diff options
Diffstat (limited to 'backends/platform/android/texture.cpp')
-rw-r--r-- | backends/platform/android/texture.cpp | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/backends/platform/android/texture.cpp b/backends/platform/android/texture.cpp index a6b28ca485..5931902906 100644 --- a/backends/platform/android/texture.cpp +++ b/backends/platform/android/texture.cpp @@ -148,6 +148,7 @@ void GLESBaseTexture::allocBuffer(GLuint w, GLuint h) { _surface.w = w; _surface.h = h; _surface.bytesPerPixel = _pixelFormat.bytesPerPixel; + _surface.format = _pixelFormat; if (w == _texture_width && h == _texture_height) return; @@ -241,14 +242,14 @@ void GLESTexture::allocBuffer(GLuint w, GLuint h) { delete[] _buf; delete[] _pixels; - _pixels = new byte[w * h * _surface.bytesPerPixel]; + _pixels = new byte[w * h * _surface.format.bytesPerPixel]; assert(_pixels); _surface.pixels = _pixels; fillBuffer(0); - _buf = new byte[w * h * _surface.bytesPerPixel]; + _buf = new byte[w * h * _surface.format.bytesPerPixel]; assert(_buf); } @@ -257,10 +258,10 @@ void GLESTexture::updateBuffer(GLuint x, GLuint y, GLuint w, GLuint h, setDirtyRect(Common::Rect(x, y, x + w, y + h)); const byte *src = (const byte *)buf; - byte *dst = _pixels + y * _surface.pitch + x * _surface.bytesPerPixel; + byte *dst = _pixels + y * _surface.pitch + x * _surface.format.bytesPerPixel; do { - memcpy(dst, src, w * _surface.bytesPerPixel); + memcpy(dst, src, w * _surface.format.bytesPerPixel); dst += _surface.pitch; src += pitch_buf; } while (--h); @@ -301,10 +302,10 @@ void GLESTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h) { _tex = _buf; byte *src = _pixels + _dirty_rect.top * _surface.pitch + - _dirty_rect.left * _surface.bytesPerPixel; + _dirty_rect.left * _surface.format.bytesPerPixel; byte *dst = _buf; - uint16 l = dwidth * _surface.bytesPerPixel; + uint16 l = dwidth * _surface.format.bytesPerPixel; for (uint16 i = 0; i < dheight; ++i) { memcpy(dst, src, l); @@ -374,6 +375,7 @@ void GLESFakePaletteTexture::allocBuffer(GLuint w, GLuint h) { GLESBaseTexture::allocBuffer(w, h); _surface.bytesPerPixel = 1; + _surface.format = Graphics::PixelFormat::createFormatCLUT8(); _surface.pitch = w; if (_surface.w == oldw && _surface.h == oldh) { |