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diff --git a/backends/mac/CarbonPort-ReadMe.txt b/backends/mac/CarbonPort-ReadMe.txt new file mode 100644 index 0000000000..262b9a50f8 --- /dev/null +++ b/backends/mac/CarbonPort-ReadMe.txt @@ -0,0 +1,34 @@ +README FOR THE MAC CARBON PORT + +Runs on Mac OS X 10.1 (could also run on 10.0.x, but not tested), and Mac OS 8.6 or later (with CarbonLib +installed). + +HOW TO COMPILE? +Launch the scummvm.mcp file in CodeWarrior and choose one of the Targets to compile. For just playing, +you should choose "ScummVM Final", the Debug one is just for Developing. +Binaries will come up to the Website with the release 0.2.0, which will be hopefully soon. + +NOTES: +Put the games in a folder in the same directory as ScummVM, which have the name of the Data Files, like this: + +-- - ScummVM + \- monkey2- + \- monkey2.000 + - monkey2.001 + + +Hope this will help you :) + +CHANGES: +- Thanks to Florent Boudet, QuickTime MIDI has been added, although it currently only works with DOTT +- Added SFX Sound Support +- Now draws the Games Cursors + +BUGS: +- On OS X it got some Problems with KeyDown-Events (seems to work now, most of the time) +- Bad behaviour of the Application towards other, will be fixed soon. +- Some minor bugs + +If you find any bugs, just make a Bug Report on our SourceForge Page. + +-- Mutle
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