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diff --git a/backends/platform/ios7/ios7_osys_video.mm b/backends/platform/ios7/ios7_osys_video.mm
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
+#include "ios7_osys_main.h"
+#include "ios7_video.h"
+
+#include "graphics/conversion.h"
+
+void OSystem_iOS7::initVideoContext() {
+ _videoContext = [g_iPhoneViewInstance getVideoContext];
+}
+
+const OSystem::GraphicsMode *OSystem_iOS7::getSupportedGraphicsModes() const {
+ return s_supportedGraphicsModes;
+}
+
+int OSystem_iOS7::getDefaultGraphicsMode() const {
+ return kGraphicsModeLinear;
+}
+
+bool OSystem_iOS7::setGraphicsMode(int mode) {
+ switch (mode) {
+ case kGraphicsModeNone:
+ case kGraphicsModeLinear:
+ _videoContext->graphicsMode = (GraphicsModes)mode;
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+int OSystem_iOS7::getGraphicsMode() const {
+ return _videoContext->graphicsMode;
+}
+
+#ifdef USE_RGB_COLOR
+Common::List<Graphics::PixelFormat> OSystem_iOS7::getSupportedFormats() const {
+ Common::List<Graphics::PixelFormat> list;
+ // RGB565
+ list.push_back(Graphics::createPixelFormat<565>());
+ // CLUT8
+ list.push_back(Graphics::PixelFormat::createFormatCLUT8());
+ return list;
+}
+#endif
+
+void OSystem_iOS7::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
+ //printf("initSize(%u, %u, %p)\n", width, height, (const void *)format);
+
+ _videoContext->screenWidth = width;
+ _videoContext->screenHeight = height;
+ _videoContext->shakeOffsetY = 0;
+
+ // In case we use the screen texture as frame buffer we reset the pixels
+ // pointer here to avoid freeing the screen texture.
+ if (_framebuffer.getPixels() == _videoContext->screenTexture.getPixels())
+ _framebuffer.setPixels(0);
+
+ // Create the screen texture right here. We need to do this here, since
+ // when a game requests hi-color mode, we actually set the framebuffer
+ // to the texture buffer to avoid an additional copy step.
+ [g_iPhoneViewInstance performSelectorOnMainThread:@selector(createScreenTexture) withObject:nil waitUntilDone: YES];
+
+ // In case the client code tries to set up a non supported mode, we will
+ // fall back to CLUT8 and set the transaction error accordingly.
+ if (format && format->bytesPerPixel != 1 && *format != _videoContext->screenTexture.format) {
+ format = 0;
+ _gfxTransactionError = kTransactionFormatNotSupported;
+ }
+
+ if (!format || format->bytesPerPixel == 1) {
+ _framebuffer.create(width, height, Graphics::PixelFormat::createFormatCLUT8());
+ } else {
+#if 0
+ printf("bytesPerPixel: %u RGBAlosses: %u,%u,%u,%u RGBAshifts: %u,%u,%u,%u\n", format->bytesPerPixel,
+ format->rLoss, format->gLoss, format->bLoss, format->aLoss,
+ format->rShift, format->gShift, format->bShift, format->aShift);
+#endif
+ // We directly draw on the screen texture in hi-color mode. Thus
+ // we copy over its settings here and just replace the width and
+ // height to avoid any problems.
