ busy = false;
+ return 0;
}
int gpfprintf(FILE *stream, const char *fmt, ...) {
- //printf(fmt, "fixme");
+ char s[256];
+ va_list marker;
+
+ va_start(marker, fmt);
+ vsprintf(s, fmt, marker);
+ va_end(marker);
+
+ return fwrite(s, 1, strlen(s), stream);
}
-FILE *gpfopen(const char *filename, const char *mode) {
- //FIXME:
- // - allocation ?
- // - mode
- // - malloc -> new
+typedef struct {
+ FILE f;
+ ulong size;
+ ulong p; //cache position
+} xfile;
+
+#define XFILE(f) (*(xfile*)f)
+#define FCACHE_SIZE 8*1024 // speed up writes
+
+FILE *gpfopen(const char *filename, const char *mode) {
+ //FIXME: allocation, mode, malloc -> new
ulong m;
- FILE *f = (FILE*)malloc(sizeof(FILE) + sizeof(ulong));
+ FILE *f;
+ ERR_CODE err;
+ char s[256];
+ if (!strchr(filename, '.')) {
+ sprintf(s, "%s.", filename);
+ filename = s;
+ }
//printf(">open %s as %s", filename, mode);
// FIXME add binary/text support
- if (tolower(mode[0])=='r') {
- m=OPEN_R;
- GpFileGetSize(filename, (ulong*)(f+1)); // hack (size in handle :)
- } else
- if (tolower(mode[0])=='w') {
+ if (tolower(mode[0]) == 'r') {
+ f = (FILE *) malloc(sizeof(xfile));
+ m = OPEN_R;
+ GpFileGetSize(filename, &XFILE(f).size);
+ err = GpFileOpen(filename, m, f);
+ } else if (tolower(mode[0]) == 'w') {
//printf("open if as W");
+ f = (FILE *) malloc(sizeof(xfile) + FCACHE_SIZE);
+ XFILE(f).size = 0; // FIXME? new file has no size?
+ XFILE(f).p = 0;
+ m = OPEN_W;
+ err = GpFileCreate(filename, ALWAYS_CREATE, f);
+ } else
+ error("wrong file mode");
- *(ulong*)(f+1)=0; // FIXME? new file has no size?
- m=OPEN_W;
- GpFileCreate(filename, ALWAYS_CREATE, f);
- }
- else error("wrong file mode");
-
- if (!f) error("%s: cannot crate F_HANDLE", __FUNCTION__);
- ERR_CODE err = GpFileOpen(filename, m, f);
+ if (!f)
+ error("%s: cannot crate F_HANDLE", __FUNCTION__);
if (err) {
- //if (strcmp(filename, "tentacle.000")==0 || strcmp(filename, "TENTACLE.000")==0) error(">bingo!");
- //if (blah>1) error("(%s) %s", filename, __FUNCTION__); else
- return NULL;
- } else return f;
+ //printf("IOerr %d", err);
+ return NULL;
+ } else
+ return f;
}
+int gpfclose(FILE *f) {
+ if (!f) {
+ //warning("closing null file");
+ return 1;
+ }
-
-int gpfclose(FILE *stream) {
- if (*(u32*)((char*)stream-sizeof(u32)) == 0x4321) {
- debug(0, "double closing", __FUNCTION__);
+ if (*(u32 *)((char *)f - sizeof(u32)) == 0x4321) {
+ debug(0, "Double closing", __FUNCTION__);
return 1;
- } // return 1 ??
- ERR_CODE err = GpFileClose(*stream);
- free(stream);
+ } // return 1 ??
