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-rw-r--r--backends/graphics/surfacesdl/surfacesdl-graphics.cpp11
1 files changed, 4 insertions, 7 deletions
diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
index 3739cb28fc..2d41ecead4 100644
--- a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
+++ b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
@@ -157,12 +157,6 @@ SurfaceSdlGraphicsManager::SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSou
_currentPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256);
_cursorPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256);
- // Init palette with black :
- // SDL 1.2 palettes default to all black,
- // SDL 1.3 palettes default to all white,
- // thus we have to set our own default.
- memset(_currentPalette, 0, sizeof(SDL_Color) * 256);
-
_mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
memset(&_mouseCurState, 0, sizeof(_mouseCurState));
@@ -758,7 +752,10 @@ bool SurfaceSdlGraphicsManager::loadGFXMode() {
error("allocating _screen failed");
#endif
- // Set a default palette. SDL_SetColors does nothing for non indexed surfaces.
+ // SDL 1.2 palettes default to all black,
+ // SDL 1.3 palettes default to all white,
+ // Thus set our own default palette to all black.
+ // SDL_SetColors does nothing for non indexed surfaces.
SDL_SetColors(_screen, _currentPalette, 0, 256);
//