diff options
Diffstat (limited to 'backends/platform/ds/arm9/source')
-rw-r--r-- | backends/platform/ds/arm9/source/dsmain.cpp | 176 | ||||
-rw-r--r-- | backends/platform/ds/arm9/source/dsmain.h | 1 | ||||
-rw-r--r-- | backends/platform/ds/arm9/source/dsoptions.cpp | 26 | ||||
-rw-r--r-- | backends/platform/ds/arm9/source/dsoptions.h | 1 | ||||
-rw-r--r-- | backends/platform/ds/arm9/source/osystem_ds.cpp | 214 | ||||
-rw-r--r-- | backends/platform/ds/arm9/source/osystem_ds.h | 10 | ||||
-rw-r--r-- | backends/platform/ds/arm9/source/portdefs.h | 17 | ||||
-rw-r--r-- | backends/platform/ds/arm9/source/wordcompletion.cpp | 5 | ||||
-rw-r--r-- | backends/platform/ds/arm9/source/wordcompletion.h | 1 |
9 files changed, 338 insertions, 113 deletions
diff --git a/backends/platform/ds/arm9/source/dsmain.cpp b/backends/platform/ds/arm9/source/dsmain.cpp index 6ba19cc053..f959074d49 100644 --- a/backends/platform/ds/arm9/source/dsmain.cpp +++ b/backends/platform/ds/arm9/source/dsmain.cpp @@ -61,6 +61,14 @@ // - Make save/restore game screen use scaler buffer +// 1.0.0! +// - Fix text on tabs on config screen +// - Remove ini file debug msg +// - Memory size for ite +// - Try discworld? + + + //#define USE_LIBCARTRESET @@ -103,22 +111,63 @@ extern "C" u32 getExceptionAddress( u32 opcodeAddress, u32 thumbState); extern const char __itcm_start[]; static const char *registerNames[] = { "r0","r1","r2","r3","r4","r5","r6","r7", - "r8 ","r9 ","r10","r11","r12","sp ","lr ","pc " }; + "r8 ","r9 ","r10","r11","r12","sp ","lr ","pc" }; + +#ifdef WRAP_MALLOC -/* extern "C" void* __real_malloc(size_t size); +void* operator new (size_t size) +{ + register unsigned int reg asm("lr"); + volatile unsigned int poo = reg; + + void* res = __real_malloc(size); + + if (!res) + { +// *((u8 *) NULL) = 0; + consolePrintf("Failed alloc (new) %d (%x)\n", size, poo); + return NULL; + } + + return res; +} + + extern "C" void* __wrap_malloc(size_t size) { +/* u32 addr; + + asm("mov %0, lr" + : "=r" (addr) + : + : );*/ + + register unsigned int reg asm("lr"); + volatile unsigned int poo = reg; + + + if (size == 0) + { + static int zeroSize = 0; + consolePrintf("0 size malloc (%d)", zeroSize++); + } + void* res = __real_malloc(size); if (res) { + if (size > 100 * 1024) { + consolePrintf("Allocated %d (%d)\n", size, poo); + } return res; } else { - consolePrintf("Failed alloc %d\n", size); + +// *((u8 *) NULL) = 0; + consolePrintf("Failed alloc %d (%x)\n", size, poo); return NULL; } } -*/ +#endif namespace DS { @@ -197,7 +246,7 @@ bool gameScreenSwap = false; bool isCpuScalerEnabled(); //#define HEAVY_LOGGING -MouseMode mouseMode; +MouseMode mouseMode = MOUSE_LEFT; int storedMouseX = 0; int storedMouseY = 0; @@ -355,6 +404,10 @@ void setSensitivity(int sensitivity) { touchPadSensitivity = sensitivity; } +void setGamma(int gamma) { + OSystem_DS::instance()->setGammaValue(gamma); +} + void