+
+ if (XFILE(f).p) {
+ GpFileWrite(*f, (char *)f + sizeof(xfile), XFILE(f).p); // flush cache
+ XFILE(f).p = 0;
+ }
+
+ ERR_CODE err = GpFileClose(*f);
+ free(f);
+
return err;
}
@@ -1303,112 +2539,163 @@ int gpfseek(FILE *stream, long offset, int whence) {
ulong dummy;
switch (whence) {
- case SEEK_SET : whence = FROM_BEGIN; break;
- case SEEK_CUR : whence = FROM_CURRENT; break;
- case SEEK_END : whence = FROM_END; break;
+ case SEEK_SET:
+ whence = FROM_BEGIN;
+ break;
+ case SEEK_CUR:
+ whence = FROM_CURRENT;
+ break;
+ case SEEK_END:
+ whence = FROM_END;
+ break;
}
- return GpFileSeek(*stream, whence, offset, (long*)&dummy);
+ return GpFileSeek(*stream, whence, offset, (long *)&dummy);
}
-long gpftell(FILE *stream) { // fixme? use standard func
- ulong pos=0;
- ERR_CODE err = GpFileSeek(*stream, FROM_CURRENT, 0, (long*)&pos);
+long gpftell(FILE *stream) { // fixme? use standard func
+ ulong pos = 0;
+ //ERR_CODE err = GpFileSeek(*stream, FROM_CURRENT, 0, (long*)&pos);
return pos;
}
-
size_t gpfread(void *ptr, size_t size, size_t n, FILE *stream) {
- ulong readcount=0;
- ERR_CODE err = GpFileRead(*stream, ptr, size*n, &readcount); //fixme? size*n
- return readcount/size; //FIXME?
+ ulong readcount = 0;
+ //ERR_CODE err = GpFileRead(*stream, ptr, size*n, &readcount); //fixme? size*n
+ return readcount / size; //FIXME?
}
-size_t gpfwrite(const void *ptr, size_t size, size_t n, FILE *stream) {
- ERR_CODE err=GpFileWrite(*stream, ptr, size*n); //fixme size*n?
- //printf("writing to file");
- return err;
+size_t gpfwrite(const void *ptr, size_t size, size_t n, FILE *f) {
+ int len = size * n;
+
+ if (!f) {
+ //warning("writing to null file");
+ return 0;
+ }
+
+ if (XFILE(f).p + len < FCACHE_SIZE) {
+ memcpy((char *)f + sizeof(xfile) + XFILE(f).p, ptr, len);
+ XFILE(f).p += len;
+ } else {
+ if (XFILE(f).p) {
+ GpFileWrite(*f, (char *)f + sizeof(xfile), XFILE(f).p); // flush cache
+ XFILE(f).p = 0;
+ }
+
+ ERR_CODE err = GpFileWrite(*f, ptr, len);
+ if (!err)
+ return n;
+ else
+ return -err;
+ }
+ return 0;
}
void gpclearerr(FILE *stream) {
- //error("fixme: %s", __FUNCTION__);
+ //warning("fixme: %s", __FUNCTION__);
}
-int gpfeof(FILE *stream) { //fixme!
- return ftell(stream) >= *(ulong*)(stream+1);
+int gpfeof(FILE *f) { //fixme!
+ return ftell(f) >= XFILE(f).size;
}
char *gpfgets(char *s, int n, FILE *f) {
- int err, i=0;
+ int i = 0;
- while (!feof(f) && i<n) {
+ while (!feof(f) && i < n) {
fread(&s[i], 1, 1, f);
- if (s[i]=='\n') {
- s[i+1]=0;
+ if (s[i] == '\n') {
+ s[i + 1] = 0;
return s;
}
i++;
}
if (feof(f))
return NULL;
- else return s;
+ else
+ return s;
+}
+
+char gpfgetc(FILE *f) {
+ char c[1];
+
+ fread(&c[0], 1, 1, f);
+ return c[0];
+}
+
+int gpfflush(FILE * stream) {
+ return 0;
}
-int gpfflush(FILE *stream) { return 0;}
+/*
+ * GP32 Memory managment.
+ */
void *gpmalloc(size_t size) {
- void *p = gm_malloc(size+sizeof(u32)); // gm_zi_malloc(size+sizeof(u32));
+ u32 np;
+ u32 *up;
+
+ np = (u32) gm_malloc(size + sizeof(u32));
- //memset((char*)((char*)p+sizeof(u32)), 0, size);
- //printf("callocing");
- if (p) {
- *(u32*)p = 0x1234;
- return ((char*)p+sizeof(u32));
- } else return NULL;
+ if (np) {
+ up = (u32 *) np;
+ *up = 0x1234;
+ return (void *)(np + sizeof(u32));
+ }
+
+ return NULL;
}
-void *gpcalloc(size_t nitems, size_t size) {
- void *p = gpmalloc(nitems*size); //gpcalloc doesnt clear?
