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Diffstat (limited to 'backends/graphics/openglsdl/openglsdl-graphics.cpp')
-rw-r--r--backends/graphics/openglsdl/openglsdl-graphics.cpp32
1 files changed, 22 insertions, 10 deletions
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp
index 1992925998..a945138578 100644
--- a/backends/graphics/openglsdl/openglsdl-graphics.cpp
+++ b/backends/graphics/openglsdl/openglsdl-graphics.cpp
@@ -210,16 +210,22 @@ Common::List<Graphics::PixelFormat> OpenGLSdlGraphicsManager::getSupportedFormat
// RGBA4444
formats.push_back(Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0));
-#ifndef USE_GLES
+#if !USE_FORCED_GLES
+#if !USE_FORCED_GL
+ if (isInitialized() && !isGLESContext()) {
+#endif
#ifdef SCUMM_LITTLE_ENDIAN
- // RGBA8888
- formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));
+ // RGBA8888
+ formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));
#else
- // ABGR8888
- formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24));
+ // ABGR8888
+ formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24));
+#endif
+ // RGB555, this is used by SCUMM HE 16 bit games.
+ formats.push_back(Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0));
+#if !USE_FORCED_GL
+ }
#endif
- // RGB555, this is used by SCUMM HE 16 bit games.
- formats.push_back(Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0));
#endif
formats.push_back(Graphics::PixelFormat::createFormatCLUT8());
@@ -391,7 +397,7 @@ bool OpenGLSdlGraphicsManager::setupMode(uint width, uint height) {
}
}
-#ifdef USE_GLES
+#if USE_FORCED_GLES
// SDL2 will create a GLES2 context by default, so this is needed for GLES1-profile
// functions to work.
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
@@ -403,7 +409,13 @@ bool OpenGLSdlGraphicsManager::setupMode(uint width, uint height) {
return false;
}
- notifyContextCreate(rgba8888, rgba8888);
+ notifyContextCreate(rgba8888, rgba8888,
+#if USE_FORCED_GLES
+ OpenGL::kContextGLES
+#else
+ OpenGL::kContextGL
+#endif
+ );
int actualWidth, actualHeight;
getWindowDimensions(&actualWidth, &actualHeight);
setActualScreenSize(actualWidth, actualHeight);
@@ -451,7 +463,7 @@ bool OpenGLSdlGraphicsManager::setupMode(uint width, uint height) {
_lastVideoModeLoad = SDL_GetTicks();
if (_hwScreen) {
- notifyContextCreate(rgba8888, rgba8888);
+ notifyContextCreate(rgba8888, rgba8888, OpenGL::kContextGL);
setActualScreenSize(_hwScreen->w, _hwScreen->h);
_eventSource->resetKeyboadEmulation(_hwScreen->w - 1, _hwScreen->h - 1);
}