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-rw-r--r--backends/graphics/opengl/shader.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/backends/graphics/opengl/shader.cpp b/backends/graphics/opengl/shader.cpp
index d7fc20574b..7fdebed493 100644
--- a/backends/graphics/opengl/shader.cpp
+++ b/backends/graphics/opengl/shader.cpp
@@ -167,10 +167,10 @@ void ShaderARB::activate(const GLfloat *projectionMatrix) {
GL_CALL(glUseProgramObjectARB(_program));
// Set projection matrix.
- GL_CALL(glUniformMatrix4fvARB(_projectionLocation, 1, GL_FALSE, projectionMatrix));
+ GL_CALL(glUniformMatrix4fv(_projectionLocation, 1, GL_FALSE, projectionMatrix));
// We always use texture unit 0.
- GL_CALL(glUniform1iARB(_textureLocation, 0));
+ GL_CALL(glUniform1i(_textureLocation, 0));
}
GLhandleARB ShaderARB::compileShader(const char *source, GLenum shaderType) {