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-rw-r--r--backends/platform/3ds/osystem-graphics.cpp2
-rw-r--r--backends/platform/3ds/osystem.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/backends/platform/3ds/osystem-graphics.cpp b/backends/platform/3ds/osystem-graphics.cpp
index 78b7907fe6..e791dd4c21 100644
--- a/backends/platform/3ds/osystem-graphics.cpp
+++ b/backends/platform/3ds/osystem-graphics.cpp
@@ -230,7 +230,7 @@ void OSystem_3DS::setPalette(const byte *colors, uint start, uint num) {
flushGameScreen();
}
}
-void OSystem_3DS::grabPalette(byte *colors, uint start, uint num) {
+void OSystem_3DS::grabPalette(byte *colors, uint start, uint num) const {
assert(start + num <= 256);
memcpy(colors, _palette + 3 * start, 3 * num);
}
diff --git a/backends/platform/3ds/osystem.h b/backends/platform/3ds/osystem.h
index 5df49fe593..cad46a18dc 100644
--- a/backends/platform/3ds/osystem.h
+++ b/backends/platform/3ds/osystem.h
@@ -105,7 +105,7 @@ public:
int16 getHeight(){ return _gameHeight; }
int16 getWidth(){ return _gameWidth; }
void setPalette(const byte *colors, uint start, uint num);
- void grabPalette(byte *colors, uint start, uint num);
+ void grabPalette(byte *colors, uint start, uint num) const;
void copyRectToScreen(const void *buf, int pitch, int x, int y, int w,
int h);
Graphics::Surface *lockScreen();