-
- memset(p, 0, nitems*size);
- if (*(u8*)p) warning("%s: calloc doesn't clear!", __FUNCTION__); //fixme: was error
- //printf("callocing");
- return p;
+void *gpcalloc(size_t nitems, size_t size) {
+ void *p = gpmalloc(nitems * size); //gpcalloc doesnt clear?
+
+ memset(p, 0, nitems * size);
+ if (*(u8 *) p)
+ warning("%s: calloc doesn't clear!", __FUNCTION__); //fixme: was error
+ //printf("callocing");
+ return p;
}
void gpfree(void *block) {
- if (!block) {debug(0, "freeing null pointer"); return;}
- if (*(u32*)((char*)block-sizeof(u32)) == 0x4321) error("%s: double deallocation!", __FUNCTION__);
- if (*(u32*)((char*)block-sizeof(u32)) != 0x1234) error("%s: corrupt block!", __FUNCTION__);
- *(u32*)((char*)block-sizeof(u32)) = 0x4321;
- gm_free((char*)block-sizeof(u32));
+ u32 np;
+ u32 *up;
+
+ if (!block) {
+ debug(0, "freeing null pointer");
+ return;
+ }
+
+ np = ((u32) block) - sizeof(u32);
+ up = (u32 *) np;
+ if (*up == 0x4321)
+ error("%s: double deallocation!", __FUNCTION__);
+
+ if (*up != 0x1234)
+ error("%s: corrupt block!", __FUNCTION__);
+ *up = 0x4321;
+
+ gm_free(up);
}
-void gphalt(int code=0) {
- GpGraphicModeSet(8, NULL);
- currsurface=DEBUG_SURFACE;
- GpSurfaceFlip(&gpDraw[currsurface]);
- GpSetPaletteEntry ( 0, 0,0,0 );
- GpSetPaletteEntry ( 1, 255,0,0 );
- GpSetPaletteEntry ( 2, 255,255,255 );
- printf("HALT!");
- while (1);
+/*
+char *gpstrdup(const char *s) {
+ char *p=(char*)malloc(strlen(s)+1);
+ memcpy(p, s, strlen(s)+1);
+ return p;
}
+*/
char *gpstrdup(const char *strSource) {
-
- char *buffer;
- buffer = (char *)malloc(strlen(strSource) + 1);
- if (buffer)
- strcpy(buffer, strSource);
- return buffer;
+ char *strBuffer;
+ strBuffer = (char *)malloc(strlen(strSource) + 1);
+ if (strBuffer)
+ strcpy(strBuffer, strSource);
+ return strBuffer;
}
time_t gptime(time_t *timer) {
-
time_t t = GpTickCountGet() / 1000;
if (timer)
*timer = t;
-
return t;
}
@@ -1419,116 +2706,516 @@ void gpdeinit() {
}
void gpexit(int code) {
-
switchsurf(DEBUG_SURFACE);
- printf("Your GP32 will now restart...");
- gpdeinit();
- GpAppExit();
+ if (!code) {
+ printf("----------------------------------------");
+ printf(" Your GP32 is now restarting... ");
+ printf("----------------------------------------");
+
+ gpdeinit();
+
+ // FIXME: use function :)
+ int n = GpTickCountGet();
+ while ((GpTickCountGet() - n) < 3000);
+
+ GpAppExit();
+ } else {
+ printf("Exit Code %d", code);
+ while (1);
+ }
}
-//#include <string.h>
-#include "common/gamedetector.h"
-VersionSettings* menu() {
- const VersionSettings *v = version_settings;
- VersionSettings* games[30];
- int n=0;
+/****************************************************************
+ Setup CPU Speed - Calls to CPUSPEED.S
+****************************************************************/
+void gpCPUSpeed(int freq) {
+ // To extend use: cpu_speed(CLK_SPEED, DIV_FACTOR, CLK_MODE);
+ if (freq == 166)
+ cpu_speed(165000000, 0x2f001, 3); // 40 Bus?
