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-rw-r--r--backends/graphics/surfacesdl/surfacesdl-graphics.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
index fb964d6951..02e58ab319 100644
--- a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
+++ b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
@@ -968,7 +968,7 @@ void SurfaceSdlGraphicsManager::internUpdateScreen() {
// If the shake position changed, fill the dirty area with blackness
if (_currentShakePos != _newShakePos ||
(_mouseNeedsRedraw && _mouseBackup.y <= _currentShakePos)) {
- SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor};
+ SDL_Rect blackrect = {0, 0, (Uint16)(_videoMode.screenWidth * _videoMode.scaleFactor), (Uint16)(_newShakePos * _videoMode.scaleFactor)};
if (_videoMode.aspectRatioCorrection && !_overlayVisible)
blackrect.h = real2Aspect(blackrect.h - 1) + 1;