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-rw-r--r--backends/platform/bada/graphics.cpp261
1 files changed, 0 insertions, 261 deletions
diff --git a/backends/platform/bada/graphics.cpp b/backends/platform/bada/graphics.cpp
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index bd65c597c6..0000000000
--- a/backends/platform/bada/graphics.cpp
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@@ -1,261 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "graphics/fontman.h"
-
-#include "backends/platform/bada/form.h"
-#include "backends/platform/bada/system.h"
-#include "backends/platform/bada/graphics.h"
-
-//
-// BadaGraphicsManager
-//
-BadaGraphicsManager::BadaGraphicsManager(BadaAppForm *appForm) :
- _appForm(appForm),
- _eglDisplay(EGL_DEFAULT_DISPLAY),
- _eglSurface(EGL_NO_SURFACE),
- _eglConfig(0),
- _eglContext(EGL_NO_CONTEXT),
- _initState(true) {
- assert(appForm != NULL);
- _videoMode.fullscreen = true;
-}
-
-const Graphics::Font *BadaGraphicsManager::getFontOSD() {
- return FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont);
-}
-
-bool BadaGraphicsManager::moveMouse(int16 &x, int16 &y) {
- int16 currentX = _cursorState.x;
- int16 currentY = _cursorState.y;
-
- // save the current hardware coordinates
- _cursorState.x = x;
- _cursorState.y = y;
-
- // return x/y as game coordinates
- adjustMousePosition(x, y);
-
- // convert current x/y to game coordinates
- adjustMousePosition(currentX, currentY);
-
- // return whether game coordinates have changed
- return (currentX != x || currentY != y);
-}
-
-Common::List<Graphics::PixelFormat> BadaGraphicsManager::getSupportedFormats() const {
- logEntered();
-
- Common::List<Graphics::PixelFormat> res;
- res.push_back(Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0));
- res.push_back(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
- res.push_back(Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0));
- res.push_back(Graphics::PixelFormat::createFormatCLUT8());
- return res;
-}
-
-bool BadaGraphicsManager::hasFeature(OSystem::Feature f) {
- bool result = (f == OSystem::kFeatureFullscreenMode ||
- f == OSystem::kFeatureVirtualKeyboard ||
- OpenGLGraphicsManager::hasFeature(f));
- return result;
-}
-
-void BadaGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
- OpenGLGraphicsManager::setFeatureState(f, enable);
-}
-
-void BadaGraphicsManager::setReady() {
- _initState = false;
-}
-
-void BadaGraphicsManager::updateScreen() {
- if (_transactionMode == kTransactionNone) {
- internUpdateScreen();
- }
-}
-
-bool BadaGraphicsManager::loadEgl() {
- logEntered();
-
- EGLint numConfigs = 1;
- EGLint eglConfigList[] = {
- EGL_RED_SIZE, 5,
- EGL_GREEN_SIZE, 6,
- EGL_BLUE_SIZE, 5,
- EGL_ALPHA_SIZE, 0,
- EGL_DEPTH_SIZE, 8,
- EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
- EGL_NONE
- };
-
- EGLint eglContextList[] = {
- EGL_CONTEXT_CLIENT_VERSION, 1,
- EGL_NONE
- };
-
- eglBindAPI(EGL_OPENGL_ES_API);
-
- if (_eglDisplay) {
- unloadGFXMode();
- }
-
- _eglDisplay = eglGetDisplay((EGLNativeDisplayType) EGL_DEFAULT_DISPLAY);
- if (EGL_NO_DISPLAY == _eglDisplay) {
- systemError("eglGetDisplay() failed");
- return false;
- }
-
- if (EGL_FALSE == eglInitialize(_eglDisplay, NULL, NULL) ||
- EGL_SUCCESS != eglGetError()) {
- systemError("eglInitialize() failed");
- return false;
- }
-
