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-rw-r--r--backends/platform/bada/form.h108
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diff --git a/backends/platform/bada/form.h b/backends/platform/bada/form.h
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--- a/backends/platform/bada/form.h
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef BADA_FORM_H
-#define BADA_FORM_H
-
-#include <FApp.h>
-#include <FUi.h>
-#include <FSystem.h>
-#include <FBase.h>
-#include <FUiITouchEventListener.h>
-#include <FUiITextEventListener.h>
-
-#include "config.h"
-#include "common/scummsys.h"
-#include "common/events.h"
-#include "common/queue.h"
-#include "common/mutex.h"
-
-//
-// BadaAppForm
-//
-class BadaAppForm : public Osp::Ui::Controls::Form,
- public Osp::Ui::IOrientationEventListener,
- public Osp::Ui::ITouchEventListener,
- public Osp::Ui::IKeyEventListener,
- public Osp::Base::Runtime::IRunnable {
-public:
- BadaAppForm();
- ~BadaAppForm();
-
- result Construct();
- bool pollEvent(Common::Event &event);
- bool isClosing() { return _state == kClosingState; }
- void pushKey(Common::KeyCode keycode);
- void exitSystem();
-
-private:
- Object *Run();
- result OnInitializing(void);
- result OnDraw(void);
- void OnOrientationChanged(const Osp::Ui::Control &source,
- Osp::Ui::OrientationStatus orientationStatus);
- void OnTouchDoublePressed(const Osp::Ui::Control &source,
- const Osp::Graphics::Point &currentPosition,
- const Osp::Ui::TouchEventInfo &touchInfo);
- void OnTouchFocusIn(const Osp::Ui::Control &source,
- const Osp::Graphics::Point &currentPosition,
- const Osp::Ui::TouchEventInfo &touchInfo);
- void OnTouchFocusOut(const Osp::Ui::Control &source,
- const Osp::Graphics::Point &currentPosition,
- const Osp::Ui::TouchEventInfo &touchInfo);
- void OnTouchLongPressed(const Osp::Ui::Control &source,
- const Osp::Graphics::Point &currentPosition,
- const Osp::Ui::TouchEventInfo &touchInfo);
- void OnTouchMoved(const Osp::Ui::Control &source,
- const Osp::Graphics::Point &currentPosition,
- const Osp::Ui::TouchEventInfo &touchInfo);
- void OnTouchPressed(const Osp::Ui::Control &source,
- const Osp::Graphics::Point &currentPosition,
- const Osp::Ui::TouchEventInfo &touchInfo);
- void OnTouchReleased(const Osp::Ui::Control &source,
- const Osp::Graphics::Point &currentPosition,
- const Osp::Ui::TouchEventInfo &touchInfo);
- void OnKeyLongPressed(const Osp::Ui::Control &source,
- Osp::Ui::KeyCode keyCode);
- void OnKeyPressed(const Osp::Ui::Control &source,
- Osp::Ui::KeyCode keyCode);
- void OnKeyReleased(const Osp::Ui::Control &source,
- Osp::Ui::KeyCode keyCode);
-
- void pushEvent(Common::EventType type,
- const Osp::Graphics::Point &currentPosition);
- void terminate();
- void setButtonShortcut();
- void setShortcut();
- void setVolume(bool up, bool minMax);
- void showKeypad();
-
- // event handling
- Osp::Base::Runtime::Thread *_gameThread;
- Osp::Base::Runtime::Mutex *_eventQueueLock;
- Common::Queue<Common::Event> _eventQueue;
- enum { kInitState, kActiveState, kClosingState, kDoneState, kErrorState } _state;
- enum { kLeftButton, kRightButtonOnce, kRightButton, kMoveOnly } _buttonState;
- enum { kControlMouse, kEscapeKey, kGameMenu, kShowKeypad, kSetVolume } _shortcut;
-};
-
-#endif