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diff --git a/backends/platform/3ds/README b/backends/platform/3ds/README deleted file mode 100644 index 516e694f64..0000000000 --- a/backends/platform/3ds/README +++ /dev/null @@ -1,185 +0,0 @@ -ScummVM 3DS README ------------------------------------------------------------------------- - -Table of Contents: ------------------- -1.0) Installation - * 1.1 3DSX installation - * 1.2 CIA installation -2.0) Controls - * 2.1 Default key mappings - * 2.2 Hover mode - * 2.3 Drag mode -3.0) Supported Games -4.0) Compiling - * 4.1 Prerequisites - * * 4.1.1 Compiling third-party libraries - * 4.2 Compiling ScummVM - * 4.3 Warning for 3DSX build - - - -1.0) Installation ------------------ -There are two possible formats to be used: 3DSX and CIA (recommended). -The 3DSX format is exclusively used by the Homebrew Launcher and its derivatives. -The CIA format can be installed directly to the 3DS home menu and can be launched -using any CFW (Custom Firmware) of your choice. - -Installing the Homebrew Launcher or any CFW is beyond the scope of this README. -Look elsewhere to see how to install those if you do not already have them set up. - - -1.1) 3DSX installation ----------------- -The CIA format is recommended for stability and maximum game support. If that is -not an option, you will need one of a collection of 3DS titles installed on your -system in order to properly launch ScummVM as a 3DSX. This is because the -Homebrew Launcher hijacks other processes to run 3DSX homebrew, and ScummVM is a -particularly large homebrew that can't be launched with the resources provided -by standard system applications. - -You will need one of the following (installed or physically in cart slot): - -- Youtube -- Monster Hunter 4 Ultimate Special Demo -- Monster Hunter 4 Ultimate -- Monster Hunter 4G -- Super Smash Bros. for Nintendo 3DS Demo -- Super Smash Bros. for Nintendo 3DS Special Demo -- Super Smash Bros. for Nintendo 3DS - -Once you have one of the above, you need to merely extract all ScummVM 3DS files -to the root of your SD card so that all files reside in the /3ds/scummvm/ directory. - - -1.2) CIA installation ---------------------- -The CIA format requires a DSP binary dump saved on your SD card as /3ds/dspfirm.cdc -for proper audio support. You can search online to find software to dump this. -Not having this file will cause many problems with games that need audio, sometimes -even crashing, so this is NOT considered optional. - -Using any CIA installation software (search elsewhere for that), you need to install -the scummvm.cia file. Then, just like what is done with the 3DSX installation, you -need to extract all ScummVM 3DS files (scummvm.cia excluded) to the root of your SD -card so that all files reside in the /3ds/scummvm/ directory. - - - -2.0) Controls -------------- - -2.1) Default key mappings -------------------------- -The D-Pad and A/B/X/Y buttons have mirrored usage. So they do the same things -depending on if you're right or left-handed. - -| Buttons | Function | -|------------|--------------------------------| -| A / D-left | Left-click | -| X / D-up | Right-click | -| B / D-down | ESC (skips cutscenes and such) | -| L | Use virtual keyboard | -| R | Toggle hover/drag modes | -| Start | Open game menu | -| Select | Open 3DS config menu | -| Circle Pad | Move the cursor | - - -2.2) Hover mode ---------------- -When you use the touchscreen, you are simulating the mere moving of the mouse. You -can click only with taps, meaning it is impossible to drag stuff or hold down a -mouse button without using buttons mapped to right/left-click. - - -2.3) Drag mode --------------- -Every time you touch and release the touchscreen, you are simulating the click and -release of the mouse buttons. At the moment, this is only a left-click. - - - -3.0) Supported Games --------------------- -The full game engine compatibility list can be found here: -http://scummvm.org/compatibility/ - -While all the above games should run on the 3DS (report if they do not), there are -many games which are unplayable due to the lack of CPU speed on the 3DS. So if -you play any games that run really slow, this is not considered a bug, but rather -a hardware limitation. Though possible GPU optimizations are always in the works. -The New 3DS console has much better performance, but there are still many newer and -high-resolution games that cannot be played. A list of these unplayable games and -game engines will eventually be listed here. - - - -4.0) Compiling --------------- - -4.1) Prerequisites ------------------- - - devkitARM (presumably with libctru, picasso and such) - - citro3d - - Optional: You should compile third-party libraries for the 3ds (commonly referred - to as portlibs in the devkitPRO community). Some games requires these to operate - properly. - - -4.1.1) Compiling third-party libraries --------------------------------------- -Most libraries used can be compiled with same commands and configuration flags. - -It is assumed that you have these environment variables defined: - - DEVKITPRO Your root devkitPro directory - - DEVKITARM Your root devkitARM directory (probably same as $DEVKITPRO/devkitARM) - - CTRULIB Your root libctru directory (probably same as $DEVKITPRO/libctru) - -In the source directory of the library: - - $ export PORTLIBS=$DEVKITPRO/portlibs/armv6k - - $ export PATH=$DEVKITARM/bin:$PATH - - $ export PKG_CONFIG_PATH=$PORTLIBS/lib/pkgconfig - - $ export CFLAGS="-g -march=armv6k -mtune=mpcore -mfloat-abi=hard -O2 - -mword-relocations -ffunction-sections -fdata-sections" - - $ export CPPFLAGS="-I$PORTLIBS/include -I$CTRULIB/include" - - $ export LDFLAGS="-L$PORTLIBS/lib" - - $ mkdir -p $PORTLIBS - - $ ./configure --prefix=$PORTLIBS --host=arm-none-eabi --disable-shared - --enable-static - - $ make - - $ make install - -Useful libraries (and special config flags needed): - - zlib - - libpng - - libjpeg - - freetype2 --without-bzip2 --without-harfbuzz - - libmad - - tremor - - flac --disable-cpplibs --without-flac - - faad - - -4.2) Compiling ScummVM ----------------------- - - $ ./configure --host=3ds - - $ make - -Additionally compile to specific formats to be used on the 3ds: - - $ make scummvm.3dsx - - $ make scummvm.cia - - -4.3) Warning for 3DSX build ---------------------------- -The above configuration command will include all game engines by default and will -likely be too massive to run using the 3DSX format. Until dynamic modules are figured -out, you should configure engines like this for 3DSX builds: - - - $ ./configure --host=3ds --disable-all-engines--enable-engine=scumm-7-8,myst,riven, - sword1,sword2,sword25,sci,lure,sky,agi,agos - -Choose whatever engines you want, but if the ELF's .text section exceeds ~10MB, it -won't be playable unless it's a CIA. |
