diff options
Diffstat (limited to 'backends/graphics')
-rw-r--r-- | backends/graphics/openglsdl/openglsdl-graphics.cpp | 6 | ||||
-rw-r--r-- | backends/graphics/surfacesdl/surfacesdl-graphics.cpp | 4 | ||||
-rw-r--r-- | backends/graphics/wincesdl/wincesdl-graphics.cpp | 2 |
3 files changed, 6 insertions, 6 deletions
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp index 042cd49099..8f2ff1b9fa 100644 --- a/backends/graphics/openglsdl/openglsdl-graphics.cpp +++ b/backends/graphics/openglsdl/openglsdl-graphics.cpp @@ -360,7 +360,7 @@ void OpenGLSdlGraphicsManager::notifyResize(const uint width, const uint height) if (width != currentWidth || height != currentHeight) return; setActualScreenSize(width, height); - _eventSource->resetKeyboadEmulation(width - 1, height - 1); + _eventSource->resetKeyboardEmulation(width - 1, height - 1); #else if (!_ignoreResizeEvents && _hwScreen && !(_hwScreen->flags & SDL_FULLSCREEN)) { // We save that we handled a resize event here. We need to know this @@ -523,7 +523,7 @@ bool OpenGLSdlGraphicsManager::setupMode(uint width, uint height) { int actualWidth, actualHeight; getWindowDimensions(&actualWidth, &actualHeight); setActualScreenSize(actualWidth, actualHeight); - _eventSource->resetKeyboadEmulation(actualWidth - 1, actualHeight - 1); + _eventSource->resetKeyboardEmulation(actualWidth - 1, actualHeight - 1); return true; #else // WORKAROUND: Working around infamous SDL bugs when switching @@ -569,7 +569,7 @@ bool OpenGLSdlGraphicsManager::setupMode(uint width, uint height) { if (_hwScreen) { notifyContextCreate(rgba8888, rgba8888); setActualScreenSize(_hwScreen->w, _hwScreen->h); - _eventSource->resetKeyboadEmulation(_hwScreen->w - 1, _hwScreen->h - 1); + _eventSource->resetKeyboardEmulation(_hwScreen->w - 1, _hwScreen->h - 1); } // Ignore resize events (from SDL) for a few frames, if this isn't diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp index 90d079d151..21e334d242 100644 --- a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp +++ b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp @@ -918,7 +918,7 @@ bool SurfaceSdlGraphicsManager::loadGFXMode() { // For SDL2 the output resolution might differ from the requested // resolution. We handle resetting the keyboard emulation properly inside // our SDL_SetVideoMode wrapper for SDL2. - _eventSource->resetKeyboadEmulation( + _eventSource->resetKeyboardEmulation( _videoMode.screenWidth * _videoMode.scaleFactor - 1, effectiveScreenHeight() - 1); #endif @@ -2562,7 +2562,7 @@ void SurfaceSdlGraphicsManager::setWindowResolution(int width, int height) { _windowHeight = height; // We expect full screen resolution as inputs coming from the event system. - _eventSource->resetKeyboadEmulation(_windowWidth - 1, _windowHeight - 1); + _eventSource->resetKeyboardEmulation(_windowWidth - 1, _windowHeight - 1); // Calculate the "viewport" for the actual area we draw in. In fullscreen // we can easily get a different resolution than what we requested. In diff --git a/backends/graphics/wincesdl/wincesdl-graphics.cpp b/backends/graphics/wincesdl/wincesdl-graphics.cpp index 07f7d47262..44a1214a44 100644 --- a/backends/graphics/wincesdl/wincesdl-graphics.cpp +++ b/backends/graphics/wincesdl/wincesdl-graphics.cpp @@ -934,7 +934,7 @@ bool WINCESdlGraphicsManager::loadGFXMode() { _toolbarHigh = NULL; // keyboard cursor control, some other better place for it? - _eventSource->resetKeyboadEmulation(_videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd - 1, _videoMode.screenHeight * _scaleFactorXm / _scaleFactorXd - 1); + _eventSource->resetKeyboardEmulation(_videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd - 1, _videoMode.screenHeight * _scaleFactorXm / _scaleFactorXd - 1); return true; } |