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+
+
+
+ The official port of ScummVM
+ to the Nintendo DS handheld console
+ by Neil Millstone (agentq)
+ http://scummvm.drunkencoders.com
+------------------------------------------------------------------------
+Visit the main ScummVM website <http://www.scummvm.org>
+
+
+
+
+ Contents
+ ------------------------------------------------------------------------
+
+
+
+ * What's New?
+ * What is ScummVM DS?
+ * Features
+ * Screenshots
+ * How to Get ScummVM DS Onto Your DS - Simple Explanation
+ o Using a CF/SD/Mini SD/Micro SD card reader and a DLDI driver
+ o Instructions for specific card readers
+ * What to do if saving doesn't work or your card gets corruped -
+ force SRAM saves
+ * How to use ScummVM DS
+ * Game Specific Controls
+ * DS Options Screen
+ * Which games are compatible with ScummVM DS
+ * Predictive dictionary for Sierra AGI games
+ * Converting your CD audio
+ * Converting speech to MP3 format
+ * Frequently Asked Questions
+ * Downloads
+ * Contributors
+ * Donations and Getting Help
+ * Building from Sources
+
+
+
+ What's New?
+ ------------------------------------------------------------------------
+
+ScummVM DS 0.12.0
+
+ * New games supported: Lure of the Temptress, Nippon Safes, Lost in Time.
+ * New laptop-style trackpad input method. Uses relative movement when you
+ drag on the touch screen.
+ * New option which allows you to drag to hover, tap the touch screen to
+ click, and double tap the screen to right click.
+ * Reorganised DS Options screen into three tabs for clearer navigation
+ * New top screen scaling options let you choose the scaling factor used
+ on startup.
+ * The usual round of bug fixes.
+
+
+ScummVM DS 0.11.1
+
+ * Bugfix release - No new DS port features
+
+
+ScummVM DS 0.11.0
+
+ * New games supported: Elvira 1 and 2, Waxworks (Amiga version)
+ * Software scaler for improved image quality. Turn it on using the DS options
+ screen (press select during the game). Thanks to Tramboi and Robin Watts for
+ this feature!
+ * Function keys added to virtual keyboard (used in AGI games)
+ * Plenty of bug fixes
+
+ What is ScummVM DS?
+ ------------------------------------------------------------------------
+
+ScummVM DS is a part of the ScummVM project. The ScummVM project is an
+attempt to re-engineer many classic point and click adventure games of the
+80s and 90s to run on modern computer hardware. Technology has changed a
+lot since these games were written, and so ScummVM attempts to replicate the
+gameplay of the original games in exacting details, without any of the original
+code that the game ran on. ScummVM needs a copy of the original game, in order
+to take the graphics, sound, and scripts that made the game work.
+
+ScummVM is written in such a way that it can be 'ported' from one type of
+machine to another, and ScummVM DS is a port of ScummVM to the Nintendo DS
+handheld games console.
+
+
+ Features
+ ------------------------------------------------------------------------
+
+ * Runs nearly all of Lucasarts' SCUMM games up to and including Sam
+ & Max Hit the Road
+ * Runs many non-Lucasarts point-and-click adventures too
+ * Supports sound
+ * Provides a GUI to change settings and choose games
+ * Supports using the DS touch screen for controls
+ * Suports saving games to compatible flash cards
+ * All games run at pretty much full speed
+
+
+
+
+
+ How to Get ScummVM DS Onto Your DS - Simple Explanation
+ ------------------------------------------------------------------------
+
+Nintendo don't want you to run ScummVM on your DS. They control
+which companies can make games on the DS, and there is an expensive
+process to go through in order to be licenced. Having to pay for
+this would prevent me from giving away ScummVM for free.
+
+So, the result is that to run ScummVM on your DS you'll need an
+unofficial card reader. There are many of these, and all are different.
+Popular models at the time of writing are the R4DS and the M3DS Real,
+but many different models work. You need to buy one of these, and at
+MicroSD card to go with it.
