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-ScummVM 3DS README
-------------------------------------------------------------------------
-
-Table of Contents:
-------------------
-1.0) Installation
- * 1.1 3DSX installation
- * 1.2 CIA installation
-2.0) Controls
- * 2.1 Default key mappings
- * 2.2 Hover mode
- * 2.3 Drag mode
-3.0) Supported Games
-4.0) Compiling
- * 4.1 Prerequisites
- * * 4.1.1 Compiling third-party libraries
- * 4.2 Compiling ScummVM
- * 4.3 Warning for 3DSX build
-
-
-
-1.0) Installation
------------------
-There are two possible formats to be used: 3DSX and CIA (recommended).
-The 3DSX format is exclusively used by the Homebrew Launcher and its derivatives.
-The CIA format can be installed directly to the 3DS home menu and can be launched
-using any CFW (Custom Firmware) of your choice.
-
-Installing the Homebrew Launcher or any CFW is beyond the scope of this README.
-Look elsewhere to see how to install those if you do not already have them set up.
-
-
-1.1) 3DSX installation
-----------------
-The CIA format is recommended for stability and maximum game support. If that is
-not an option, you will need one of a collection of 3DS titles installed on your
-system in order to properly launch ScummVM as a 3DSX. This is because the
-Homebrew Launcher hijacks other processes to run 3DSX homebrew, and ScummVM is a
-particularly large homebrew that can't be launched with the resources provided
-by standard system applications.
-
-You will need one of the following (installed or physically in cart slot):
-
-- Youtube
-- Monster Hunter 4 Ultimate Special Demo
-- Monster Hunter 4 Ultimate
-- Monster Hunter 4G
-- Super Smash Bros. for Nintendo 3DS Demo
-- Super Smash Bros. for Nintendo 3DS Special Demo
-- Super Smash Bros. for Nintendo 3DS
-
-Once you have one of the above, you need to merely extract all ScummVM 3DS files
-to the root of your SD card so that all files reside in the /3ds/scummvm/ directory.
-
-
-1.2) CIA installation
----------------------
-The CIA format requires a DSP binary dump saved on your SD card as /3ds/dspfirm.cdc
-for proper audio support. You can search online to find software to dump this.
-Not having this file will cause many problems with games that need audio, sometimes
-even crashing, so this is NOT considered optional.
-
-Using any CIA installation software (search elsewhere for that), you need to install
-the scummvm.cia file. Then, just like what is done with the 3DSX installation, you
-need to extract all ScummVM 3DS files (scummvm.cia excluded) to the root of your SD
-card so that all files reside in the /3ds/scummvm/ directory.
-
-
-
-2.0) Controls
--------------
-
-2.1) Default key mappings
--------------------------
-The D-Pad and A/B/X/Y buttons have mirrored usage. So they do the same things
-depending on if you're right or left-handed.
-
-| Buttons | Function |
-|------------|--------------------------------|
-| A / D-left | Left-click |
-| X / D-up | Right-click |
-| B / D-down | ESC (skips cutscenes and such) |
-| L | Use virtual keyboard |
-| R | Toggle hover/drag modes |
-| Start | Open game menu |
-| Select | Open 3DS config menu |
-| Circle Pad | Move the cursor |
-
-
-2.2) Hover mode
----------------
-When you use the touchscreen, you are simulating the mere moving of the mouse. You
-can click only with taps, meaning it is impossible to drag stuff or hold down a
-mouse button without using buttons mapped to right/left-click.
-
-
-2.3) Drag mode
---------------
-Every time you touch and release the touchscreen, you are simulating the click and
-release of the mouse buttons. At the moment, this is only a left-click.
-
-
-
-3.0) Supported Games
---------------------
-The full game engine compatibility list can be found here:
-http://scummvm.org/compatibility/
-
-While all the above games should run on the 3DS (report if they do not), there are
-many games which are unplayable due to the lack of CPU speed on the 3DS. So if
-you play any games that run really slow, this is not considered a bug, but rather
-a hardware limitation. Though possible GPU optimizations are always in the works.
-The New 3DS console has much better performance, but there are still many newer and
-high-resolution games that cannot be played. A list of these unplayable games and
-game engines will eventually be listed here.
-
-
-
-4.0) Compiling
---------------
-
-4.1) Prerequisites
-------------------
- - devkitARM (presumably with libctru, picasso and such)
- - citro3d
- - Optional: You should compile third-party libraries for the 3ds (commonly referred
- to as portlibs in the devkitPRO community). Some games requires these to operate
- properly.
-
-
-4.1.1) Compiling third-party libraries
---------------------------------------
-Most libraries used can be compiled with same commands and configuration flags.
-
-It is assumed that you have these environment variables defined:
- - DEVKITPRO Your root devkitPro directory
- - DEVKITARM Your root devkitARM directory (probably same as $DEVKITPRO/devkitARM)
- - CTRULIB Your root libctru directory (probably same as $DEVKITPRO/libctru)
-
-In the source directory of the library:
- - $ export PORTLIBS=$DEVKITPRO/portlibs/armv6k
- - $ export PATH=$DEVKITARM/bin:$PATH
- - $ export PKG_CONFIG_PATH=$PORTLIBS/lib/pkgconfig
- - $ export CFLAGS="-g -march=armv6k -mtune=mpcore -mfloat-abi=hard -O2
- -mword-relocations -ffunction-sections -fdata-sections"
- - $ export CPPFLAGS="-I$PORTLIBS/include -I$CTRULIB/include"
- - $ export LDFLAGS="-L$PORTLIBS/lib"
- - $ mkdir -p $PORTLIBS
- - $ ./configure --prefix=$PORTLIBS --host=arm-none-eabi --disable-shared
- --enable-static
- - $ make
- - $ make install
-
-Useful libraries (and special config flags needed):
- - zlib
- - libpng
- - libjpeg
- - freetype2 --without-bzip2 --without-harfbuzz
- - libmad
- - tremor
- - flac --disable-cpplibs --without-flac
- - faad
-
-
-4.2) Compiling ScummVM
-----------------------
- - $ ./configure --host=3ds
- - $ make
-
-Additionally compile to specific formats to be used on the 3ds:
- - $ make scummvm.3dsx
- - $ make scummvm.cia
-
-
-4.3) Warning for 3DSX build
----------------------------
-The above configuration command will include all game engines by default and will
-likely be too massive to run using the 3DSX format. Until dynamic modules are figured
-out, you should configure engines like this for 3DSX builds:
-
- - $ ./configure --host=3ds --disable-all-engines--enable-engine=scumm-7-8,myst,riven,
- sword1,sword2,sword25,sci,lure,sky,agi,agos
-
-Choose whatever engines you want, but if the ELF's .text section exceeds ~10MB, it
-won't be playable unless it's a CIA.