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-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp34
1 files changed, 4 insertions, 30 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index cfddc93e2f..ad6094b9a1 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -46,6 +46,8 @@
#ifdef USE_PNG
#include "image/png.h"
+#else
+#include "image/bmp.h"
#endif
namespace OpenGL {
@@ -1212,41 +1214,13 @@ bool OpenGLGraphicsManager::saveScreenshot(const Common::String &filename) const
pixels.resize(lineSize * height);
GL_CALL(glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, &pixels.front()));
-#ifdef USE_PNG
const Graphics::PixelFormat format(3, 8, 8, 8, 0, 16, 8, 0, 0);
Graphics::Surface data;
data.init(width, height, lineSize, &pixels.front(), format);
+#ifdef USE_PNG
return Image::writePNG(out, data, true);
#else
- // BMP stores as BGR. Since we can't assume that GL_BGR is supported we
- // will swap the components from the RGB we read to BGR on our own.
- for (uint y = height; y-- > 0;) {
- uint8 *line = &pixels.front() + y * lineSize;
-
- for (uint x = width; x > 0; --x, line += 3) {
- SWAP(line[0], line[2]);
- }
- }
-
- out.writeByte('B');
- out.writeByte('M');
- out.writeUint32LE(height * lineSize + 54);
- out.writeUint32LE(0);
- out.writeUint32LE(54);
- out.writeUint32LE(40);
- out.writeUint32LE(width);
- out.writeUint32LE(height);
- out.writeUint16LE(1);
- out.writeUint16LE(24);
- out.writeUint32LE(0);
- out.writeUint32LE(0);
- out.writeUint32LE(0);
- out.writeUint32LE(0);
- out.writeUint32LE(0);
- out.writeUint32LE(0);
- out.write(&pixels.front(), pixels.size());
-
- return true;
+ return Image::writeBMP(out, data, true);
#endif
}