+
+There are also slot-2 card readers which fit into the bottom slot on
+your DS, usually used for Game Boy Advance games. These are less common
+these days, and although they have certain advantages, the details of
+these are beyond the scope of this website. Information on these is
+quite easy to find by searching.
+
+Once you have your card reader and a MicroSD card, you will also need
+a copy of the game you want to run. ScummVM can run a large variety
+of games, but you must own a real boxed copy of the game. These games
+are still under copyright, and it is illegal to copy them from a friend
+or download them from the Internet without paying. The exception to
+this are the three Revolution Software games. These are 'Beneath a
+Steel Sky', 'Lure of the Temptress' and 'Flight of the Amazon Queen'.
+Revolution have kindly allowed us to give these games away for free.
+You can download them from the main ScummVM site at
+<http://www.scummvm.org/downloads.php>
+
+NOTE: Previous version of ScummVM DS supported a method which used a
+zip file to run games on unsupported flash card readers. This method
+is no longer supported.
+
+
+ How to Get ScummVM DS Onto Your DS - Using a CF/SD/Mini SD/Micro
+ SD card reader and a DLDI driver
+ ------------------------------------------------------------------------
+
+ScummVM DS needs something called a DLDI driver to run on each make
+and model of card reader. Many modern card readers (R4DS, M3 DS Real)
+handle this autmatically and for those, you don't have to do anything.
+Just running ScummVM on the card will handle this step for you.
+For others, you will need to follow the steps in this section before
+ScummVM DS will work.
+
+All DS card readers are different in the way that they work. In order to
+support many different card readers, ScummVM DS uses a DLDI driver installed
+into the ScummVM DS code. This is done using a program called DLDITool
+which you can download and run on your computer. Each DLDI driver is
+designed to tell ScummVM DS how to use a specific type of card reader.
+These drivers can be used with any homebrew program which supports the
+DLDI interface.
+
+While each card reader should work with these instructions, there are
+some exceptions. Please read the card reader notes
+section to see if there is any specific information about your card reader.
+
+Here is what you need to do:
+
+ * Visit the DLDI page <http://dldi.drunkencoders.com/> and
+ download the executable for DLDITool for your operating system
+ (versions are available for Windows, Linux, and MacOS)
+ * Download the DLDI for your card reader. This is the big table at
+ the top of the page. The first column marked DLDI is the one you
+ want. You should get a single file with a .dldi extension.
+ * Extract DLDITool into a folder, and put the DLDI of your choice in
+ the same folder.
+ * If you're using the command line version of DLDITool enter the
+ following at a command prompt:
+
+ dlditool <dldiname> <scummvm nds name>
+
+
+ If you're using the Windows GUI version, double click on
+ dlditool32.exe, select your card reader from the box, drag your
+ ScummVM binaries (either the .nds, or the .ds.gba version
+ depending on your card reader. I think only Supercards use the
+ .ds.gba files) into the lower box, then click patch.
+
+ Either way, you should see 'Patched Successfully'. If you don't,
+ you're doing something wrong.
+
+ You need to patch one of the builds labeled A - F depending on
+ which game you want to run. See the table on the ScummVM DS
+ website to see which games are supported by which build.
+
+ * Put the patched .nds or .ds.gba files on your flash card. If
+ you're using the Supercard, you will need to use the .ds.gba
+ files, but rename them to .nds.
+ * Put your game data in any folder on the card. Do NOT use a zip file.
+ * Boot up your DS and run ScummVM.
+ * Click 'Add Game', browse to the folder with your game data, click
+ 'Choose', then 'OK'. Click 'Start' to run the game.
+
+If your copy of ScummVM DS has been successfully patched, you will get a
+message on the top screen that looks like this:
+
+ DLDI Device:
+ GBA Movie Player (Compact Flash)
+
+The message should show the name of your card reader. If it is wrong,
+you have used the wrong DLDI file.
+
+If you haven't patched your .nds file, you will get the following message
+
+ DLDI Driver not patched!
+ DLDI Initialise failed.
+
+In this case, you've made a mistake following the above instructions, or
+have patched the wrong file.
+
+You may also see the following message:
+
+ DLDI Device:
+ GBA Movie Player (Compact Flash)
+ DLDI Initialise failed.
