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-rw-r--r--backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp2
-rw-r--r--backends/graphics/gph/gph-graphics.cpp8
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp14
-rw-r--r--backends/graphics/openpandora/op-graphics.cpp43
-rw-r--r--backends/graphics/openpandora/op-graphics.h23
5 files changed, 54 insertions, 36 deletions
diff --git a/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp b/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp
index 205dcfdbec..f515343d3c 100644
--- a/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp
+++ b/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp
@@ -432,7 +432,7 @@ bool DINGUXSdlGraphicsManager::loadGFXMode() {
// Forcefully disable aspect ratio correction for games
// which starts with a native 240px height resolution.
// This fixes games with weird resolutions, like MM Nes (256x240)
- if(_videoMode.screenHeight == 240) {
+ if (_videoMode.screenHeight == 240) {
_videoMode.aspectRatioCorrection = false;
}
diff --git a/backends/graphics/gph/gph-graphics.cpp b/backends/graphics/gph/gph-graphics.cpp
index 8521e88eaf..92553564bf 100644
--- a/backends/graphics/gph/gph-graphics.cpp
+++ b/backends/graphics/gph/gph-graphics.cpp
@@ -486,7 +486,13 @@ bool GPHGraphicsManager::loadGFXMode() {
if (_videoMode.aspectRatioCorrection)
_videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight);
}
- return SurfaceSdlGraphicsManager::loadGFXMode();
+ SurfaceSdlGraphicsManager::loadGFXMode();
+
+ // The old GP2X hacked SDL needs this after any call to SDL_SetVideoMode
+ // and it does not hurt other devices.
+ SDL_ShowCursor(SDL_DISABLE);
+
+ return true;
}
bool GPHGraphicsManager::hasFeature(OSystem::Feature f) {
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index dce902d894..48e2663d44 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -902,7 +902,7 @@ void OpenGLGraphicsManager::getGLPixelFormat(Graphics::PixelFormat pixelFormat,
bpp = 4;
intFormat = GL_RGBA;
glFormat = GL_RGBA;
- gltype = GL_UNSIGNED_BYTE;
+ gltype = GL_UNSIGNED_INT_8_8_8_8;
} else if (pixelFormat == Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0)) { // RGB888
bpp = 3;
intFormat = GL_RGB;
@@ -918,11 +918,6 @@ void OpenGLGraphicsManager::getGLPixelFormat(Graphics::PixelFormat pixelFormat,
intFormat = GL_RGBA;
glFormat = GL_RGBA;
gltype = GL_UNSIGNED_SHORT_5_5_5_1;
- } else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0)) { // RGB555
- bpp = 2;
- intFormat = GL_RGB;
- glFormat = GL_BGRA;
- gltype = GL_UNSIGNED_SHORT_1_5_5_5_REV;
} else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0)) { // RGBA4444
bpp = 2;
intFormat = GL_RGBA;
@@ -936,6 +931,13 @@ void OpenGLGraphicsManager::getGLPixelFormat(Graphics::PixelFormat pixelFormat,
glFormat = GL_RGB;
gltype = GL_UNSIGNED_BYTE;
#ifndef USE_GLES
+ } else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0)) { // RGB555
+ // GL_BGRA does not exist in every GLES implementation so should not be configured if
+ // USE_GLES is set.