- if (EGL_FALSE == eglChooseConfig(_eglDisplay, eglConfigList,
- &_eglConfig, 1, &numConfigs) ||
- EGL_SUCCESS != eglGetError()) {
- systemError("eglChooseConfig() failed");
- return false;
- }
-
- if (!numConfigs) {
- systemError("eglChooseConfig() failed. Matching config does not exist \n");
- return false;
- }
-
- _eglSurface = eglCreateWindowSurface(_eglDisplay, _eglConfig,
- (EGLNativeWindowType)_appForm, NULL);
- if (EGL_NO_SURFACE == _eglSurface || EGL_SUCCESS != eglGetError()) {
- systemError("eglCreateWindowSurface() failed. EGL_NO_SURFACE");
- return false;
- }
-
- _eglContext = eglCreateContext(_eglDisplay, _eglConfig,
- EGL_NO_CONTEXT, eglContextList);
- if (EGL_NO_CONTEXT == _eglContext ||
- EGL_SUCCESS != eglGetError()) {
- systemError("eglCreateContext() failed");
- return false;
- }
-
- if (false == eglMakeCurrent(_eglDisplay, _eglSurface, _eglSurface, _eglContext) ||
- EGL_SUCCESS != eglGetError()) {
- systemError("eglMakeCurrent() failed");
- return false;
- }
-
- logLeaving();
- return true;
-}
-
-bool BadaGraphicsManager::loadGFXMode() {
- logEntered();
-
- if (!loadEgl()) {
- unloadGFXMode();
- return false;
- }
-
- int x, y, width, height;
- _appForm->GetBounds(x, y, width, height);
- _videoMode.overlayWidth = _videoMode.hardwareWidth = width;
- _videoMode.overlayHeight = _videoMode.hardwareHeight = height;
- _videoMode.scaleFactor = 3; // for proportional sized cursor in the launcher
-
- AppLog("screen size: %dx%d", _videoMode.hardwareWidth, _videoMode.hardwareHeight);
- return OpenGLGraphicsManager::loadGFXMode();
-}
-
-void BadaGraphicsManager::loadTextures() {
- logEntered();
-
- OpenGLGraphicsManager::loadTextures();
-
- // prevent image skew in some games, see:
- // http://www.opengl.org/resources/features/KilgardTechniques/oglpitfall
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-}
-
-void BadaGraphicsManager::internUpdateScreen() {
- if (!_initState) {
- OpenGLGraphicsManager::internUpdateScreen();
- eglSwapBuffers(_eglDisplay, _eglSurface);
- } else {
- showSplash();
- }
-}
-
-void BadaGraphicsManager::unloadGFXMode() {
- logEntered();
-
- if (EGL_NO_DISPLAY != _eglDisplay) {
- eglMakeCurrent(_eglDisplay, NULL, NULL, NULL);
-
- if (_eglContext != EGL_NO_CONTEXT) {
- eglDestroyContext(_eglDisplay, _eglContext);
- _eglContext = EGL_NO_CONTEXT;
- }
-
- if (_eglSurface != EGL_NO_SURFACE) {
- eglDestroySurface(_eglDisplay, _eglSurface);
- _eglSurface = EGL_NO_SURFACE;
- }
-
- eglTerminate(_eglDisplay);
- _eglDisplay = EGL_NO_DISPLAY;
- }
-
- _eglConfig = NULL;
-
- OpenGLGraphicsManager::unloadGFXMode();
- logLeaving();
-}
-
-// display a simple splash screen until launcher is ready
-void BadaGraphicsManager::showSplash() {
- Canvas canvas;
- canvas.Construct();
- canvas.SetBackgroundColor(Color::COLOR_BLACK);
- canvas.Clear();
-
- int x = _videoMode.hardwareWidth / 3;
- int y = _videoMode.hardwareHeight / 3;
-
- Font *pFont = new Font();
- pFont->Construct(FONT_STYLE_ITALIC | FONT_STYLE_BOLD, 55);
- canvas.SetFont(*pFont);
- canvas.SetForegroundColor(Color::COLOR_GREEN);
- canvas.DrawText(Point(x, y), L"ScummVM");
- delete pFont;
-
- pFont = new Font();
- pFont->Construct(FONT_STYLE_ITALIC | FONT_STYLE_BOLD, 35);
- canvas.SetFont(*pFont);
- canvas.SetForegroundColor(Color::COLOR_WHITE);
- canvas.DrawText(Point(x + 70, y + 50), L"Loading ...");
- delete pFont;
-
- canvas.Show();
-
-}