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Diffstat (limited to 'backends/graphics/opengl/opengl-graphics.cpp')
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp22
1 files changed, 6 insertions, 16 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index c80f57a40e..ac6d41d47d 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -551,11 +551,8 @@ void OpenGLGraphicsManager::warpMouse(int x, int y) {
return;
}
- x = (x * _displayWidth) / _gameScreen->getWidth();
- y = (y * _displayHeight) / _gameScreen->getHeight();
-
- x += _displayX;
- y += _displayY;
+ x = (x * _outputScreenWidth) / _gameScreen->getWidth();
+ y = (y * _outputScreenHeight) / _gameScreen->getHeight();
}
setMousePosition(x, y);
@@ -946,18 +943,11 @@ void OpenGLGraphicsManager::adjustMousePosition(int16 &x, int16 &y) {
y = (y * _overlay->getHeight()) / _outputScreenHeight;
}
} else if (_gameScreen) {
- x -= _displayX;
- y -= _displayY;
-
const int16 width = _gameScreen->getWidth();
const int16 height = _gameScreen->getHeight();
- x = (x * width) / (int)_displayWidth;
- y = (y * height) / (int)_displayHeight;
-
- // Make sure we only supply valid coordinates.
- x = CLIP<int16>(x, 0, width - 1);
- y = CLIP<int16>(y, 0, height - 1);
+ x = (x * width) / (int)_outputScreenWidth;
+ y = (y * height) / (int)_outputScreenHeight;
}
}
@@ -975,8 +965,8 @@ void OpenGLGraphicsManager::setMousePosition(int x, int y) {
_cursorDisplayX = x;
_cursorDisplayY = y;
} else {
- _cursorDisplayX = CLIP<int>(x, _displayX, _displayX + _displayWidth - 1);
- _cursorDisplayY = CLIP<int>(y, _displayY, _displayY + _displayHeight - 1);
+ _cursorDisplayX = _displayX + (x * _displayWidth) / _outputScreenWidth;
+ _cursorDisplayY = _displayY + (y * _displayHeight) / _outputScreenHeight;
}
}