+ bpp = 2;
+ intFormat = GL_RGB;
+ glFormat = GL_BGRA;
+ gltype = GL_UNSIGNED_SHORT_1_5_5_5_REV;
} else if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24)) { // ARGB8888
bpp = 4;
intFormat = GL_RGBA;
diff --git a/backends/graphics/openpandora/op-graphics.cpp b/backends/graphics/openpandora/op-graphics.cpp
index 5f0301a0c8..f371081fde 100644
--- a/backends/graphics/openpandora/op-graphics.cpp
+++ b/backends/graphics/openpandora/op-graphics.cpp
@@ -26,28 +26,59 @@
#include "backends/graphics/openpandora/op-graphics.h"
#include "backends/events/openpandora/op-events.h"
-//#include "backends/platform/openpandora/op-sdl.h"
#include "graphics/scaler/aspect.h"
#include "common/mutex.h"
#include "common/textconsole.h"
+static SDL_Cursor *hiddenCursor;
+
OPGraphicsManager::OPGraphicsManager(SdlEventSource *sdlEventSource)
: SurfaceSdlGraphicsManager(sdlEventSource) {
}
bool OPGraphicsManager::loadGFXMode() {
- /* FIXME: For now we just cheat and set the overlay to 640*480 not 800*480 and let SDL
- deal with the boarders (it saves cleaning up the overlay when the game screen is
- smaller than the overlay ;)
+
+ uint8_t hiddenCursorData = 0;
+ hiddenCursor = SDL_CreateCursor(&hiddenCursorData, &hiddenCursorData, 8, 1, 0, 0);
+
+ /* On the OpenPandora we need to work around an SDL assumption that
+ returns relative mouse coordinates when you get to the screen
+ edges using the touchscreen. The workaround is to set a blank
+ SDL cursor and not disable it (Hackish I know).
+
+ The root issues likes in the Windows Manager GRAB code in SDL.
+ That is why the issue is not seen on framebuffer devices like the
+ GP2X (there is no X window manager ;)).
*/
- _videoMode.overlayWidth = 640;
- _videoMode.overlayHeight = 480;
+ SDL_ShowCursor(SDL_ENABLE);
+ SDL_SetCursor(hiddenCursor);
+
_videoMode.fullscreen = true;
+ _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
+ _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
+
if (_videoMode.screenHeight != 200 && _videoMode.screenHeight != 400)
_videoMode.aspectRatioCorrection = false;
+ if (_videoMode.aspectRatioCorrection)
+ _videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight);
+
+ _videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
+ _videoMode.hardwareHeight = effectiveScreenHeight();
+
return SurfaceSdlGraphicsManager::loadGFXMode();
}
+void OPGraphicsManager::unloadGFXMode() {
+
+ uint8_t hiddenCursorData = 0;
+ hiddenCursor = SDL_CreateCursor(&hiddenCursorData, &hiddenCursorData, 8, 1, 0, 0);
+
+ // Free the hidden SDL cursor created in loadGFXMode
+ SDL_FreeCursor(hiddenCursor);
+
+ SurfaceSdlGraphicsManager::unloadGFXMode();
+}
+
#endif
diff --git a/backends/graphics/openpandora/op-graphics.h b/backends/graphics/openpandora/op-graphics.h
index 0b3eeae8ec..2e3d63e3ad 100644
--- a/backends/graphics/openpandora/op-graphics.h
+++ b/backends/graphics/openpandora/op-graphics.h
@@ -24,7 +24,6 @@
#define BACKENDS_GRAPHICS_OP_H
#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
-#include "graphics/scaler/aspect.h" // for aspect2Real
#include "graphics/scaler/downscaler.h"
enum {
@@ -35,28 +34,8 @@ class OPGraphicsManager : public SurfaceSdlGraphicsManager {
public:
OPGraphicsManager(SdlEventSource *sdlEventSource);
-// bool hasFeature(OSystem::Feature f);
-// void setFeatureState(OSystem::Feature f, bool enable);
-// bool getFeatureState(OSystem::Feature f);
-// int getDefaultGraphicsMode() const;
-
-// void initSize(uint w, uint h, const Graphics::PixelFormat *format = NULL);
-// const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
-// bool setGraphicsMode(const char *name);
-// bool setGraphicsMode(int mode);
-// void setGraphicsModeIntern();
-// void internUpdateScreen();
-// void showOverlay();
-// void hideOverlay();
bool loadGFXMode();
-// void drawMouse();
-// void undrawMouse();
-// virtual void warpMouse(int x, int y);
-
-// SurfaceSdlGraphicsManager::MousePos *getMouseCurState();
-// SurfaceSdlGraphicsManager::VideoState *getVideoMode();
-
-// virtual void adjustMouseEvent(const Common::Event &event);
+ void unloadGFXMode();
};
#endif /* BACKENDS_GRAPHICS_OP_H */