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-rw-r--r--backends/platform/android/gfx.cpp193
1 files changed, 167 insertions, 26 deletions
diff --git a/backends/platform/android/gfx.cpp b/backends/platform/android/gfx.cpp
index c71ee178ee..1b7679d0e5 100644
--- a/backends/platform/android/gfx.cpp
+++ b/backends/platform/android/gfx.cpp
@@ -62,6 +62,92 @@ int OSystem_Android::getGraphicsMode() const {
return 1;
}
+#ifdef USE_RGB_COLOR
+Graphics::PixelFormat OSystem_Android::getScreenFormat() const {
+ return _game_texture->getPixelFormat();
+}
+
+Common::List<Graphics::PixelFormat> OSystem_Android::getSupportedFormats() const {
+ Common::List<Graphics::PixelFormat> res;
+ res.push_back(GLES565Texture::getPixelFormat());
+ res.push_back(GLES5551Texture::getPixelFormat());
+ res.push_back(GLES4444Texture::getPixelFormat());
+ res.push_back(Graphics::PixelFormat::createFormatCLUT8());
+
+ return res;
+}
+
+Common::String OSystem_Android::getPixelFormatName(const Graphics::PixelFormat &format) const {
+ if (format.bytesPerPixel == 1)
+ return "CLUT8";
+
+ if (format.aLoss == 8)
+ return Common::String::format("RGB%u%u%u",
+ 8 - format.rLoss,
+ 8 - format.gLoss,
+ 8 - format.bLoss);
+
+ return Common::String::format("RGBA%u%u%u%u",
+ 8 - format.rLoss,
+ 8 - format.gLoss,
+ 8 - format.bLoss,
+ 8 - format.aLoss);
+}
+
+void OSystem_Android::initTexture(GLESTexture **texture,
+ uint width, uint height,
+ const Graphics::PixelFormat *format,
+ bool alphaPalette) {
+ assert(texture);
+ Graphics::PixelFormat format_clut8 =
+ Graphics::PixelFormat::createFormatCLUT8();
+ Graphics::PixelFormat format_current;
+ Graphics::PixelFormat format_new;
+
+ if (*texture)
+ format_current = (*texture)->getPixelFormat();
+ else
+ format_current = Graphics::PixelFormat();
+
+ if (format)
+ format_new = *format;
+ else
+ format_new = format_clut8;
+
+ if (format_current != format_new) {
+ if (*texture)
+ LOGD("switching pixel format from: %s",
+ getPixelFormatName((*texture)->getPixelFormat()).c_str());
+
+ delete *texture;
+
+ if (format_new == GLES565Texture::getPixelFormat())
+ *texture = new GLES565Texture();
+ else if (format_new == GLES5551Texture::getPixelFormat())
+ *texture = new GLES5551Texture();
+ else if (format_new == GLES4444Texture::getPixelFormat())
+ *texture = new GLES4444Texture();
+ else {
+ // TODO what now?
+ if (format_new != format_clut8)
+ LOGE("unsupported pixel format: %s",
+ getPixelFormatName(format_new).c_str());
+
+ if (alphaPalette)
+ *texture = new GLESPalette8888Texture;
+ else
+ *texture = new GLESPalette888Texture;
+ }
+
+ LOGD("new pixel format: %s",
+ getPixelFormatName((*texture)->getPixelFormat()).c_str());
+ }
+
+ (*texture)->allocBuffer(width, height);
+ (*texture)->fillBuffer(0);
+}
+#endif
+
void OSystem_Android::initSurface() {
LOGD("initializing surface");
@@ -151,9 +237,6 @@ void OSystem_Android::initSize(uint width, uint height,
GLTHREADCHECK;
- _game_texture->allocBuffer(width, height);
- _game_texture->fillBuffer(0);
-
int overlay_width = _egl_surface_width;
int overlay_height = _egl_surface_height;
@@ -172,11 +255,17 @@ void OSystem_Android::initSize(uint width, uint height,
_overlay_texture->allocBuffer(overlay_width, overlay_height);
+#ifdef USE_RGB_COLOR
+ initTexture(&_game_texture, width, height, format, false);
+#else
+ _game_texture->allocBuffer(width, height);
+ _game_texture->fillBuffer(0);
+#endif
// Don't know mouse size yet - it gets reallocated in
// setMouseCursor. We need the palette allocated before
// setMouseCursor however, so just take a guess at the desired
// size (it's small).