+ _framebuffer = _videoContext->screenTexture;
+ _framebuffer.w = width;
+ _framebuffer.h = height;
+ }
+
+ _fullScreenIsDirty = false;
+ dirtyFullScreen();
+ _mouseCursorPaletteEnabled = false;
+}
+
+void OSystem_iOS7::beginGFXTransaction() {
+ _gfxTransactionError = kTransactionSuccess;
+}
+
+OSystem::TransactionError OSystem_iOS7::endGFXTransaction() {
+ _screenChangeCount++;
+ updateOutputSurface();
+ [g_iPhoneViewInstance performSelectorOnMainThread:@selector(setGraphicsMode) withObject:nil waitUntilDone: YES];
+
+ return _gfxTransactionError;
+}
+
+void OSystem_iOS7::updateOutputSurface() {
+ [g_iPhoneViewInstance performSelectorOnMainThread:@selector(initSurface) withObject:nil waitUntilDone: YES];
+}
+
+int16 OSystem_iOS7::getHeight() {
+ return _videoContext->screenHeight;
+}
+
+int16 OSystem_iOS7::getWidth() {
+ return _videoContext->screenWidth;
+}
+
+void OSystem_iOS7::setPalette(const byte *colors, uint start, uint num) {
+ //printf("setPalette(%p, %u, %u)\n", colors, start, num);
+ assert(start + num <= 256);
+ const byte *b = colors;
+
+ for (uint i = start; i < start + num; ++i) {
+ _gamePalette[i] = Graphics::RGBToColor<Graphics::ColorMasks<565> >(b[0], b[1], b[2]);
+ _gamePaletteRGBA5551[i] = Graphics::RGBToColor<Graphics::ColorMasks<5551> >(b[0], b[1], b[2]);
+ b += 3;
+ }
+
+ dirtyFullScreen();
+
+ // Automatically update the mouse texture when the palette changes while the
+ // cursor palette is disabled.
+ if (!_mouseCursorPaletteEnabled && _mouseBuffer.format.bytesPerPixel == 1)
+ _mouseDirty = _mouseNeedTextureUpdate = true;
+}
+
+void OSystem_iOS7::grabPalette(byte *colors, uint start, uint num) {
+ //printf("grabPalette(%p, %u, %u)\n", colors, start, num);
+ assert(start + num <= 256);
+ byte *b = colors;
+
+ for (uint i = start; i < start + num; ++i) {
+ Graphics::colorToRGB<Graphics::ColorMasks<565> >(_gamePalette[i], b[0], b[1], b[2]);
+ b += 3;
+ }
+}
+
+void OSystem_iOS7::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
+ //printf("copyRectToScreen(%p, %d, %i, %i, %i, %i)\n", buf, pitch, x, y, w, h);
+ //Clip the coordinates
+ const byte *src = (const byte *)buf;
+ if (x < 0) {
+ w += x;
+ src -= x;
+ x = 0;
+ }
+
+ if (y < 0) {
+ h += y;
+ src -= y * pitch;
+ y = 0;
+ }
+
+ if (w > (int)_framebuffer.w - x) {
+ w = _framebuffer.w - x;
+ }
+
+ if (h > (int)_framebuffer.h - y) {
+ h = _framebuffer.h - y;
+ }
+
+ if (w <= 0 || h <= 0)
+ return;
+
+ if (!_fullScreenIsDirty) {
+ _dirtyRects.push_back(Common::Rect(x, y, x + w, y + h));
+ }
+
+ byte *dst = (byte *)_framebuffer.getBasePtr(x, y);
+ if (_framebuffer.pitch == pitch && _framebuffer.w == w) {
+ memcpy(dst, src, h * pitch);
+ } else {
+ do {
+ memcpy(dst, src, w * _framebuffer.format.bytesPerPixel);
+ src += pitch;
+ dst += _framebuffer.pitch;
+ } while (--h);
+ }
+}
+
+void OSystem_iOS7::updateScreen() {
+ if (_dirtyRects.size() == 0 && _dirtyOverlayRects.size() == 0 && !_mouseDirty)
+ return;
+
+ //printf("updateScreen(): %i dirty rects.\n", _dirtyRects.size());
+
+ internUpdateScreen();
+ _mouseDirty = false;
+ _fullScreenIsDirty = false;
+ _fullScreenOverlayIsDirty = false;
+
+ iOS7_updateScreen();
+}
+
+void OSystem_iOS7::internUpdateScreen() {
+ if (_mouseNeedTextureUpdate) {
+ updateMouseTexture();
+ _mouseNeedTextureUpdate = false;
+ }
+
+ while (_dirtyRects.size()) {
+ Common::Rect dirtyRect = _dirtyRects.remove_at(_dirtyRects.size() - 1);
+
+ //printf("Drawing: (%i, %i) -> (%i, %i)\n", dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom);