setTopScreenZoom(int percentage) { // 100 256 // 150 192 @@ -426,18 +479,18 @@ int getGameHeight() { void initSprites() { for (int i = 0; i < 128; i++) { - sprites[i].attribute[0] = ATTR0_DISABLED; - sprites[i].attribute[1] = 0; - sprites[i].attribute[2] = 0; - sprites[i].filler = 0; - } + sprites[i].attribute[0] = ATTR0_DISABLED; + sprites[i].attribute[1] = 0; + sprites[i].attribute[2] = 0; + sprites[i].filler = 0; + } for (int i = 0; i < 128; i++) { - spritesMain[i].attribute[0] = ATTR0_DISABLED; - spritesMain[i].attribute[1] = 0; - spritesMain[i].attribute[2] = 0; - spritesMain[i].filler = 0; - } + spritesMain[i].attribute[0] = ATTR0_DISABLED; + spritesMain[i].attribute[1] = 0; + spritesMain[i].attribute[2] = 0; + spritesMain[i].filler = 0; + } updateOAM(); } @@ -502,7 +555,6 @@ void initGame() { // static bool firstTime = true; - setOptions(); //strcpy(gameName, ConfMan.getActiveDomain().c_str()); @@ -592,9 +644,9 @@ void displayMode8Bit() { BG3_CR = BG_BMP16_256x256 | BG_BMP_BASE(8); BG3_XDX = 256; - BG3_XDY = 0; - BG3_YDX = 0; - BG3_YDY = (int) ((200.0f / 192.0f) * 256); + BG3_XDY = 0; + BG3_YDX = 0; + BG3_YDY = (int) ((200.0f / 192.0f) * 256); } else { videoSetMode(MODE_5_2D | (consoleEnable? DISPLAY_BG0_ACTIVE: 0) | DISPLAY_BG3_ACTIVE | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP); @@ -611,9 +663,9 @@ void displayMode8Bit() { BG3_CR = BG_BMP8_512x256 | BG_BMP_BASE(8); BG3_XDX = (int) (((float) (gameWidth) / 256.0f) * 256); - BG3_XDY = 0; - BG3_YDX = 0; - BG3_YDY = (int) ((200.0f / 192.0f) * 256); + BG3_XDY = 0; + BG3_YDX = 0; + BG3_YDY = (int) ((200.0f / 192.0f) * 256); } SUB_BG3_CR = BG_BMP8_512x256; @@ -625,11 +677,13 @@ void displayMode8Bit() { - if (consoleEnable) { - consoleInit(NULL, 0, BgType_Text4bpp, BgSize_T_256x256, 2, 0, true); - // Move the cursor to the bottom of the screen using ANSI escape code - consolePrintf("\033[23;0f"); - } + consoleInit(NULL, 0, BgType_Text4bpp, BgSize_T_256x256, 2, 0, true); + + // Set this again because consoleinit resets it + videoSetMode(MODE_5_2D | (consoleEnable? DISPLAY_BG0_ACTIVE: 0) | DISPLAY_BG3_ACTIVE | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP); + + // Move the cursor to the bottom of the screen using ANSI escape code + consolePrintf("\033[23;0f"); for (int r = 0; r < 32 * 32; r++) { @@ -638,7 +692,9 @@ void displayMode8Bit() { } // ConsoleInit destroys the hardware palette :-( - OSystem_DS::instance()->restoreHardwarePalette(); + if (OSystem_DS::instance()) { + OSystem_DS::instance()->restoreHardwarePalette(); + } // BG_PALETTE_SUB[255] = RGB15(31,31,31);//by default font will be rendered with color 255 @@ -912,12 +968,12 @@ void displayMode16BitFlipBuffer() { } } } else if (isCpuScalerEnabled()) { - //#define SCALER_PROFILE + //#define SCALER_PROFILE - #ifdef SCALER_PROFILE - TIMER1_CR = TIMER_ENABLE | TIMER_DIV_1024; - u16 t0 = TIMER1_DATA; - #endif + #ifdef