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Diffstat (limited to 'backends/keymapper/keymap.cpp')
-rw-r--r-- | backends/keymapper/keymap.cpp | 304 |
1 files changed, 304 insertions, 0 deletions
diff --git a/backends/keymapper/keymap.cpp b/backends/keymapper/keymap.cpp new file mode 100644 index 0000000000..c2da8334f9 --- /dev/null +++ b/backends/keymapper/keymap.cpp @@ -0,0 +1,304 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +* $URL$ +* $Id$ +* +*/ + +#include "backends/keymapper/keymap.h" + +#ifdef ENABLE_KEYMAPPER + +#include "backends/keymapper/hardware-key.h" + +#define KEYMAP_KEY_PREFIX "keymap_" + +namespace Common { + +Keymap::Keymap(const Keymap& km) : _actions(km._actions), _keymap(), _configDomain(0) { + List<Action*>::iterator it; + for (it = _actions.begin(); it != _actions.end(); it++) { + const HardwareKey *hwKey = (*it)->getMappedKey(); + if (hwKey) { + _keymap[hwKey->key] = *it; + } + } +} + +Keymap::~Keymap() { + List<Action*>::iterator it; + for (it = _actions.begin(); it != _actions.end(); it++) + delete *it; +} + +void Keymap::addAction(Action *action) { + if (findAction(action->id)) + error("Action with id %s already in KeyMap!", action->id); + _actions.push_back(action); +} + +void Keymap::registerMapping(Action *action, const HardwareKey *hwKey) { + HashMap<KeyState, Action*>::iterator it; + it = _keymap.find(hwKey->key); + // if key is already mapped to a different action then un-map it + if (it != _keymap.end() && action != it->_value) { + it->_value->mapKey(0); + } + + _keymap[hwKey->key] = action; +} + +void Keymap::unregisterMapping(Action *action) { + const HardwareKey *hwKey = action->getMappedKey(); + if (hwKey) { + _keymap.erase(hwKey->key); + } +} + +Action *Keymap::getAction(const char *id) { + return findAction(id); +} + +Action *Keymap::findAction(const char *id) { + List<Action*>::iterator it; + for (it = _actions.begin(); it != _actions.end(); it++) { + if (strncmp((*it)->id, id, ACTION_ID_SIZE) == 0) + return *it; + } + return 0; +} + +const Action *Keymap::findAction(const char *id) const { + List<Action*>::const_iterator it; + for (it = _actions.begin(); it != _actions.end(); it++) { + if (strncmp((*it)->id, id, ACTION_ID_SIZE) == 0) + return *it; + } + return 0; +} + +Action *Keymap::getMappedAction(const KeyState& ks) const { + HashMap<KeyState, Action*>::iterator it; + it = _keymap.find(ks); + if (it == _keymap.end()) + return 0; + else + return it->_value; +} + +void Keymap::setConfigDomain(ConfigManager::Domain *dom) { + _configDomain = dom; +} + +void Keymap::loadMappings(const HardwareKeySet *hwKeys) { + if (!_configDomain) return; + ConfigManager::Domain::iterator it; + String prefix = KEYMAP_KEY_PREFIX + _name + "_"; + for (it = _configDomain->begin(); it != _configDomain->end(); it++) { + const String& key = it->_key; + if (!key.hasPrefix(prefix.c_str())) + continue; + + // parse Action ID + const char *actionId = key.c_str() + prefix.size(); + Action *ua = getAction(actionId); + if (!ua) { + warning("'%s' keymap does not contain Action with ID %s", + _name.c_str(), actionId); + _configDomain->erase(key); + continue; + } + + const HardwareKey *hwKey = hwKeys->findHardwareKey(it->_value.c_str()); + if (!hwKey) { + warning("HardwareKey with ID %s not known", it->_value.c_str()); + _configDomain->erase(key); + continue; + } + + ua->mapKey(hwKey); + } +} + +void Keymap::saveMappings() { + if (!_configDomain) return; + List<Action*>::const_iterator it; + String prefix = KEYMAP_KEY_PREFIX + _name + "_"; + for (it = _actions.begin(); it != _actions.end(); it++) { + uint actIdLen = strlen((*it)->id); + actIdLen = (actIdLen > ACTION_ID_SIZE) ? ACTION_ID_SIZE : actIdLen; + String actId((*it)->id, (*it)->id + actIdLen); + if ((*it)->getMappedKey()) { + uint hwIdLen = strlen((*it)->getMappedKey()->id); + hwIdLen = (hwIdLen > HWKEY_ID_SIZE) ? HWKEY_ID_SIZE : hwIdLen; + String hwId((*it)->getMappedKey()->id, (*it)->getMappedKey()->id + hwIdLen); + _configDomain->setVal(prefix + actId, hwId); + } else { + _configDomain->setVal(prefix + actId, ""); + } + } +} + +bool Keymap::isComplete(const HardwareKeySet *hwKeys) { + List<Action*>::iterator it; + bool allMapped = true; + uint numberMapped = 0; + for (it = _actions.begin(); it != _actions.end(); it++) { + if ((*it)->getMappedKey()) { + numberMapped++; + } else { + allMapped = false; + } + } + return allMapped || (numberMapped == hwKeys->count()); +} + +// TODO: +// - current weakness: +// - if an action finds a key with required type but a parent action with +// higher priority is using it, that key is never used +void Keymap::automaticMapping(HardwareKeySet *hwKeys) { + // Create copies of action and key lists. + List<Action*> actions(_actions); + List<const HardwareKey*> keys(hwKeys->getHardwareKeys()); + + List<Action*>::iterator actIt; + List<const HardwareKey*>::iterator keyIt, selectedKey; + + // Remove actions and keys from local lists that have already been mapped. + actIt = actions.begin(); + while (actIt != actions.end()) { + Action *act = *actIt; + const HardwareKey *key = act->getMappedKey(); + if (key) { + keys.remove(key); + actIt = actions.erase(actIt); + } else { + ++actIt; + } + } + + // Sort remaining actions by priority. + ActionPriorityComp priorityComp; + sort(actions.begin(), actions.end(), priorityComp); + + // First mapping pass: + // - Match if a key's preferred action type is the same as the action's + // type, or vice versa. + // - Priority is given to: + // - keys that match action types over key types. + // - keys that have not been used by parent maps. + // - If a key has been used by a parent map the new action must have a + // higher priority than the parent action. + // - As soon as the number of skipped actions equals the number of keys + // remaining we stop matching. This means that the second pass will assign keys + // to these higher priority skipped actions. + uint skipped = 0; + actIt = actions.begin(); + while (actIt != actions.end() && skipped < keys.size()) { + selectedKey = keys.end(); + int matchRank = 0; + Action *act = *actIt; + for (keyIt = keys.begin(); keyIt != keys.end(); ++keyIt) { + if ((*keyIt)->preferredAction == act->type && act->type != kGenericActionType) { + Action *parentAct = getParentMappedAction((*keyIt)->key); + if (!parentAct) { + selectedKey = keyIt; + break; + } else if (parentAct->priority <= act->priority && matchRank < 3) { + selectedKey = keyIt; + matchRank = 3; + } + } else if ((*keyIt)->type == act->preferredKey && act->preferredKey != kGenericKeyType && matchRank < 2) { + Action *parentAct = getParentMappedAction((*keyIt)->key); + if (!parentAct) { + selectedKey = keyIt; + matchRank = 2; + } else if (parentAct->priority <= act->priority && matchRank < 1) { + selectedKey = keyIt; + matchRank = 1; + } + } + } + if (selectedKey != keys.end()) { + // Map action and delete action & key from local lists. + act->mapKey(*selectedKey); + keys.erase(selectedKey); + actIt = actions.erase(actIt); + } else { + // Skip action (will be mapped in next pass). + ++actIt; + ++skipped; + } + } + + // Second mapping pass: + // - Maps any remaining actions to keys + // - priority given to: + // - keys that have no parent action + // - keys whose parent action has lower priority than the new action + // - keys whose parent action has the lowest priority + // - is guaranteed to match a key if they are not all used up + for (actIt = actions.begin(); actIt != actions.end(); ++actIt) { + selectedKey = keys.end(); + int matchRank = 0; + int lowestPriority = 0; + Action *act = *actIt; + for (keyIt = keys.begin(); keyIt != keys.end(); ++keyIt) { + Action *parentAct = getParentMappedAction((*keyIt)->key); + if (!parentAct) { + selectedKey = keyIt; + break; + } else if (matchRank < 2) { + if (parentAct->priority <= act->priority) { + matchRank = 2; + selectedKey = keyIt; + } else if (parentAct->priority < lowestPriority || matchRank == 0) { + matchRank = 1; + lowestPriority = parentAct->priority; + selectedKey = keyIt; + } + } + } + if (selectedKey != keys.end()) { + act->mapKey(*selectedKey); + keys.erase(selectedKey); + } else {// no match = no keys left + break; + } + } +} + +Action *Keymap::getParentMappedAction(KeyState key) { + if (_parent) { + Action *act = _parent->getMappedAction(key); + if (act) + return act; + else + return _parent->getParentMappedAction(key); + } else { + return 0; + } +} + +} // end of namespace Common + +#endif // #ifdef ENABLE_KEYMAPPER |