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-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index 78ae27d8a6..8db5f6a934 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -985,6 +985,15 @@ Texture *OpenGLGraphicsManager::createTexture(const Graphics::PixelFormat &forma
} else {
return new TextureCLUT8(glIntFormat, glFormat, glType, virtFormat);
}
+#if !USE_FORCED_GL
+ } else if (isGLESContext() && format == Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0)) {
+ // OpenGL ES does not support a texture format usable for RGB555.
+ // Since SCUMM uses this pixel format for some games (and there is no
+ // hope for this to change anytime soon) we use pixel format
+ // conversion to a supported texture format. However, this is a one
+ // time exception.
+ return new TextureRGB555();
+#endif // !USE_FORCED_GL
} else {
const bool supported = getGLPixelFormat(format, glIntFormat, glFormat, glType);
if (!supported) {