+
+In this case, the driver did not start up correctly. The driver is
+probably broken, or you've used the wrong one for your card reader.
+
+In the case of the Supercard, M3 Lite and DS Link, there are several
+drivers available. You might want to try one of the others.
+
+This version of ScummVM DS will run on any card reader that has a DLDI
+driver available. If yours doesn't, you need to pressure your card
+reader manufacturer to release one.
+
+DO NOT EMAIL ME TO ASK ME TO CREATE A DRIVER FOR YOUR CARD READER, I
+CANNOT DO THIS.
+
+
+ How to Get ScummVM DS Onto Your DS - Instructions for specific
+ card readers
+ ------------------------------------------------------------------------
+
+ * *GBAMP CF:* You need to upload replacement firmware to your card
+ reader before it will work. You can download the firmware program
+ here <http://chishm.drunkencoders.com/NDSMP/index.html>. Name your
+ .nds file _BOOT_MP.nds.
+ * *M3 CF/SD:* Copy the .nds file to your card with the M3 Game
+ Manager in order to avoid an annoying message when you boot your
+ M3. Use the default options to copy the file. Be sure to press 'A'
+ in the M3 browser to start the .nds file, and not 'Start', or it
+ won't work.
+ * *M3 CF/SD:* Copy the .nds file to your card with the M3 Game
+ Manager in order to avoid an annoying message when you boot your
+ M3. Use the default options to copy the file. Be sure to press 'A'
+ in the M3 browser to start the .nds file, and not 'Start', or it
+ won't work.
+ * *Supercard CF/SD (slot-2):* Use the .ds.gba files to run ScummVM
+ on the Supercard. Other than that, just follow the instructions as
+ normal.
+ * *Supercard Lite (slot-2):* It has been reported that only the
+ standard Supercard driver and the Moonshell version work with
+ ScummVM DS.
+ * *Datel Max Media Dock: * If you haven't already, upgrade your
+ firmware to the latest version. The firmware that came with my Max
+ Media Dock was unable to run ScummVM DS at all. Click here to
+ visit Datel's support page and download the latest firmware
+ <http://us.codejunkies.com/mpds/support.htm>
+ * *NinjaDS*: There are firmware upgrades for this device, but for
+ me, ScummVM DS ran straight out of the box. Visit this page
+ <http://www.ninjads.com/news.html> to download the latest firmware
+ if you want. If you have installed FlashMe on your DS, it will
+ make your DS crash on boot when the NinjaDS is inserted. You can
+ hold the 'select' button during boot to disable FlashMe, which
+ will allow the NinjaDS to work. Due to this, it is not recommended
+ to install FlashMe if you use a NinjaDS.
+ * *EZ-Flash*: This card reader uses .ds.gba files from the ScummVM
+ archive. Rename them to .nds before patching them with the DLDI
+ patcher.
+ * *R4DS*: If you upgrade the firmware for your R4DS to version 1.10
+ or later, the card will autmatically DLDI patch the game, meaning
+ you don't have to use dlditool to patch the .NDS file. This makes
+ things a lot easier!
+ * *M3DS Real*: This card autmatically DLDI patches the game, meaning
+ that you do not need to do this yourself.
+
+
+
+ Which games are compatible with ScummVM DS?
+ ------------------------------------------------------------------------
+
+I'm glad you asked. Here is a list of the compatible games in version
+0.12.0. Demo versions of the games listed should work too.
+
+Flight of the Amazon Queen, Beneath a Steel Sky, and Lure of the
+Temptress have generously been released as freeware by the original
+authors, Revolution Software <http://www.revolution.co.uk/>. This is a
+great thing and we should support Revolution for being so kind to us.
+You can download the game data from the official ScummVM download page
+<http://www.scummvm.org/downloads.php>.
+
+The other games on this list are commercial, and still under copyright,
+which means downloading them without paying for it is illegal. You can
+probably find a second-hand copy on eBay. Please don't email me to ask
+for a copy, as I am unable to send it to you.
