diff options
Diffstat (limited to 'backends/platform/ds/arm9/source/dsmain.h')
-rw-r--r-- | backends/platform/ds/arm9/source/dsmain.h | 120 |
1 files changed, 1 insertions, 119 deletions
diff --git a/backends/platform/ds/arm9/source/dsmain.h b/backends/platform/ds/arm9/source/dsmain.h index 8c81b0f5e6..204f290b0b 100644 --- a/backends/platform/ds/arm9/source/dsmain.h +++ b/backends/platform/ds/arm9/source/dsmain.h @@ -24,125 +24,7 @@ #include "stdafx.h" #include "system.h" #include "scummconsole.h" -#include "nds/scummvm_ipc.h" - -namespace DS { - -// Pen reading functions -void penInit(); -void penUpdate(); -bool getPenDown(); -bool getPenHeld(); -bool getPenReleased(); -int getPenX(); -int getPenY(); -GLvector getPenPos(); -void consumePenEvents(); - -// Pad reading -int getKeysHeld(); -void keysUpdate(); -int getKeysDown(); -int getKeysReleased(); -void consumeKeys(); -int leftHandedSwap(int keys); - -// Video -void displayMode8Bit(); // Switch to 8-bit mode5 -void displayMode16Bit(); // Switch to 16-bit mode5 - -// Flip double buffer -void displayMode16BitFlipBuffer(); - -// Get address of current back buffer -u16* get16BitBackBuffer(); -u16* get8BitBackBuffer(); - -void setTalkPos(int x, int y); -void setTopScreenTarget(int x, int y); - -// Timers -void setTimerCallback(OSystem::TimerProc proc, int interval); // Setup a callback function at a regular interval -int getMillis(); // Return the current runtime in milliseconds -void doTimerCallback(); // Call callback function if required - -// Sound -void setSoundProc(OSystem::SoundProc proc, void* param); // Setup a callback function for sound -void doSoundCallback(); // Call function if sound buffers need more data -void playSound(const void* data, u32 length, bool loop, bool adpcm = false, int rate = 22050); // Start a sound -void stopSound(int channel); - -// Event queue -void addEventsToQueue(); -void VBlankHandler(); - -// Sam and Max Stuff -void setGameID(int id); -void setCursorIcon(const u8* icon, uint w, uint h, byte keycolor); - -// Shake -void setShakePos(int shakePos); - -// Reports -void memoryReport(); - -// GBAMP -bool isGBAMPAvailable(); - -// Sleep (I'd like some of that right now) -void checkSleepMode(); - -// Virtual keyboard -void setKeyboardIcon(bool enable); -bool getKeyboardIcon(); -void setKeyboardEnable(bool en); -bool getKeyboardEnable(); - -// Options -void setLeftHanded(bool enable); -void setTouchXOffset(int x); -void setTouchYOffset(int y); -void setUnscaledMode(bool enable); -void setIndyFightState(bool st); -bool getIndyFightState(); - -// Display -bool getIsDisplayMode8Bit(); -void setGameSize(int width, int height); -int getGameWidth(); -int getGameHeight(); - -} - - -#endif -/* ScummVMDS - Scumm Interpreter DS Port - * Copyright (C) 2002-2004 The ScummVM project and Neil Millstone - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - */ - -#ifndef _DSMAIN_H -#define _DSMAIN_H - -#include <nds.h> -#include "stdafx.h" -#include "system.h" -#include "scummconsole.h" -#include "nds/scummvm_ipc.h" +#include "NDS/scummvm_ipc.h" namespace DS { |