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-rw-r--r--backends/keymapper/keymap.cpp164
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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* $URL$
+* $Id$
+*
+*/
+
+#include "backends/keymapper/keymap.h"
+#include "backends/keymapper/hardware-key.h"
+
+namespace Common {
+
+Keymap::Keymap(const Keymap& km) : _actions(km._actions), _keymap() {
+ List<Action*>::iterator it;
+ for (it = _actions.begin(); it != _actions.end(); it++) {
+ const HardwareKey *hwKey = (*it)->getMappedKey();
+ if (hwKey) {
+ _keymap[hwKey->key] = *it;
+ }
+ }
+}
+
+void Keymap::addAction(Action *action) {
+ if (findAction(action->id))
+ error("Action with id %d already in KeyMap!", action->id);
+ action->setParent(this);
+ _actions.push_back(action);
+}
+
+void Keymap::registerMapping(Action *action, const HardwareKey *hwKey) {
+ HashMap<KeyState, Action*>::iterator it;
+ it = _keymap.find(hwKey->key);
+ // if key is already mapped to an action then un-map it
+ if (it != _keymap.end())
+ it->_value->mapKey(0);
+
+ _keymap[hwKey->key] = action;
+}
+
+void Keymap::unregisterMapping(Action *action) {
+ const HardwareKey *hwKey = action->getMappedKey();
+ if (hwKey)
+ _keymap[hwKey->key] = 0;
+}
+
+Action *Keymap::getAction(int32 id) {
+ return findAction(id);
+}
+
+Action *Keymap::findAction(int32 id) {
+ List<Action*>::iterator it;
+ for (it = _actions.begin(); it != _actions.end(); it++) {
+ if ((*it)->id == id)
+ return *it;
+ }
+ return 0;
+}
+
+const Action *Keymap::findAction(int32 id) const {
+ List<Action*>::const_iterator it;
+ for (it = _actions.begin(); it != _actions.end(); it++) {
+ if ((*it)->id == id)
+ return *it;
+ }
+ return 0;
+}
+
+Action *Keymap::getMappedAction(const KeyState& ks) const {
+ HashMap<KeyState, Action*>::iterator it;
+ it = _keymap.find(ks);
+ if (it == _keymap.end())
+ return 0;
+ else
+ return it->_value;
+}
+
+void Keymap::loadMappings(ConfigManager::Domain *domain, const String& name, const HardwareKeySet *hwKeys) {
+ ConfigManager::Domain::iterator it;
+ String prefix = "km_" + name + "_";
+ for (it = domain->begin(); it != domain->end(); it++) {
+ const String& key = it->_key;
+ if (!key.hasPrefix(prefix.c_str()))
+ continue;
+
+ // parse Action ID
+ const char *actionIdStart = key.c_str() + prefix.size();
+ char *err;
+ int32 actionId = (int32) strtol(actionIdStart, &err, 0);
+ if (err == actionIdStart) {
+ warning("'%s' is not a valid Action ID", err);
+ continue;
+ }
+ Action *ua = getAction(actionId);
+ if (!ua) {
+ warning("'%s' keymap does not contain Action with ID %d",
+ name.c_str(), (int)actionId);
+ continue;
+ }
+
+ // parse HardwareKey ID
+ int32 hwKeyId = (int32) strtol(it->_value.c_str(), &err, 0);
+ if (err == it->_value.c_str()) {
+ warning("'%s' is not a valid HardwareKey ID", err);
+ continue;
+ }
+ const HardwareKey *hwKey = hwKeys->findHardwareKey(hwKeyId);
+ if (!hwKey) {
+ warning("HardwareKey with ID %d not known", (int)hwKeyId);
+ continue;
+ }
+
+ ua->mapKey(hwKey);
+ }
+}
+
+void Keymap::saveMappings(ConfigManager::Domain *domain, const String& name) {
+ if (!domain) return;
+ List<Action*>::const_iterator it;
+ char buf[11];
+ for (it = _actions.begin(); it != _actions.end(); it++) {
+ String key("km_");
+ sprintf(buf, "%d", (*it)->id);
+ key += name + "_" + buf;
+ if ((*it)->getMappedKey())
+ sprintf(buf, "%d", (*it)->getMappedKey()->id);
+ else
+ strcpy(buf, "");
+ domain->setVal(key, buf);
+ }
+}
+
+bool Keymap::isComplete(const HardwareKeySet *hwKeys) {
+ List<Action*>::iterator it;
+ bool allMapped = true;
+ uint numberMapped = 0;
+ for (it = _actions.begin(); it != _actions.end(); it++) {
+ if ((*it)->getMappedKey()) {
+ numberMapped++;
+ } else {
+ allMapped = false;
+ }
+ }
+ return allMapped || (numberMapped == hwKeys->count());
+}
+
+} // end of namespace Common