+
+Game Build Notes
+
+Manic Mansion A
+
+Zak McKracken and the Alien Mindbenders A
+
+Indiana Jones and the Last Crusade A
+
+Loom A
+
+Passport to Adventure A
+
+The Secret of Monkey Island A
+
+Monkey Island 2: LeChuck's Revenge A
+
+Indiana Jones and the Fate of Atlantis A
+
+Day of the Tentacle A
+
+Sam & Max Hit the Road A Some slowdown in a few scenes
+ when MP3 audio is enabled
+
+Bear Stormin' (DOS) A
+
+Fatty Bear's Birthday Surprise (DOS) A
+
+Fatty Bear's Fun Pack (DOS) A
+
+Putt-Putt's Fun Pack (DOS) A
+
+Putt-Putt Goes to the Moon (DOS) A
+
+Putt-Putt Joins the Parade (DOS) A Can sometimes crash due to low memory
+
+Beneath a Steel Sky B
+
+Flight of the Amazon Queen B
+
+Simon the Sorcerer 1 C Zoomed view does not follow the
+ speaking character
+Simon the Sorcerer 2 C Zoomed view does not follow the
+ speaking character
+Elvira 1 C
+
+Elvira 2 C
+
+Waxworks (Amiga version) C
+
+Gobliiins D
+
+Gobliins 2 D
+
+Goblins 3 D
+
+Ween: The Prophecy D
+
+Bargon Attack D
+
+Lost in Time D
+
+Future Wars D
+
+All Sierra AGI games.
+For a complete list, see this page
+<http://wiki.scummvm.org/index.php/AGI> D
+
+Inherit the Earth E
+
+The Legend of Kyrandia F Zoomed view does not follow the
+ speaking character
+
+Lure of the Temptress G
+
+Nippon Safes G
+
+There is no support for Full Throttle, The Dig, or The Curse of Monkey
+Island because of memory issues. There simply is not enough RAM on the
+DS to run these games. Sorry. Also there is no support for Windows Humongous
+Entertainment games. The extra code required to make this work uses up
+too much RAM.
+
+
+ What to do when saving doesn't work or your card gets corrupted -
+ forcing SRAM Saves
+ ------------------------------------------------------------------------
+
+This method only works for cards which use the Game Boy Advance slot on the
+bottom of your DS.
+
+If ScummVM DS cannot save games to your SD card, or it causes corruption
+when it does, you can force it to use GBA SRAM to save the game. This
+uses your flash cart reader's GBA features to save the game to a .sav or
+.dat file (depending on the reader). Only slot-2 devices can use SRAM saves,
+and only ones with support for GBA games.
+
+If you want to use SRAM save, just create a text file called scummvm.ini
+(or scummvmb.ini, scummvmc.ini for builds B or C) in the root of your
+card which contains the following:
+
+[ds]
+forcesramsave=true
+
+When you boot your game, ScummVM DS will not save games to your SD card
+directly, instead it will save to GBA SRAM. On most cards, you need to
+transfer the data to your SD card by rebooting and using your card
+reader's boot-up menu. Using this method, around four saves can me made.
+
+One disadvantage of forcing SRAM saves is that your settings won't be
+saved. You can add games manually to the ini file so that you don't have
+to select them on each boot. Just add a section like the following on
+for each game on your card.
+
+[monkey2]
+description=Monkey Island 2: LeChuck's Revenge (English/DOS)
+path=mp:/MONKEY2
+
+
+ How to Use ScummVM
+ ------------------------------------------------------------------------
+
+Once you've booted up ScummVM, you'll see the start up screen.
+
+ 1. Tap the 'Add' button with the pen, then browse to the folder
+ containing your game data. Once you have clicked on your folder, you will
+ not see any files inside. This is normal, as the folder selector only shows
+ folders!
+
+ 2. Click the 'Choose' button.
+
+ 3. You will get some options for the game. You can usually just click 'Ok' to
+ this.
+
+ 4. Now click on the name of the game you want to play from the list and
+ click 'Start'. Your game will start!