+ if (freq == 156)
+ cpu_speed(156000000, 0x2c001, 3); // 36 Bus
+ if (freq == 133)
+ cpu_speed(133500000, (81 << 12) | (2 << 4) | 1, 2); // 66 Bus?
+ if (freq == 132)
+ cpu_speed(132000000, 0x3a011, 3); // 33 Bus
+ if (freq == 120)
+ cpu_speed(120000000, 0x24001, 2);
+ if (freq == 100)
+ cpu_speed(102000000, (43 << 12) | (1 << 4) | 1, 2);
+ if (freq == 66)
+ cpu_speed(67500000, (37 << 12) | (0 << 4) | 2, 2);
+ if (freq == 40)
+ cpu_speed(40000000, 0x48013, 1); // Default
+ if (freq == 33)
+ cpu_speed(33750000, (37 << 12) | (0 << 4) | 3, 2); // Ultra slow
+}
+
+/****************************************************************
+ Pre-ScummVM Configuration Menu.
+****************************************************************/
+int ConfigMenu() {
+ //#ifndef GP32_GDB
+ // gpCPUSpeed(40);
+ //#endif /*GP32_GDB*/
+
+ GpSetPaletteEntry(2, 0, 0, 0);
+ GpSetPaletteEntry(1, 0, 0, 0);
+ GpSetPaletteEntry(0, 255, 255, 255);
+
+ int i, key, fg, bg, choice = 0, y = ENGFONT_H * 7;
+ int n = ARRAYSIZE(menu);
+
+ GpTextOut(NULL, &LCDbuffer[(int)currentsurf], 0, y,
+ "Configuration Menu", 1);
+ y += ENGFONT_H;
+ GpTextOut(NULL, &LCDbuffer[(int)currentsurf], 0, y,
+ "----------------------------------------", 1);
+ y += ENGFONT_H;
- /*GpSetPaletteEntry ( 0, 0,0,0 );
- GpSetPaletteEntry ( 1, 255,0,0 );
- GpSetPaletteEntry ( 2, 255,255,255 );*/
+ do {
+ for (i = 0; i < n; i++) {
+ if (i == choice) {
+ fg = 2;
+ bg = 1;
+ } else {
+ fg = 1;
+ bg = 2;
+ }
+ GpRectFill(NULL, &LCDbuffer[(int)currentsurf], 0,
+ y + i * ENGFONT_H, 320, ENGFONT_H, bg);
+ char s[256];
+ sprintf(s, "%s [%s]", menu[i].option,
+ menu[i].submenu[menu[i].index]);
+ GpTextOut(NULL, &LCDbuffer[(int)currentsurf], 0,
+ y + i * ENGFONT_H, s, fg);
+ }
- currsurface=GAME_SURFACE;
- GpSurfaceFlip(&gpDraw[currsurface]);
- printf("menu");
-
- char s[256];
- while (v->filename && v->gamename) {
- sprintf(s, "%s.000", v->filename); //fixme? (extension ok?)
