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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_MIXER_WINCE_SDL_H
+#define BACKENDS_MIXER_WINCE_SDL_H
+
+#include "backends/mixer/sdl/sdl-mixer.h"
+
+/**
+ * SDL mixer manager for WinCE
+ */
+class WINCESdlMixerManager : public SdlMixerManager {
+public:
+ WINCESdlMixerManager();
+ virtual ~WINCESdlMixerManager();
+
+ virtual void init();
+
+private:
+
+#ifdef USE_VORBIS
+ bool checkOggHighSampleRate();
+#endif
+
+ static void private_sound_proc(void *param, byte *buf, int len);
+ uint32 compute_sample_rate();
+
+};
+
+#endif
+