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-rw-r--r--backends/mixer/sdl2/sdl2-mixer.cpp108
1 files changed, 108 insertions, 0 deletions
diff --git a/backends/mixer/sdl2/sdl2-mixer.cpp b/backends/mixer/sdl2/sdl2-mixer.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#if defined(SDL_BACKEND)
+
+#include "backends/mixer/sdl2/sdl2-mixer.h"
+#include "common/debug.h"
+#include "common/system.h"
+#include "common/config-manager.h"
+#include "common/textconsole.h"
+
+#ifdef GP2X
+#define SAMPLES_PER_SEC 11025
+#else
+#define SAMPLES_PER_SEC 44100
+#endif
+
+Sdl2MixerManager::Sdl2MixerManager()
+ :
+ SdlMixerManager(),
+ _device(0) {
+
+}
+
+Sdl2MixerManager::~Sdl2MixerManager() {
+ _mixer->setReady(false);
+
+ SDL_CloseAudioDevice(_device);
+
+ delete _mixer;
+}
+
+void Sdl2MixerManager::init() {
+ // Start SDL Audio subsystem
+ if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) {
+ error("Could not initialize SDL: %s", SDL_GetError());
+ }
+
+ // Get the desired audio specs
+ SDL_AudioSpec desired = getAudioSpec(SAMPLES_PER_SEC);
+
+ // Start SDL audio with the desired specs
+ _device = SDL_OpenAudioDevice(NULL, 0, &desired, &_obtained,
+ SDL_AUDIO_ALLOW_FREQUENCY_CHANGE);
+
+ if (_device <= 0) {
+ warning("Could not open audio device: %s", SDL_GetError());
+
+ _mixer = new Audio::MixerImpl(g_system, desired.freq);
+ assert(_mixer);
+ _mixer->setReady(false);
+ } else {
+ debug(1, "Output sample rate: %d Hz", _obtained.freq);
+
+ _mixer = new Audio::MixerImpl(g_system, _obtained.freq);
+ assert(_mixer);
+ _mixer->setReady(true);
+
+ startAudio();
+ }
+}
+
+void Sdl2MixerManager::startAudio() {
+ // Start the sound system
+ SDL_PauseAudioDevice(_device, 0);
+}
+
+void Sdl2MixerManager::suspendAudio() {
+ SDL_CloseAudioDevice(_device);
+ _audioSuspended = true;
+}
+
+int Sdl2MixerManager::resumeAudio() {
+ if (!_audioSuspended)
+ return -2;
+
+ _device = SDL_OpenAudioDevice(NULL, 0, &_obtained, NULL, 0);
+ if (_device <= 0) {
+ return -1;
+ }
+
+ SDL_PauseAudioDevice(_device, 0);
+ _audioSuspended = false;
+ return 0;
+}
+
+#endif