+ drawDirtyRect(dirtyRect);
+ // TODO: Implement dirty rect code
+ //updateHardwareSurfaceForRect(dirtyRect);
+ }
+
+ if (_videoContext->overlayVisible) {
+ // TODO: Implement dirty rect code
+ _dirtyOverlayRects.clear();
+ /*while (_dirtyOverlayRects.size()) {
+ Common::Rect dirtyRect = _dirtyOverlayRects.remove_at(_dirtyOverlayRects.size() - 1);
+
+ //printf("Drawing: (%i, %i) -> (%i, %i)\n", dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom);
+ drawDirtyOverlayRect(dirtyRect);
+ }*/
+ }
+}
+
+void OSystem_iOS7::drawDirtyRect(const Common::Rect &dirtyRect) {
+ // We only need to do a color look up for CLUT8
+ if (_framebuffer.format.bytesPerPixel != 1)
+ return;
+
+ int h = dirtyRect.bottom - dirtyRect.top;
+ int w = dirtyRect.right - dirtyRect.left;
+
+ const byte *src = (const byte *)_framebuffer.getBasePtr(dirtyRect.left, dirtyRect.top);
+ byte *dstRaw = (byte *)_videoContext->screenTexture.getBasePtr(dirtyRect.left, dirtyRect.top);
+
+ // When we use CLUT8 do a color look up
+ for (int y = h; y > 0; y--) {
+ uint16 *dst = (uint16 *)dstRaw;
+ for (int x = w; x > 0; x--)
+ *dst++ = _gamePalette[*src++];
+
+ dstRaw += _videoContext->screenTexture.pitch;
+ src += _framebuffer.pitch - w;
+ }
+}
+
+Graphics::Surface *OSystem_iOS7::lockScreen() {
+ //printf("lockScreen()\n");
+ return &_framebuffer;
+}
+
+void OSystem_iOS7::unlockScreen() {
+ //printf("unlockScreen()\n");
+ dirtyFullScreen();
+}
+
+void OSystem_iOS7::setShakePos(int shakeOffset) {
+ //printf("setShakePos(%i)\n", shakeOffset);
+ _videoContext->shakeOffsetY = shakeOffset;
+ [g_iPhoneViewInstance performSelectorOnMainThread:@selector(setViewTransformation) withObject:nil waitUntilDone: YES];
+ // HACK: We use this to force a redraw.
+ _mouseDirty = true;
+}
+
+void OSystem_iOS7::showOverlay() {
+ //printf("showOverlay()\n");
+ _videoContext->overlayVisible = true;
+ dirtyFullOverlayScreen();
+ updateScreen();
+ [g_iPhoneViewInstance performSelectorOnMainThread:@selector(updateMouseCursorScaling) withObject:nil waitUntilDone: YES];
+ [g_iPhoneViewInstance performSelectorOnMainThread:@selector(clearColorBuffer) withObject:nil waitUntilDone: YES];
+}
+
+void OSystem_iOS7::hideOverlay() {
+ //printf("hideOverlay()\n");
+ _videoContext->overlayVisible = false;
+ _dirtyOverlayRects.clear();
+ dirtyFullScreen();
+ [g_iPhoneViewInstance performSelectorOnMainThread:@selector(updateMouseCursorScaling) withObject:nil waitUntilDone: YES];
+ [g_iPhoneViewInstance performSelectorOnMainThread:@selector(clearColorBuffer) withObject:nil waitUntilDone: YES];
+}
+
+void OSystem_iOS7::clearOverlay() {
+ //printf("clearOverlay()\n");
+ bzero(_videoContext->overlayTexture.getPixels(), _videoContext->overlayTexture.h * _videoContext->overlayTexture.pitch);
+ dirtyFullOverlayScreen();
+}
+
+void OSystem_iOS7::grabOverlay(void *buf, int pitch) {
+ //printf("grabOverlay()\n");
+ int h = _videoContext->overlayHeight;
+
+ byte *dst = (byte *)buf;
+ const byte *src = (const byte *)_videoContext->overlayTexture.getPixels();
+ do {
+ memcpy(dst, src, _videoContext->overlayWidth * sizeof(uint16));
+ src += _videoContext->overlayTexture.pitch;
+ dst += pitch;
+ } while (--h);
+}
+
+void OSystem_iOS7::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) {
+ //printf("copyRectToOverlay(%p, pitch=%i, x=%i, y=%i, w=%i, h=%i)\n", (const void *)buf, pitch, x, y, w, h);
+ const byte *src = (const byte *)buf;
+
+ //Clip the coordinates
+ if (x < 0) {