+
+You can use the B button to skip cutscenes, and the select button to
+show an options menu which will let you tweak the DS contols, including
+switch between scaled and unscaled video modes. The text is clearer in
+the unscaled mode, but the whole game doesn't fit on the screen. To
+scroll around, hold either shoulder button and use the D-pad or drag the
+screen around with the stylus. Even in scaled mode, a small amount is
+missing from the top and bottom of the screen. You can scroll around to
+see those areas. The top screen shows a zoomed-in view. This scrolls
+around to focus on the character who's speaking, and also follows where
+the pen touches the screen. You can change the zoom level by holding one
+of the shoulder buttons and pressing B to zoom in and A to zoom out.
+
+Press the start button for the in-game menu where you can load or save
+your game (this works in Lucasarts games, other games vary). Saves will
+write directly to your flash card. You can choose the folder where they
+are stored using the GUI that appears when you boot up. If you're using
+a GBA Flash Cartridge, or an unsupported flash card adaptor, you will be
+using GBA SRAM to save your game. Four or five save game will fit in
+save RAM. If you save more games than will fit, a warning will appear on
+the top screen. When you turn your DS off, the new save will be lost,
+and only the first ones you saved will be present.
+
+Many of the games use both mouse buttons. Usually the right button often
+performs the default action on any object you click on. To simulate this
+with the DS pen, you can switch the input into one of three modes. Press
+left on the D-pad to enable the left mouse button. Press right on the
+D-pad to enable the right mouse button. Press up on the D-pad to enable
+hover mode. In this mode, you won't click on anything, just hover the
+mouse cursor over it. This lets you pick out active objects in the scene.
+
+An icon on the top screen will show you which mode you're in.
+
+In hover mode, there are some additional controls. While holding the pen
+on the screen, tapping D-pad left or D-pad right (or A/Y in left handed
+mode) will click the left or right mouse button.
+
+There is an alternative method of control which doesn't require you to
+change modes with the D-pad. Press 'Select' to bring up the DS options,
+and choose 'Tap for left click, double tap for right click'. In this
+mode, you can quickly tap the screen to left click the mouse, and tap twice
+to right click the mouse.
+
+
+Here is a complete list of controls in right-handed mode (the default
+setting):
+Key Usage
+Pad Left Left mouse button
+Pad Right Right mouse button
+Pad Up Hover mouse (no mouse button)
+Pad Down Skip dialogue line (for some Lucasarts games), Show inventory
+ (for Beneath a Steel Sky), Show active objects (for Simon the Sorceror)
+Start Pause/game menu (works in some games)
+Select DS Options
+B Skip cutscenes
+A Swap main screen and zoomed screen
+Y Show/Hide debug console
+X Show/Hide on-screen keyboard
+L + D-pad or L + Pen Scroll touch screen view
+L + B Zoom in
+L + A Zoom out
+
+
+
+And here's left-handed mode:
+Key Usage
+Y Left mouse button
+A Right mouse button
+X Hover mouse (no mouse button)
+B Skip dialogue line (for some Lucasarts games), Show inventory (for
+ Beneath a Steel Sky), Show active objects (for Simon the Sorceror)
+Start Pause/game menu (works in some games)
+Select DS Options
+D-pad down Skip cutscenes
+D-pad up Swap main screen and zoomed screen
+D-pad left Show/Hide debug console
+D-pad right Show/Hide on-screen keyboard
+R + D-pad or R + Pen Scroll touch screen view
+R + D-pad down Zoom in
+R + d-pad right Zoom out
+
+
+
+ Game-specific controls
+ ------------------------------------------------------------------------
+
+ * Sam and Max Hit the Road: The current cursor mode is displayed on
+ the top screen. Use d-pad right to switch mode.
+ * Indiana Jones games: If you get into a fight, press Select, and
+ check the box marked 'Use Indy Fighting Controls'.
+ Return to the game, then use the following controls to fight:
+
+ D-pad left: move left
+ D-pad right: move right
+ D-pad up: guard up
+ D-pad down: guard down
+ Y: guard middle
+ X: Punch high
+ A: Punch middle
+ B: Punch low
+ Left shoulder: Fight towards the left
+ Right shoulder: Fight towards the right
+
+ The icon on the top screen shows which way you're currently
+ facing. Remember to turn the option off when the fight ends, or
+ the normal controls won't work!