SCALER_PROFILE + TIMER1_CR = TIMER_ENABLE | TIMER_DIV_1024; + u16 t0 = TIMER1_DATA; + #endif const u8* back = (const u8*)get8BitBackBuffer(); u16* base = BG_GFX + 0x10000; Rescale_320x256xPAL8_To_256x256x1555( @@ -928,19 +984,19 @@ void displayMode16BitFlipBuffer() { BG_PALETTE, getGameHeight() ); - #ifdef SCALER_PROFILE - // 10 pixels : 1ms - u16 t1 = TIMER1_DATA; - TIMER1_CR &= ~TIMER_ENABLE; - u32 dt = t1 - t0; - u32 dt_us = (dt * 10240) / 334; - u32 dt_10ms = dt_us / 100; - int i; - for(i=0; i<dt_10ms; ++i) - base[i] = ((i/10)&1) ? 0xFFFF : 0x801F; - for(; i<256; ++i) - base[i] = 0x8000; - #endif + #ifdef SCALER_PROFILE + // 10 pixels : 1ms + u16 t1 = TIMER1_DATA; + TIMER1_CR &= ~TIMER_ENABLE; + u32 dt = t1 - t0; + u32 dt_us = (dt * 10240) / 334; + u32 dt_10ms = dt_us / 100; + int i; + for(i=0; i<dt_10ms; ++i) + base[i] = ((i/10)&1) ? 0xFFFF : 0x801F; + for(; i<256; ++i) + base[i] = 0x8000; + #endif } #ifdef HEAVY_LOGGING consolePrintf("done\n"); @@ -1209,9 +1265,9 @@ void setKeyboardEnable(bool en) { } } /* - for (int r = 0; r < (512 * 256) >> 1; r++) - BG_GFX_SUB[r] = buffer[r]; - */ + for (int r = 0; r < (512 * 256) >> 1; r++) + BG_GFX_SUB[r] = buffer[r]; +*/ SUB_DISPLAY_CR &= ~DISPLAY_BG1_ACTIVE; // Turn off keyboard layer SUB_DISPLAY_CR |= DISPLAY_BG3_ACTIVE; // Turn on game layer } else { @@ -1597,7 +1653,7 @@ void addEventsToQueue() { doButtonSelectMode(system); } - if (((!(getKeysHeld() & KEY_L)) && (!(getKeysHeld() & KEY_R)) || (indyFightState)) && (displayModeIs8Bit)) { + if (((!(getKeysHeld() & KEY_L)) && (!(getKeysHeld() & KEY_R)) || (indyFightState)) && (displayModeIs8Bit)) { // Controls specific to the control method @@ -2031,9 +2087,9 @@ void VBlankHandler(void) { SUB_BG3_CY = subScY + (shakePos << 8);*/ /*SUB_BG3_XDX = (int) (subScreenWidth / 256.0f * 256); - SUB_BG3_XDY = 0; - SUB_BG3_YDX = 0; - SUB_BG3_YDY = (int) (subScreenHeight / 192.0f * 256);*/ + SUB_BG3_XDY = 0; + SUB_BG3_YDX = 0; + SUB_BG3_YDY = (int) (subScreenHeight / 192.0f * 256);*/ static int ratio = (320 << 8) / SCUMM_GAME_WIDTH; @@ -2886,7 +2942,6 @@ void powerOff() { void dsExceptionHandler() { consolePrintf("Blue screen of death"); setExceptionHandler(NULL); - while(1); u32 currentMode = getCPSR() & 0x1f; u32 thumbState = ((*(u32*)0x027FFD90) & 0x20); @@ -2918,7 +2973,7 @@ void dsExceptionHandler() { int i; for ( i=0; i < 8; i++ ) { - consolePrintf( " %s: %08X %s: %08X\n", + consolePrintf(" %s: %08X %s: %08X\n", registerNames[i], exceptionRegisters[i], registerNames[i+8],exceptionRegisters[i+8]); } @@ -3025,7 +3080,7 @@ int main(void) { consolePrintf("-------------------------------\n"); consolePrintf("ScummVM DS\n"); consolePrintf("Ported by Neil Millstone\n"); - consolePrintf("Version 0.13.1 beta1 "); + consolePrintf("Version 1.0.0 RC1 "); #if defined(DS_BUILD_A) consolePrintf("build A\n"); consolePrintf("Lucasarts SCUMM games (SCUMM)\n"); @@ -3219,3 +3274,12 @@ int cygprofile_getHBlanks() { return DS::hBlankCount; } #endif + + +extern "C" void consolePrintf(const char * format, ...) { + char buffer[256]; + va_list args; + va_start(args, format); + viprintf(format, args); + va_end(args); +} diff --git a/backends/platform/ds/arm9/source/dsmain.h b/backends/platform/ds/arm9/source/dsmain.h index 49501a1fdf..223221d80e 100644 --- a/backends/platform/ds/arm9/source/dsmain.h +++ b/backends/platform/ds/arm9/source/dsmain.h @@ -85,6 +85,7 @@ void setTalkPos(int x, int y); void setTopScreenTarget(int x, int y); void set200PercentFixedScale(bool on); void setTopScreenZoom(int percentage); +void setGamma(int gamma); // Timers void setTimerCallback(OSystem_DS::TimerProc proc, int interval); // Setup a callback function at a regular interval diff --git a/backends/platform/ds/arm9/source/dsoptions.cpp b/backends/platform/ds/arm9/source/dsoptions.cpp index 90f371e0a8..9937e81e61 100644 --- a/backends/platform/ds/arm9/source/dsoptions.cpp +++ b/backends/platform/ds/arm9/source/dsoptions.cpp @@ -94,11 +94,11 @@ DSOptionsDialog::DSOptionsDialog() : GUI::Dialog(0, 0, 320 - 10, 230 - 40) { _tab->addTab("Graphics"); - new GUI::StaticTextWidget(_tab, 5, 70, 180, 15, "Initial top screen scale:", Graphics::kTextAlignLeft); + new GUI::StaticTextWidget(_tab, 5, 67, 180, 15, "Initial top screen scale:", Graphics::kTextAlignLeft); - _100PercentCheckbox = new GUI::CheckboxWidget(_tab, 5, 85, 230, 20, "100%", 0x30000001, 'T'); - _150PercentCheckbox = new GUI::CheckboxWidget(_tab, 5, 100, 230, 20, "150%", 0x30000002, 'T'); - _200PercentCheckbox = new GUI::CheckboxWidget(_tab, 5, 115, 230, 20, "200%", 0x30000003, 'T'); + _100PercentCheckbox = new GUI::CheckboxWidget(_tab, 5, 82, 80, 20, "100%", 0x30000001, 'T'); + _150PercentCheckbox = new GUI::CheckboxWidget(_tab, 5, 97, 80, 20, "150%", 0x30000002, 'T'); + _200PercentCheckbox = new GUI::CheckboxWidget(_tab, 5, 112, 80, 20, "200%", 0x30000003, 'T'); new GUI::StaticTextWidget(_tab, 5, 5, 180, 15, "Main screen scaling:", Graphics::kTextAlignLeft); @@ -106,6 +106,14 @@ DSOptionsDialog::DSOptionsDialog() : GUI::Dialog(0, 0, 320 - 10, 230 - 40) { _cpuScaler = new GUI::CheckboxWidget(_tab, 5, 35, 270, 20, "Software scale (good quality, but slower)", 0x10000002, 'S'); _unscaledCheckbox = new GUI::CheckboxWidget(_tab, 5, 50, 270, 20, "Unscaled (you must scroll left and right)", 0x10000003, 'S'); + new GUI::StaticTextWidget(_tab, 5, 125, 110, 15, "Brightness:", Graphics::kTextAlignLeft); + _gammaCorrection = new GUI::SliderWidget(_tab, 130, 120, 130, 12, 1); + _gammaCorrection->setMinValue(0); + _gammaCorrection->setMaxValue(8); + _gammaCorrection->setValue(0); + + + _tab->addTab("General"); _highQualityAudioCheckbox = new GUI::CheckboxWidget(_tab, 5, 5, 250, 20, "High quality audio (slower) (reboot)", 0, 'T'); @@ -170,6 +178,12 @@ DSOptionsDialog::DSOptionsDialog() : GUI::Dialog(0, 0, 320 - 10, 230 - 40) { _150PercentCheckbox->setState(true); } + if (ConfMan.hasKey("gamma", "ds")) { + _gammaCorrection->setValue(ConfMan.getInt("gamma", "ds")); + } else { + _gammaCorrection->setValue(0); + } + _highQualityAudioCheckbox->setState(confGetBool("22khzaudio", false)); _disablePowerOff->setState(confGetBool("disablepoweroff", false)); @@ -219,6 +233,7 @@ void DSOptionsDialog::updateConfigManager() { ConfMan.setBool("touchpad", _touchPadStyle->getState(), "ds"); ConfMan.setBool("screentaps", _screenTaps->getState(), "ds"); ConfMan.setInt("sensitivity", _sensitivity->getValue(), "ds"); + ConfMan.setInt("gamma", _gammaCorrection->getValue(), "ds"); u32 zoomLevel = 150; @@ -395,6 +410,9 @@ void setOptions() { DS::setTapScreenClicksEnable(confGetBool("screentaps", false)); + DS::setGamma(confGetInt("gamma", 0)); + + if (ConfMan.hasKey("touchpad", "ds")) { bool enable = ConfMan.getBool("touchpad", "ds"); diff --git a/backends/platform/ds/arm9/source/dsoptions.h b/backends/platform/ds/arm9/source/dsoptions.h index d29dd9d8ac..4b3ac36d45 100644 --- a/backends/platform/ds/arm9/source/dsoptions.h +++ b/backends/platform/ds/arm9/source/dsoptions.h @@ -53,6 +53,7 @@ protected: GUI::SliderWidget* _touchX; GUI::SliderWidget* _touchY; GUI::SliderWidget* _sensitivity; + GUI::SliderWidget* _gammaCorrection; GUI::CheckboxWidget* _leftHandedCheckbox; GUI::CheckboxWidget* _unscaledCheckbox; GUI::CheckboxWidget* _100PercentCheckbox; diff --git a/backends/platform/ds/arm9/source/osystem_ds.cpp b/backends/platform/ds/arm9/source/osystem_ds.cpp index 5c5663f872..1654bb31e7 100644 --- a/backends/platform/ds/arm9/source/osystem_ds.cpp +++ b/backends/platform/ds/arm9/source/osystem_ds.cpp @@ -38,14 +38,35 @@ #include "touchkeyboard.h" #include "backends/fs/ds/ds-fs-factory.h" +#ifdef ENABLE_AGI +#include "wordcompletion.h" +#endif + #include <time.h> +#if defined(DS_BUILD_A) +#define DEFAULT_CONFIG_FILE "scummvm.ini" +#elif defined(DS_BUILD_B) +#define DEFAULT_CONFIG_FILE "scummvmb.ini" +#elif defined(DS_BUILD_C) +#define DEFAULT_CONFIG_FILE "scummvmc.ini" +#elif defined(DS_BUILD_D) +#define DEFAULT_CONFIG_FILE "scummvmd.ini" +#elif defined(DS_BUILD_E) +#define DEFAULT_CONFIG_FILE "scummvme.ini" +#elif defined(DS_BUILD_F) +#define DEFAULT_CONFIG_FILE "scummvmf.ini" +#elif defined(DS_BUILD_G) +#define DEFAULT_CONFIG_FILE "scummvmg.ini" +#elif defined(DS_BUILD_H) +#define DEFAULT_CONFIG_FILE "scummvmh.ini" +#endif OSystem_DS* OSystem_DS::_instance = NULL; OSystem_DS::OSystem_DS() : eventNum(0), lastPenFrame(0), queuePos(0), _mixer(NULL), _timer(NULL), _frameBufferExists(false), - _disableCursorPalette(true), _graphicsEnable(true) + _disableCursorPalette(true), _graphicsEnable(true), _gammaValue(0) { // eventNum = 0; // lastPenFrame = 0; @@ -161,9 +182,11 @@ void OSystem_DS::setPalette(const byte *colors, uint start, uint num) { u16 paletteValue = red | (green << 