diff options
Diffstat (limited to 'backends/graphics/opengl/opengl-graphics.cpp')
-rw-r--r-- | backends/graphics/opengl/opengl-graphics.cpp | 78 |
1 files changed, 5 insertions, 73 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp index 624a5561b5..6d693a3a27 100644 --- a/backends/graphics/opengl/opengl-graphics.cpp +++ b/backends/graphics/opengl/opengl-graphics.cpp @@ -425,13 +425,13 @@ void OpenGLGraphicsManager::updateScreen() { } // Set the OSD transparency. - setColor(1.0f, 1.0f, 1.0f, _osdAlpha / 100.0f); + g_context.setColor(1.0f, 1.0f, 1.0f, _osdAlpha / 100.0f); // Draw the OSD texture. _osd->draw(0, 0, _outputScreenWidth, _outputScreenHeight); // Reset color. - setColor(1.0f, 1.0f, 1.0f, 1.0f); + g_context.setColor(1.0f, 1.0f, 1.0f, 1.0f); } #endif @@ -873,58 +873,16 @@ void OpenGLGraphicsManager::notifyContextCreate(const Graphics::PixelFormat &def GL_CALL(glDisable(GL_DEPTH_TEST)); GL_CALL(glDisable(GL_DITHER)); -#if !USE_FORCED_GL && !USE_FORCED_GLES && !USE_FORCED_GLES2 - if (g_context.type != kContextGLES2) { -#endif -#if !USE_FORCED_GLES2 - GL_CALL(glDisable(GL_LIGHTING)); - GL_CALL(glDisable(GL_FOG)); - GL_CALL(glShadeModel(GL_FLAT)); - GL_CALL(glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST)); -#endif -#if !USE_FORCED_GL && !USE_FORCED_GLES && !USE_FORCED_GLES2 - } -#endif - // Default to black as clear color. GL_CALL(glClearColor(0.0f, 0.0f, 0.0f, 0.0f)); - setColor(1.0f, 1.0f, 1.0f, 1.0f); + g_context.setColor(1.0f, 1.0f, 1.0f, 1.0f); // Setup alpha blend (for overlay and cursor). GL_CALL(glEnable(GL_BLEND)); GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); -#if !USE_FORCED_GL && !USE_FORCED_GLES && !USE_FORCED_GLES2 - if (g_context.type == kContextGLES2) { -#endif -#if !USE_FORCED_GL && !USE_FORCED_GLES - GL_CALL(glEnableVertexAttribArray(kPositionAttribLocation)); - GL_CALL(glEnableVertexAttribArray(kTexCoordAttribLocation)); - - GL_CALL(glActiveTexture(GL_TEXTURE0)); -#endif -#if !USE_FORCED_GL && !USE_FORCED_GLES && !USE_FORCED_GLES2 - } else { -#endif -#if !USE_FORCED_GLES2 -#if !USE_FORCED_GLES - if (g_context.shadersSupported) { - GL_CALL(glEnableVertexAttribArrayARB(kPositionAttribLocation)); - GL_CALL(glEnableVertexAttribArrayARB(kTexCoordAttribLocation)); - } else { -#endif - // Enable rendering with vertex and coord arrays. - GL_CALL(glEnableClientState(GL_VERTEX_ARRAY)); - GL_CALL(glEnableClientState(GL_TEXTURE_COORD_ARRAY)); -#if !USE_FORCED_GLES - } -#endif - - GL_CALL(glEnable(GL_TEXTURE_2D)); -#endif -#if !USE_FORCED_GL && !USE_FORCED_GLES && !USE_FORCED_GLES2 - } -#endif + // Initialize the context specific state of the pipeline. + g_context.initializePipeline(); // Setup scissor state accordingly. if (_overlayVisible) { @@ -1102,32 +1060,6 @@ Texture *OpenGLGraphicsManager::createTexture(const Graphics::PixelFormat &forma } } -void OpenGLGraphicsManager::setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) { -#if !USE_FORCED_GL && !USE_FORCED_GLES && !USE_FORCED_GLES2 - if (g_context.type == kContextGLES2) { -#endif -#if !USE_FORCED_GL && !USE_FORCED_GLES - GL_CALL(glVertexAttrib4f(kColorAttribLocation, r, g, b, a)); -#endif -#if !USE_FORCED_GL && !USE_FORCED_GLES && !USE_FORCED_GLES2 - } else { -#endif -#if !USE_FORCED_GLES2 -#if !USE_FORCED_GLES - if (g_context.shadersSupported) { - GL_CALL(glVertexAttrib4fARB(kColorAttribLocation, r, g, b, a)); - } else { -#endif - GL_CALL(glColor4f(r, g, b, a)); -#if !USE_FORCED_GLES - } -#endif -#endif -#if !USE_FORCED_GL && !USE_FORCED_GLES && !USE_FORCED_GLES2 - } -#endif -} - bool OpenGLGraphicsManager::getGLPixelFormat(const Graphics::PixelFormat &pixelFormat, GLenum &glIntFormat, GLenum &glFormat, GLenum &glType) const { #ifdef SCUMM_LITTLE_ENDIAN if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24)) { // ABGR8888 |