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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* $URL$
+* $Id$
+*
+*/
+
+#include "backends/keymapper/keymap.h"
+
+#ifdef ENABLE_KEYMAPPER
+
+#include "backends/keymapper/hardware-key.h"
+
+#define KEYMAP_KEY_PREFIX "keymap_"
+
+namespace Common {
+
+Keymap::Keymap(const Keymap& km) : _actions(km._actions), _keymap(), _configDomain(0) {
+ List<Action*>::iterator it;
+ for (it = _actions.begin(); it != _actions.end(); it++) {
+ const HardwareKey *hwKey = (*it)->getMappedKey();
+ if (hwKey) {
+ _keymap[hwKey->key] = *it;
+ }
+ }
+}
+
+Keymap::~Keymap() {
+ List<Action*>::iterator it;
+ for (it = _actions.begin(); it != _actions.end(); it++)
+ delete *it;
+}
+
+void Keymap::addAction(Action *action) {
+ if (findAction(action->id))
+ error("Action with id %s already in KeyMap!", action->id);
+ _actions.push_back(action);
+}
+
+void Keymap::registerMapping(Action *action, const HardwareKey *hwKey) {
+ HashMap<KeyState, Action*>::iterator it;
+ it = _keymap.find(hwKey->key);
+ // if key is already mapped to a different action then un-map it
+ if (it != _keymap.end() && action != it->_value) {
+ it->_value->mapKey(0);
+ }
+
+ _keymap[hwKey->key] = action;
+}
+
+void Keymap::unregisterMapping(Action *action) {
+ const HardwareKey *hwKey = action->getMappedKey();
+ if (hwKey) {
+ _keymap.erase(hwKey->key);
+ }
+}
+
+Action *Keymap::getAction(const char *id) {
+ return findAction(id);
+}
+
+Action *Keymap::findAction(const char *id) {
+ List<Action*>::iterator it;
+ for (it = _actions.begin(); it != _actions.end(); it++) {
+ if (strncmp((*it)->id, id, ACTION_ID_SIZE) == 0)
+ return *it;
+ }
+ return 0;
+}
+
+const Action *Keymap::findAction(const char *id) const {
+ List<Action*>::const_iterator it;
+ for (it = _actions.begin(); it != _actions.end(); it++) {
+ if (strncmp((*it)->id, id, ACTION_ID_SIZE) == 0)
+ return *it;
+ }
+ return 0;
+}
+
+Action *Keymap::getMappedAction(const KeyState& ks) const {
+ HashMap<KeyState, Action*>::iterator it;
+ it = _keymap.find(ks);
+ if (it == _keymap.end())
+ return 0;
+ else
+ return it->_value;
+}
+
+void Keymap::setConfigDomain(ConfigManager::Domain *dom) {
+ _configDomain = dom;
+}
+
+void Keymap::loadMappings(const HardwareKeySet *hwKeys) {
+ if (!_configDomain) return;
+ ConfigManager::Domain::iterator it;
+ String prefix = KEYMAP_KEY_PREFIX + _name + "_";
+ for (it = _configDomain->begin(); it != _configDomain->end(); it++) {
+ const String& key = it->_key;
+ if (!key.hasPrefix(prefix.c_str()))
+ continue;
+
+ // parse Action ID
+ const char *actionId = key.c_str() + prefix.size();
+ Action *ua = getAction(actionId);
+ if (!ua) {
+ warning("'%s' keymap does not contain Action with ID %s",
+ _name.c_str(), actionId);
+ _configDomain->erase(key);
+ continue;
+ }
+
+ const HardwareKey *hwKey = hwKeys->findHardwareKey(it->_value.c_str());
+ if (!hwKey) {
+ warning("HardwareKey with ID %s not known", it->_value.c_str());
+ _configDomain->erase(key);
+ continue;
+ }
+
+ ua->mapKey(hwKey);
+ }
+}
+
+void Keymap::saveMappings() {
+ if (!_configDomain) return;
+ List<Action*>::const_iterator it;
+ String prefix = KEYMAP_KEY_PREFIX + _name + "_";
+ for (it = _actions.begin(); it != _actions.end(); it++) {
+ uint actIdLen = strlen((*it)->id);
+ actIdLen = (actIdLen > ACTION_ID_SIZE) ? ACTION_ID_SIZE : actIdLen;
+ String actId((*it)->id, (*it)->id + actIdLen);
+ if ((*it)->getMappedKey()) {
+ uint hwIdLen = strlen((*it)->getMappedKey()->id);
+ hwIdLen = (hwIdLen > HWKEY_ID_SIZE) ? HWKEY_ID_SIZE : hwIdLen;
+ String hwId((*it)->getMappedKey()->id, (*it)->getMappedKey()->id + hwIdLen);
+ _configDomain->setVal(prefix + actId, hwId);
+ } else {
+ _configDomain->setVal(prefix + actId, "");
+ }
+ }
+}
+
+bool Keymap::isComplete(const HardwareKeySet *hwKeys) {
+ List<Action*>::iterator it;
+ bool allMapped = true;
+ uint numberMapped = 0;
+ for (it = _actions.begin(); it != _actions.end(); it++) {
+ if ((*it)->getMappedKey()) {
+ numberMapped++;
+ } else {
+ allMapped = false;
+ }
+ }
+ return allMapped || (numberMapped == hwKeys->count());
+}
+
+// TODO:
+// - current weakness:
+// - if an action finds a key with required type but a parent action with
+// higher priority is using it, that key is never used
+void Keymap::automaticMapping(HardwareKeySet *hwKeys) {
+ // Create copies of action and key lists.
