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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2002 Rüdiger Hanke (MorphOS port)
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * MorphOS-specific header file
+ *
+ * $Header$
+ *
+ */
+
+#ifndef MORPHOS_MORPHOS_H
+#define MORPHOS_MORPHOS_H
+
+#include <exec/semaphores.h>
+#include <devices/amidi.h>
+#include <graphics/regions.h>
+#include <intuition/intuition.h>
+#include <intuition/screens.h>
+#include <libraries/cdda.h>
+
+#include "morphos_scaler.h"
+
+class OSystem_MorphOS : public OSystem
+{
+ public:
+ OSystem_MorphOS(int game_id, SCALERTYPE gfx_mode, bool full_screen);
+ virtual ~OSystem_MorphOS();
+
+ // Set colors of the palette
+ virtual void set_palette(const byte *colors, uint start, uint num);
+
+ // Set the size of the video bitmap.
+ // Typically, 320x200
+ virtual void init_size(uint w, uint h);
+
+ // Draw a bitmap to screen.
+ // The screen will not be updated to reflect the new bitmap
+ virtual void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h);
+
+ // Update the dirty areas of the screen
+ virtual void update_screen();
+
+ // Either show or hide the mouse cursor
+ virtual bool show_mouse(bool visible);
+
+ // Set the position of the mouse cursor
+ virtual void set_mouse_pos(int x, int y);
+
+ // Set the bitmap that's used when drawing the cursor.
+ virtual void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y);
+
+ // Shaking is used in SCUMM. Set current shake position.
+ virtual void set_shake_pos(int shake_pos);
+
+ // Get the number of milliseconds since the program was started.
+ virtual uint32 get_msecs();
+
+ // Delay for a specified amount of milliseconds
+ virtual void delay_msecs(uint msecs);
+
+ // Add a new callback timer
+ virtual void set_timer(int timer, int (*callback)(int));
+
+ // Mutex handling
+ virtual void *create_mutex(void);
+ virtual void lock_mutex(void *mutex);
+ virtual void unlock_mutex(void *mutex);
+ virtual void delete_mutex(void *mutex);
+
+ // Create a thread
+ virtual void *create_thread(ThreadProc *proc, void *param);
+
+ // Get the next event.
+ // Returns true if an event was retrieved.
+ virtual bool poll_event(Event *event);
+
+ // Set the function to be invoked whenever samples need to be generated
+ virtual bool set_sound_proc(void *param, SoundProc *proc, byte format);
+ void fill_sound (byte * stream, int len);
+
+ virtual uint32 property(int param, Property *value);
+
+ // Poll cdrom status
+ // Returns true if cd audio is playing
+ virtual bool poll_cdrom();
+
+ // Play cdrom audio track
+ virtual void play_cdrom(int track, int num_loops, int start_frame, int length);
+
+ // Stop cdrom audio track
+ virtual void stop_cdrom();
+
+ // Update cdrom audio status
+ virtual void update_cdrom();
+
+ // Quit
+ virtual void quit();
+
+ static OSystem_MorphOS *create(int game_id, SCALERTYPE gfx_scaler, bool full_screen);
+
+ static bool OpenATimer(MsgPort **port, IORequest **req, ULONG unit, bool required = true);
+
+ private:
+ typedef enum { CSDSPTYPE_WINDOWED, CSDSPTYPE_FULLSCREEN, CSDSPTYPE_TOGGLE, CSDSPTYPE_KEEP } CS_DSPTYPE;
+
+ static const int MAX_MOUSE_W = 40;
+ static const int MAX_MOUSE_H = 40;
+
+ void CreateScreen(CS_DSPTYPE dspType);
+ void SwitchScalerTo(SCALERTYPE newScaler);
+ bool AddUpdateRect(WORD x, WORD y, WORD w, WORD h);
+
+ void DrawMouse();
+ void UndrawMouse();
+
+ /* Display-related attributes */
+ Screen *ScummScreen;
+ Window *ScummWindow;
+ char ScummWndTitle[125];
+ APTR ScummBuffer;
+ int ScummBufferWidth;
+ int ScummBufferHeight;
+ ScreenBuffer *ScummScreenBuffer[2];
+ BitMap *ScummRenderTo;
+ ULONG ScummPaintBuffer;
+ int ScummScrWidth;
+ int ScummScrHeight;
+ int ScummDepth;
+ bool Scumm16ColFmt16;
+ UWORD *ScummNoCursor;
+ ULONG ScummColors[256];
+ USHORT ScummColors16[256];
+ WORD ScummWinX;
+ WORD ScummWinY;
+ bool ScummDefaultMouse;
+ bool ScummOrigMouse;
+ int ScummShakePos;
+ bool FullScreenMode;
+ bool ScreenChanged;
+ UWORD **BlockColors;
+ bool *DirtyBlocks;
+ Region *UpdateRegion;
+ Region *NewUpdateRegion;
+
+ /* Sound-related attributes */
+ Process *ScummMusicThread;
+ Process *ScummSoundThread;
+ SoundProc *SoundProc;
+ void *SoundParam;
+
+ /* CD-ROM related attributes */
+ CDRIVEPTR CDrive;
+ ULONG CDDATrackOffset;
+
+ /* Scaling-related attributes */
+ SCALERTYPE ScummScaler;
+ int ScummScale;
+ MorphOSScaler *Scaler;
+
+ /* Mouse cursor-related attributes */
+ bool MouseVisible, MouseDrawn;
+ int MouseX, MouseY;
+ int MouseWidth, MouseHeight;
+ int MouseOldX, MouseOldY;
+ int MouseOldWidth, MouseOldHeight;
+ int MouseHotspotX, MouseHotspotY;
+ byte *MouseImage, MouseBackup[MAX_MOUSE_W*MAX_MOUSE_H];
+
+ /* Timer-related attributes */
+ MsgPort *TimerMsgPort;
+ timerequest *TimerIORequest;
+
+ /* Game-related attributes */
+ int GameID;
+};
+
+int morphos_sound_thread(OSystem_MorphOS *syst, ULONG SampleType);
+bool init_morphos_music(ULONG MidiUnit);
+void exit_morphos_music();
+
+int morphos_main(int argc, char *argv[]);
+
+extern OSystem_MorphOS *TheSystem;
+extern SignalSemaphore ScummMusicThreadRunning;
+extern SignalSemaphore ScummSoundThreadRunning;
+
+extern STRPTR ScummMusicDriver;
+extern LONG ScummMidiUnit;
+extern IOMidiRequest *ScummMidiRequest;
+extern timerequest *MusicTimerIORequest;
+
+#endif
+