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Diffstat (limited to 'backends/platform/iphone/iphone_video.mm')
-rw-r--r--backends/platform/iphone/iphone_video.mm26
1 files changed, 24 insertions, 2 deletions
diff --git a/backends/platform/iphone/iphone_video.mm b/backends/platform/iphone/iphone_video.mm
index 3aa76681ab..ecb514d633 100644
--- a/backends/platform/iphone/iphone_video.mm
+++ b/backends/platform/iphone/iphone_video.mm
@@ -41,6 +41,8 @@ static long lastTick = 0;
static int frames = 0;
#endif
+static bool _aspectRatioCorrect = false;
+
#define printOpenGLError() printOglError(__FILE__, __LINE__)
int printOglError(const char *file, int line) {
@@ -56,6 +58,14 @@ int printOglError(const char *file, int line) {
return retCode;
}
+void iPhone_setAspectRatioState(bool enable) {
+ _aspectRatioCorrect = enable;
+}
+
+bool iPhone_getAspectRatioState() {
+ return _aspectRatioCorrect;
+}
+
bool iPhone_isHighResDevice() {
return _fullHeight > 480;
}
@@ -478,10 +488,22 @@ const char *iPhone_getDocumentsDir() {
[[_keyboardView inputView] removeFromSuperview];
}
+ float adjustedWidth = _videoContext.screenWidth;
+ float adjustedHeight = _videoContext.screenHeight;
+ if (_aspectRatioCorrect && ((_videoContext.screenWidth == 320 && _videoContext.screenHeight == 200)
+ || (_videoContext.screenWidth == 640 && _videoContext.screenHeight == 400)) ) {
+ if (_videoContext.screenHeight == 200) {
+ adjustedHeight = 240;
+ }
+ if (_videoContext.screenHeight == 400) {
+ adjustedHeight = 480;
+ }
+ }
+
float overlayPortraitRatio;
if (_orientation == UIDeviceOrientationLandscapeLeft || _orientation == UIDeviceOrientationLandscapeRight) {
- GLfloat gameScreenRatio = (GLfloat)_videoContext.screenWidth / (GLfloat)_videoContext.screenHeight;
+ GLfloat gameScreenRatio = (GLfloat)adjustedWidth / (GLfloat)adjustedHeight;
GLfloat screenRatio = (GLfloat)screenWidth / (GLfloat)screenHeight;
// These are the width/height according to the portrait layout!
@@ -510,7 +532,7 @@ const char *iPhone_getDocumentsDir() {
_gameScreenRect = CGRectMake(xOffset, yOffset, rectWidth, rectHeight);
overlayPortraitRatio = 1.0f;
} else {
- float ratio = (float)_videoContext.screenHeight / (float)_videoContext.screenWidth;
+ float ratio = (float)adjustedHeight / (float)adjustedWidth;
int height = (int)(screenWidth * ratio);
//printf("Making rect (%u, %u)\n", screenWidth, height);
_gameScreenRect = CGRectMake(0, 0, screenWidth, height);