+ * Beneath a Steel Sky: Press D-pad down to show your inventory.
+ * Simon the Sorcerer 1/2: Press D-pad down to show active objects.
+ * AGI games: Press Start to show the menu bar.
+ * Bargon Attack: Press Start to hit F1 when you need to start the
+ game. Use the on-screen keyboard (hit X) to press other function keys.
+
+
+ DS Options Screen
+ ------------------------------------------------------------------------
+
+Pressing the 'select' button during any game to show the DS options
+screen. This screen shows options specific to the Nintendo DS version
+of ScummVM.
+
+Controls tab
+
+Indy Fight Controls - Enable fighting controls for the Indiana Jones
+games. See 'Game Specific Controls' for more information.
+
+Left handed Mode - Switch the controls on the D-pad with the controls
+on the A/B/X/Y buttons.
+
+Show mouse cursor - Shows the game's mouse cursor on the bottom screen.
+
+Snap to edges - makes it easier for the mouse controls to reach the edges
+of the screen. Useful for Beneath a Steel Sky and Goblins 3.
+
+Touch X offset - if your screen doesn't perform properly, this setting
+allows you to adjust when the cursor appears left or right relative to
+the screen's measured touch position.
+
+Touch Y offset - if your screen doesn't perform properly, this setting
+allows you to adjust when the cursor appears higher or lower relative to
+the screen's measured touch position.
+
+Use Laptop Trackpad-style cursor control - In this mode, use the lower
+screen to drag the cursor around, a bit like using a trackpad on a laptop.
+When this option is enabled, the following option is also enabled.
+
+Tap for left click, double tap for right click - In this mode, you can
+quickly tap on the screen to left click the mouse, or quickly
+double tap on the screen to right click the mouse. If you find clicking
+or double-clicking difficult, try and make a firmer touch on the screen,
+and keep the pen down for longer.
+
+Sensitivity - this bar adjusts the speed of cursor movement when laptop
+trackpad-style cursor control is enabled (see above).
+
+Graphics Tab
+
+Scaling options:
+
+Three scaling options are available for the main screen.
+
+Harware Scale - Scales using the DS hardware scaler using a flicker method.
+Produces lower quality graphics but doesn't slow the game down.
+
+Software Scale - Scales using the CPU. A much higher quality image is
+produced, but at the expense of speed in some games.
+
+Unscaled - Allows you to see the graphics as originaly displayed. This
+doesn't fit on the DS screen, but you can scroll the screen around by holding
+the left shoulder button and using the D-pad or touch screen.
+
+Top screen zoom - These three options control the zoom level of the top
+screen when ScummVM is started up. Changing this option will set the zoom
+to the specified level immediately.
+
+Initial top screen scale:
+
+This option controls the scaling level of the zoomed screen. In ScummVM
+DS, one screen shows a zoomed-in view of the action, and this option controls
+how zoomed in it is. You can also adjust this in the game by holding L and
+pressing A/B.
+
+General Tab
+
+High Quality Audio - Enhance the sound quality, at the expense of some
+slowdown during some games.
+
+Disable power off - ScummVM DS turns the power off when the game quits.
+This option disables that feature.
+
+
+
+
+
+
+ Auto completion dictionary for Sierra AGI games
+ ------------------------------------------------------------------------
+
+If you are playing a Sierra AGI game, you will be using the on-screen
+keyboard quite a lot (press X to show it). To reduce the amount you have
+to type, the game can automatically complete long words for you. To use
+this feature, simply copy the PRED.DIC file from the ScummVM DS archive
+into your game folder on your card. Now, when you use the keyboard,
+possible words will be shown underneith it. To type one of those words,
+simply double click on it with your stylus.
+
+
+ Converting your CD audio
+ ------------------------------------------------------------------------
+
+ScummVM supports playing CD audio for specific games which came with
+music stored as standard music CD tracks. To use this music in ScummVM
+DS, they need to be ripped from the CD and stored in a specific format.
