diff options
Diffstat (limited to 'backends/graphics/surfacesdl')
-rw-r--r-- | backends/graphics/surfacesdl/surfacesdl-graphics.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp index 897cdcb352..9d0f217184 100644 --- a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp +++ b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp @@ -1139,14 +1139,14 @@ void SurfaceSdlGraphicsManager::updateScreen() { } void SurfaceSdlGraphicsManager::updateShader() { -// shader init code goes here -// currently only used on Vita port -// the user-selected shaderID should be obtained via ConfMan.getInt("shader") -// and the corresponding shader should then be activated here -// this way the user can combine any software scaling (scalers) -// with any hardware shading (shaders). The shaders could provide -// scanline masks, overlays, but could also serve for -// hardware-based up-scaling (sharp-bilinear-simple, etc.) + // shader init code goes here + // currently only used on Vita port + // the user-selected shaderID should be obtained via ConfMan.getInt("shader") + // and the corresponding shader should then be activated here + // this way the user can combine any software scaling (scalers) + // with any hardware shading (shaders). The shaders could provide + // scanline masks, overlays, but could also serve for + // hardware-based up-scaling (sharp-bilinear-simple, etc.) } void SurfaceSdlGraphicsManager::internUpdateScreen() { |