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Diffstat (limited to 'backends/graphics/wincesdl/wincesdl-graphics.h')
-rw-r--r--backends/graphics/wincesdl/wincesdl-graphics.h84
1 files changed, 42 insertions, 42 deletions
diff --git a/backends/graphics/wincesdl/wincesdl-graphics.h b/backends/graphics/wincesdl/wincesdl-graphics.h
index 76b623d5d3..c8d683b158 100644
--- a/backends/graphics/wincesdl/wincesdl-graphics.h
+++ b/backends/graphics/wincesdl/wincesdl-graphics.h
@@ -30,13 +30,13 @@
#include "backends/platform/wince/CEgui/CEGUI.h"
// Internal GUI names
-#define NAME_MAIN_PANEL "MainPanel"
-#define NAME_PANEL_KEYBOARD "Keyboard"
-#define NAME_ITEM_OPTIONS "Options"
-#define NAME_ITEM_SKIP "Skip"
-#define NAME_ITEM_SOUND "Sound"
-#define NAME_ITEM_ORIENTATION "Orientation"
-#define NAME_ITEM_BINDKEYS "Bindkeys"
+#define NAME_MAIN_PANEL "MainPanel"
+#define NAME_PANEL_KEYBOARD "Keyboard"
+#define NAME_ITEM_OPTIONS "Options"
+#define NAME_ITEM_SKIP "Skip"
+#define NAME_ITEM_SOUND "Sound"
+#define NAME_ITEM_ORIENTATION "Orientation"
+#define NAME_ITEM_BINDKEYS "Bindkeys"
#define TOTAL_ZONES 3
@@ -109,21 +109,21 @@ public:
void smartphone_rotate_display();
//#endif
- bool _panelInitialized; // only initialize the toolbar once
- bool _noDoubleTapRMB; // disable double tap -> rmb click
+ bool _panelInitialized; // only initialize the toolbar once
+ bool _noDoubleTapRMB; // disable double tap -> rmb click
CEGUI::ToolbarHandler _toolbarHandler;
- bool _toolbarHighDrawn; // cache toolbar 640x80
- int _newOrientation; // new orientation
- int _orientationLandscape; // current orientation
+ bool _toolbarHighDrawn; // cache toolbar 640x80
+ int _newOrientation; // new orientation
+ int _orientationLandscape; // current orientation
- int _scaleFactorXm; // scaler X *
- int _scaleFactorXd; // scaler X /
- int _scaleFactorYm; // scaler Y *
- int _scaleFactorYd; // scaler Y /
+ int _scaleFactorXm; // scaler X *
+ int _scaleFactorXd; // scaler X /
+ int _scaleFactorYm; // scaler Y *
+ int _scaleFactorYd; // scaler Y /
- bool _hasfocus; // scummvm has the top window
+ bool _hasfocus; // scummvm has the top window
bool hasPocketPCResolution();
bool hasDesktopResolution();
@@ -132,20 +132,20 @@ public:
MousePos _mouseCurState;
- bool _zoomUp; // zooming up mode
- bool _zoomDown; // zooming down mode
+ bool _zoomUp; // zooming up mode
+ bool _zoomDown; // zooming down mode
- bool _usesEmulatedMouse; // emulated mousemove ever been used in this session
+ bool _usesEmulatedMouse; // emulated mousemove ever been used in this session
int _mouseXZone[TOTAL_ZONES];
int _mouseYZone[TOTAL_ZONES];
int _currentZone;
// Smartphone specific variables
- int _lastKeyPressed; // last key pressed
- int _keyRepeat; // number of time the last key was repeated
- int _keyRepeatTime; // elapsed time since the key was pressed
- int _keyRepeatTrigger; // minimum time to consider the key was repeated
+ int _lastKeyPressed; // last key pressed
+ int _keyRepeat; // number of time the last key was repeated
+ int _keyRepeatTime; // elapsed time since the key was pressed
+ int _keyRepeatTrigger; // minimum time to consider the key was repeated
struct zoneDesc {
int x;
@@ -165,41 +165,41 @@ private:
void drawToolbarMouse(SDL_Surface *surf, bool draw);
void create_toolbar();
- bool _panelVisible; // panel visibility
- bool _panelStateForced; // panel visibility forced by external call
- String _saveActiveToolbar; // save active toolbar when forced
+ bool _panelVisible; // panel visibility
+ bool _panelStateForced; // panel visibility forced by external call
+ String _saveActiveToolbar; // save active toolbar when forced
- bool _canBeAspectScaled; // game screen size allows for aspect scaling
+ bool _canBeAspectScaled; // game screen size allows for aspect scaling
SDL_Rect _dirtyRectOut[NUM_DIRTY_RECT];
bool _scalersChanged;
bool isOzone();
- bool _saveToolbarState; // save visibility when forced
- bool _saveToolbarZoom; // save visibility when zooming
+ bool _saveToolbarState; // save visibility when forced
+ bool _saveToolbarZoom; // save visibility when zooming
- SDL_Surface *_toolbarLow; // toolbar 320x40
- SDL_Surface *_toolbarHigh; // toolbar 640x80
+ SDL_Surface *_toolbarLow; // toolbar 320x40
+ SDL_Surface *_toolbarHigh; // toolbar 640x80
// Mouse
- int _mouseHotspotX, _mouseHotspotY;
+ int _mouseHotspotX, _mouseHotspotY;
byte *_mouseBackupOld;
uint16 *_mouseBackupToolbar;
uint16 _mouseBackupDim;
- bool _forceHideMouse; // force invisible mouse cursor
+ bool _forceHideMouse; // force invisible mouse cursor
// Smartphone specific variables
void loadDeviceConfigurationElement(Common::String element, int &value, int defaultValue);
- int _repeatX; // repeat trigger for left and right cursor moves
- int _repeatY; // repeat trigger for up and down cursor moves
- int _stepX1; // offset for left and right cursor moves (slowest)
- int _stepX2; // offset for left and right cursor moves (faster)
- int _stepX3; // offset for left and right cursor moves (fastest)
- int _stepY1; // offset for up and down cursor moves (slowest)
- int _stepY2; // offset for up and down cursor moves (faster)
- int _stepY3; // offset for up and down cursor moves (fastest)
+ int _repeatX; // repeat trigger for left and right cursor moves
+ int _repeatY; // repeat trigger for up and down cursor moves
+ int _stepX1; // offset for left and right cursor moves (slowest)
+ int _stepX2; // offset for left and right cursor moves (faster)
+ int _stepX3; // offset for left and right cursor moves (fastest)
+ int _stepY1; // offset for up and down cursor moves (slowest)
+ int _stepY2; // offset for up and down cursor moves (faster)
+ int _stepY3; // offset for up and down cursor moves (fastest)
};
#endif /* BACKENDS_GRAPHICS_WINCE_SDL_H */