+ w += x;
+ src -= x * sizeof(uint16);
+ x = 0;
+ }
+
+ if (y < 0) {
+ h += y;
+ src -= y * pitch;
+ y = 0;
+ }
+
+ if (w > (int)_videoContext->overlayWidth - x)
+ w = _videoContext->overlayWidth - x;
+
+ if (h > (int)_videoContext->overlayHeight - y)
+ h = _videoContext->overlayHeight - y;
+
+ if (w <= 0 || h <= 0)
+ return;
+
+ if (!_fullScreenOverlayIsDirty) {
+ _dirtyOverlayRects.push_back(Common::Rect(x, y, x + w, y + h));
+ }
+
+ byte *dst = (byte *)_videoContext->overlayTexture.getBasePtr(x, y);
+ do {
+ memcpy(dst, src, w * sizeof(uint16));
+ src += pitch;
+ dst += _videoContext->overlayTexture.pitch;
+ } while (--h);
+}
+
+int16 OSystem_iOS7::getOverlayHeight() {
+ return _videoContext->overlayHeight;
+}
+
+int16 OSystem_iOS7::getOverlayWidth() {
+ return _videoContext->overlayWidth;
+}
+
+bool OSystem_iOS7::showMouse(bool visible) {
+ //printf("showMouse(%d)\n", visible);
+ bool last = _videoContext->mouseIsVisible;
+ _videoContext->mouseIsVisible = visible;
+ _mouseDirty = true;
+
+ return last;
+}
+
+void OSystem_iOS7::warpMouse(int x, int y) {
+ //printf("warpMouse(%d, %d)\n", x, y);
+ _videoContext->mouseX = x;
+ _videoContext->mouseY = y;
+ [g_iPhoneViewInstance performSelectorOnMainThread:@selector(notifyMouseMove) withObject:nil waitUntilDone: YES];
+ _mouseDirty = true;
+}
+
+void OSystem_iOS7::dirtyFullScreen() {
+ if (!_fullScreenIsDirty) {
+ _dirtyRects.clear();
+ _dirtyRects.push_back(Common::Rect(0, 0, _videoContext->screenWidth, _videoContext->screenHeight));
+ _fullScreenIsDirty = true;
+ }
+}
+
+void OSystem_iOS7::dirtyFullOverlayScreen() {
+ if (!_fullScreenOverlayIsDirty) {
+ _dirtyOverlayRects.clear();
+ _dirtyOverlayRects.push_back(Common::Rect(0, 0, _videoContext->overlayWidth, _videoContext->overlayHeight));
+ _fullScreenOverlayIsDirty = true;
+ }
+}
+
+void OSystem_iOS7::setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) {
+ //printf("setMouseCursor(%p, %u, %u, %i, %i, %u, %d, %p)\n", (const void *)buf, w, h, hotspotX, hotspotY, keycolor, dontScale, (const void *)format);
+
+ const Graphics::PixelFormat pixelFormat = format ? *format : Graphics::PixelFormat::createFormatCLUT8();
+#if 0
+ printf("bytesPerPixel: %u RGBAlosses: %u,%u,%u,%u RGBAshifts: %u,%u,%u,%u\n", pixelFormat.bytesPerPixel,
+ pixelFormat.rLoss, pixelFormat.gLoss, pixelFormat.bLoss, pixelFormat.aLoss,
+ pixelFormat.rShift, pixelFormat.gShift, pixelFormat.bShift, pixelFormat.aShift);
+#endif
+ assert(pixelFormat.bytesPerPixel == 1 || pixelFormat.bytesPerPixel == 2);
+
+ if (_mouseBuffer.w != w || _mouseBuffer.h != h || _mouseBuffer.format != pixelFormat || !_mouseBuffer.getPixels())
+ _mouseBuffer.create(w, h, pixelFormat);
+
+ _videoContext->mouseWidth = w;
+ _videoContext->mouseHeight = h;
+
+ _videoContext->mouseHotspotX = hotspotX;
+ _videoContext->mouseHotspotY = hotspotY;
+
+ _mouseKeyColor = keycolor;
+
+ memcpy(_mouseBuffer.getPixels(), buf, h * _mouseBuffer.pitch);
+
+ _mouseDirty = true;
+ _mouseNeedTextureUpdate = true;
+}
+
+void OSystem_iOS7::setCursorPalette(const byte *colors, uint start, uint num) {
+ //printf("setCursorPalette(%p, %u, %u)\n", (const void *)colors, start, num);
+ assert(start + num <= 256);
+
+ for (uint i = start; i < start + num; ++i, colors += 3)
+ _mouseCursorPalette[i] = Graphics::RGBToColor<Graphics::ColorMasks<5551> >(colors[0], colors[1], colors[2]);
+
+ // FIXME: This is just stupid, our client code seems to assume that this
+ // automatically enables the cursor palette.
