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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* $URL$
+* $Id$
+*
+*/
+
+#include "backends/keymapper/action.h"
+
+#ifdef ENABLE_KEYMAPPER
+
+#include "backends/keymapper/keymap.h"
+
+namespace Common {
+
+Action::Action(Keymap *boss, const char *i, String des, ActionType typ,
+ KeyType prefKey, int pri, int flg)
+ : _boss(boss), description(des), type(typ), preferredKey(prefKey),
+ priority(pri), flags(flg), _hwKey(0) {
+ assert(i);
+ assert(_boss);
+
+ strncpy(id, i, ACTION_ID_SIZE);
+
+ _boss->addAction(this);
+}
+
+void Action::mapKey(const HardwareKey *key) {
+ if (_hwKey) _boss->unregisterMapping(this);
+ _hwKey = key;
+ if (_hwKey) _boss->registerMapping(this, _hwKey);
+}
+
+const HardwareKey *Action::getMappedKey() const {
+ return _hwKey;
+}
+
+} // end of namespace Common
+
+#endif // #ifdef ENABLE_KEYMAPPER