- FILE* f = fopen(s, "r");
- if (f) {
- (const VersionSettings*)games[n++]=v;
- fclose(f);
+ do
+ key = gpTrapKey();
+ while (key == GPC_VK_NONE);
+
+ if (key & GPC_VK_DOWN) {
+ if (choice < n - 1)
+ choice++;
+ }
+ if (key & GPC_VK_UP) {
+ if (choice > 0)
+ choice--;
+ }
+ if (key & GPC_VK_LEFT) {
+ if (menu[choice].index > 0)
+ menu[choice].index--;
+ }
+ if (key & GPC_VK_RIGHT) {
+ if (menu[choice].submenu[menu[choice].index + 1])
+ menu[choice].index++;
}
- v++;
+ //if (key & GPC_VK_START || key & GPC_VK_FA) return 1;
+ if (key & GPC_VK_FA)
+ return 1;
+ //if (key & GPC_VK_SELECT) return 0;
+
+ do
+ key = gpTrapKey();
+ while (key != GPC_VK_NONE);
+
+ } while (1);
+}
+
+/****************************************************************
+ Delay (very simple delay)
+****************************************************************/
+void Delay(unsigned int ms) {
+ unsigned int delay_by;
+ delay_by = GpTickCountGet();
+ while (GpTickCountGet() - delay_by < ms);
+}
+
+/****************************************************************
+ Triple buffering code
+****************************************************************/
+void FlipScreen() {
+ if (nflip == 0) {
+ GpSurfaceFlip(&LCDbuffer[0]);
+ nflip = 1;
+ } else if (nflip == 1) {
+ GpSurfaceFlip(&LCDbuffer[1]);
+ nflip = 2;
+ } else if (nflip == 2) {
+ GpSurfaceFlip(&LCDbuffer[2]);
+ nflip = 0;
+ }
+}
+
+/****************************************************************
+ Clear all the screen buffers
+****************************************************************/
+void ClearScreen() {
+ int i;
+ for (i = 0; i <= BUFFERCOUNT; i++) {
+ GpRectFill(NULL, &LCDbuffer[i], 0, 0, LCDbuffer[i].buf_w,
+ LCDbuffer[i].buf_h, 0x00);
}
+}
- int i, key, fg, bg, choice=0, y=0;
+/****************************************************************
+ Fade to black
+****************************************************************/
+void FadeToBlack(int delay_time) {
+ //Fade to black
+ int x;
+ for (x = 0; x < 30; x++) {
+ //Fade it further
+ GpLcdFade(-1, NULL);
- //GpRectFill(NULL,&gpDraw[currsurface], 0, 0, 320, 200, 2);
- GpTextOut(NULL, &gpDraw[currsurface], 0, y, "ScummVM (GP32 port by ph0x)", 255); y+=ENGFONT_H;
+ //refresh screen
+ GpSurfaceFlip(&LCDbuffer[nflip]);
- if (!n) {
- GpTextOut(NULL, &gpDraw[currsurface], 0, y, "No games found! put game data in gp:\\", 255); y+=ENGFONT_H;
- while (1);
+ //wait a littel bit
+ Delay(delay_time);
}
-
-
- if (n==1) return games[choice]; //fixme?
- GpTextOut(NULL, &gpDraw[currsurface], 0, y, "select game:", 255); y+=ENGFONT_H;
- do {
- for (i=0; i<n; i++) {
- if (i==choice) {fg=100; bg=255;} else {fg=123; bg=0;}
- GpRectFill(NULL,&gpDraw[currsurface], 0, y+i*ENGFONT_H, 320, ENGFONT_H, bg);
- GpTextOut(NULL, &gpDraw[currsurface], 0, y+i*ENGFONT_H, (char*)games[i]->gamename, fg);
- }
-
- do key=GpKeyGet(); while (key == GPC_VK_NONE) ;
- if (key & GPC_VK_DOWN)
- {if (choice<n-1) choice++;} else
- if (key & GPC_VK_UP)
- {if (choice>0) choice--;} else
- if (key & GPC_VK_START || key & GPC_VK_FA) return games[choice]; //fixme?
- do key=GpKeyGet(); while (key != GPC_VK_NONE) ;
-
- } while (1);
+
+ //Now Clear all the buffers
+ ClearScreen();
+
+ //Turn the fading off
+ GpLcdNoFade(NULL);
+
+ //Now flip to end it all and leave it black
+ FlipScreen();
}
-int gpinit() {
+/****************************************************************
+ Fade to White
+****************************************************************/
+void FadeToWhite(int delay_time) {
+ //Fade to black
+ int x;
+ for (x = 0; x < 30; x++) {
+ //Fade it further
+ GpLcdFade(1, NULL);
- ERR_CODE err;
-
- //GpKeyInit();
+ //refresh screen
+ GpSurfaceFlip(&LCDbuffer[nflip]);
+
+ //wait a littel bit
+ Delay(delay_time);
+ }
+
+ //Now Clear all the buffers
+ ClearScreen();
+
+ //Turn the fading off
+ GpLcdNoFade(NULL);
+
+ //Now flip to end it all and leave it black
+ FlipScreen();
+}
+
+/****************************************************************
+ Initialise the File System
+****************************************************************/
+void InitFileSystem() {
+ //Initialises GP32 file system
GpFatInit();
GpRelativePathSet("gp:\\gpmm");
+ // Create folders on SMC if there not there
+ // For storing games, saves, config and scummvm.ini.
