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-rw-r--r--backends/graphics/opengl/gltexture.cpp2
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp10
-rw-r--r--backends/graphics/opengl/opengl-graphics.h4
3 files changed, 8 insertions, 8 deletions
diff --git a/backends/graphics/opengl/gltexture.cpp b/backends/graphics/opengl/gltexture.cpp
index 3d1027b44f..b7f5c90105 100644
--- a/backends/graphics/opengl/gltexture.cpp
+++ b/backends/graphics/opengl/gltexture.cpp
@@ -108,7 +108,7 @@ void GLTexture::refresh() {
void GLTexture::allocBuffer(GLuint w, GLuint h) {
_realWidth = w;
_realHeight = h;
-
+
if (w <= _textureWidth && h <= _textureHeight && !_refresh)
// Already allocated a sufficiently large buffer
return;
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index 4c2c70daf2..046be4c669 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -642,7 +642,7 @@ void OpenGLGraphicsManager::setMouseCursor(const byte *buf, uint w, uint h, int
void OpenGLGraphicsManager::setCursorPalette(const byte *colors, uint start, uint num) {
assert(colors);
-
+
// Save the cursor palette
memcpy(_cursorPalette + start * 3, colors, num * 3);
@@ -1315,7 +1315,7 @@ bool OpenGLGraphicsManager::notifyEvent(const Common::Event &event) {
bool OpenGLGraphicsManager::saveScreenshot(const char *filename) {
int width = _videoMode.hardwareWidth;
int height = _videoMode.hardwareHeight;
-
+
// A line of a BMP image must have a size divisible by 4.
// We calculate the padding bytes needed here.
// Since we use a 3 byte per pixel mode, we can use width % 4 here, since
@@ -1358,7 +1358,7 @@ bool OpenGLGraphicsManager::saveScreenshot(const char *filename) {
out.writeUint32LE(0);
out.writeUint32LE(0);
out.writeUint32LE(0);
- out.writeUint32LE(0);
+ out.writeUint32LE(0);
// Write pixel data to BMP
out.write(pixels, lineSize * height);
@@ -1423,9 +1423,9 @@ void OpenGLGraphicsManager::updateOSD() {
dstX, dstY + i * lineHeight + vOffset + lineSpacing, width,
0xFFFF, Graphics::kTextAlignCenter);
}
-
+
// Update the texture
- _osdTexture->updateBuffer(_osdSurface.pixels, _osdSurface.pitch, 0, 0,
+ _osdTexture->updateBuffer(_osdSurface.pixels, _osdSurface.pitch, 0, 0,
_osdSurface.w, _osdSurface.h);
}
#endif
diff --git a/backends/graphics/opengl/opengl-graphics.h b/backends/graphics/opengl/opengl-graphics.h
index 463715aad8..56f7d92a12 100644
--- a/backends/graphics/opengl/opengl-graphics.h
+++ b/backends/graphics/opengl/opengl-graphics.h
@@ -185,7 +185,7 @@ protected:
/**
* Set the scale factor.
- *
+ *
* This can only be used in a GFX transaction.
*
* @param newScale New scale factor.
@@ -332,7 +332,7 @@ protected:
GLTexture *_osdTexture;
Graphics::Surface _osdSurface;
uint8 _osdAlpha;
- uint32 _osdFadeStartTime;
+ uint32 _osdFadeStartTime;
bool _requireOSDUpdate;
enum {
kOSDFadeOutDelay = 2 * 1000,