- _mouse_texture->allocBuffer(20, 20);
+ _mouse_texture_palette->allocBuffer(20, 20);
}
int OSystem_Android::getScreenChangeID() const {
@@ -194,20 +283,30 @@ int16 OSystem_Android::getWidth() {
void OSystem_Android::setPalette(const byte *colors, uint start, uint num) {
ENTER("%p, %u, %u", colors, start, num);
+#ifdef USE_RGB_COLOR
+ assert(_game_texture->getPixelFormat().bytesPerPixel == 1);
+#endif
+
GLTHREADCHECK;
+ memcpy(((GLESPaletteTexture *)_game_texture)->palette() + start * 3,
+ colors, num * 3);
+
if (!_use_mouse_palette)
_setCursorPalette(colors, start, num);
-
- memcpy(_game_texture->palette() + start * 3, colors, num * 3);
}
void OSystem_Android::grabPalette(byte *colors, uint start, uint num) {
ENTER("%p, %u, %u", colors, start, num);
+#ifdef USE_RGB_COLOR
+ assert(_game_texture->getPixelFormat().bytesPerPixel == 1);
+#endif
+
GLTHREADCHECK;
- memcpy(colors, _game_texture->palette_const() + start * 3, num * 3);
+ memcpy(colors, ((GLESPaletteTexture *)_game_texture)->palette() + start * 3,
+ num * 3);
}
void OSystem_Android::copyRectToScreen(const byte *buf, int pitch,
@@ -325,6 +424,7 @@ Graphics::Surface *OSystem_Android::lockScreen() {
GLTHREADCHECK;
+ // TODO this doesn't return any pixel data for non CLUT8
Graphics::Surface *surface = _game_texture->surface();
assert(surface->pixels);
@@ -353,6 +453,7 @@ void OSystem_Android::fillScreen(uint32 col) {
GLTHREADCHECK;
+ // TODO FIXME rgb colors
assert(col < 256);
_game_texture->fillBuffer(col);
}
@@ -472,19 +573,39 @@ void OSystem_Android::setMouseCursor(const byte *buf, uint w, uint h,
assert(keycolor < 256);
- _mouse_texture->allocBuffer(w, h);
+#ifdef USE_RGB_COLOR
+ if (format && format->bytesPerPixel > 1) {
+ if (_mouse_texture != _mouse_texture_rgb)
+ LOGD("switching to rgb mouse cursor");
- // Update palette alpha based on keycolor
- byte *palette = _mouse_texture->palette();
- uint i = 256;
+ initTexture(&_mouse_texture_rgb, w, h, format, true);
- do {
- palette[3] = 0xff;
- palette += 4;
- } while (--i);
+ _mouse_texture = _mouse_texture_rgb;
+ } else {
+ if (_mouse_texture != _mouse_texture_palette)
+ LOGD("switching to paletted mouse cursor");
+
+ initTexture((GLESTexture **)&_mouse_texture_palette, w, h, format,
+ true);
+
+ _mouse_texture = _mouse_texture_palette;
+
+ delete _mouse_texture_rgb;
+ _mouse_texture_rgb = 0;
+ }
+#else
+ _mouse_texture_palette->allocBuffer(w, h);
+#endif
+
+ if (_mouse_texture->getPixelFormat().bytesPerPixel == 1) {
+ // Update palette alpha based on keycolor
+ byte *palette = _mouse_texture_palette->palette();
- palette = _mouse_texture->palette();
- palette[keycolor * 4 + 3] = 0x00;
+ for (uint i = 0; i < 256; ++i, palette += 4)
+ palette[3] = 0xff;
+
+ _mouse_texture_palette->palette()[keycolor * 4 + 3] = 0x00;
+ }
if (w == 0 || h == 0)
return;
@@ -497,17 +618,14 @@ void OSystem_Android::setMouseCursor(const byte *buf, uint w, uint h,
void OSystem_Android::_setCursorPalette(const byte *colors,
uint start, uint num) {
- byte *palette = _mouse_texture->palette() + start * 4;
-
- do {
- for (int i = 0; i < 3; ++i)
- palette[i] = colors[i];
+ byte *palette = _mouse_texture_palette->palette() + start * 4;
+ for (uint i = 0; i < num; ++i, palette += 4, colors += 3) {
+ palette[0] = colors[0];
+ palette[1] = colors[1];
+ palette[2] = colors[2];
// Leave alpha untouched to preserve keycolor
-
- palette += 4;
- colors += 3;
- } while (--num);
+ }
}
void OSystem_Android::setCursorPalette(const byte *colors,
@@ -516,6 +634,15 @@ void OSystem_Android::setCursorPalette(const byte *colors,
GLTHREADCHECK;
+ if (_mouse_texture->getPixelFormat().bytesPerPixel != 1) {
+ LOGD("switching to paletted mouse cursor");
+
+ _mouse_texture = _mouse_texture_palette;
+
+ delete _mouse_texture_rgb;
+ _mouse_texture_rgb = 0;
+ }
+
_setCursorPalette(colors, start, num);
_use_mouse_palette = true;
}
@@ -523,6 +650,20 @@ void OSystem_Android::setCursorPalette(const byte *colors,
void OSystem_Android::disableCursorPalette(bool disable) {
ENTER("%d", disable);
+ // when disabling the cursor palette, and we're running a clut8 game,
+ // it expects the game palette to be used for the cursor
+ if (disable && _game_texture->getPixelFormat().bytesPerPixel == 1) {
+ byte *src = ((GLESPaletteTexture *)_game_texture)->palette();
+ byte *dst = _mouse_texture_palette->palette();
+
+ for (uint i = 0; i < 256; ++i, src += 3, dst += 4) {
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+ // Leave alpha untouched to preserve keycolor
+ }
+ }
+
_use_mouse_palette = !disable;
}