+ GpDirCreate("gp:\\data", NOT_IF_EXIST);
+ GpDirCreate("gp:\\data\\scummvm", NOT_IF_EXIST);
+ GpDirCreate("gp:\\data\\scummvm\\games", NOT_IF_EXIST);
+ GpDirCreate("gp:\\data\\scummvm\\config", NOT_IF_EXIST);
+}
+
+/****************************************************************
+ Splash Screen - show splash screen
+****************************************************************/
+
+void InitSplashPal() {
+ static GP_HPALETTE h_splash_pal = NULL;
+ if (h_splash_pal)
+ GpPaletteDelete(h_splash_pal);
+ h_splash_pal = GpPaletteCreate(gfx_splash_palnb, gfx_splash_Pal);
+ GpPaletteDelete(GpPaletteSelect(h_splash_pal));
+ GpPaletteRealize();
+}
+
+int SplashScreen() {
+ int key;
+
+ ClearScreen();
+ InitSplashPal();
+
+ // Show the screen (load into all buffers - ready for screen transition)
+ GpBitBlt(NULL, &LCDbuffer[0], 0, 0, gfx_splash_width,
+ gfx_splash_height, (unsigned char *)gfx_splash, 0, 0,
+ gfx_splash_width, gfx_splash_height);
+ GpBitBlt(NULL, &LCDbuffer[1], 0, 0, gfx_splash_width,
+ gfx_splash_height, (unsigned char *)gfx_splash, 0, 0,
+ gfx_splash_width, gfx_splash_height);
+ GpBitBlt(NULL, &LCDbuffer[2], 0, 0, gfx_splash_width,
+ gfx_splash_height, (unsigned char *)gfx_splash, 0, 0,
+ gfx_splash_width, gfx_splash_height);
+
+ // Refresh screen (show the logo)
+ FlipScreen();
+
+ // Initialise the File System
+ // Done during SpashScreen to hide folder create (if needed) from users.
+ InitFileSystem();
+
+ //TODO: Put branchs for Start and Select and act accordingly.
+
+ do {
+ do
+ key = gpTrapKey();
+ while (key == GPC_VK_NONE);
+ if (key & GPC_VK_START) {
+ FadeToBlack(20);
+ return 0;
+ }
+ if (key & GPC_VK_SELECT) {
+ FadeToWhite(20);
+ ConfigMenu();
+ return 0;
+ }
+ do
+ key = gpTrapKey();
+ while (key != GPC_VK_NONE);
+ } while (1);
+
+ //Fade the screen into GP32 setup or ScummVM.
