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-rw-r--r--backends/platform/android/texture.h285
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diff --git a/backends/platform/android/texture.h b/backends/platform/android/texture.h
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index 4b05dfd5d4..0000000000
--- a/backends/platform/android/texture.h
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef _ANDROID_TEXTURE_H_
-#define _ANDROID_TEXTURE_H_
-
-#if defined(__ANDROID__)
-
-#include <GLES/gl.h>
-
-#include "graphics/surface.h"
-#include "graphics/pixelformat.h"
-
-#include "common/rect.h"
-#include "common/array.h"
-
-class GLESBaseTexture {
-public:
- static void initGLExtensions();
-
-protected:
- GLESBaseTexture(GLenum glFormat, GLenum glType,
- Graphics::PixelFormat pixelFormat);
-
-public:
- virtual ~GLESBaseTexture();
-
- void release();
- void reinit();
- void initSize();
-
- void setLinearFilter(bool value);
-
- virtual void allocBuffer(GLuint w, GLuint h);
-
- virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
- const void *buf, int pitch_buf) = 0;
- virtual void fillBuffer(uint32 color) = 0;
-
- virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
-
- inline void setDrawRect(const Common::Rect &rect) {
- _draw_rect = rect;
- }
-
- inline void setDrawRect(int16 w, int16 h) {
- _draw_rect = Common::Rect(w, h);
- }
-
- inline void setDrawRect(int16 x1, int16 y1, int16 x2, int16 y2) {
- _draw_rect = Common::Rect(x1, y1, x2, y2);
- }
-
- inline const Common::Rect &getDrawRect() const {
- return _draw_rect;
- }
-
- inline void drawTextureRect() {
- drawTexture(_draw_rect.left, _draw_rect.top,
- _draw_rect.width(), _draw_rect.height());
- }
-
- inline void drawTextureOrigin() {
- drawTexture(0, 0, _surface.w, _surface.h);
- }
-
- inline GLuint width() const {
- return _surface.w;
- }
-
- inline GLuint height() const {
- return _surface.h;
- }
-
- inline uint16 pitch() const {
- return _surface.pitch;
- }
-
- inline bool isEmpty() const {
- return _surface.w == 0 || _surface.h == 0;
- }
-
- inline const Graphics::Surface *surface_const() const {
- return &_surface;
- }
-
- inline Graphics::Surface *surface() {
- setDirty();
- return &_surface;
- }
-
- virtual const byte *palette_const() const {
- return 0;
- };
-
- virtual byte *palette() {
- return 0;
- };
-
- inline bool hasPalette() const {
- return _palettePixelFormat.bytesPerPixel > 0;
- }
-
- inline bool dirty() const {
- return _all_dirty || !_dirty_rect.isEmpty();
- }
-
- virtual const Graphics::PixelFormat &getPixelFormat() const;
-
- inline const Graphics::PixelFormat &getPalettePixelFormat() const {
- return _palettePixelFormat;
- }
-
-protected:
- inline void setDirty() {
- _all_dirty = true;
- }
-
- inline void clearDirty() {
- _all_dirty = false;
- _dirty_rect.top = 0;
- _dirty_rect.left = 0;
- _dirty_rect.bottom = 0;
- _dirty_rect.right = 0;
- }
-
- inline void setDirtyRect(const Common::Rect& r) {
- if (!_all_dirty) {
- if (_dirty_rect.isEmpty())
- _dirty_rect = r;
- else
- _dirty_rect.extend(r);
- }
- }
-
- GLenum _glFormat;
- GLenum _glType;
- GLint _glFilter;
-
- GLuint _texture_name;
- Graphics::Surface _surface;
- GLuint _texture_width;
- GLuint _texture_height;
-
- Common::Rect _draw_rect;
-
- bool _all_dirty;
- Common::Rect _dirty_rect;
-
- Graphics::PixelFormat _pixelFormat;
- Graphics::PixelFormat _palettePixelFormat;
-};
-
-class GLESTexture : public GLESBaseTexture {
-protected:
- GLESTexture(GLenum glFormat, GLenum glType,
- Graphics::PixelFormat pixelFormat);
-
-public:
- virtual ~GLESTexture();
-
- virtual void allocBuffer(GLuint w, GLuint h);
-
- virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
- const void *buf, int pitch_buf);
- virtual void fillBuffer(uint32 color);
-
- virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
-
-protected:
- byte *_pixels;
- byte *_buf;
-};
-
-// RGBA4444 texture
-class GLES4444Texture : public GLESTexture {
-public:
- GLES4444Texture();
- virtual ~GLES4444Texture();
-
- static Graphics::PixelFormat pixelFormat() {
- return Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0);
- }
-};
-
-// RGBA5551 texture
-class GLES5551Texture : public GLESTexture {
-public:
- GLES5551Texture();
- virtual ~GLES5551Texture();
-
- static inline Graphics::PixelFormat pixelFormat() {
- return Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0);
- }
-};
-
-// RGB565 texture
-class GLES565Texture : public GLESTexture {
-public:
- GLES565Texture();
- virtual ~GLES565Texture();
-
- static inline Graphics::PixelFormat pixelFormat() {
- return Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
- }
-};
-
-// RGBA8888 texture
-class GLES8888Texture : public GLESTexture {
-public:
- GLES8888Texture();
- virtual ~GLES8888Texture();
-
- static inline Graphics::PixelFormat pixelFormat() {
- // We assume LE since all Android platforms are LE.
- return Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24);
- }
-};
-
-class GLESFakePaletteTexture : public GLESBaseTexture {
-protected:
- GLESFakePaletteTexture(GLenum glFormat, GLenum glType,
- Graphics::PixelFormat pixelFormat);
-
-public:
- virtual ~GLESFakePaletteTexture();
-
- virtual void allocBuffer(GLuint w, GLuint h);
- virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
- const void *buf, int pitch_buf);
- virtual void fillBuffer(uint32 color);
-
- virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
-
- virtual const byte *palette_const() const {
- return (byte *)_palette;
- };
-
- virtual byte *palette() {
- setDirty();
- return (byte *)_palette;
- };
-
- virtual const Graphics::PixelFormat &getPixelFormat() const;
-
-protected:
- Graphics::PixelFormat _fake_format;
- uint16 *_palette;
- byte *_pixels;
- uint16 *_buf;
-};
-
-class GLESFakePalette565Texture : public GLESFakePaletteTexture {
-public:
- GLESFakePalette565Texture();
- virtual ~GLESFakePalette565Texture();
-};
-
-class GLESFakePalette5551Texture : public GLESFakePaletteTexture {
-public:
- GLESFakePalette5551Texture();
- virtual ~GLESFakePalette5551Texture();
-};
-
-#endif
-#endif