5) | (blue << 10); if (DS::getIsDisplayMode8Bit()) { - BG_PALETTE[r] = paletteValue; + int col = applyGamma(paletteValue); + BG_PALETTE[r] = col; + if (!DS::getKeyboardEnable()) { - BG_PALETTE_SUB[r] = paletteValue; + BG_PALETTE_SUB[r] = col; } } @@ -180,10 +203,10 @@ void OSystem_DS::restoreHardwarePalette() // Set the hardware palette up based on the stored palette for (int r = 0; r < 255; r++) { - BG_PALETTE[r] = _palette[r]; - + int col = applyGamma(_palette[r]); + BG_PALETTE[r] = col; if (!DS::getKeyboardEnable()) { - BG_PALETTE_SUB[r] = _palette[r]; + BG_PALETTE_SUB[r] = col; } } } @@ -207,6 +230,7 @@ void OSystem_DS::setCursorPalette(const byte *colors, uint start, uint num) { } _disableCursorPalette = false; + refreshCursor(); } bool OSystem_DS::grabRawScreen(Graphics::Surface* surf) { @@ -271,65 +295,113 @@ void OSystem_DS::copyRectToScreen(const byte *buf, int pitch, int x, int y, int if (DS::getKeyboardEnable()) { // When they keyboard is on screen, we don't update the subscreen because - // the keyboard image uses the same VRAM addresses. In order to do this, - // I'm going to update the main screen twice. This avoids putting a compare - // in the loop and slowing down the common case. - bgSub = bg; - } + // the keyboard image uses the same VRAM addresses. + + for (int dy = y; dy < y + h; dy++) { + u8* dest = ((u8 *) (bg)) + (dy * stride) + x; + u8* src = (u8 *) buf + (pitch * by); - for (int dy = y; dy < y + h; dy++) { - u8* dest = ((u8 *) (bg)) + (dy * stride) + x; - u8* destSub = ((u8 *) (bgSub)) + (dy * 512) + x; - u8* src = (u8 *) buf + (pitch * by); + u32 dx; - u32 dx; + u32 pixelsLeft = w; - u32 pixelsLeft = w; + if (MISALIGNED16(dest)) { + // Read modify write - if (MISALIGNED16(dest)) { - // Read modify write + dest--; + u16 mix = *((u16 *) dest); - dest--; - u16 mix = *((u16 *) dest); + mix = (mix & 0x00FF) | (*src++ << 8); - mix = (mix & 0x00FF) | (*src++ << 8); + *dest = mix; - *dest = mix; - *destSub = mix; + dest += 2; + pixelsLeft--; + } - dest += 2; - destSub += 2; - pixelsLeft--; - } + // We can now assume dest is aligned + u16* dest16 = (u16 *) dest; - // We can now assume dest is aligned - u16* dest16 = (u16 *) dest; - u16* destSub16 = (u16 *) destSub; + for (dx = 0; dx < pixelsLeft; dx+=2) { + u16 mix; - for (dx = 0; dx < pixelsLeft; dx+=2) { - u16 mix; + mix = *src + (*(src + 1) << 8); + *dest16++ = mix; + src += 2; + } - mix = *src + (*(src + 1) << 8); - *dest16++ = mix; - *destSub16++ = mix; - src += 2; - } + pixelsLeft -= dx; - pixelsLeft -= dx; + // At the end we may have one pixel left over - // At the end we may have one pixel left over + if (pixelsLeft != 0) { + u16 mix = *dest16; - if (pixelsLeft != 0) { - u16 mix = *dest16; + mix = (mix & 0x00FF) | ((*src++) << 8); - mix = (mix & 0x00FF) | ((*src++) << 8); + *dest16 = mix; + } - *dest16 = mix; - *destSub16 = mix; + by++; } - by++; + } else { + // When they