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-rw-r--r--backends/platform/dingux/dingux-graphics.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/backends/platform/dingux/dingux-graphics.cpp b/backends/platform/dingux/dingux-graphics.cpp
index 569c045e16..bbd4a58636 100644
--- a/backends/platform/dingux/dingux-graphics.cpp
+++ b/backends/platform/dingux/dingux-graphics.cpp
@@ -426,6 +426,14 @@ void OSystem_SDL_Dingux::hideOverlay() {
}
bool OSystem_SDL_Dingux::loadGFXMode() {
+
+ // Forcefully disable aspect ratio correction for games
+ // which starts with a native 240px height resolution.
+ // This fixes games with weird resolutions, like MM Nes (256x240)
+ if(_videoMode.screenHeight == 240) {
+ _videoMode.aspectRatioCorrection = false;
+ }
+
fprintf(stdout, "Game ScreenMode = %d*%d\n", _videoMode.screenWidth, _videoMode.screenHeight);
if (_videoMode.screenWidth > 320 || _videoMode.screenHeight > 240) {
_videoMode.aspectRatioCorrection = false;