+This can only be done for the CD versions of certain games, such as
+Monkey Island 1, Loom, and Gobliiins. All the floppy games and CD games
+that didn't have CD audio tracks for music don't require any conversion,
+and will work unmodified on ScummVM DS. MP3 audio files for CD music are
+not supported.
+
+Cdex can do the conversion very well and I recommend using it to convert
+your audio files, although any CD ripping software can be used, so feel
+free to use your favourite program. The format you need to use is
+IMA-ADPCM 4-bit Mono. You may use any sample rate. All other formats
+will be rejected, including uncompressed WAV files.
+
+Now I will to describe how to rip your CD tracks with Cdex, which can be
+found here: Cdex Homepage <http://sourceforge.net/projects/cdexos/>.
+Other software can be used to create IMA ADPCM files under Linux or
+MacOS.
+
+To set this up in Cdex, select Settings from the Options menu. On the
+Encoder tab, select 'WAV Output Encoder'. Under 'Encoder Options',
+choose the following:
+
+ Format: WAV
+ Compression: IMA ADPCM
+ Samplerate: 22050 Hz
+ Channels: Mono
+ On the fly encoding: On
+
+Next, go to the 'Filenames' tab and select the folder you want to save
+your Wav files to. Under 'Filename format', enter 'track%3'. This should
+name your WAV files in the correct way. Click OK.
+
+Now select all the tracks on your CD, and click 'Extract CD tracks to a
+compressed audio file'. Cdex should rip all the audio off your CD.
+
+Now all you have to do is copy the newly created WAV files into the same
+directory that your other game data is stored on your CompactFlash card.
+Next time your run ScummVM DS, it should play with music!
+
+*Important Note:* Do not select 'Extract CD tracks to a WAV file'. This
+creates uncompressed WAVs only. You want 'Extract CD tracks to a
+compressed audio file'.
+
+
+ Converting Speech files to MP3 format
+ ------------------------------------------------------------------------
+
+ScummVM supports playing back speech for talkie games in MP3 format.
+Unfortunately, the DS CPU is not quite up to the task, and MP3 audio
+will sometimes cause slowdown in your game. However, if your flash card
+isn't big enough to fit the audio files on, you will have no choice!
+
+To convert your audio you will need a copy of the ScummVM Tools package
+<http://sourceforge.net/project/showfiles.php?group_id=37116&package_id=67433>.
+You will also need a copy of the LAME MP3 encoder
+<http://www.free-codecs.com/Lame_Encoder_download.htm>.
+
+Once this is all installed and set up, the process to encode your audio
+varies from game to game, but the Lucasarts games can all be compressed
+using the following command line:
+
+compress_scumm_sou --mp3 monster.sou
+
+This produces a monster.so3 file which you can copy to your flash card
+and replaces the original monster.sou. Ogg format (monster.sog) and flac
+format files are not currently supported by ScummVM DS, and it is
+unlikely they will ever be supported. There is no way to convert .sog or
+.so3 files back to .sou files. Just dig out your original CD and copy
+the file from that.
+
+
+ Frequently Asked Questions
+ ------------------------------------------------------------------------
+
+I get a lot of email about ScummVM DS. Nearly all of them are exactly
+the same. Here I'm going to try and answer the questions that everybody
+asks me in the hope that I will spend less time answering questions that
+are clearly in the documentation and more time helping people who have a
+real problem or have discovered a real bug.
+
+*Q:* I can't see the bottom line of inventory items in Day of the
+Tentacle, Monkey Island 2, or a few other games! What do I do?
+*A:* Hold down the left shoulder button and use D-pad (or the touch
+screen) to scroll the screen around.
+
+*Q:* I dont see a menu when I press Start in Flight of the Amazon Queen
+or Simon the Sorcerer. Is ScummVM broken?
+*A:* No. To save in Simon the Sorcerer, click 'use', then click on the
+postcard in your inventory. In Flight of the Amazon Queen, click 'use',
+then click on the journal in your inventory.
+
+*Q:* Why does ScummVM crash when I play Monkey Island 1?
