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-rw-r--r--backends/platform/ds/arm9/source/dsmain.h120
1 files changed, 1 insertions, 119 deletions
diff --git a/backends/platform/ds/arm9/source/dsmain.h b/backends/platform/ds/arm9/source/dsmain.h
index 8c81b0f5e6..204f290b0b 100644
--- a/backends/platform/ds/arm9/source/dsmain.h
+++ b/backends/platform/ds/arm9/source/dsmain.h
@@ -24,125 +24,7 @@
#include "stdafx.h"
#include "system.h"
#include "scummconsole.h"
-#include "nds/scummvm_ipc.h"
-
-namespace DS {
-
-// Pen reading functions
-void penInit();
-void penUpdate();
-bool getPenDown();
-bool getPenHeld();
-bool getPenReleased();
-int getPenX();
-int getPenY();
-GLvector getPenPos();
-void consumePenEvents();
-
-// Pad reading
-int getKeysHeld();
-void keysUpdate();
-int getKeysDown();
-int getKeysReleased();
-void consumeKeys();
-int leftHandedSwap(int keys);
-
-// Video
-void displayMode8Bit(); // Switch to 8-bit mode5
-void displayMode16Bit(); // Switch to 16-bit mode5
-
-// Flip double buffer
-void displayMode16BitFlipBuffer();
-
-// Get address of current back buffer
-u16* get16BitBackBuffer();
-u16* get8BitBackBuffer();
-
-void setTalkPos(int x, int y);
-void setTopScreenTarget(int x, int y);
-
-// Timers
-void setTimerCallback(OSystem::TimerProc proc, int interval); // Setup a callback function at a regular interval
-int getMillis(); // Return the current runtime in milliseconds
-void doTimerCallback(); // Call callback function if required
-
-// Sound
-void setSoundProc(OSystem::SoundProc proc, void* param); // Setup a callback function for sound
-void doSoundCallback(); // Call function if sound buffers need more data
-void playSound(const void* data, u32 length, bool loop, bool adpcm = false, int rate = 22050); // Start a sound
-void stopSound(int channel);
-
-// Event queue
-void addEventsToQueue();
-void VBlankHandler();
-
-// Sam and Max Stuff
-void setGameID(int id);
-void setCursorIcon(const u8* icon, uint w, uint h, byte keycolor);
-
-// Shake
-void setShakePos(int shakePos);
-
-// Reports
-void memoryReport();
-
-// GBAMP
-bool isGBAMPAvailable();
-
-// Sleep (I'd like some of that right now)
-void checkSleepMode();
-
-// Virtual keyboard
-void setKeyboardIcon(bool enable);
-bool getKeyboardIcon();
-void setKeyboardEnable(bool en);
-bool getKeyboardEnable();
-
-// Options
-void setLeftHanded(bool enable);
-void setTouchXOffset(int x);
-void setTouchYOffset(int y);
-void setUnscaledMode(bool enable);
-void setIndyFightState(bool st);
-bool getIndyFightState();
-
-// Display
-bool getIsDisplayMode8Bit();
-void setGameSize(int width, int height);
-int getGameWidth();
-int getGameHeight();
-
-}
-
-
-#endif
-/* ScummVMDS - Scumm Interpreter DS Port
- * Copyright (C) 2002-2004 The ScummVM project and Neil Millstone
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- */
-
-#ifndef _DSMAIN_H
-#define _DSMAIN_H
-
-#include <nds.h>
-#include "stdafx.h"
-#include "system.h"
-#include "scummconsole.h"
-#include "nds/scummvm_ipc.h"
+#include "NDS/scummvm_ipc.h"
namespace DS {