diff options
Diffstat (limited to 'backends/graphics/opengl/texture.h')
-rw-r--r-- | backends/graphics/opengl/texture.h | 159 |
1 files changed, 159 insertions, 0 deletions
diff --git a/backends/graphics/opengl/texture.h b/backends/graphics/opengl/texture.h new file mode 100644 index 0000000000..1127aed350 --- /dev/null +++ b/backends/graphics/opengl/texture.h @@ -0,0 +1,159 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BACKENDS_GRAPHICS_OPENGL_TEXTURE_H +#define BACKENDS_GRAPHICS_OPENGL_TEXTURE_H + +#include "backends/graphics/opengl/opengl-sys.h" + +#include "graphics/pixelformat.h" +#include "graphics/surface.h" + +namespace OpenGL { + +/** + * An OpenGL texture wrapper. It automatically takes care of all OpenGL + * texture handling issues and also provides access to the texture data. + */ +class Texture { +public: + /** + * Create a new texture with the specific internal format. + * + * @param glIntFormat The internal format to use. + * @param glFormat The input format. + * @param glType The input type. + * @param format The format used for the texture input. + */ + Texture(GLenum glIntFormat, GLenum glFormat, GLenum glType, const Graphics::PixelFormat &format); + virtual ~Texture(); + + /** + * Destroy the OpenGL texture name. + */ + void releaseInternalTexture(); + + /** + * Create the OpenGL texture name and flag the whole texture as dirty. + */ + void recreateInternalTexture(); + + /** + * Enable or disable linear texture filtering. + * + * @param enable true to enable and false to disable. + */ + void enableLinearFiltering(bool enable); + + /** + * Allocate texture space for the desired dimensions. This wraps any + * handling of requirements for POT textures. + * + * @param width The desired logical width. + * @param height The desired logical height. + */ + virtual void allocate(uint width, uint height); + + void copyRectToTexture(uint x, uint y, uint w, uint h, const void *src, uint srcPitch); + + void fill(uint32 color); + + void draw(GLuint x, GLuint y, GLuint w, GLuint h); + + void flagDirty() { _allDirty = true; } + bool isDirty() const { return _allDirty; } + + uint getWidth() const { return _userPixelData.w; } + uint getHeight() const { return _userPixelData.h; } + + /** + * @return The hardware format of the texture data. + */ + const Graphics::PixelFormat &getHardwareFormat() const { return _format; } + + /** + * @return The logical format of the texture data. + */ + virtual Graphics::PixelFormat getFormat() const { return _format; } + + virtual Graphics::Surface *getSurface() { return &_userPixelData; } + virtual const Graphics::Surface *getSurface() const { return &_userPixelData; } + + /** + * @return Whether the texture data is using a palette. + */ + virtual bool hasPalette() const { return false; } + + virtual void setPalette(uint start, uint colors, const byte *palData) {} + + virtual void *getPalette() { return 0; } + virtual const void *getPalette() const { return 0; } + +protected: + virtual void updateTexture(); + +private: + const GLenum _glIntFormat; + const GLenum _glFormat; + const GLenum _glType; + const Graphics::PixelFormat _format; + + GLint _glFilter; + GLuint _glTexture; + + Graphics::Surface _textureData; + Graphics::Surface _userPixelData; + + bool _allDirty; + void clearDirty() { _allDirty = false; } +}; + +class TextureCLUT8 : public Texture { +public: + TextureCLUT8(GLenum glIntFormat, GLenum glFormat, GLenum glType, const Graphics::PixelFormat &format); + virtual ~TextureCLUT8(); + + virtual void allocate(uint width, uint height); + + virtual Graphics::PixelFormat getFormat() const; + + virtual bool hasPalette() const { return true; } + + virtual void setPalette(uint start, uint colors, const byte *palData); + + virtual void *getPalette() { return _palette; } + virtual const void *getPalette() const { return _palette; } + + virtual Graphics::Surface *getSurface() { return &_clut8Data; } + virtual const Graphics::Surface *getSurface() const { return &_clut8Data; } + +protected: + virtual void updateTexture(); + +private: + Graphics::Surface _clut8Data; + byte *_palette; +}; + +} // End of namespace OpenGL + +#endif |