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-rw-r--r--backends/graphics/surfacesdl/surfacesdl-graphics.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.h b/backends/graphics/surfacesdl/surfacesdl-graphics.h
index 3db2ac6709..68d0cd2b07 100644
--- a/backends/graphics/surfacesdl/surfacesdl-graphics.h
+++ b/backends/graphics/surfacesdl/surfacesdl-graphics.h
@@ -189,6 +189,7 @@ protected:
virtual void handleResizeImpl(const int width, const int height) override;
virtual int getGraphicsModeScale(int mode) const override;
+ virtual ScalerProc *getGraphicsScalerProc(int mode) const override;
#if SDL_VERSION_ATLEAST(2, 0, 0)
/* SDL2 features a different API for 2D graphics. We create a wrapper