diff options
Diffstat (limited to 'backends/graphics/surfacesdl')
-rw-r--r-- | backends/graphics/surfacesdl/surfacesdl-graphics.cpp | 125 | ||||
-rw-r--r-- | backends/graphics/surfacesdl/surfacesdl-graphics.h | 16 |
2 files changed, 126 insertions, 15 deletions
diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp index 7f3c99fcea..9cb14525ee 100644 --- a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp +++ b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp @@ -116,13 +116,19 @@ static AspectRatio getDesiredAspectRatio() { } #endif -SurfaceSdlGraphicsManager::SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSource) +SurfaceSdlGraphicsManager::SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window) : - SdlGraphicsManager(sdlEventSource), + SdlGraphicsManager(sdlEventSource, window), #ifdef USE_OSD _osdSurface(0), _osdAlpha(SDL_ALPHA_TRANSPARENT), _osdFadeStartTime(0), #endif - _hwscreen(0), _screen(0), _tmpscreen(0), + _hwscreen(0), +#if SDL_VERSION_ATLEAST(2, 0, 0) + _renderer(nullptr), _screenTexture(nullptr), +#else + _originalBitsPerPixel(0), +#endif + _screen(0), _tmpscreen(0), #ifdef USE_RGB_COLOR _screenFormat(Graphics::PixelFormat::createFormatCLUT8()), _cursorFormat(Graphics::PixelFormat::createFormatCLUT8()), @@ -235,7 +241,7 @@ void SurfaceSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) break; case OSystem::kFeatureIconifyWindow: if (enable) - SDL_WM_IconifyWindow(); + _window->iconifyWindow(); break; default: break; @@ -681,12 +687,22 @@ static void fixupResolutionForAspectRatio(AspectRatio desiredAspectRatio, int &w const int w = width; const int h = height; + int bestW = 0, bestH = 0; + uint bestMetric = (uint)-1; // Metric is wasted space + +#if SDL_VERSION_ATLEAST(2, 0, 0) + const int numModes = SDL_GetNumDisplayModes(0); + SDL_DisplayMode modeData, *mode = &modeData; + for (int i = 0; i < numModes; ++i) { + if (SDL_GetDisplayMode(0, i, &modeData)) { + continue; + } +#else SDL_Rect const* const*availableModes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_SWSURFACE); //TODO : Maybe specify a pixel format assert(availableModes); - const SDL_Rect *bestMode = NULL; - uint bestMetric = (uint)-1; // Metric is wasted space while (const SDL_Rect *mode = *availableModes++) { +#endif if (mode->w < w) continue; if (mode->h < h) @@ -699,15 +715,23 @@ static void fixupResolutionForAspectRatio(AspectRatio desiredAspectRatio, int &w continue; bestMetric = metric; - bestMode = mode; + bestW = mode->w; + bestH = mode->h; + + // Make editors a bit more happy by having the same amount of closing as + // opening curley braces. +#if SDL_VERSION_ATLEAST(2, 0, 0) } +#else + } +#endif - if (!bestMode) { + if (!bestW || !bestH) { warning("Unable to enforce the desired aspect ratio"); return; } - width = bestMode->w; - height = bestMode->h; + width = bestW; + height = bestH; } bool SurfaceSdlGraphicsManager::loadGFXMode() { @@ -774,7 +798,15 @@ bool SurfaceSdlGraphicsManager::loadGFXMode() { _hwscreen = g_eventRec.getSurface(_videoMode.hardwareWidth, _videoMode.hardwareHeight); } else #endif - { + { + // Save the original bpp to be able to restore the video mode on unload +#if !SDL_VERSION_ATLEAST(2, 0, 0) + if (_originalBitsPerPixel == 0) { + const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); + _originalBitsPerPixel = videoInfo->vfmt->BitsPerPixel; + } +#endif + _hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 16, _videoMode.fullscreen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE ); @@ -876,6 +908,10 @@ void SurfaceSdlGraphicsManager::unloadGFXMode() { _screen = NULL; } +#if SDL_VERSION_ATLEAST(2, 0, 0) + deinitializeRenderer(); +#endif + if (_hwscreen) { SDL_FreeSurface(_hwscreen); _hwscreen = NULL; @@ -903,6 +939,13 @@ void SurfaceSdlGraphicsManager::unloadGFXMode() { } #endif DestroyScalers(); + +#if !SDL_VERSION_ATLEAST(2, 0, 0) + // Reset video mode to original + // This will ensure that any new graphic manager will use the initial BPP when listing available modes + if (_originalBitsPerPixel != 0) + SDL_SetVideoMode(_videoMode.screenWidth, _videoMode.screenHeight, _originalBitsPerPixel, _videoMode.fullscreen ? (SDL_FULLSCREEN | SDL_SWSURFACE) : SDL_SWSURFACE); +#endif } bool SurfaceSdlGraphicsManager::hotswapGFXMode() { @@ -1443,6 +1486,9 @@ void SurfaceSdlGraphicsManager::setPalette(const byte *colors, uint start, uint base[i].r = b[0]; base[i].g = b[1]; base[i].b = b[2]; +#if SDL_VERSION_ATLEAST(2, 0, 0) + base[i].a = 255; +#endif } if (start < _paletteDirtyStart) @@ -1481,6 +1527,9 @@ void SurfaceSdlGraphicsManager::setCursorPalette(const byte *colors, uint start, base[i].r = b[0]; base[i].g = b[1]; base[i].b = b[2]; +#if SDL_VERSION_ATLEAST(2, 0, 0) + base[i].a = 255; +#endif } _cursorPaletteDisabled = false; @@ -1710,7 +1759,7 @@ void SurfaceSdlGraphicsManager::warpMouse(int x, int y) { int y1 = y; // Don't change actual mouse position, when mouse is outside of our window (in case of windowed mode) - if (!(SDL_GetAppState( ) & SDL_APPMOUSEFOCUS)) { + if (!_window->hasMouseFocus()) { setMousePos(x, y); // but change game cursor position return; } @@ -1720,9 +1769,9 @@ void SurfaceSdlGraphicsManager::warpMouse(int x, int y) { if (_mouseCurState.x != x || _mouseCurState.y != y) { if (!_overlayVisible) - SDL_WarpMouse(x * _videoMode.scaleFactor, y1 * _videoMode.scaleFactor); + _window->warpMouseInWindow(x * _videoMode.scaleFactor, y1 * _videoMode.scaleFactor); else - SDL_WarpMouse(x, y1); + _window->warpMouseInWindow(x, y1); // SDL_WarpMouse() generates a mouse movement event, so // setMousePos() would be called eventually. However, the @@ -2317,4 +2366,52 @@ void SurfaceSdlGraphicsManager::notifyMousePos(Common::Point mouse) { setMousePos(mouse.x, mouse.y); } +#if SDL_VERSION_ATLEAST(2, 0, 0) +void SurfaceSdlGraphicsManager::deinitializeRenderer() { + SDL_DestroyTexture(_screenTexture); + _screenTexture = nullptr; + + SDL_DestroyRenderer(_renderer); + _renderer = nullptr; + + _window->destroyWindow(); +} + +SDL_Surface *SurfaceSdlGraphicsManager::SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags) { + deinitializeRenderer(); + + if (!_window->createWindow(width, height, (flags & SDL_FULLSCREEN) ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0)) { + return nullptr; + } + + _renderer = SDL_CreateRenderer(_window->getSDLWindow(), -1, 0); + if (!_renderer) { + deinitializeRenderer(); + return nullptr; + } + + _screenTexture = SDL_CreateTexture(_renderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, width, height); + if (!_screenTexture) { + deinitializeRenderer(); + return nullptr; + } + + SDL_Surface *screen = SDL_CreateRGBSurface(0, width, height, 16, 0xF800, 0x7E0, 0x1F, 0); + if (!screen) { + deinitializeRenderer(); + return nullptr; + } else { + return screen; + } +} + +void SurfaceSdlGraphicsManager::SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects) { + SDL_UpdateTexture(_screenTexture, nullptr, screen->pixels, screen->pitch); + + SDL_RenderClear(_renderer); + SDL_RenderCopy(_renderer, _screenTexture, NULL, NULL); + SDL_RenderPresent(_renderer); +} +#endif // SDL_VERSION_ATLEAST(2, 0, 0) + #endif diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.h b/backends/graphics/surfacesdl/surfacesdl-graphics.h index 49bd66b3e5..2431ce8664 100644 --- a/backends/graphics/surfacesdl/surfacesdl-graphics.h +++ b/backends/graphics/surfacesdl/surfacesdl-graphics.h @@ -77,7 +77,7 @@ public: */ class SurfaceSdlGraphicsManager : public SdlGraphicsManager, public Common::EventObserver { public: - SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSource); + SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window); virtual ~SurfaceSdlGraphicsManager(); virtual void activateManager(); @@ -166,6 +166,17 @@ protected: /** Hardware screen */ SDL_Surface *_hwscreen; +#if SDL_VERSION_ATLEAST(2, 0, 0) + /* SDL2 features a different API for 2D graphics. We create a wrapper + * around this API to keep the code paths as close as possible. */ + SDL_Renderer *_renderer; + SDL_Texture *_screenTexture; + void deinitializeRenderer(); + + SDL_Surface *SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags); + void SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects); +#endif + /** Unseen game screen */ SDL_Surface *_screen; #ifdef USE_RGB_COLOR @@ -225,6 +236,9 @@ protected: }; VideoState _videoMode, _oldVideoMode; + // Original BPP to restore the video mode on unload + uint8 _originalBitsPerPixel; + /** Force full redraw on next updateScreen */ bool _forceFull; |