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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#ifndef BACKENDS_NETWORKING_SDL_NET_GETCLIENTHANDLER_H
+#define BACKENDS_NETWORKING_SDL_NET_GETCLIENTHANDLER_H
+
+#include "backends/networking/sdl_net/client.h"
+#include "common/hashmap.h"
+#include "common/stream.h"
+#include "common/hash-str.h"
+
+namespace Networking {
+
+class GetClientHandler: public ClientHandler {
+ Common::HashMap<Common::String, Common::String> _specialHeaders;
+ long _responseCode;
+ bool _headersPrepared;
+ Common::String _headers;
+ Common::SeekableReadStream *_stream;
+
+ static const char *responseMessage(long responseCode);
+ void prepareHeaders();
+
+public:
+ GetClientHandler(Common::SeekableReadStream *stream);
+ virtual ~GetClientHandler();
+
+ virtual void handle(Client *client);
+ void setHeader(Common::String name, Common::String value);
+ void setResponseCode(long code);
+};
+
+} // End of namespace Networking
+
+#endif