+*A:* This happens when MP3 audio tracks are present from the PC version
+of ScummVM. Delete the MP3 tracks and reencode them to ADPCM WAV files
+as described in the CD audio section.
+
+*Q:* When will you support my Mini/Micro SD card reader? I want it!
+Pretty please?
+*A:* ScummVM uses DLDI drivers. If your card reader manufacturer doesn't
+provide a driver, there is nothing I can do about it. The people to ask
+are the card reader manufacturers themselves.
+
+*Q:* Can't you use the extra RAM in the M3/Supercard or the official
+Opera Expansion Pack to support more games like The Dig and Full
+Throttle? DS Linux has done it, so why can't you?
+*A:* Not at the moment. The extra RAM has certain differences to the
+build in RAM which makes it difficult to use for general programs. As
+ScummVM DS is an official port, the changes to the ScummVM code base
+must be minimal to avoid making the code difficult to read for other
+users. I do have plans to work on this some time in the future, but
+don't nag me about when it'll be done. If and when there's progress with
+this, I will post on the ScummVM forums about it.
+
+
+*Q:* ScummVM DS turns off my DS when I hit 'Quit' in the game or quit
+from the frontend. Why doesn't it return to the menu?
+*A:* Due to bugs in the ScummVM codebase, many of the ScummVM games
+cannot quit cleanly leaving the machine in the same state as when it
+started. You will notice that no other versions of ScummVM can quit back
+to the menu either. This will be fixed at some time in the future.
+
+
+
+
+ Contributors
+ ------------------------------------------------------------------------
+
+ScummVM DS uses chishm's GBA Movie Player FAT driver.
+The CPU scaler is by Tramboi and Robin Watts
+The ARM code was optimised by Robin Watts
+Thanks to highpass for the ScummVM DS icons.
+Thanks to zhevon for the Sam & Max cursor code.
+Thanks to theNinjaBunny for the M3 Adaptor guide on this site.
+Thanks also to everyone on the GBADev Forums.
+
+This program was brought to you by caffiene, sugar, and late nights.
+
+
+ Donations and Getting Help
+ ------------------------------------------------------------------------
+
+If you have problems getting ScummVM to work on your hardware, please
+read the FAQ first. /Please/ don't ask me questions which are
+answered in the FAQ, I get many emails about this program each day, and
+I can't help the people who really need help if I'm answering the same
+question all the time which is already answered on this page. Other than
+that, feel free to post on the ScummVM DS forum <http://forums.scummvm.org>
+for help. Please do your research first though. There is no way of
+running this on an out-of-the box DS without extra hardware. Most of
+these things are fairly inexpensive though.
+
+If you want to contact me, please email me on scummvm at millstone dot
+demon dot co dot uk.
+
+If you want to help with the development of ScummVM DS, great! Download
+the source code and get building. There are plenty of things left to do.
+
+You can also help by making a donation if you've particularly enjoyed
+ScummVM DS. This uses Paypal, and is completely secure. There's no
+pressure though, ScummVM DS is completely free. This is just for those
+who would like to make a contribution to further development.
+
+
+
+ Building from Sources
+ ------------------------------------------------------------------------
+
+ScummVM is an open source project. This means that anyone is free to
+take the source code to the project and make their own additions and fixes,
+contributing them back to the authors for consideration for the next version.
+
+To build ScummVM DS from source, it's probably better to checkout the
+latest version of the code from the ScummVM SVN repository. The ScummVM
+Sourceforge.net homepage <http://sourceforge.net/projects/scummvm> has
+all the information about how to do this.
+
+By default, ScummVM DS expects to find libmad, an MP3 compressor library
+targeted for the ARM platform. If you don't have this, you must disable
+libmad support by opening 'backends/platform/ds/arm9/makefile' and
+commenting out the line which says USE_MAD = 1.
+
+Then, enter the 'backends/platform/ds' folder and type:
+make SCUMM_BUILD=a
+
+The executable nds file will build inside 'backends/platform/ds/arm9/SCUMMVM-A'.
+
+For other builds, substitute the letters b - g in the above line.
+
+
+