+ //FadeToWhite(100);
+}
+
+/****************************************************************
+ Read and write the GP32 config file to the SMC
+****************************************************************/
+void ConfigRead() {
+ FILE *f;
+
+ f = fopen("gp:\\data\\scummvm\\config\\config.dat", "r");
+
+ if (f) {
+ for (unsigned int i = 0; i < ARRAYSIZE(menu); i++)
+ fread(&menu[i].index, 1, sizeof(menu[i].index), f);
+ fclose(f);
+ }
+}
+
+void ConfigWrite() {
+ FILE *f;
+
+ f = fopen("gp:\\data\\scummvm\\config\\config.dat", "w");
+
+ if (f) {
+ for (unsigned int i = 0; i < ARRAYSIZE(menu); i++)
+ fwrite(&menu[i].index, 1, sizeof(menu[i].index), f);
+ fclose(f);
+ }
+}
+
+/****************************************************************
+ Prepare GP32
+****************************************************************/
+void InitLCD() {
// Initialize graphics
- GpGraphicModeSet(8, NULL);
- GpLcdSurfaceGet(&gpDraw[DEBUG_SURFACE], DEBUG_SURFACE);
- GpLcdSurfaceGet(&gpDraw[NAMEME_SURFACE], NAMEME_SURFACE);
- GpLcdSurfaceGet(&gpDraw[GAME_SURFACE], GAME_SURFACE);
-
- GpSetPaletteEntry(0, 0, 0, 0);
- GpSetPaletteEntry(1, 255, 0, 0);
- GpSetPaletteEntry(2, 255, 255, 255);
+ GpGraphicModeSet(COLOUR_8BIT_MODE, NULL);
- // fixme - use get function
- currsurface=DEBUG_SURFACE;
- GpSurfaceSet(&gpDraw[currsurface]);
+ // Set the current buffer
+ nflip = 0;
- GpLcdEnable();
-
-#ifdef GPDEBUG
- printf(">waiting for debugger...");
- InitDebug();
-#endif
- printf(">Running ScummVM");
+ short i;
+ for (i = 0; i <= BUFFERCOUNT; i++) {
+ GpLcdSurfaceGet(&LCDbuffer[i], i);
+ }
+}
-}
+void Init() {
+ // Setup the LCD.
+ InitLCD();
+
+ // Load the Splash Screen and give the option of config or ScummVM.
+ // also sets up file system.
+ SplashScreen();
+
+ //GpSetPaletteEntry ( 2, 0,0,0 );
+ //GpSetPaletteEntry ( 1, 0,0,0 );
+ //GpSetPaletteEntry ( 0, 255,255,255 );
+
+ //// fixme - use get function
+ ////currentsurf=DEBUG_SURFACE;
+ ////GpSurfaceSet(&LCDbuffer[(int)currentsurf]);
+ //GpSurfaceSet(&LCDbuffer[nflip]);
+ //GpLcdEnable();
+
+ //stderr = fstdout = fopen("gp:\\data\\scummvm\\config\\debug.out", "w");
+ //stdin = NULL; //fixme?
+ ////fstdin = fopen("stdin", "w");
+ ////fstderr = fopen("stderr", "w");
+
+ //printf(" ScummVM for the GP32");
+ //printf("----------------------------------------");
+ //printf("PRIVATE BUILD - DO NOT PASS ON!");
+ //printf("ScummVM (c) 2001-4 The ScummVM Team");
+ //printf("GP32 Backend (c) 2004 by DJWillis");
+ //printf("Compiled %s, %s", __DATE__, __TIME__);
+ //printf("----------------------------------------");
+ //printf(" Press 'A' to Start ScummVM");
+ //printf("----------------------------------------");
+
+ ///*
+ //ERR_CODE err;
+ //
+ //unsigned long bad;
+ //err = GpFormat("gp:", FORMAT_RESCUE, &bad);
+ //char s[256];
+ //GpRelativePathGet(s);
+ //*/
+}
+
+//void *gpmemset (void *s, int c, size_t n) {
+// for (int i=n-1; i>=0; i--)
+// ((char*)s)[i]=(char)c;
+//}
+//
+//void *gpmemcpy (void *dest, const void *src, size_t n) {
+// for (int i=n-1; i>=0; i--)
+// ((char*)dest)[i]=((char*)src)[i];
+//}
+
+void buildgammatab(int val) {
+ float g = 1;
+ for (int i = 0; i < 256; i++) {
+ gammatab[255 - i] = g;
