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-rw-r--r--backends/graphics/opengl/shader.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/backends/graphics/opengl/shader.cpp b/backends/graphics/opengl/shader.cpp
index 27981f25dc..0b4c677d70 100644
--- a/backends/graphics/opengl/shader.cpp
+++ b/backends/graphics/opengl/shader.cpp
@@ -37,7 +37,7 @@ namespace {
#pragma mark - Builtin Shader Sources -
-const char *const g_defaultVertexShader =
+const char *const g_defaultVertexShader =
"attribute vec4 position;\n"
"attribute vec2 texCoordIn;\n"
"attribute vec4 blendColorIn;\n"
@@ -286,6 +286,9 @@ GLshader Shader::compileShader(const char *source, GLenum shaderType) {
}
ShaderManager::ShaderManager() : _initializeShaders(true) {
+ for (int i = 0; i < ARRAYSIZE(_builtIn); ++i) {
+ _builtIn[i] = nullptr;
+ }
}
ShaderManager::~ShaderManager() {