+ _mouseCursorPaletteEnabled = true;
+
+ if (_mouseCursorPaletteEnabled)
+ _mouseDirty = _mouseNeedTextureUpdate = true;
+}
+
+void OSystem_iOS7::updateMouseTexture() {
+ uint texWidth = getSizeNextPOT(_videoContext->mouseWidth);
+ uint texHeight = getSizeNextPOT(_videoContext->mouseHeight);
+
+ Graphics::Surface &mouseTexture = _videoContext->mouseTexture;
+ if (mouseTexture.w != texWidth || mouseTexture.h != texHeight)
+ mouseTexture.create(texWidth, texHeight, Graphics::createPixelFormat<5551>());
+
+ if (_mouseBuffer.format.bytesPerPixel == 1) {
+ const uint16 *palette;
+ if (_mouseCursorPaletteEnabled)
+ palette = _mouseCursorPalette;
+ else
+ palette = _gamePaletteRGBA5551;
+
+ uint16 *mouseBuf = (uint16 *)mouseTexture.getPixels();
+ for (uint x = 0; x < _videoContext->mouseWidth; ++x) {
+ for (uint y = 0; y < _videoContext->mouseHeight; ++y) {
+ const byte color = *(const byte *)_mouseBuffer.getBasePtr(x, y);
+ if (color != _mouseKeyColor)
+ mouseBuf[y * texWidth + x] = palette[color] | 0x1;
+ else
+ mouseBuf[y * texWidth + x] = 0x0;
+ }
+ }
+ } else {
+ if (crossBlit((byte *)mouseTexture.getPixels(), (const byte *)_mouseBuffer.getPixels(), mouseTexture.pitch,
+ _mouseBuffer.pitch, _mouseBuffer.w, _mouseBuffer.h, mouseTexture.format, _mouseBuffer.format)) {
+ if (!_mouseBuffer.format.aBits()) {
+ // Apply color keying since the original cursor had no alpha channel.
+ const uint16 *src = (const uint16 *)_mouseBuffer.getPixels();
+ uint8 *dstRaw = (uint8 *)mouseTexture.getPixels();
+
+ for (uint y = 0; y < _mouseBuffer.h; ++y, dstRaw += mouseTexture.pitch) {
+ uint16 *dst = (uint16 *)dstRaw;
+ for (uint x = 0; x < _mouseBuffer.w; ++x, ++dst) {
+ if (*src++ == _mouseKeyColor)
+ *dst &= ~1;
+ else
+ *dst |= 1;
+ }
+ }
+ }
+ } else {
+ // TODO: Log this!
+ // Make the cursor all transparent... we really need a better fallback ;-).
+ memset(mouseTexture.getPixels(), 0, mouseTexture.h * mouseTexture.pitch);
+ }
+ }
+
+ [g_iPhoneViewInstance performSelectorOnMainThread:@selector(updateMouseCursor) withObject:nil waitUntilDone: YES];
+}