+ g *= scrGamma[val];
+ }
+}
-extern "C" void GpMain (void * arg); // hack
-void GpMain (void * arg) {
- gpinit();
-
- // fixme - use get function
- currsurface=GAME_SURFACE;
- GpSurfaceFlip(&gpDraw[currsurface]);
+void buildgammatab2(int val) {
+ float g = 1;
+ for (int i = 0; i < 256; i++) {
+ gammatab2[255 - i] = g;
+ g *= scrGamma[val];
+ }
+}
+
+int stricmp(const char *string1, const char *string2) {
+ char src[4096];
+ char dest[4096];
+ int i;
+
+ for (i = 0; i < strlen(string1); i++)
+ if (string1[i] >= 'A' && string1[i] <= 'Z')
+ src[i] = string1[i] + 32;
+ else
+ src[i] = string1[i];
+ src[i] = 0;
+
+ for (i = 0; i < strlen(string2); i++)
+ if (string2[i] >= 'A' && string2[i] <= 'Z')
+ dest[i] = string2[i] + 32;
+ else
+ dest[i] = string2[i];
+ dest[i] = 0;
+
+ return strcmp(src, dest);
+}
+
+int strnicmp(const char *string1, const char *string2, int len) {
+ char src[4096];
+ char dest[4096];
+ int i;
+
+ for (i = 0; i < strlen(string1) && i < len; i++)
+ if (string1[i] >= 'A' && string1[i] <= 'Z')
+ src[i] = string1[i] + 32;
+ else
+ src[i] = string1[i];
+ src[i] = 0;
+
+ for (i = 0; i < strlen(string2) && i < len; i++)
+ if (string2[i] >= 'A' && string2[i] <= 'Z')
+ dest[i] = string2[i] + 32;
+ else
+ dest[i] = string2[i];
+ dest[i] = 0;
+
+ return strncmp(src, dest, len);
+}
+
+extern "C" void GpMain(void *arg);
+extern "C" int scummvm_main(int argc, char *argv[]);
- char *argv[] = { "scummvm", /*(char*)menu()->filename*/ NULL };
- int argc = 1;
+void GpMain(void *arg) {
- extern int main(int argc, char *argv[]);
- main(argc, argv);
-
- error("returned from main ?!");
+#ifdef GP32_GDB
+ OpenUSB();
+ InstallISR();
+#endif /*GP32_GDB */
+
+ // Wank up the GP32 good and propper ;-)
+ // asm volatile(" \n"
+ //" mov r0, #0x01 \n"
+ //" ldr r1, [r0] \n"
+
+ //" \n"
+ //:
+ //:
+ //:"r0", "r1");
+
+ // FIXME: causes crash?! (if not at first line of gpmain())
+ buildgammatab(gindex);
+ buildgammatab2(ARRAYSIZE(scrGamma) - 1);
+
+ Init();
+
+ // ConfigRead();
+
+ //if ()
+ //{
+ // ConfigWrite();
+ //}
+
+ //ConfigMenu();
+ //ConfigWrite();
+
+ // fixme - use get function
+
+ //currentsurf=GAME_SURFACE;
+ //GpSurfaceFlip(&LCDbuffer[(int)currentsurf]);
+
+#ifndef GP32_GDB
+ int CPUSpeed =
+ atoi((const char *)menu[MENU_CPUSPEED].submenu[menu[MENU_CPUSPEED].
+ index]);
+#endif /*GP32_GDB */
+
+ //static char *argv[] = { "scummvm", NULL, NULL, NULL };
+// char *argv[] = { "scummvm", (char*)menu[MENU_MUSICDRV].submenu[menu[MENU_MUSICDRV].index]};
+// static int argc = 4;
+
+ // Game Testing...
+ //int argc = 2;
+ //int argc = 4; char *argv[] = { "scummvm", "-enull", "-pgp:\\gpmm\\scummvm\\sky\\", "sky" };
+ int argc = 4;
+ char *argv[] = { "scummvm", "-enull", "", "" };
+
+ while (1) {
+ // Only set the CPU speed if the GDB Stub is NOT needed.
+ // No point calling ClearScreen(); as we want to see any odd stuff.
+#ifndef GP32_GDB
+ gpCPUSpeed(CPUSpeed);
+ ClearScreen();
+#endif /*GP32_GDB */
+
+ //FadeToWhite(200);
+ //exit(scummvm_main(argc, argv));
+ ////////////////cast_argv = f(const_cast<double&>(d));
+ //////////////char* argv_;
+ ////////////// argv_ = const_cast<*char*>(argv);
+ scummvm_main(argc, argv);
+ }
}