+ List<Action*> actions(_actions);
+ List<const HardwareKey*> keys(hwKeys->getHardwareKeys());
+
+ List<Action*>::iterator actIt;
+ List<const HardwareKey*>::iterator keyIt, selectedKey;
+
+ // Remove actions and keys from local lists that have already been mapped.
+ actIt = actions.begin();
+ while (actIt != actions.end()) {
+ Action *act = *actIt;
+ const HardwareKey *key = act->getMappedKey();
+ if (key) {
+ keys.remove(key);
+ actIt = actions.erase(actIt);
+ } else {
+ ++actIt;
+ }
+ }
+
+ // Sort remaining actions by priority.
+ ActionPriorityComp priorityComp;
+ sort(actions.begin(), actions.end(), priorityComp);
+
+ // First mapping pass:
+ // - Match if a key's preferred action type is the same as the action's
+ // type, or vice versa.
+ // - Priority is given to:
+ // - keys that match action types over key types.
+ // - keys that have not been used by parent maps.
+ // - If a key has been used by a parent map the new action must have a
+ // higher priority than the parent action.
+ // - As soon as the number of skipped actions equals the number of keys
+ // remaining we stop matching. This means that the second pass will assign keys
+ // to these higher priority skipped actions.
+ uint skipped = 0;
+ actIt = actions.begin();
+ while (actIt != actions.end() && skipped < keys.size()) {
+ selectedKey = keys.end();
+ int matchRank = 0;
+ Action *act = *actIt;
+ for (keyIt = keys.begin(); keyIt != keys.end(); ++keyIt) {
+ if ((*keyIt)->preferredAction == act->type && act->type != kGenericActionType) {
+ Action *parentAct = getParentMappedAction((*keyIt)->key);
+ if (!parentAct) {
+ selectedKey = keyIt;
+ break;
+ } else if (parentAct->priority <= act->priority && matchRank < 3) {
+ selectedKey = keyIt;
+ matchRank = 3;
+ }
+ } else if ((*keyIt)->type == act->preferredKey && act->preferredKey != kGenericKeyType && matchRank < 2) {
+ Action *parentAct = getParentMappedAction((*keyIt)->key);
+ if (!parentAct) {
+ selectedKey = keyIt;
+ matchRank = 2;
+ } else if (parentAct->priority <= act->priority && matchRank < 1) {
+ selectedKey = keyIt;
+ matchRank = 1;
+ }
+ }
+ }
+ if (selectedKey != keys.end()) {
+ // Map action and delete action & key from local lists.
+ act->mapKey(*selectedKey);
+ keys.erase(selectedKey);
+ actIt = actions.erase(actIt);
+ } else {
+ // Skip action (will be mapped in next pass).
+ ++actIt;
+ ++skipped;
+ }
+ }
+
+ // Second mapping pass:
+ // - Maps any remaining actions to keys
+ // - priority given to:
+ // - keys that have no parent action
+ // - keys whose parent action has lower priority than the new action
+ // - keys whose parent action has the lowest priority
+ // - is guaranteed to match a key if they are not all used up
+ for (actIt = actions.begin(); actIt != actions.end(); ++actIt) {
+ selectedKey = keys.end();
+ int matchRank = 0;
+ int lowestPriority = 0;
+ Action *act = *actIt;
+ for (keyIt = keys.begin(); keyIt != keys.end(); ++keyIt) {
+ Action *parentAct = getParentMappedAction((*keyIt)->key);
+ if (!parentAct) {
+ selectedKey = keyIt;
+ break;
+ } else if (matchRank < 2) {
+ if (parentAct->priority <= act->priority) {
+ matchRank = 2;
+ selectedKey = keyIt;
+ } else if (parentAct->priority < lowestPriority || matchRank == 0) {
+ matchRank = 1;
+ lowestPriority = parentAct->priority;
+ selectedKey = keyIt;
+ }
+ }
+ }
+ if (selectedKey != keys.end()) {
+ act->mapKey(*selectedKey);
+ keys.erase(selectedKey);
+ } else {// no match = no keys left
+ break;
+ }
+ }
+}
+
+Action *Keymap::getParentMappedAction(KeyState key) {
+ if (_parent) {
+ Action *act = _parent->getMappedAction(key);
+ if (act)
+ return act;
+ else
+ return _parent->getParentMappedAction(key);
+ } else {
+ return 0;
+ }
+}
+
+} // end of namespace Common
+
+#endif // #ifdef ENABLE_KEYMAPPER