keyboard is not on screen, update both vram copies + + for (int dy = y; dy < y + h; dy++) { + u8* dest = ((u8 *) (bg)) + (dy * stride) + x; + u8* destSub = ((u8 *) (bgSub)) + (dy * 512) + x; + u8* src = (u8 *) buf + (pitch * by); + + u32 dx; + + u32 pixelsLeft = w; + + if (MISALIGNED16(dest)) { + // Read modify write + + dest--; + u16 mix = *((u16 *) dest); + + mix = (mix & 0x00FF) | (*src++ << 8); + + *dest = mix; + *destSub = mix; + + dest += 2; + destSub += 2; + pixelsLeft--; + } + + // We can now assume dest is aligned + u16* dest16 = (u16 *) dest; + u16* destSub16 = (u16 *) destSub; + + for (dx = 0; dx < pixelsLeft; dx+=2) { + u16 mix; + + mix = *src + (*(src + 1) << 8); + *dest16++ = mix; + *destSub16++ = mix; + src += 2; + } + pixelsLeft -= dx; + + // At the end we may have one pixel left over + + if (pixelsLeft != 0) { + u16 mix = *dest16; + + mix = (mix & 0x00FF) | ((*src++) << 8); + + *dest16 = mix; + *destSub16 = mix; + } + + by++; + + } } // consolePrintf("Slow method used!\n"); @@ -763,3 +835,53 @@ void OSystem_DS::clearAutoComplete() { void OSystem_DS::setCharactersEntered(int count) { DS::setCharactersEntered(count); } + +Common::SeekableReadStream* OSystem_DS::createConfigReadStream() { + Common::FSNode file(DEFAULT_CONFIG_FILE); +// consolePrintf("R %s", DEFAULT_CONFIG_FILE); + return file.createReadStream(); +} + +Common::WriteStream* OSystem_DS::createConfigWriteStream() { + Common::FSNode file(DEFAULT_CONFIG_FILE); +// consolePrintf("W %s", DEFAULT_CONFIG_FILE); + return file.createWriteStream(); +} + +u16 OSystem_DS::applyGamma(u16 colour) { + // Attempt to do gamma correction (or something like it) to palette entries + // to improve the contrast of the image on the original DS screen. + + // Split the colour into it's component channels + int r = colour & 0x001F; + int g = (colour & 0x03E0) >> 5; + int b = (colour & 0x7C00) >> 10; + + // Caluclate the scaling factor for this colour based on it's brightness + int scale = ((23 - ((r + g + b) >> 2)) * _gammaValue) >> 3; + + // Scale the three components by the scaling factor, with clamping + r = r + ((r * scale) >> 4); + if (r > 31) r = 31; + + g = g + ((g * scale) >> 4); + if (g > 31) g = 31; + + b = b + ((b * scale) >> 4); + if (b > 31) b = 31; + + // Stick them back together into a 555 colour value + return 0x8000 | r | (g << 5) | (b << 10); +} + +void OSystem_DS::engineDone() { + // Scumm games appear not to stop their CD audio, so I stop the CD here. + stopCD(); + +#ifdef ENABLE_AGI + DS::clearAutoCompleteWordList(); +#endif + +} + + diff --git a/backends/platform/ds/arm9/source/osystem_ds.h b/backends/platform/ds/arm9/source/osystem_ds.h index 760872b0d9..ce55ec2740 100644 --- a/backends/platform/ds/arm9/source/osystem_ds.h +++ b/backends/platform/ds/arm9/source/osystem_ds.h @@ -71,6 +71,8 @@ protected: Graphics::Surface* createTempFrameBuffer(); bool _disableCursorPalette; + int _gammaValue; + public: typedef void (*SoundProc)(byte *buf, int len); typedef int (*TimerProc)(int interval); @@ -171,6 +173,14 @@ public: FilesystemFactory *getFilesystemFactory(); void refreshCursor(); + + Common::WriteStream* createConfigWriteStream(); + Common::SeekableReadStream* createConfigReadStream(); + + u16 applyGamma(u16 colour); + void setGammaValue(int gamma) { _gammaValue = gamma; } + + void engineDone(); }; static const OSystem::GraphicsMode s_supportedGraphicsModes[] = { diff --git a/backends/platform/ds/arm9/source/portdefs.h b/backends/platform/ds/arm9/source/portdefs.h index 560bd8ab4b..5472b711b8 100644 --- a/backends/platform/ds/arm9/source/portdefs.h +++ b/backends/platform/ds/arm9/source/portdefs.h @@ -55,19 +55,22 @@ typedef signed int s32; #define DISABLE_TEXT_CONSOLE #define DISABLE_COMMAND_LINE +#define STREAM_AUDIO_FROM_DISK + +//#undef assert +//#define assert(expr) consolePrintf("Asserted!") +#define NO_DEBUG_MSGS + + +// This is defined in dsmain.cpp #ifdef __cplusplus extern "C" { #endif -int consolePrintf(const char* s, ...); +void consolePrintf(const char *format, ...); #ifdef __cplusplus } #endif -//#undef assert -//#define assert(expr) consolePrintf("Asserted!") -#define NO_DEBUG_MSGS - -#define consolePrintf iprintf #ifdef assert #undef assert @@ -82,7 +85,7 @@ int consolePrintf(const char* s, ...); #define ITCM_DATA __attribute__((section(".itcm"))) -// Since I can't change the engine at the moment (post lockdown) this define can go here. +// FIXME: Since I can't change the engine at the moment (post lockdown) this define can go here. // This define changes the mouse-relative motion which doesn't make sense on a touch screen to // a more conventional form of input where the menus can be clicked on. #define LURE_CLICKABLE_MENUS diff --git a/backends/platform/ds/arm9/source/wordcompletion.cpp b/backends/platform/ds/arm9/source/wordcompletion.cpp index c66286d64d..035f6a631d 100644 --- a/backends/platform/ds/arm9/source/wordcompletion.cpp +++ b/backends/platform/ds/arm9/source/wordcompletion.cpp @@ -60,6 +60,11 @@ int stringCompare(const void* a, const void* b) { return scumm_stricmp(*as, *bs); } +void clearAutoCompleteWordList() { + wordBufferPtrPos = 0; + wordBufferPos = 0; +} + void sortAutoCompleteWordList() { // Sort the whole word list into alphabetical order qsort((void *)wordBufferPtr, wordBufferPtrPos, 4, stringCompare); diff --git a/backends/platform/ds/arm9/source/wordcompletion.h b/backends/platform/ds/arm9/source/wordcompletion.h index aa689ae8ec..e50bade37b 100644 --- a/backends/platform/ds/arm9/source/wordcompletion.h +++ b/backends/platform/ds/arm9/source/wordcompletion.h @@ -1,5 +1,6 @@ namespace DS { +extern void clearAutoCompleteWordList(); extern bool findWordCompletions(const char *input); extern void addAutoCompleteLine(const char *line); extern void sortAutoCompleteWordList(); |