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-rw-r--r--backends/graphics/sdl/sdl-graphics.cpp5
-rw-r--r--backends/graphics/sdl/sdl-graphics.h4
2 files changed, 7 insertions, 2 deletions
diff --git a/backends/graphics/sdl/sdl-graphics.cpp b/backends/graphics/sdl/sdl-graphics.cpp
index 15d896c57a..05cc4ff04a 100644
--- a/backends/graphics/sdl/sdl-graphics.cpp
+++ b/backends/graphics/sdl/sdl-graphics.cpp
@@ -1396,6 +1396,11 @@ void SdlGraphicsManager::setShakePos(int shake_pos) {
_newShakePos = shake_pos;
}
+void SdlGraphicsManager::setFocusRectangle(const Common::Rect& rect) {
+}
+
+void SdlGraphicsManager::clearFocusRectangle() {
+}
#pragma mark -
#pragma mark --- Overlays ---
diff --git a/backends/graphics/sdl/sdl-graphics.h b/backends/graphics/sdl/sdl-graphics.h
index 0daaab104c..f912fc881b 100644
--- a/backends/graphics/sdl/sdl-graphics.h
+++ b/backends/graphics/sdl/sdl-graphics.h
@@ -114,8 +114,8 @@ public:
virtual void fillScreen(uint32 col);
virtual void updateScreen();
virtual void setShakePos(int shakeOffset);
- virtual void setFocusRectangle(const Common::Rect& rect) {}
- virtual void clearFocusRectangle() {}
+ virtual void setFocusRectangle(const Common::Rect& rect);
+ virtual void clearFocusRectangle();
virtual void showOverlay();
virtual void hideOverlay();