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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* $URL$
+* $Id$
+*
+*/
+
+#include "backends/keymapper/action.h"
+#include "backends/keymapper/keymap.h"
+
+namespace Common {
+
+Action::Action(int32 i, String des,
+ ActionCategory cat, ActionType typ,
+ int pri, int grp, int flg) {
+ id = i;
+ description = des;
+ category = cat;
+ type = typ;
+ priority = pri;
+ group = grp;
+ flags = flg;
+ _hwKey = 0;
+ _parent = 0;
+}
+
+void Action::setParent(Keymap *parent) {
+ _parent = parent;
+}
+
+void Action::mapKey(const HardwareKey *key) {
+ assert(_parent);
+ if (_hwKey) _parent->unregisterMapping(this);
+ _hwKey = key;
+ if (_hwKey) _parent->registerMapping(this, key);
+}
+
+const HardwareKey *Action::getMappedKey() const {
+ return _hwKey;
+}
+
+} // end of namespace Common