diff options
Diffstat (limited to 'backends/platform/3ds')
-rw-r--r-- | backends/platform/3ds/osystem-graphics.cpp | 9 | ||||
-rw-r--r-- | backends/platform/3ds/osystem.h | 5 |
2 files changed, 8 insertions, 6 deletions
diff --git a/backends/platform/3ds/osystem-graphics.cpp b/backends/platform/3ds/osystem-graphics.cpp index c3864c143f..1ea70053fb 100644 --- a/backends/platform/3ds/osystem-graphics.cpp +++ b/backends/platform/3ds/osystem-graphics.cpp @@ -366,11 +366,12 @@ void OSystem_3DS::updateScreen() { C3D_FrameEnd(0); } -void OSystem_3DS::setShakePos(int shakeOffset) { +void OSystem_3DS::setShakePos(int shakeXOffset, int shakeYOffset) { // TODO: implement this in overlay, top screen, and mouse too - _screenShakeOffset = shakeOffset; - _gameTopTexture.setPosition(_gameTopX, _gameTopY + _gameTopTexture.getScaleY() * shakeOffset); - _gameBottomTexture.setPosition(_gameBottomX, _gameBottomY + _gameBottomTexture.getScaleY() * shakeOffset); + _screenShakeXOffset = shakeXOffset; + _screenShakeYOffset = shakeYOffset; + _gameTopTexture.setPosition(_gameTopX, _gameTopY + _gameTopTexture.getScaleY() * shakeYOffset); + _gameBottomTexture.setPosition(_gameBottomX, _gameBottomY + _gameBottomTexture.getScaleY() * shakeYOffset); } void OSystem_3DS::setFocusRectangle(const Common::Rect &rect) { diff --git a/backends/platform/3ds/osystem.h b/backends/platform/3ds/osystem.h index c15c353c24..a0f78fdce2 100644 --- a/backends/platform/3ds/osystem.h +++ b/backends/platform/3ds/osystem.h @@ -119,7 +119,7 @@ public: Graphics::Surface *lockScreen(); void unlockScreen(); void updateScreen(); - void setShakePos(int shakeOffset); + void setShakePos(int shakeXOffset, int shakeYOffset); void setFocusRectangle(const Common::Rect &rect); void clearFocusRectangle(); void showOverlay(); @@ -200,7 +200,8 @@ private: }; uint32 _osdMessageEndTime; - int _screenShakeOffset; + int _screenShakeXOffset; + int _screenShakeYOffset; bool _overlayVisible; int _screenChangeId; |