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path: root/backends/platform/android/texture.cpp
AgeCommit message (Expand)Author
2019-09-08ANDROID: Rewrite to make use of OpenGLGraphicsManager (#1695)Cameron Cawley
2017-11-25ANDROID: Fix illegal-in-C++11 narrowing conversionsColin Snover
2014-02-18ANDROID: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-23ANDROID: Add 32bpp support.Alyssa Milburn
2013-08-06ANDROID: Do not access Surface::pixels directly.Johannes Schickel
2012-08-15ANDROID: Remove unused GL_OES_draw_texture code.Alyssa Milburn
2012-02-10JANITORIAL: Fix template definition whitespaceTarek Soliman
2011-11-16COMMON: Rename Common::set_to to Common::fill.Johannes Schickel
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-03ANDROID: Fix various forbidden symbol clashesMax Horn
2011-04-17ALL/GRAPHICS: Remove Surface::bytesPerPixel.Johannes Schickel
2011-04-17BACKENDS: Adapt various backends code to set up Surface::format correctly.Johannes Schickel
2011-04-05ANDROID: Remove code for paletted texturesdhewg
2011-04-05ANDROID: Use a faked paletted texture for CLUT cursorsdhewg
2011-03-25ANDROID: Always set the surface propertiesdhewg
2011-03-24ANDROID: Fix texture double releasedhewg
2011-03-24ANDROID: Cleanupdhewg
2011-03-14ANDROID: Cleanupdhewg
2011-03-14ANDROID: Remove clearBuffer()dhewg
2011-03-14ANDROID: Clear fake palette after allocatingdhewg
2011-03-13ANDROID: Add graphics mode for linear filteringdhewg
2011-03-13ANDROID: Fix texture clear colordhewg
2011-03-13ANDROID: Some texture convinience functionsdhewg
2011-03-13ANDROID: Prevent unnecessary reallocsdhewg
2011-03-13ANDROID: Buffer 16bit texture contentsdhewg
2011-03-13ANDROID: Don't use compressed textures for the game screendhewg
2011-03-12ANDROID: Remove redundant variabledhewg
2011-03-12ANDROID: Add more paletted texture typesdhewg
2011-03-12ANDROID: Cleanup paletted texturesdhewg
2011-03-07ANDROID: Texture cleanupdhewg
2011-03-05ANDROID: Fix warningdhewg
2011-03-05ANDROID: Proper fillBuffer() for non CLUT8 colorsdhewg
2011-03-05ANDROID: Add initial 16bit gfx supportdhewg
2011-03-05ANDROID: Reduce mem usage of fillBuffer()dhewg
2011-03-05ANDROID: Merge updateTexture()dhewg
2011-03-05ANDROID: Remove some vtable overhead on texturesdhewg
2011-03-04ANDROID: Cleanupdhewg
2011-03-03ANDROID: Don't wipe paletted textures on reinitdhewg
2011-03-03ANDROID: Formatting/whitespacesdhewg
2011-03-02ANDROID: Properly release texture resourcesdhewg
2011-03-02ANDROID: cleanupdhewg
2011-02-24ANDROID: Let's not do that on the stackdhewg
2011-02-24ANDROID: Split code into multiple filesdhewg